state of gamification 2012

41
Enter the Gametrix Kam Star [email protected] Twitter : @playgen

Upload: kam-star

Post on 29-Aug-2014

657 views

Category:

Design


2 download

DESCRIPTION

What is Gamification? Who is doing it? How can you do it? We make reference to playgen's gamification toolkit. The world's most powerful gamification system. Powered by the most sophisticated machine known to man - the human brain. If you want your own gamification toolkit - grab it from http://gamification.playgen.com

TRANSCRIPT

Page 1: State of Gamification 2012

Enter the Gametrix

Kam Star

[email protected] : @playgen

Page 2: State of Gamification 2012

Level 1: Gamification Rookie

Level 2: Gamification Apprentice

Level 3: Gamification Master

What it is?

Does it work?

How can you do it?

Page 3: State of Gamification 2012

Which one do you want?

Page 4: State of Gamification 2012

We are all gaming right now.

Page 5: State of Gamification 2012

We are all gaming right now.

Exploring

Page 6: State of Gamification 2012

We are all gaming right now.

ExploringProperty

Page 7: State of Gamification 2012

We are all gaming right now.

Exploring

Relationship

Property

Page 8: State of Gamification 2012

We are all gaming right now.

Exploring

Relationship

Socialising

Property

Page 9: State of Gamification 2012

We are all gaming right now.

Exploring

Relationship

SocialisingBanking

Property

Page 10: State of Gamification 2012

So why gamify?

Page 11: State of Gamification 2012
Page 12: State of Gamification 2012
Page 13: State of Gamification 2012

Victory points

Points rewarding all aspe

Gamification

Looking at the psychological components in game design.

Page 14: State of Gamification 2012

The just add salt methodology. “It’s nice but adding salt makes it better.”

We see many companies, sites andbrands using this method inGamification.

Just add game mechanics

By adding game mechanics just doesn't cut it

^People aren’t going to play agame on brushing their teeth –If they brush their teeth alreadyeveryday.

We don’tname andshame!

Just add salt

Page 15: State of Gamification 2012

Understanding human motivation

Page 16: State of Gamification 2012

The ancient art of motivation

using motivational theory to gamify game around core human needs.

Page 17: State of Gamification 2012

Fulfilling core human needs

Status

Page 18: State of Gamification 2012

Fulfilling core human needs

Status

Social Contact

Page 19: State of Gamification 2012

Fulfilling core human needs

Status

Social Contact

Power

Page 20: State of Gamification 2012

Fulfilling core human needs

Status

Social Contact

Power

Independence

Page 21: State of Gamification 2012

Fulfilling core human needs

Status

Social Contact

Power

Independence

Honour

Page 22: State of Gamification 2012

Fulfilling core human needs

Status

Social Contact

Power

Independence

Honour

Idealism

Page 23: State of Gamification 2012

Fulfilling core human needs

Status

Social Contact

Power

Independence

Honour

Idealism

Curiosity

Page 24: State of Gamification 2012

Fulfilling core human needs

Acceptance

Curiosity

Idealism

Status

Honour

Social Contact

Independence

Power

Page 25: State of Gamification 2012

• Designing play to fulfil intrinsic human needs:Acceptance, Curiosity, Honour, Independence, Power, Social Contact and Status

• Creating player communities which can be nurtured through using motivators and drivers:Expressing personal identity, Status and self esteem, Giving and getting help, Affiliation and belonging, Sense of community, Reassurance of value and worth.

Grounded in Psychology

Page 26: State of Gamification 2012

Level 1: Gamification BeginnerWhat it is? : COMPLETED!

Page 27: State of Gamification 2012

Who’s currently doing it?

Page 28: State of Gamification 2012

Adobe: LevelUp for Photoshop

Page 29: State of Gamification 2012

Salesforce: Platform

Page 30: State of Gamification 2012

Magnum: Pleasure Hunt

Page 31: State of Gamification 2012

Microsoft: Ribbon hero

Page 32: State of Gamification 2012

Volkswagen: Speed Camera Lottery

Page 33: State of Gamification 2012

Volkswagen: Speed Camera Lottery 0

Find out who’s Gamifying now

Page 34: State of Gamification 2012

These brands are doing it, why aren't you?

Page 35: State of Gamification 2012

Level 2: Gamification AdvisorDoes it Work?: COMPLETED!

Page 36: State of Gamification 2012

How can you do it?

Page 37: State of Gamification 2012

The RulesWhat motivates your player.Pick at least 2 blue cards which best capture their motivations.Define your victory conditions.Pick 1 or 2 orange cards and define conditions for your player to win. Set the rules for your game.Pick a minimum of 2 red cards to choose your gaming mechanisms.Is your game social?Pick a minimum of one green card to make your game a multiplayer experience.

Page 38: State of Gamification 2012
Page 39: State of Gamification 2012

Level 3: Gamification Master

How can you do it?: COMPLETED!

Page 40: State of Gamification 2012
Page 41: State of Gamification 2012

[email protected] @playgen

Google : Gamification Toolkit