startscenario the importance of climate and man, is shortly explained

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Startscenario The importance of climate and man, is shortly explained.

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Startscenario

The importance of climate and man, is shortly explained.

In game moments

Choosing area

• Part of the world visualized (scroll over area to see difficulty and scenario / outline)

Choosing character

• Choose picture

• Enter name

Game introduction

• Newsflash! Sketch of potential problems and demand for actions. Introductory film to interest/draw the player into the scenario.

• (e.g. India / Netherlands)

• Ability to skip intro

Game Phase 20 turns, 100 years (with save

feature)

Explanation phase (learning controls/gameplay)

• Ability to skip tutorial

Game phase 1/4 (random) computer and player

• Randomly generated events (disasters) and modeling of climate change

• Visualization of other players’ actions

• Meetings with other countries/leaders (obligatory)

Game phase 2/4• Acquiring and Devoting resources- Mitigation vs Adaptation - Investing

• Bonusses :- in knowledge examining library elements quizzes (mitigation)- Playing & winning minigames (adaptation), quizzes- Communication/trading of emission rights(or generated once several turns)

Computer 3/4

• Setting parameters by game-people-planet * -profit -> added bonuses from

• target: – safety (against disasters) & welfare of

country/community

– popularity

Computer 4/4

• Calculations and transition to phase ¼

• On the basis of parameters that are low, events can be generated (there are certain boundaries)

Test Moment (Game induced)

• Press conference (questions of the people)– Optional

– Influences popularity

• Meeting with other world leaders– Obligatory

– Stock market, take decisions (CO2 reductions, drinking water)

• Passing test provides ability to gain access to knowledge

Test moment (Player induced)

• Preferred format: trivia quizzes -> point & click. Passing the test gains access to more articles, hence more score, hence more influence on stockmarket. When certain amount of knowledge is gained the player can “convince” the other countries.

Global: Random Minigame Moment (transitional phase )

• There has been an event!

• Animation• Do you wish to

help?• Minigame• If successful:

more adaptive knowledge gained -> more resources

Local event: Minigame• An event is

generated on the basis of the previous actions of the player.

• This happens if a certain parameter is low?

• The player can take action, otherwise the parameter(s) might get even lower

Local: Chosen Minigame• Player clicks in screen

• Ability to choose for minigames in the country (entices players to learn more)

• Subject chosen via climate star?

• Successful -> less pollution, happy people, good crops, generally keeping people satisfied.

Doomscenarios & Winning the game

Hall of FameHugo de Grootte Heerscher Status: China world leader – Score: 1000 – Wealth: 10000000 dollar- Peoples opinion : he was a great guy

Will be remembered by :

Besproken

• Timesteps need to be specified– Turn: 5 years

• Elke 5 jaar nieuwe info (ipcc)• Eindresultaat na 100 jaar

• How are points generated?• How do you win?• What about the advisors.. (e.g. possibility to choose

them)• Generating minigames via the climate star (spinning

star) – you don’t know always which game you will play

Besproken (2)

• How is the interactive video used– Possibility to choose options for a minigame

via interactive video

Onduidelijkheden…• What is the role of the CO2 emissions?• What is the of knowledge (also a parameter)?• “Hoe wordt het 1 geheel?”

– Relatie events <-> minigames etc.

• Difference between 2 types minigames not clear• How many events per turn?• Money not defined, but used in e.g. investment in

knowledge?• Score computed by multiplying parameters with

certain values and adding them up?• Are there also events without minigames?