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Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

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Page 1: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

Starting Out with Java: From Control Structures through

Objects

Fifth Edition

by Tony Gaddis

Chapter 1:Introduction to Computers and Java

Page 2: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-2

Chapter Topics

– Java History– Computer Systems: Hardware and Software– Programming Languages– The Complete Programming Process– Object-Oriented Programming

Page 3: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-3

Java History

• Created by Sun Microsystems in 1991• Green Team – handheld controller *7 for multiple

entertainment systems• There was a need for a programming language that

would run on various devices.• Java (first named Oak) was developed for this purpose.• Java is “cross platform”, meaning that it can run on

various computer operating systems.

Page 4: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-4

Java Applications and Applets

• Java programs can be of two types:– Applications

• Stand-alone programs that run without the aid of a web browser.

• Relaxed security model since the user runs the program locally.

– Applets• Small applications that require the use of a Java enabled

web browser to run.• Enhanced security model since the user merely goes to a

web page and the applet runs itself.

Page 5: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-5

Computer Systems: Hardware

• Computer hardware components are the physical pieces of the computer.

• The major hardware components of a computer:– The central processing unit (CPU)– Main memory– Secondary storage devices– Input and Output devices

Page 6: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-6

Computer Systems: Hardware

Page 7: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-7

Computer Systems: HardwareCentral Processing Unit

Instruction (input) Result (output)

ArithmeticLogicUnit

ControlUnit

CPU

Page 8: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-8

Computer Systems: HardwareCentral Processing Unit

– The CPU performs the fetch, decode, execute cycle in order to process program information.

Fetch

The CPU’s control unit fetches, from main memory,the next instruction in the sequence of program instructions.

Decode

The instruction is encoded in the form of a number. The control unit decodes the instruction and generates an electronic signal.

ExecuteThe signal is routed to the appropriate component of the computer (such as the ALU, a disk drive, or some other device). The signal causes the component to perform an operation.

Page 9: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-9

Computer Systems: HardwareMain Memory

• known as random-access memory (RAM)• RAM contains:

– currently running programs– data used by those programs

• RAM is volatile, which means that when the computer is turned off, the contents of RAM are erased.

Page 10: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-10

Computer Systems: HardwareMain Memory

• RAM is divided into units called bytes.• A byte consists of eight bits. Each bit holds a binary

value 0 or 1.• Each byte in memory is assigned a unique number

known as an address.

Page 11: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-11

Computer Systems: HardwareMain Memory

A section of memory is called a byte.

A section of two or four bytes is often called a word.

Main memory can be visualized as a column or row of cells.

0x0000x001

0x0030x002

0x0040x0050x0060x007

A byte is made up of 8 bits.1 0 1 0 1 0 1 0

Page 12: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-12

Binary (base-2) vs. Decimal (base-10)

• Base-2 to Base-10 conversion

– 11102 = 1×23 + 1×22 + 1×21 + 0×20 = 1410

• Base-10 to Base-2 conversion

Base-2 table

210 29 28 27 26 25 24 23 22 21 20

1024 512 256 128 64 32 16 8 4 2 1

e.g. given a decimal number 156

1024 512 256 128 64 32 16 8 4 2 1

1 0 0 1 1 1 0 0

15610 = 100111002

Page 13: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-13

Computer Systems: HardwareSecondary Storage Devices

• Secondary storage devices are capable of storing information for longer periods of time (non-volatile).

• Common Secondary Storage devices:• Hard drive

• Floppy drive

• CD RW drive

• CD ROM

• DVD drive

• Compact Flash card

Page 14: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-14

Computer Systems: HardwareInput Devices

• Input is any data the computer collects from the outside world.

• That data comes from devices known as input devices.• Common input devices:

– Keyboard– Mouse– Scanner– Digital camera

Page 15: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-15

Computer Systems: HardwareOutput Devices

• Output is any data the computer sends to the outside world.

• That data is displayed on devices known as output devices.• Common output devices:

– Monitors– Printers

• Some devices such as disk drives perform input and output and are called I/O devices.

Page 16: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-16

Computer Systems: Software

• Software refers to the programs that run on a computer.

• There are two classifications of software:– Operating Systems– Application Software

Page 17: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-17

Computer Systems: SoftwareOperating Systems

• An operating system (OS) has two functions:– Control/Manage the system resources

• CPU scheduling

• Memory allocation

– Provide the user with a means of interaction with the computer

• Operating systems can be either single tasking or multi-tasking.

Page 18: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-18

Computer Systems: SoftwareOperating Systems

• A single tasking operating system is capable of running only one program at a time.– DOS

• A multitasking operating system is capable of running multiple programs at once.– Windows– Unix– Mac OS X

Page 19: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-19

Computer Systems: SoftwareOperating Systems

• Operating systems can also be categorized as single user or multi-user.– A single user operating system allows only one user

to operate the computer at a time.– Multi-user systems allow several users to run

programs and operate the computer at once.

Page 20: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-20

Computer Systems: SoftwareSingle User Systems

Examples:•DOS•Windows

•95/98/ME

Page 21: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-21

Computer Systems: SoftwareMulti-User Systems

Examples:•Unix, Linux•BSD•Modern Windows Versions

•NT/2000/XP/Vista/7/8•OS/X

Page 22: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-22

Computer Systems: SoftwareApplication Software

• Application software provides a more specialized type of environment for the user to work in.

• Common application software:– Spreadsheets– Word processors– Accounting software– Tax software– Games

Page 23: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-23

Programming Languages

• A programming language is a special language used to write computer programs.

• A program is a set of instructions with rigorous syntax a computer follows in order to perform a task.

• An algorithm is a set of well defined steps to complete a task.– English-like pseudo code– For example, to compute gross pay

• Get payroll data• Calculate gross pay• Display gross pay

Page 24: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-24

Programming Languages: 1GL

• A computer needs the algorithm to be written in machine language (also called first generation programming language).

– Machine language is written using binary numbers.

• Each CPU has its own machine language.

– Motorola 68000 series processors

– Intel x86 series processors

– ARM processors, etc.

• Example of a machine language instruction:

1011010000000101

• Machine code is tedious and unfriendly to human.

Page 25: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-25

Programming Languages: 2GL

• Programmers developed assembly language (also called second generation programming language or low level language).

• Example:MOV id3, R2

MUL #60.0, R2

MOV id2, R1

ADD R2, R1

MOV R1, id1

• Assembler made things easier but was also processor dependent.

Page 26: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-26

Programming Languages: 3GL

• High level programming languages followed that were not processor dependent.

• Some common programming languages:

Java

BASIC C++

C

Python

COBOL

JavaScript

Ruby

PHP

C#

Visual Basic

Pascal

Page 27: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-27

Programming Languages

• 4GL and 5GL – Closer to natural languages– The language environment provides visual

programming tools that allow non-programmers to create software applications

Page 28: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-28

Programming LanguagesCommon Language Elements

• There are some concepts that are common to all programming languages.

• Common concepts:– Keywords– Operators– Punctuation– Programmer-defined identifiers– Strict syntactic rules

Page 29: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-29

Programming LanguagesSample Program

public class HelloWorld{ public static void main(String[] args) { String message = "Hello World"; System.out.println(message); }}

Page 30: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-30

Programming LanguagesSample Program

• Keywords in the sample program are:

• Keywords are lower case (Java is a case sensitive language).

• Keywords cannot be used as a programmer-defined identifier.

• Semi-colons are used to end Java statements; however, not all lines of a Java program end a statement.

• Part of learning Java is to learn where to properly use the punctuation.

•public•class

•static•void

Page 31: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-31

Programming LanguagesLines vs Statements

• There are differences between lines and statements when discussing source code.

System.out.println(

message);

• This is one Java statement written using two lines. Do you see the difference?

• A statement is a complete Java instruction that causes the computer to perform an action.

Page 32: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-32

Programming LanguagesVariables

• Data in a Java program is stored in memory.• Each variable name represents a location in memory.• Variables are created by the programmer who assigns

it a user-defined identifier.

example: int length = 72;

• In this example, the variable length is created as an integer and assigned the value of 72.

Page 33: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-33

Programming LanguagesVariables

• Variables are simply a name given to represent a place in memory.

0x0000x0010x0020x0030x0040x0050x0060x007

Page 34: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-34

Programming LanguagesVariables

0x0000x0010x0020x0030x0040x0050x0060x007

The Java VirtualMachine (JVM)actually decideswhere the valuewill be placedin memory.

72

Assume that the thisvariable declarationhas been made.

int length = 72;

The variable lengthis a symbolic namefor the memorylocation 0x003.

Page 35: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-35

The Compiler and the Java Virtual Machine

• A programmer writes Java statements for a program. These statements are known as source code.

• A text editor is used to edit and save a Java source code file.– Source code files have a .java file extension.

• A compiler is a program that translates source code into an object code.

Page 36: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-36

The Compiler and the Java Virtual Machine

• A compiler is run using a source code file as input.

• Syntax errors that may be in the program will be discovered during compilation.

• Syntax errors are mistakes that the programmer has made that violate the rules of the programming language.

• If no syntax errors, the compiler creates another file that holds the translated instructions.

Page 37: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-37

The Compiler and the Java Virtual Machine

• Most compilers translate source code into executable files containing machine code.

• However, Java compiler is different. The Java compiler translates a Java source file into a file that contains byte code instructions.– Byte code files end with the .class file extension.

• Byte code instructions are the machine language of the Java Virtual Machine (JVM) and cannot be directly executed by the CPU.

Page 38: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-38

The Compiler and the Java Virtual Machine

• The JVM is a program that emulates a micro-processor.

• The JVM executes instructions as they are read.

• JVM is often called an interpreter.

• Java is often referred to as an interpreted language.

Page 39: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-39

Program Development Process

Text editor Source code(.java)

Saves Java statements

Java compiler

Is read by

Byte code(.class)

Produces

JavaVirtual

Machine

Is interpreted by

ProgramExecution

Results in

Page 40: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-40

Portability

• Portable means that a program may be written on one type of computer and then run on a wide variety of computers, with little or no modification.

• Java byte code runs on the JVM and not on any particular CPU; therefore, compiled Java programs are highly portable.

• JVMs exist on many platforms:•Unix•BSD•Etc.

•Windows•Mac•Linux

Page 41: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-41

Portability

• With most programming languages, portability is achieved by compiling a program for each CPU it will run on.

• Java provides an JVM for each platform so that programmers do not have to recompile for different platforms.

Page 42: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-42

Portability

Java VirtualMachine for Windows

Byte code(.class)

Java VirtualMachine for Linux

Java VirtualMachine for Mac

Java VirtualMachine for Unix

Page 43: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-43

The Complete Programming Process

1. Understand problem statement.2. Design algorithms.3. Enter the code and compile it.4. Correct any syntax errors found during compilation.

Repeat Steps 3 and 4 as many times as necessary.

5. Run the program with test data for input.6. Correct any runtime errors found while running the

program. Repeat Steps 3 through 6 as many times as necessary.

7. Validate the results of the program.

Page 44: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-44

Software Engineering

• Software engineers perform several tasks in the development of complex software projects.– requirement analysis – user interface design– system design– coding– testing and debugging– documentation– modification and maintenance

Page 45: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-45

Software Engineering

• Most commercial software applications are large and complex.

• Usually a team of programmers, not a single individual, develops them.

• Program requirements are thoroughly analyzed and divided into subtasks that are handled by– individual teams– individuals within a team.

Page 46: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-46

Object-Oriented Programming

• Object-oriented programming is a programming paradigm that represents concepts as objects.

• Objects are a melding of data and associated procedures that manipulate that data.

• Data in an object are known as attributes.

• Procedures in an object are known as methods.

Page 47: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-47

Object-Oriented ProgrammingObject

Attributes (data)

Methods(behaviors / procedures)

Page 48: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-48

Object-Oriented Programming

• Object-oriented programming combines data and behavior via encapsulation.

• Data hiding is the ability of an object to hide data from other objects in the program.

• Only an object’s methods should be able to directly manipulate its attributes.

• Other objects are allowed manipulate an object’s attributes via the object’s methods. This indirect access is known as a programming interface.

Page 49: Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter 1: Introduction to Computers and Java

©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. 1-49

Object-Oriented ProgrammingObject

Attributes (data)typically private to this object

Methods(behaviors / procedures)

Otherobjects

ProgrammingInterface