starter’s guide for the lizard. the lizard because the lizard has such a long tail and is not...

26
Starter’s guide for the lizard

Upload: isaac-hancock

Post on 11-Jan-2016

217 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Starter’s guide for the lizard. The Lizard Because the lizard has such a long tail and is not posed for rigging, some additional steps need to be taken

Starter’s guide for the lizard

Page 2: Starter’s guide for the lizard. The Lizard Because the lizard has such a long tail and is not posed for rigging, some additional steps need to be taken

The Lizard

Because the lizard has such a long tail and is not posed for rigging, some additional steps need to be taken for texturing.

Page 3: Starter’s guide for the lizard. The Lizard Because the lizard has such a long tail and is not posed for rigging, some additional steps need to be taken

Dissecting• Hide everything except for

the lizard.

• Go to top view and into faces mode

• Delete half of the lizard.

• This will make UV layout easier and allow enough space for the tail.

Page 4: Starter’s guide for the lizard. The Lizard Because the lizard has such a long tail and is not posed for rigging, some additional steps need to be taken

Selecting faces

• This is optional but recommended if you want to pace yourself with laying out out the UVs

• Select the head in faces mode, then go to Create, select sets and then click on Quick Start Select.

Page 5: Starter’s guide for the lizard. The Lizard Because the lizard has such a long tail and is not posed for rigging, some additional steps need to be taken

Create Quick Start set

• Give the selected faces a name

• The new set will appear in the Edit/ Quicksets tab

• Repeat as necessary

Page 6: Starter’s guide for the lizard. The Lizard Because the lizard has such a long tail and is not posed for rigging, some additional steps need to be taken

Difficulty

• The most difficult parts of the lizard will be the legs, head and foot in descending order.

• Therefore this will only cover the head, front leg, front foot and torso.

• The tail can be executed with cylinder projection or automatic mapping with move and sew commands.

Page 7: Starter’s guide for the lizard. The Lizard Because the lizard has such a long tail and is not posed for rigging, some additional steps need to be taken

• Open UV texture editor• Select the head and rotate the cylinder with manipulators transform menu

• Rotate 90 degrees for the x and z axis

Page 8: Starter’s guide for the lizard. The Lizard Because the lizard has such a long tail and is not posed for rigging, some additional steps need to be taken

Click on the UV manipulation tool to switch to transform mode.

• Once you have switched to transform mode, begin to rotate and move the UV projection along the z-axis

• Be sure to keep the UV layout map open to mark your progress

Page 9: Starter’s guide for the lizard. The Lizard Because the lizard has such a long tail and is not posed for rigging, some additional steps need to be taken

UV layout should resemble this

Page 10: Starter’s guide for the lizard. The Lizard Because the lizard has such a long tail and is not posed for rigging, some additional steps need to be taken

Straighten uv border, move this shell aside from the others if necessary

• Scale face along the x-axis

• Rotate 90 degrees so the face is now lays horizontal

Page 11: Starter’s guide for the lizard. The Lizard Because the lizard has such a long tail and is not posed for rigging, some additional steps need to be taken

Relax Command

• Select the group of UV points that are pinching.

• Get the Relax command in the Polygons window of the UV Texture Editor.

Page 12: Starter’s guide for the lizard. The Lizard Because the lizard has such a long tail and is not posed for rigging, some additional steps need to be taken

UV progress

• Execute the relax command as many times as necessary

• Straighten the top and bottom uv points

• Go back to the model

Page 13: Starter’s guide for the lizard. The Lizard Because the lizard has such a long tail and is not posed for rigging, some additional steps need to be taken

• Select the edge loop that separates the inside mouth• In the UV Texture Editor, RMB click to bring up editing menu• Go to select, and then choose Covert Selection to UVs

Page 14: Starter’s guide for the lizard. The Lizard Because the lizard has such a long tail and is not posed for rigging, some additional steps need to be taken

• Execute cut edges command

• Move the inside mouth out and execute relax.

Page 15: Starter’s guide for the lizard. The Lizard Because the lizard has such a long tail and is not posed for rigging, some additional steps need to be taken

Execute relax and move around the uv points

• UV layout for inside top mouth should less cramped

Page 16: Starter’s guide for the lizard. The Lizard Because the lizard has such a long tail and is not posed for rigging, some additional steps need to be taken

UV Layout for torso

• Select the side, make sure you haven’t selected over the head and have not touched any limbs.

Page 17: Starter’s guide for the lizard. The Lizard Because the lizard has such a long tail and is not posed for rigging, some additional steps need to be taken

Use cylinder mapping, rotate and move the projection until you get this:

Page 18: Starter’s guide for the lizard. The Lizard Because the lizard has such a long tail and is not posed for rigging, some additional steps need to be taken

Reposition and Relax the UV shell

• Rotate the UV shell so the neck is on top, scale down the y axis

• To make sure of progress, use the checker pattern,

Page 19: Starter’s guide for the lizard. The Lizard Because the lizard has such a long tail and is not posed for rigging, some additional steps need to be taken

Reposition torso and head on UV Layout Editor

Page 20: Starter’s guide for the lizard. The Lizard Because the lizard has such a long tail and is not posed for rigging, some additional steps need to be taken

The front leg

• Select the faces for the upper front leg• Use cylindrical mapping and adjust accordingly.

Page 21: Starter’s guide for the lizard. The Lizard Because the lizard has such a long tail and is not posed for rigging, some additional steps need to be taken

To ensure the seams are not visible, select a row and the use the cut UV edges command.

Page 22: Starter’s guide for the lizard. The Lizard Because the lizard has such a long tail and is not posed for rigging, some additional steps need to be taken

Move and reconnect using the Merge UVs command.

Page 23: Starter’s guide for the lizard. The Lizard Because the lizard has such a long tail and is not posed for rigging, some additional steps need to be taken

Execute Relax/ Lattice/smudge commands

• Take the time to straighten the edges so the shells will not pinch.

• The images to the right are the front leg, the back lower leg and the upper back leg in upper clockwise order.

• It would be preferable to have a square or rectangular map so take your time

Page 24: Starter’s guide for the lizard. The Lizard Because the lizard has such a long tail and is not posed for rigging, some additional steps need to be taken

The foot• The foot can be mapped

by selecting the upper and lower together and using a planar projection on the y-axis.

• This is not the most elegant manner but it will ensure that the sole of the foot will be the same scale as the upper foot.

Page 25: Starter’s guide for the lizard. The Lizard Because the lizard has such a long tail and is not posed for rigging, some additional steps need to be taken

Split the sole

• In the UV texture editor select a UV ring to split the sole from the top of the foot.

• Move reposition the sole and manipulate the uv shell so it does not have overlapping faces.

Page 26: Starter’s guide for the lizard. The Lizard Because the lizard has such a long tail and is not posed for rigging, some additional steps need to be taken

Rough example of UV shells laid out