st01 - introduction 1 introduction lecturer: smilen dimitrov sensors technology – med4
TRANSCRIPT
1
ST01 - Introduction
Introduction
Lecturer:Smilen Dimitrov
Sensors Technology – MED4
2
ST01 - Introduction
Introduction
• Development of computer hardware and technology – Minituarisation– Increase of computing power– Decrease of costs
• Increase of applications
• The interaction between the human and computer – a major issue in success of an application
• Research in Human Computer Interaction (HCI)
3
ST01 - Introduction
Introduction
• Basic interaction process (cycle)
• Human user expresses a command through an action – interaction input
• Computer processes the input, and calculates a result• Result is rendered into media (video and audio) understandable to
the human user – feedback – interaction output
4
ST01 - Introduction
Introduction
• User experience (ease of use, satisfaction) determines the success of a computer system
• Both interaction input and interaction output are important when evaluating user experience (example: games/playability)
• Software programming: Interaction output -> rich media– Technological development -> high level software
development platforms (Java, Flash, Max/MSP, C# … )– Language closer to the human problems than machine
problems – closer to interaction issues– Relatively easy to initiate media playback (audio / video),
which were technologically problematic few decades ago– Basic tool in interaction design
5
ST01 - Introduction
Traditional HCI perspective
• Need for standardization of an interaction metaphor for widely available computer systems
• Need for greater efficiency while performing tasks• Based around the standard desktop PC with standard input output
devices:– Keyboard– Mouse– Monitor– Speakers
• Development of a standardized metaphor for GUI interaction design solutions: WIMP (windows, icons, menu, pointers)
• The internal operation of keyboard and mouse as input devices is not discussed as a basis for developing a HCI design – their proper operation is assumed and taken for granted
• The designers have direct and transparent access to them through their chosen software development platform
• Goal – to evaluate user experience; to maximize efficiency and ease of use given the limited range of actions the user can make with the interface
6
ST01 - Introduction
Traditional HCI perspective
7
ST01 - Introduction
Development of traditional HCI perspective
• Traditional HCI based on keyboard / mouse offers a limited range of actions to the user
• The development of technology – minimization of the PC– Desktop (stationary)– Laptop (portable)– Palmtop (wearable) -> mobile phone
• The traditional keyboard / mouse interaction metaphor is difficult to implement in smaller devices
• Research into new and different modes of human computer interaction, allowing a greater range of actions, the user can undertake
8
ST01 - Introduction
Development of traditional HCI perspective
• New interaction demands from – Minituarisation trends– Performing / stage arts – dance, music, theater– Gaming industry – traditionally in this field, since early days –
joystick interaction
• Extension of the bounds of traditional HCI
9
ST01 - Introduction
Development of traditional HCI perspective
• Start from realization that keyboard / mouse represent sensing systems
• New interactive actions for the user – application of different sensors
• New trends in HCI• 1. Ubiquitous Computing (Ubicomp) systems • 2. Speech and audio input • 3. Gesture-based input • 4. Tangible Interfaces or ‘Phicons’ (Physical Icons) • 5. Context Aware computing
• Sensors Technology (ST) answers this perspective: to introduce basic theory and skills, for analysis, construction and utilisation of a simple sensor device – to be used as interaction input device in a larger computer system
10
ST01 - Introduction
Context of ST (model)
• Report and project issues
11
ST01 - Introduction
Data acquisition
• Not much focus here – electronic measurements in electronic engineering
• We use Teleo Intro board as data acquisition board• Parameters of interest – number channels, input range, sampling
rate and resolution
12
ST01 - Introduction
Context of ST
• Sensing circuit -> introduction to basic electronic theory (biggest part of ST)– Goal – to build and use the circuit yourself
• Software programming -> where most of the other semester practices are alpplied.
• Complex sensors – microphone, video camera– Cannot build them – must build additional simple circuit for the
MED4 project.
• Sensor array / remote sensing • Sensor transducer• Keyboard / mouse / soundcard at the PC