\\st app\home\teachers\cichirinos\technology project 1

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Page 1: \\St App\Home\Teachers\Cichirinos\Technology Project 1

Games

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Games are exciting…

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they’re challenging…..

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but most of all they’re FUN

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More and more games are being used for learning!

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Definition

According to Smaldino, “games are used as an activity in which a learner follows rules,

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Definition

as they strive to attain a challenging educational goal.”

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What are the positives of using gaming in the classroom?

What are the positives of using games……………

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Advantage # 1

Games can motivate learners.

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Advantage # 2

A learner can use problem solving skills to finish a game.

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Advantage # 3

When playing games, learners are engaged.

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Advantage # 4

Games can serve as a drill and practice strategy.

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Advantage #5

Games gain student attention to learn a specific topic.

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Advantage # 6

Games can be used with a whole class OR……

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Advantage # 6

with a small group or individually.

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But be very cautious……

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Limitations of using gaming

Games can become too competitive.

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Limitations

Struggling learners may have difficulty participating.

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Limitations

Buying software games is expensive!

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If used properly, games can be a great instructional tool

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Integration of games in the classroom

Puzzles are used to practice information that students need to learn in any content.

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Integration of games in the classroom

Teachers can buy or create bingo games for the whole class.

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Integration of games in the classroom

Flash cards created by either the teacher or student can be utilized as games.

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Integration of games in the classroom

Software games intended for a specific content area are a great way to incorporate games.

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Integration of games in the classroom

Teachers can create their own board games for a learning center.

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If utilized efficiently games can lead to ………………..