spellbound: channeler - crafty games...spycraft 0 introduction spellbound: channeler casting...

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SPYCRAFT 2.0 | INTRODUCTION SPELLBOUND: CHANNELER WRITING Scott Gearin ADDITIONAL MATERIAL Alex Flagg, Cameron Haigh, Patrick Kapera, Mark Newman LINE DEVELOPER Scott Gearin COVER ART Octographics INTERIOR ART Kevin Sanborn EDITING Patrick Kapera GRAPHIC DESIGN Patrick Kapera SPYCRAFT CREATED BY PATRICK KAPERA AND KEVIN WILSON PLAYTESTERS Walter Christensen, Nathan Devonshyre, Charles Etheridge-Nunn, Robert Harris, Lisa Murray, Jason Olsan, Andrew M. Popowich, Unit 13 (Alex Flagg, Kevin Ripka, Jimmy Taylor, and Tyler Johnson). INTRODUCTION 3 Using Spellbound.................................. 3 SCHOOLS OF MAGIC 4 The Channeler School .............................. 4 THE CHANNELER 4 Building a Channeler ............................... 6 Playing a Channeler ................................ 6 SPELLCASTING 6 Spellcasting Check................................. 7 Spell Defense..................................... 7 Countered and Suppressed Spells ..................... 7 Spell Kits ........................................ 7 SPELLCASTING FEATS 7 ADVANCED SKILL FEATS 9 SPELL DESCRIPTIONS 9 CONDITIONS 21 DAMAGE TYPES 22 NPC QUALITIES 22 SPELLCASTING NPCS 23 SIDEBARS 3 What’s Different About Spellbound? ................... 3 Cross-Class Abilities: The Channeler ................... 6 I Get Gadgets? ................................... 6 Alignment ....................................... 9 Creature Types .................................. 23 TABLES 3 Table 1: The Channeler ............................. 5 Table 2: Spellcasting Checks ......................... 7 Table 3: Channeler Spells .......................... 10 OGL/OGC 24 Spycraft and all related marks are ™ and © 2008 Alderac Entertainment Group, Inc. and used under license. All rights reserved. All characters, names, places, and text herein is copyrighted by Crafty Games. Reproduction without Crafty Games’ express permission is expressly forbidden, except for the purpose of reviews and when permission to photocopy is clearly stated. The mention of or reference to any company or product in this release is not a challenge to the trademark or copyright concerned. This release may use governments, intelligence agencies, and political figures as settings, characters, and themes. All such uses are intended for entertainment purposes only. WWWCRAFTY-GAMESCOM

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Page 1: sPELLBOUND: cHANNELER - Crafty Games...sPycRAft 0 iNtRODUctiON sPELLBOUND: cHANNELER CAsting sUpreMACy Your spells impresses even the most jaded mentor. Prerequisites: Casting Mastery

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sPELLBOUND: cHANNELER

WritingScott Gearin

AdditionAl MAteriAlAlex Flagg, Cameron Haigh, Patrick Kapera, Mark Newman

line developerScott Gearin

Cover ArtOctographics

interior ArtKevin Sanborn

editingPatrick Kapera

grAphiC designPatrick Kapera

spyCrAft CreAted by pAtriCk kAperA And kevin Wilson

plAytestersWalter Christensen, Nathan Devonshyre, Charles Etheridge-Nunn,

Robert Harris, Lisa Murray, Jason Olsan, Andrew M. Popowich, Unit 13 (Alex Flagg, Kevin Ripka, Jimmy Taylor, and Tyler Johnson).

introdUCtion . . . . . . . . . . . . . . . . . . . . 3Using Spellbound. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

sChools of MAgiC . . . . . . . . . . . . . . . 4The Channeler School . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

the ChAnneler . . . . . . . . . . . . . . . . . . 4Building a Channeler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6Playing a Channeler. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

spellCAsting . . . . . . . . . . . . . . . . . . . 6Spellcasting Check. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Spell Defense. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Countered and Suppressed Spells . . . . . . . . . . . . . . . . . . . . . 7Spell Kits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

spellCAsting feAts . . . . . . . . . . . . .7

AdvAnCed skill feAts . . . . . . . . . . 9

spell desCriptions . . . . . . . . . . . . . 9

Conditions . . . . . . . . . . . . . . . . . . . . . . 21

dAMAge types . . . . . . . . . . . . . . . . . 22

npC qUAlities . . . . . . . . . . . . . . . . . . 22

spellCAsting npCs . . . . . . . . . . . . . 23

sidebArs . . . . . . . . . . . . . . . . . . . . . . . . . 3What’s Different About Spellbound? . . . . . . . . . . . . . . . . . . . 3Cross-Class Abilities: The Channeler . . . . . . . . . . . . . . . . . . . 6I Get Gadgets? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6Alignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Creature Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23

tAbles . . . . . . . . . . . . . . . . . . . . . . . . . . . 3Table 1: The Channeler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5Table 2: Spellcasting Checks . . . . . . . . . . . . . . . . . . . . . . . . . 7Table 3: Channeler Spells . . . . . . . . . . . . . . . . . . . . . . . . . . 10

ogl/ogC . . . . . . . . . . . . . . . . . . . . . . . . 24

Spycraft and all related marks are ™ and © 2008 Alderac Entertainment Group, Inc.

and used under license. All rights reserved.

All characters, names, places, and text herein is copyrighted by Crafty Games.

Reproduction without Crafty Games’ express permission is expressly forbidden,

except for the purpose of reviews and when permission to photocopy is clearly stated.

The mention of or reference to any company or product in this release is not a

challenge to the trademark or copyright concerned.

This release may use governments, intelligence agencies, and political figures

as settings, characters, and themes. All such uses are intended for

entertainment purposes only.

WWW .CrAfty-gAMes .CoM

Page 2: sPELLBOUND: cHANNELER - Crafty Games...sPycRAft 0 iNtRODUctiON sPELLBOUND: cHANNELER CAsting sUpreMACy Your spells impresses even the most jaded mentor. Prerequisites: Casting Mastery

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sPELLBOUND: cHANNELER

CAsting sUpreMACyYour spells impresses even the most jaded mentor.Prerequisites: Casting MasteryBenefit: You gain a +4 insight bonus and a threat range of 17–20

with Spellcasting checks. Also, you may activate Spellcasting critical successes for 1 less action die (minimum 0).

doUble CAstYou can fling a surprising amount of magic around when the

pressure’s on.Prerequisite: Spellcasting 1+ ranksBenefit: You may cast a second spell during a round if you have

sufficient remaining actions. You may use this ability a number of times per session equal to your

starting action dice.

extrA disCiplineYour particular brand of magic weaves together effects that most

sorcerers consider incompatible.Prerequisite: Spellcasting 1+ ranksBenefit: Choose 1 Discipline from any School. You immediately

learn 1 spell from this Discipline and may choose spells you later learn from it as well.

fAshioned spellsYou can shape spells like a sculptor shapes clay. Prerequisites: Casting Level 1+.Benefit: You gain 2 tricks.

Expand Spell (Spellcasting Trick): When casting a spell with an Area, you may pay 3 additional spell points to increase each of the area’s measurements by 100%.

Hobble Area (Spellcasting Trick): When casting a spell with an Area, you may double the Casting Time and reduce its Area to 1 character or object to reduce the spell’s level by 1 (minimum 1).

hidden spellsYou can cast spells without muttering or gesturing.Prerequisites: Spellcasting 1+ ranksBenefit: Your Spellcasting checks are not obvious. Also, you make

no sound while casting and may cast while mute.

lAsting spellsYour spells last longer than usual.Prerequisites: Casting Level 1+Benefit: You gain 2 tricks.

Extend Spell (Spellcasting Trick): When casting a spell with a Duration other than Concentration, Instant, or Permanent, you may pay 1 additional spell point to increase the spell’s Duration by 100%.

Hobble Duration (Spellcasting Trick): When casting a spell with a Duration other than Concentration, Instant, or Permanent, you may double the Casting Time and reduce the Duration to 1/2 standard (rounded down) to reduce the spell’s level by 1 (minimum 1).

potent spellsYou can precisely control your spells’ effects. Prerequisites: Casting Level 1+Benefit: You gain 2 tricks.

Hobble Effect (Spellcasting Trick): When casting a spell with one or more variable effects, you may double the Casting Time and reduce each of the spell’s variable effects to 1/2 standard (rounded down) to reduce the spell’s level by 1 (minimum 1).

Maximize Spell (Spellcasting Trick): When casting a spell with one or more variable effects, you may pay 3 additional spell points to increase each of the spell’s variable effects to its maximum value (as if you’d rolled the highest total possible with all random dice).

reAChing spellsYou can precisely control the Distance of your spells. Prerequisites: Casting Level 1+Benefit: You gain 2 tricks.

Extend Spell (Spellcasting Trick): When casting a spell with a Distance other than Personal, Touch, or Unlimited, you may pay 1 additional spell point to increase the spell’s Distance by 100%.

Hobble Distance (Spellcasting Trick): When casting a spell with a Distance other than Personal, Touch, or Unlimited, you may double the Casting Time and reduce the Distance to Touch to reduce the spell’s level by 1 (minimum 1).

speedy spellsYou can cast spells in a moment or take your time with a spell that’s

normally beyond your ability. Prerequisites: Casting Level 1+Benefit: You gain 2 tricks.

Quicken Spell (Spellcasting Trick): When casting a spell with a Casting Time of 1 round or less, you may pay 3 additional spell points to reduce the spell’s Casting Time to 1 free action. This action may only be taken during your Initiative Count.

Hobble Casting Time (Spellcasting Trick): When casting a spell with a Casting Time of 1 half action or more, you may increase the Casting Time to 10 times standard to reduce the spell’s level by 1 (minimum 1).

spell librAryYou’ve pick up new spells everywhere you go. Prerequisites: Spellcasting 1+Benefit: You learn a number of additional spells equal to your

Lifestyle.

spell poWerYou’re an arcane battery, able to cast more and better spells than

anyone. Prerequisites: Casting Level 1+Benefit: You gain an additional number of spell points at the start

of each scene equal to your starting action dice.