special note page 3 - justyn smith · special note page 3 nose relay page 4 hot mallow page 5...
TRANSCRIPT
Special Note Page 3
Nose Relay Page 4
Hot Mallow Page 5
Sticky Tongue Page 6
Yummy Catch Page 7
Sticky Head Page 8
Tower Stack Page 9
Pyramid Stack Page 10
Chubby Verse Page 11
Mallow Man Page 12
Invisible Marshmallow Page 13
Knockdown Page 14
Marshmallow Launch Page 15
Stuff N Bounce Page 16
Stick It Page 17
Marshmallow Draw Page 18
More Smores Page 19
Marshmallow Shoot Page 20
Sticky Pieces Page 21
How To Build a
Marshmallow Shooter Page 22
Index Page 24
The following marshmallow games are fun and exciting for children of all ages to
play. We do not recommend that children under the age six (6) participate in these
games.
Though we have never had an accident at Kids Blast, we realize that the potential for
an accident is there. Please remember that though these games are fun,
marshmallows can be a choking hazard and The Church at South Las Vegas, it’s
entities, members or employees are not responsible for the results of any hazards that
may take place.
You’ll love these games. Every weekend the
elementary kids of Kids Blast play at least one
marshmallow game and they love it! We are always
being asked two questions by the kids 1) what’s our next
marshmallow game going to be and 2) when are we
going to play it?
The great thing about marshmallow games is that they
are inexpensive and fun to play. Throughout this book,
we have made it easy for you to add some great fun to
your class. If you are a parent, you can even do some
of these at home with the entire family.
So, grab a bag of marshmallows and enjoy the
laughter!
Dream big,
Pastor Justyn
PAGE
Choose two teams of boys
versus girls and have them
stand behind the start line.
When you say, “Go!” the
first person from each
team has to push the
marshmallow across the
finish line using nothing but
their nose. Once they
cross the finish line, the
next teammate in line
does the same thing and
so on until everyone
crosses the finish line. The
first group to get their
entire team across the
finish line wins.
1 bag of marshmallows
1 roll of colored tape (i.e.
Blue Painters’ Tape)
Before the game begins
create a start line and finish
line using the tape. The
distance depends on the
size of room or stage and
age of children.
PAGE
This is a great game for small
group settings. Play it just
like you would “Hot Potato.”
Choose a student to control
the music player. Have that
person stand with their back
to the students forming the
circle so he/she cannot see
what’s going on.
When the group forming the
circle hears the music begin,
they have to pass the
marshmallow to their right
until the music stops. When
the music stops, whoever is
holding the marshmallow is
out.
Repeat this until there is only
one student left standing
without the marshmallow.
1 bag of marshmallows
Music player
No preparation needed.
PAGE
Choose two kids from each
team to hold the sides of the
Plexiglas sheets. Next, choose
a person from each team to
stand behind the Plexiglas
facing the audience. Grab
several marshmallows, cut
them in half with your fingers
and firmly press the sticky side
of the marshmallows against
the Plexiglas so they are stuck
(each Plexiglas sheet should
have equal amounts) and
explain the following: When
you say, “Go!” the students
standing behind the Plexiglas
have to get on their knees and
eat the marshmallows right off
the Plexiglas. The first team to
eat all the marshmallows
without them falling on the
ground wins.
1 bag of marshmallows
2 Plexiglas sheets (any
large clear plastic/glass
would work)
Before the game begins
wipe down the Plexiglas
sheets with hot, soapy
water. Do not use any
special cleaners (i.e.
Windex) because students
will be putting their mouths
on the Plexiglas.
PAGE
This game can be used to
stall for time, as a
“bumper” or just for fun.
While the kids are sitting in
their chairs, call on one to
stand up and see if they
can catch a marshmallow
in their mouth. You can
repeat this as much as
desired. Kids and leaders
love it!
1 bag of marshmallows
No preparation needed.
PAGE
Choose two teams of boys
versus girls and have them
stand behind the start line.
When you say, “Go!” the first
person from each team has to
eat half a marshmallow then
place the other half against
their forehead (sticky side of
course) and walk across the
f ini sh l ine without the
marshmallow falling off. If the
marshmallow does fall off, that
person will have to go back to
the start line and do the
process over until they cross the
finish line with the marshmallow
still on their forehead.
Once they cross the finish line,
the next teammate in line does
the same thing and so on until
everyone crosses the finish line.
The first group to get their entire
team across the finish line wins.
1 bag of marshmallows
1 roll of colored tape (i.e.
Blue Painters’ Tape)
Before the game begins
create a start line and finish
line using the tape. The
distance depends on the
size of room or stage and
age of children.
PAGE
The object of this game is
to stack the tallest tower
(not a pyramid) straight
up using nothing but
marshmallows. When you
say “Go!” each team will
have 30 seconds to stack
the tallest tower (cannot
do pyramid style).
Whichever team has the
tallest tower after 30
seconds wins. This game is
fun to repeat over and
over.
2 bags of marshmallows
2 tables
Set up two tables in front of
the class with one bag of
marshmallows on each
table.
PAGE
The object of this game is
to build the tallest pyramid
(not a straight tower) using
nothing but marshmallows.
When you say “Go!” each
team will have 30 seconds
to build the tallest
pyramid. Whichever team
has the tallest pyramid
after 30 seconds wins.
Remember, it’s the height
of the pyramid that
determines the winner—
n o t h o w m a n y
marshmallows they use.
This game is fun to repeat
over and over.
4 bags of marshmallows
2 tables
Set up two tables in front of
the class with two bags of
marshmallows on each
table.
PAGE
Choose as many participants
as desired. The object of the
game is to squeeze as many
marshmallows in your mouth
as possible while still being
able to clearly state the
memory verse. Start off by
having the kids place one
marshmallow in their mouth
and then have them say the
verse. If they say it clearly,
they move on; if they do not
say it clearly, they are out of
the game. Keep adding a
marshmallow and have them
repeat the verse until you are
left with the last person
standing. The person who is
able to say the verse with the
most marshmallows in his/her
mouth is the winner.
2 bags of marshmallows
No Preparation needed.
PAGE
Choose one boy and one
girl to compete and
explain that the object of
this game is to be the first
person to build a person
using only marshmallows
and toothpicks. Whoever
creates a person (person
means it has a body, two
arms and legs and a
head) first is the winner!
1 bag of marshmallows
1 box of toothpicks
2 tables
Before the game begins,
p l a c e s e v e r a l
m a r s h m a l l o w s a n d
toothpicks on each table.
PAGE
The object of this game is
to be the first team to find
a marshmallow. This is
much harder than you
th ink because the
packing peanuts are
white and soft just like the
marshmallows.
Choose two boys and girls
and when you say “Go!”
they will have 60 seconds
to f i nd as many
marshmallows as possible.
The team with the most
marshmallows at the end
of 60 seconds is the
winner.
1 bag of marshmallows
2 bags of packing
peanuts
2 inflatable kid’s pool
Before the game begins
open the bags of packing
peanuts and place several
marshmallows inside. This
can be done in front of the
kids or before service
begins.
Place 1 bag of packing
p e a n u t s w i t h t h e
marshmallows already
inside in each pool.
The pool is used as a way
to contain the mess.
PAGE
Choose as many kids as
you would like. The object
of the game is to knock
d ow n a l l o f th e
marshmallows using only
two balls. Whoever is
successful in knocking
d ow n a l l o f th e
marshmallows is the
winner. You can have
several winners in this
game.
1 bag of marshmallows
2 small balls (i.e. sponge
or play pit balls)
1 table
Before the game begins
stack 10 marshmallows up
like a pyramid on a table.
PAGE
The object of this game is
to launch as many
marshmallows as possible
into the trash can.
Choose two teams (i.e.
boys versus girls) to
compete. When you say,
“Go!” the teams will have
30 seconds to launch as
many marshmallows as
possible into the trash can.
Whoever has the most in
the trash can wins. If no
team was able to launch
the marshmallows into the
trash cans then the team
w i t h t h e c l o s e s t
marshmallow to the trash
can wins.
1 bag of marshmallows
2 water balloon launcher
slingshots
2 plastic garbage cans
You can also make a water
balloon launcher slingshot
by tying two long strands of
latex rubber tubing to the
sides of an oil funnel.
Setup the trash cans a
good distance from where
the kids will launch the
marshmallows.
PAGE
Choose several kids to
participate. Explain that when
you bounce the ball they have
to put a marshmallow in their
mouth. If they can put the
marshmallow in their mouth
before the ball hits the ground
they go to the next round.
When you bounce the ball for
round two, they have to put
two marshmallows in their
mouth before the ball hits the
ground...round three—three
marshmallows...round four—
four marshmallows and so forth.
The winner is the person who
c a n p u t t h e m o s t
marshmallows in their mouth
before the ball hits the ground.
After each round, the
participants must spit the
marshmallows out in the trash
can.
4-5 bags of marshmallows
1 medium-size bouncy
ball
2 trash cans.
No preparation needed.
PAGE
Chose two teams of three
(boys versus girls). Have
two people on each team
hold a piece of Plexiglas
and have them stand
behind one of the pieces
of tape. Explain to the
remaining two contestants
that they have 30 seconds
to bite off the sides of the
marshmallows so it’s sticky
and then throw it at their
team’s Plexiglas. The first
team who’s marshmallow
sticks for at least five
seconds is the winner.
1 bag of marshmallows
2 Plexiglas sheets
1 roll of tape
Before the game begins
place two pieces of tape
on the stage/floor about 20
feet apart.
PAGE
Choose two contestants
and explain that their job
is to write out the
alphabet using nothing
but a marshmallow. They
do this by licking the
marshmallow and then
using it like a paint brush.
The first person to write out
the alphabet is the winner.
1 bag of marshmallows
2 Plexiglas sheets
1 table
Place the Plexiglas sheets
on the table in front of the
class.
PAGE
Choose two contestants.
Explain that the object of
the game is to eat the
smore using only their
mouth—and they’ re
blindfolded. Have each
contestant stand behind
the table facing the
crowd. Have them place
their hands in their back
pockets and then
blindfold them. When you
say, “Go!” they will have
two minutes to eat as
much of the smore as
possible. Whoever eats
the most or all of it first is
the winner.
1 bag of marshmallows
2 chocolate bars
1 box of graham crackers
2 tables
2 blindfolds
Before the game begins
prepare a smore on each
table. Prepare the smore
by placing a graham
cracker on the table, on
top of that place a
chocolate bar, on top of
that place a marshmallow
and on top of that place
another graham cracker.
PAGE
C h o o s e a n y t w o
contestants (it’s always
fun to have girls compete
against the boys). Explain
t h a t u s i n g t h e
marshmallow shooter they
have to try to knock down
their target. Have them
compete until the target
falls down or have other
contestants come up to
try to knock it down.
Whoever knocks down the
target is the winner.
1 bag of miniature
marshmallows
2 targets
2 marshmallow shooters*
1 table
Place the two targets on
the table facing the
shooters.
*Instructions on how to
make a marshmallow
shooter can be found on
pages 22-23.
PAGE
Choose one boy and one
girl to compete. Explain
that when you say, “Go!”
they will have 30 seconds
t o r i p a p a r t a
marshmallow into as many
pieces as possible.
The person who has the
most pieces at the end of
30 seconds is the winner.
This is a fun game to re-
peat.
1 bag of marshmallows
2 tables
No preparation needed.
PAGE
The numbers are at the end of each piece, or in the
joints, at one side or the other.
Slide piece 1 into piece 2
Connect piece 2 to piece 3
Find piece 4 and connect that with piece 3 so
that the empty hole in the “T” faces up and the
empty hole in the elbow points down
Slide piece 5 into piece 4. You are nearly done!
Place piece 6 (the cap) onto piece 5
Now you have the main part complete.
Place piece 7 into the top of piece 2 (the “T”)
Piece 8 fits right onto piece 7 so the remaining
hole faces piece 4
Now stick piece 9 into piece 8
Final step: stick piece 10 onto piece 9
PAGE
STICKY GAMES:
Sticky Tongue Page 6
Sticky Head Page 8
Chubby Verse Page 11
Stuff N Bounce Page 16
Stick It Page 17
Marshmallow Draw Page 18
More Smores Page 19
Sticky Pieces Page 21
NON-STICKY GAMES:
Nose Relay Page 4
Hot Mallow Page 5
Yummy Catch Page 7
Tower Stack Page 9
Pyramid Stack Page 10
Mallow Man Page 12
Invisible Marshmallow Page 13
Knockdown Page 14
Marshmallow Launch Page 15
Marshmallow Shoot Page 20
PAGE