spatial presence

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Spatial Presence ACHIEVING IMMERSIVE QUALITIES IN VIDEO GAMES

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Spatial Presence. ACHIEVING IMMERSIVE QUALITIES IN VIDEO GAMES. What It Is. “the process by which a media element entices a person to suspend their disbelief and accept what they are viewing on a screen or page as actual reality” “existing when media contents are perceived as real” - PowerPoint PPT Presentation

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Page 1: Spatial Presence

Spatial PresenceACHIEVING IMMERSIVE QUALITIES IN VIDEO GAMES

Page 2: Spatial Presence

What It Is “the process by which a media element entices a

person to suspend their disbelief and accept what they are viewing on a screen or page as actual reality”

“existing when media contents are perceived as real” “experience of media users that they are personally

and physically present in the displayed environment” Essentially, it is an illusive technique

Page 3: Spatial Presence

Players are put under the illusion that they are part of this virtual world

Can be a conscious or subconscious decision

Trading one reality for another

Page 4: Spatial Presence

IMPORTANCE

Page 5: Spatial Presence

Important to both gamers and game developers

Proven that players who are immersed enjoy the game more

Encourages the player to play the game to the fullest Keeps players coming back Success of a video game is partially based on how

immersive the game is

Page 6: Spatial Presence

HOW DO WE ACHIEVE IT?

Page 7: Spatial Presence

Making the player think

The player should be required to think within the context of the game

Important to create situations in the game where the player’s attention and focus is fully required

Player is less likely to be distracted Trying to sustain the illusion of spatial presence

Page 8: Spatial Presence

Making the player not think

Player should think within the context of the game but not outside of the context of the game

The game world should be consistent and make sense Avoid reminding the player that they are playing a

video game Do Heads-Up-Displays, game chat, damage numbers…

etc., pull the player out of immersion? What about in-game advertisements? Again, trying to sustain the illusion of spatial presence

Page 9: Spatial Presence

Psychologists are of the opinion that the more senses we try to address in a given medium, the more immersed the subject will become

Mimicking reality as accurately as possible

Addressing the senses

Page 10: Spatial Presence

GAME CONTENT AS SEEN BY THE PLAYER

3D Anaglyph gaming is currently

possible and many gamers

prefer it.

It is still in further development

Page 11: Spatial Presence

GAME CONTENT AS HEARD BY THE PLAYER

Gaming audio is already at a

very advanced stage

Is also in further development

Page 12: Spatial Presence

ADDRESSING THE PLAYER’S SENSE OF SMELL

Smell-o-vision has existed since

the 60’s but the implementing

technology was poor

Talk of smell-o-vision being

incorporated into movies

Would be a bigger success with

video games

Page 13: Spatial Presence

ADDRESSING THE PLAYER’S SENSE OF TOUCH

Soon we may be able to feel

actual pain while playing a game

Tactile Gaming Vest being

developed at the University of

Pennsylvania

Solenoid actuators in different

parts of vest which fire in sync

with game events

Page 14: Spatial Presence

Other immersive qualities include… A story or narrative – adds to the game world and

makes it more believable. Gives the player extra incentive to play the game

A complete lack of technical problems – nothing is more frustrating and ruins a gaming experience more, than problems like lag, glitching…etc. When prevalent in a game, it makes it impossible for the player to be immersed

Music – creates an ambience. Plays to the players emotions

Page 15: Spatial Presence

CONCLUSION

Page 16: Spatial Presence

These techniques are some of the ways we can achieve immersive qualities in a game

However, not all of these techniques are necessary. They merely make it easier for the player to suspend their disbelief

The techniques are particularly useful and applicable when designing a modern-day RPG, FPS or other free-roam adventure game

The level of immersion is most likely different for every individual. One player may become instantly immersed in a game, while another may have greater difficulty suspending their disbelief playing the same game

Page 17: Spatial Presence

END