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Longitudinal wave requires a medium (cannot travel in a vacuum)

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Sound. Longitudinal wave requires a medium (cannot travel in a vacuum). Study of Sound. is known as ACOUSTICS. Properties of Sound. A sound is a vibration The vibrating causes the air molecules near the movement to be forced closer. This is called compression - PowerPoint PPT Presentation

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Page 1: Sound

•Longitudinal wave

•requires a medium

(cannot travel in a vacuum)

Page 2: Sound

is known as

ACOUSTICS

Page 3: Sound

Properties of SoundProperties of Sound

• A sound is a vibration• The vibrating causes the air molecules near the

movement to be forced closer. This is called compression

• As the vibration moves on, the density and air pressure becomes lower than normal and is called rarefaction

• Pressure wave – longitudinal• Frequency = pitch• v = 334 m/s in air at room temperature• Velocity is dependent upon the material

Page 4: Sound

Do molecules move faster or slower Do molecules move faster or slower as temperature increases?as temperature increases?

So would sound travel faster or So would sound travel faster or slower as temperature increases?slower as temperature increases?

Can affect speed

Page 5: Sound

Waves travel fastest in solids, slowest in Waves travel fastest in solids, slowest in gases.gases.

SolidSolid LiquidLiquidGasGas

Page 6: Sound

•Fastest in solids, slowest in gases.

Air = 340 m/swater= 1440 m/ssteel = 5000 m/s•Supersonic: faster than the speed of sound.

Page 7: Sound

•Sound travels faster in warm water than in cold water

•By measuring the time it takes for sound to travel a known distance through the ocean the average temperature of the water can be calculated = ATOC (acoustic thermometry of ocean climate)

Page 8: Sound

Speeds of SoundSpeeds of Soundat T = 20 Cat T = 20 C

• Air Air • HeliumHelium• HydrogenHydrogen• WaterWater• Sea waterSea water• Iron/SteelIron/Steel• GlassGlass• AluminumAluminum

• 343 m/s• 1005 m/s• 1300 m/s• 1440 m/s• 1560 m/s• ≈5000 m/s• ≈ 4500 m/s• ≈ 5100 m/s

Page 9: Sound

The highness or lowness of sound.

Depends on the frequency of sound waves.

High frequency = High pitch

Low frequency = Low pitch

Page 10: Sound

•Also called LOUDNESS•Amount of energy•Depends on the amplitude of sound waves. (amplifier)

Large Amp. = Loud sound

Small Amp. = Soft sound

Page 11: Sound

Intensity of SoundIntensity of Sound

• Unit is the “Bel”. Named after Alexander Unit is the “Bel”. Named after Alexander Graham Bell Graham Bell

• More commonly used is the decibel (dB)More commonly used is the decibel (dB)

= 0.1 Bel= 0.1 Bel (in dB) = 10 log(I/I(in dB) = 10 log(I/I00))

• I is the intensity ( I is the intensity ( AA22))• II0 0 = 1.0 x 10 = 1.0 x 10 -10-10 W/m W/m22 the “threshold of hearing”the “threshold of hearing”

Page 12: Sound

Some Intensities (in dB)Some Intensities (in dB)

• Jet plane at 30 mJet plane at 30 m• Threshold of painThreshold of pain• Indoor rock concertIndoor rock concert• Auto interior Auto interior • Street trafficStreet traffic• Conversation Conversation • WhisperWhisper• Rustle of leavesRustle of leaves

• 140• 120• 120• 75• 70• 65• 1x10-10

• 1x10-11

Page 13: Sound

•Sound waves reflecting from hard surfaces•Ex.: Multiple echo resulting from the direct sound AND the reflected sound

Page 14: Sound

Reverberation vs Echo

Animations courtesy of Paul Hewitt and borrowed from physicsclassroom.com

Page 15: Sound

Near total silence - 0 dB A whisper - 15 dB Normal conversation - 60 dB Lawnmower - 90 dB Threshold of pain - 120 dB A rock concert or a jet engine - 120 dB Gunshot, firecracker - 140 dB

Near total silence - 0 dB A whisper - 15 dB Normal conversation - 60 dB Lawnmower - 90 dB Threshold of pain - 120 dB A rock concert or a jet engine - 120 dB Gunshot, firecracker - 140 dB

Measurement of loudness

Measurement of loudness

Page 16: Sound

Sound is a pressure wave

Animations courtesy of Paul Hewitt and borrowed from physicsclassroom.com

Page 17: Sound

Ear

Page 18: Sound

Human Ear 20Hz--20 000 HzHuman Ear 20Hz--20 000 Hz

Infrasonic: Infrasonic: below 20 Hz

(below our hearing)

Ultrasonic Sound: Ultrasonic Sound: above 20,000Hz (above our hearing)

Page 19: Sound

Tuning fork creating a sound wave

Animations courtesy of Paul Hewitt and borrowed from physicsclassroom.com

Page 20: Sound

UltrasoundsUltrasounds

• Ultrasound can be used to create internal images of the human body– Ex. Pregnant woman gets a “picture” of

her unborn baby

Page 21: Sound

• An equal mixture of all frequencies of An equal mixture of all frequencies of soundsound

• Used to calm stressUsed to calm stress

• Used in office buildingsUsed in office buildings

Page 22: Sound

• Yep! There is such a thingYep! There is such a thing• Causes:Causes:

– Damage to ear resulting in Damage to ear resulting in hearing losshearing loss

– StressStress

Page 23: Sound

• Caused by destructive interferenceCaused by destructive interference

• Result – hardly any or no soundResult – hardly any or no sound

• Bad for concert halls – designers be Bad for concert halls – designers be careful!careful!

Page 24: Sound

Used to locate underwater objects and

distances.

***Reflection**

Page 25: Sound

Doppler EffectDoppler Effect

• Apparent change in frequency (pitch) of a Apparent change in frequency (pitch) of a sound from a moving source.sound from a moving source.

• Source moving toward observer:Source moving toward observer:– f’ = f / (1-vf’ = f / (1-vss/v)/v)

• Source moving away from observer:Source moving away from observer:– f’ = f / (1+vf’ = f / (1+vss/v)/v)

f = frequency of source, f = frequency of source,

f’=frequency heard by observer, f’=frequency heard by observer,

vvss = velocity of source, v = velocity of sound = velocity of source, v = velocity of sound

Page 26: Sound

Change in pitch due to Change in pitch due to motion.motion.

Page 27: Sound
Page 28: Sound
Page 29: Sound

*Moving *Moving towards towards increasesincreases the the pitchpitch

*Moving *Moving awayaway decreases the decreases the pitchpitch

*Think of sirens*Think of sirens

Page 30: Sound

Guitar String creating a sound wave

Animations courtesy of Paul Hewitt and borrowed from physicsclassroom.com