soulbound presentation (presentation mode)

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Soulbound A 3D, THIRD PERSON ACTION ADVENTURE CONSOLE GAME BY VOODOO GAMING

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Page 1: Soulbound Presentation (Presentation Mode)

Soulbound A 3D, THIRD PERSON ACTION ADVENTURE CONSOLE GAME

BY VOODOO GAMING

Page 2: Soulbound Presentation (Presentation Mode)

The Soulbound Team

Joshua Coombs

Art Director & Project Leader

Alec Weekes

Lore & Creative Director

Luke Amer

Systems & Technology Director

Jack Day

World & Environment Director

Page 3: Soulbound Presentation (Presentation Mode)

The Story

Play as Felicity Anderson, within an alternative universe akin to Medieval Europe.

After having a “Near Death Experience” Felicity finds herself unable to experience positive emotions, and is left feeling empty.

Forced from her reclusive, religious community she’s forced to accept that whatever has happened to her is going have a severe impact on her life.

Accepting her fate, Felicity decides to travel the world, looking for any chance to restore her soul, and be able to return to her home.

Page 4: Soulbound Presentation (Presentation Mode)

The Gameplay

Travel across the globe, uncovering the secrets of her curse, what

caused it and how she can mend her fractured soul.

Play between a plethora of open world, free to explore levels, from Ancient Aztec Temples, to Shaolin Monasteries and beyond.

Tackle a wide variety of enemies, from religious sceptics & blood

thirsty hounds, to the vile monsters spawned from the Spirit World.

Traverse between the Spirit World & Physical World at Rifts, weak

points between the two worlds.

Page 5: Soulbound Presentation (Presentation Mode)

The Mechanics

Battle using Sword and your powerful Soul Magick, as you call upon

spiritual energies to heal your wounds, and blast your foes.

Defend your corpse from the Spirit World when you die, harness the power of your foes and reincarnate to continue your adventure.

Overcome obstacles, puzzles & threats by shifting between the

Physical World & Spiritual World.

Improve your knowledge of your spells as you move through the world, and increase your potency with your Soul Magick.

Page 6: Soulbound Presentation (Presentation Mode)

The Assets

Wall Texture Mud Texture Rock Texture

Character Model

Page 7: Soulbound Presentation (Presentation Mode)

A few changes …

Combo Point Driven Combat

Cartoony Animations & Art Theme

NPC & Quest Driven Storyline

Free Inter-Dimensional Travel System

Unreal Development Kit

Soul Magick Driven Combat

Gentle Mix of Realistic Textures & “Cartoon Art”

Self-Discovery & Determination Driven Storyline

Rift based Inter-Dimensional Travel System

Unreal Engine 4

Page 8: Soulbound Presentation (Presentation Mode)

Evaluation and Question & Answer

Soulbound was hugely ambitious, and had a vast amount of design challenges to overcome.

A few technical challenges were identified early and were resolved, allowing us to focus more on the Story, Mechanics & Gameplay.

Self-Motivation, Organisation & Commitment were our biggest flaws, but we still feel our concept, style and theme were all achievable with better team management.

Thank you to everyone who has helped support Soulbound.

Does anyone have any questions?