soulbound presentation (presentation mode)
TRANSCRIPT
Soulbound A 3D, THIRD PERSON ACTION ADVENTURE CONSOLE GAME
BY VOODOO GAMING
The Soulbound Team
Joshua Coombs
Art Director & Project Leader
Alec Weekes
Lore & Creative Director
Luke Amer
Systems & Technology Director
Jack Day
World & Environment Director
The Story
Play as Felicity Anderson, within an alternative universe akin to Medieval Europe.
After having a “Near Death Experience” Felicity finds herself unable to experience positive emotions, and is left feeling empty.
Forced from her reclusive, religious community she’s forced to accept that whatever has happened to her is going have a severe impact on her life.
Accepting her fate, Felicity decides to travel the world, looking for any chance to restore her soul, and be able to return to her home.
The Gameplay
Travel across the globe, uncovering the secrets of her curse, what
caused it and how she can mend her fractured soul.
Play between a plethora of open world, free to explore levels, from Ancient Aztec Temples, to Shaolin Monasteries and beyond.
Tackle a wide variety of enemies, from religious sceptics & blood
thirsty hounds, to the vile monsters spawned from the Spirit World.
Traverse between the Spirit World & Physical World at Rifts, weak
points between the two worlds.
The Mechanics
Battle using Sword and your powerful Soul Magick, as you call upon
spiritual energies to heal your wounds, and blast your foes.
Defend your corpse from the Spirit World when you die, harness the power of your foes and reincarnate to continue your adventure.
Overcome obstacles, puzzles & threats by shifting between the
Physical World & Spiritual World.
Improve your knowledge of your spells as you move through the world, and increase your potency with your Soul Magick.
The Assets
Wall Texture Mud Texture Rock Texture
Character Model
A few changes …
Combo Point Driven Combat
Cartoony Animations & Art Theme
NPC & Quest Driven Storyline
Free Inter-Dimensional Travel System
Unreal Development Kit
Soul Magick Driven Combat
Gentle Mix of Realistic Textures & “Cartoon Art”
Self-Discovery & Determination Driven Storyline
Rift based Inter-Dimensional Travel System
Unreal Engine 4
Evaluation and Question & Answer
Soulbound was hugely ambitious, and had a vast amount of design challenges to overcome.
A few technical challenges were identified early and were resolved, allowing us to focus more on the Story, Mechanics & Gameplay.
Self-Motivation, Organisation & Commitment were our biggest flaws, but we still feel our concept, style and theme were all achievable with better team management.
Thank you to everyone who has helped support Soulbound.
Does anyone have any questions?