sorting, submarines and stories with molly schwartz
DESCRIPTION
Sorting, Submarines and Stories with Molly Schwartz Molly Schwartz’s projects come from a need to see something, a place built, a world made, in very specific colors. Each component of a project can be seen as a characteristic feature of a submarine. This metaphor is handy at the level of undertaking and execution, categorically arranging ideas and concepts to design a story. The exercise is to break down the elements of submersible craft and use them to develop and amplify a project. Framework / Structure / Infrastructure = Drawing. Every project starts from drawing. How is the ship built? Sketch the parts. Draw the plan. Engine = Concept. Here is the heart of your project. Sea-worthiness = Does it sink, float or take on water? Bridge = Control. How do you control everything? What operations are automated and which are manual? Building out from simple drawings, her projects incorporate painting, objects, photography, physical and digital animation, coding, sculpture and physical computing. All elements are combined into a working system, whether physical installation, projection or animation on screen. Molly is a painter, in love with the mechanism of invented traveling vessels and she would like to discuss making what you want to see, via the parallel idea of a submarine. Presented at FITC Toronto 2014 on April 27-29, 2014 More info at www.FITC.caTRANSCRIPT
SUBMARINES,SORTING,
&STORIES.
a talk by Molly Schwartz
Sunday, April 27, 14
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Engine = Concept. The Heart.
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FRAMEWORK/ Structure, Infrastructure = Drawing.
Sketch the parts & the plan.
Sunday, April 27, 14
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COMPONENTS = Elements.
List may include: computer, monitor/projector/visuals, physical/sculptural elements, cables, power supplymicro controller, sensors, kinect, camera, etc.
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CONTROL ROOM = Intelligence,Code/Programming/Response.
Officer of the Watch. Crew at Stations.
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HELM = Who is in command.
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Ladders & Hatches = Communication.
Communication among elements of the project:
physical parts > sensors > micro controller > computer > code > output motion, visuals, & audio
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GUIDANCE & NAVIGATION = Physical actions to cause response.
Making it go.
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KNOBS & SWITCHES.
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BATTERIES = Power source.
Electricity/battery/kinetic/humanpower
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STEALTH/SILENT RUNNING= Materials & means.
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Environmental Life Support/Thermal Control = Invisible Support.
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HULL = Shell/Skin. What is the cover? Appealing interlocking parts?
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Propellers = Propulsion
Animation.
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Animation.
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Animation.
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BALLAST Buoyancy = Positive or negative
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Torpedoes = Attack.
Taking down enemy ships. Defensive maneuvers to avoid depth charges.
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RUDDER/ PLANES = Balance, Sculptural/Physical integrity and Stability.
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SONAR, BATHYMETRY, SALINITY,THERMOGRAPH, RADAR= Sensors.
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PERISCOPE = Periscope*.
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PERISCOPE = Periscope*.
*may not apply to all projects.
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PORTAL/HATCH = Entrance.
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OCEAN/DOCK = Where is ship situated?
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a SeaWorthy Boat
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