soren kaplan, ph.d. (soren@icohere)
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June 2004. Learning Communities & Social Computing: Tools & Techniques for Fostering Collaborative Learning. NMC Summer Conference, Vancouver. Soren Kaplan, Ph.D. ([email protected]). Learning Objectives. Identify and describe different types of collaborative learning groups and communities - PowerPoint PPT PresentationTRANSCRIPT
Copyright © 2004 iCohere, Inc.
Soren Kaplan, Ph.D. ([email protected])
NMC Summer Conference, Vancouver
Learning Communities & Social Computing:
Tools & Techniques for Fostering Collaborative Learning
Learning Communities & Social Computing:
Tools & Techniques for Fostering Collaborative Learning
June 2004
Copyright © 2004 iCohere, Inc.
Learning Objectives
Identify and describe different types of collaborative learning groups and communities
Apply the principles of learning communities and collaborative learning to your institution
Obtain practical models, tools and approaches for designing learning communities
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A Little Survey
How many of you can’t compose documents anymore using long-hand?
How many of you don’t go to meetings any more without your laptop/PDA?
How many of you have turned your “remembering” over to a technology object (phone numbers, meetings, etc.)
From Vicki Suter, NLII
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A Little Survey, cont.
How many of you are “constantly connected” (the Internet is always on, whether you are at home or at work; your cell phone is always with you)?
What are the most IM/chat windows have you had open at any one time?
From Vicki Suter, NLII
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A Little Survey, cont.
How many of you actively participate in an online community?
How many of you are a member of an online community but don’t participate?
How many of you facilitate “online communities” – via instruction or technology support?
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Books & tutorials
Facts, procedures, processes, guidelines
Formal instruction and training
Learning and Knowledge
Tacit Knowledge
Explicit Knowledge
Source: Peter Henschel, “Understanding and Winning the Never-Ending Search for Talent,” 2001
How things really get done
Difficult to capture, codify and deliver through discrete learning objects and traditional training
Can be captured and formalized via Learning Communities
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A Skewed Emphasis
Context
ContentLCMSLMS Learning
Objects
WBTsCBTs
Group
Individual
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Requires ownership Encourages engagement Is a social process Is contextual or situated Is an active process
From Deeper Learning Principles, developed by NLII 2002 Fellows Carmean/Haefner
http://www.educause.edu/nlii/keythemes/lcp/learning.asp
NLII’s Deeper Learning Principles
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Learning communities bridge content and context by encouraging focused social interactions that elicit new knowledge and that connect learning to practical experience and action.
Learning Communities & Collaborative Learning
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Potential Applications???
Instruction (a course) Faculty Development (training &
support, professional development, etc.) Centers of Excellence Organizational change processes Cross-Institution learning/research
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Pair Team Exercise
Share a story about a time when you experienced or you saw others experience true “collaborative learning” – an interaction that elevated the learning process to new levels through insightful collaboration and knowledge sharing.
What enabled this to occur?
Each pair team member shares for 3 minutes. Identify enablers across both stories.
Rider UniversityScience and Technology Center
Science Education & Learning CenterScience Education & Learning Center
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Science Education & Literacy Center
The goals of the community are to:– Reduced turnover in the field– Create greater satisfaction with the
Center’s programs– Establish stronger and more productive
relationships between teachers and across the stakeholder community
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Continuum of Life-long Teacher Learning
Preservice
Novice/Induction
Experienced
Expert
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Rider’s Community Model
Rider SELECT-VLC’s model for Online Professional Community involves three components:
• Shared virtual space
•Professional Interactions
•Sense of Belonging
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Community Participants
K-8 teachers Pre-service teachers Education Faculty (Rider, Princeton) Science Faculty School Administrators Parents, community members
Case Western Reserve University
Case Western Reserve UniversityGlobal Research Project – Business as an Agent of
World Benefit
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BAWB Research Focus
Business has become… the most powerful institution on the planet. The dominant institution in any society needs to take responsibility for the whole. Every decision that is made, every action taken has to be viewed in the light of, in the context of, that kind of responsibility… Business is the only mechanism on the planet today powerful enough to produce the changes necessary to reverse global environmental and social degradation.
Willis HarmonFuturistFormer President of the Institute of Noetic Sciences
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soren
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Collaborative Learning Architecture
Technical ArchitectureTechnical Architecture “Social Architecture”“Social Architecture”
Synchronous & AsynchronousSynchronous & Asynchronous Group ProcessesGroup Processes
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© Etienne Wenger
Communitiesof practice
Kn
owle
dge
exc
ha
nge S
ocia
l structu
res
Fleeting interactions
Knowledgebases
Synchronousinteractions
Discussiongroups
Access toexpertise
Projectspaces
Knowledge worker’sdesktop
Onlinecommunities
E-learningspaces
Ongoing integration of work and knowledge
Intraspect
Engenia
K-station
Infoworkspace
Communispace
PlaceWare
eRoomQuickPlace
Livelink
NetMeeting
Organik
QuestionQuiq
TalkCity
Evoke
Webex
eProject
Blaxxun
eGroups(YahooGroups)
eCircle
(AltaVista)
Athenium Webcrossing
Teamware PlazaTacit
Coolboard
Ichat
Buzzpower
StuffinCommon
Prospero
WebboardWeTalk
PowWow
Motet
PeopleLink
Sharenet
virtualteams
Prism
Centra
Interwise
LearningSpace
VirtualMeeting
MeetPlace
Genesys
SameTime
InterCommunity
Discovery
RealCommunities
Teamroom
ConferenceRoom
BlackBoard
ArsDigita
Caucus
Bungo
SharedPlanet
OpenItems
eShare
OpenTopic
UBB
AskMeClerity
Knexa
DocuShare
DocumentumAutonomy
Geneva
Oracle
Work
Instruction
Docum
ents
Conve
rsat
ion
Verity
WebfairCassiopeia
iTeam
Vignette
Abridge
Mongoose
PlumTree
Tapped-in
Experience
Notes
OneStopMeeting
Marratech
Wiki
WebCT
Tomoye Groove
KnowledgeLead
FirstClass
iCohere
iMeet
eePulse.comCommunityZero
PeopleNet
NinthHouse
Hyperwave
SynchronousInteractions
DiscussionGroups
OnlineCommunities
E-LearningSpaces
Access toExpertise
KnowledgeBases
KnowledgeWorker’s Desktop Project
Spaces
Source: Etienne Wenger
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Technical Architecture
NLII and iCohere have developed “functional requirements” for virtual communities that include:
Social Structures Core Features Integrating Mechanisms
Levels of opennessSubgroupsRole distinctionsPresence
Synchronous CommunicationAsynchronous CommunicationResource/File SharingStructured Data SharingScheduling & CoordinationFinding & Searching
User InterfacePush-Pull OptionsSystem Compatibility
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Social Architecture
Establish and facilitate collaborative environments that:– Build on formal knowledge– Connect content to “context”– Enable dialogue– Foster mentoring– Surface “best practices”– Move tacit knowledge to formal learning
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10 Steps to Community
1. Articulate a cohesive purpose
2. Define compelling benefits at the individual, group, and organizational levels
3. Identify technical constraints and enablers
4. Create a technology roadmap that links short-term objectives to long term goals
5. Define a roll-out strategy that starts with the core and expands outward
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10 Steps to Community
6. Establish roles and processes that support both structured and organic collaboration
7. Use events to drive participation
8. Keep content fresh
9. Recognize exemplary members and encourage those who are less active
10. Build feedback loops for continuous learning and adaptation