somewhere - somewhere --- spacespace...david alger`s first 10 rules of improv 1) say yes-and! for a...

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Page 14 © The Deeper Path by Kary Oberbrunner. © OPUS/CORE by Chet Scott of Built to Lead. SESSION THREE (Following is an excerpt from The Deeper Path, © 2013 by Kary Oberbrunner.) No part of this document may be reproduced or transmitted in any form or by any means without prior written permission from Kary Oberbrunner (contact [email protected] ). Do not transmit this material via email or any other electronic means. Do not post this material on a website. Do not print and distribute this material. Certified Deeper Path team members may use this document as explained in our policies. Most big dreams contain three aspects: someone, something, somewhere. Another way to think about it is you have a tribe, doing a cause in some sort of space. Your tribe could be your target audience, but more than that, it’s the people who matter the most to you. Your cause is your product, service, message, or idea. Your space could be could be a physical or virtual space you hope to create. It's the experience your customer/client feels when they get closer to your vision. Think of companies like Apple, Panera, Starbucks, or Disney as an example. What space or experience do they intentionally create? We are going to refine your Big Dream by clarifying the melody lines. Go back and rinse your over-arching vision with three paragraphs. Someone Someone Someone Someone - Tribe Tribe Tribe Tribe Something Something Something Something - Cause Cause Cause Cause Somewhere Somewhere Somewhere Somewhere - Space Space Space Space

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Page 1: Somewhere - Somewhere --- SpaceSpace...David Alger`s First 10 Rules of Improv 1) Say Yes-and! For a story to be built, whether it is short form or long form, the players have to agree

Page 14

© The Deeper Path by Kary Oberbrunner. © OPUS/CORE by Chet Scott of Built to Lead.

SESSION THREE

(Following is an excerpt from The Deeper Path, © 2013 by Kary Oberbrunner.)

No part of this document may be reproduced or transmitted in any form or by any means without prior written

permission from Kary Oberbrunner (contact [email protected]). Do not transmit this material via email or

any other electronic means. Do not post this material on a website. Do not print and distribute this material.

Certified Deeper Path team members may use this document as explained in our policies.

Most big dreams contain three aspects: someone, something, somewhere. Another way to think about it

is you have a tribe, doing a cause in some sort of space. Your tribe could be your target audience, but

more than that, it’s the people who matter the most to you. Your cause is your product, service,

message, or idea. Your space

could be could be a physical or

virtual space you hope to create.

It's the experience your

customer/client feels when they get

closer to your vision. Think of

companies like Apple, Panera,

Starbucks, or Disney as an

example. What space or

experience do they intentionally

create?

We are going to refine your Big

Dream by clarifying the melody

lines. Go back and rinse your

over-arching vision with three

paragraphs.

Someone Someone Someone Someone ---- TribeTribeTribeTribe

Something Something Something Something ---- CauseCauseCauseCause

Somewhere Somewhere Somewhere Somewhere ---- SpaceSpaceSpaceSpace

Page 2: Somewhere - Somewhere --- SpaceSpace...David Alger`s First 10 Rules of Improv 1) Say Yes-and! For a story to be built, whether it is short form or long form, the players have to agree

Page 15

© The Deeper Path by Kary Oberbrunner. © OPUS/CORE by Chet Scott of Built to Lead.

The Power of the “And”

Authoring your OPUS is a powerful exercise. Our commitment as a Coaching Cohort is to help each

other in this process. One of the ways we can do this is by paying attention to the rules of Improv. For

the sake of our discussion, let's look at the first 3 rules, listed below for your convenience. Your coach

will teach you the truths behind these rules in your next session. For now, just familiarize yourself with

them.

David Alger`s First 10 Rules of Improv

1) Say Yes-and!

For a story to be built, whether it is short form or long form, the players have to agree to the basic

situation and set-up. The who, what, and where have to be developed for a scene to work.

2) After the `and` add new information.

An improvised scene can't move forward or advance unless we add new information. That is why new

information is added after the Yes of Yes-and!

3) Don't Block.

The opposite of saying yes-and is blocking or denial.

The remaining seven rules may be found at the following site:

http://improvencyclopedia.org/references//David_Alger%60s_First_10_Rules_of_Improv.html

Page 3: Somewhere - Somewhere --- SpaceSpace...David Alger`s First 10 Rules of Improv 1) Say Yes-and! For a story to be built, whether it is short form or long form, the players have to agree

© The Deeper Path by Kary Oberbrunner.

SUBSTANCE AND PACKAG

If you have Just Substance OR Just Packa

they won't buy it. An important consideration with the OPUS process is the balance between substance

and packaging.

Page 16

by Kary Oberbrunner. © OPUS/CORE by Chet Scott of Built to Lead.

SUBSTANCE AND PACKAGING

If you have Just Substance OR Just Packaging no one will believe your OPUS. And if they don't believe it

they won't buy it. An important consideration with the OPUS process is the balance between substance

OPUS/CORE by Chet Scott of Built to Lead.

ging no one will believe your OPUS. And if they don't believe it

they won't buy it. An important consideration with the OPUS process is the balance between substance