somewhere - somewhere --- spacespace...david alger`s first 10 rules of improv 1) say yes-and! for a...
TRANSCRIPT
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© The Deeper Path by Kary Oberbrunner. © OPUS/CORE by Chet Scott of Built to Lead.
SESSION THREE
(Following is an excerpt from The Deeper Path, © 2013 by Kary Oberbrunner.)
No part of this document may be reproduced or transmitted in any form or by any means without prior written
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Certified Deeper Path team members may use this document as explained in our policies.
Most big dreams contain three aspects: someone, something, somewhere. Another way to think about it
is you have a tribe, doing a cause in some sort of space. Your tribe could be your target audience, but
more than that, it’s the people who matter the most to you. Your cause is your product, service,
message, or idea. Your space
could be could be a physical or
virtual space you hope to create.
It's the experience your
customer/client feels when they get
closer to your vision. Think of
companies like Apple, Panera,
Starbucks, or Disney as an
example. What space or
experience do they intentionally
create?
We are going to refine your Big
Dream by clarifying the melody
lines. Go back and rinse your
over-arching vision with three
paragraphs.
Someone Someone Someone Someone ---- TribeTribeTribeTribe
Something Something Something Something ---- CauseCauseCauseCause
Somewhere Somewhere Somewhere Somewhere ---- SpaceSpaceSpaceSpace
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© The Deeper Path by Kary Oberbrunner. © OPUS/CORE by Chet Scott of Built to Lead.
The Power of the “And”
Authoring your OPUS is a powerful exercise. Our commitment as a Coaching Cohort is to help each
other in this process. One of the ways we can do this is by paying attention to the rules of Improv. For
the sake of our discussion, let's look at the first 3 rules, listed below for your convenience. Your coach
will teach you the truths behind these rules in your next session. For now, just familiarize yourself with
them.
David Alger`s First 10 Rules of Improv
1) Say Yes-and!
For a story to be built, whether it is short form or long form, the players have to agree to the basic
situation and set-up. The who, what, and where have to be developed for a scene to work.
2) After the `and` add new information.
An improvised scene can't move forward or advance unless we add new information. That is why new
information is added after the Yes of Yes-and!
3) Don't Block.
The opposite of saying yes-and is blocking or denial.
The remaining seven rules may be found at the following site:
http://improvencyclopedia.org/references//David_Alger%60s_First_10_Rules_of_Improv.html
© The Deeper Path by Kary Oberbrunner.
SUBSTANCE AND PACKAG
If you have Just Substance OR Just Packa
they won't buy it. An important consideration with the OPUS process is the balance between substance
and packaging.
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by Kary Oberbrunner. © OPUS/CORE by Chet Scott of Built to Lead.
SUBSTANCE AND PACKAGING
If you have Just Substance OR Just Packaging no one will believe your OPUS. And if they don't believe it
they won't buy it. An important consideration with the OPUS process is the balance between substance
OPUS/CORE by Chet Scott of Built to Lead.
ging no one will believe your OPUS. And if they don't believe it
they won't buy it. An important consideration with the OPUS process is the balance between substance