software requirements engineering

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Software Requirements Engineering

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Software Requirements Engineering. Types of Requirements IEEE Std 830 – 1998 http://ieeexplore.ieee.org/xpl/standardstoc.jsp?isnumber=15571&isYear=1998 Defines the following kinds of requirements: Functional External interfaces Performance Logical database - PowerPoint PPT Presentation

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Page 1: Software Requirements Engineering

Software Requirements Engineering

Page 2: Software Requirements Engineering

Types of Requirements

IEEE Std 830 – 1998 http://ieeexplore.ieee.org/xpl/standardstoc.jsp?isnumber=15571&isYear=1998

Defines the following kinds of requirements:

1. Functional

2. External interfaces

3. Performance

4. Logical database

5. Design constraints: standards compliance; software systems attributes

6. Software system attributes: reliability; availability; security; maintainability; portability

Page 3: Software Requirements Engineering

External Interfaces

Page 4: Software Requirements Engineering

Requirements Specification for Real-Time Systems

Specification methods: formal, informal, semiformal

Page 5: Software Requirements Engineering

Formal Methods in Software Specification

There are three general uses for formal methods:

•Consistency checking

•Model Checking

•Theorem Proving

Formal methods also provide opportunities for reusing.

Example from the nuclear monitoring system:

1.1. If interrupt A occurs then task B stops executing

1.2. Task A begins executing upon arrival of interrupt A

1.3. Either task A is executing and task B is not, or task B is executing and task A is not, or both are not executing

qp rp

)()()( qrqrqr

p – interrupt A arrives; q – task B is executing; r – task A is executing

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Page 7: Software Requirements Engineering

Finite State Machine

Page 8: Software Requirements Engineering

Finite State Machine

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Mealy Automaton

Page 10: Software Requirements Engineering

Statecharts

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Statecharts

Chain reaction:

Orthogonal states: if state Y consists of and components A and D, Y is called an orthogonal product of A and D. If Y is entered from outside, both states A and D are entered simultaneously. Communication between the and states can be achieved via global memory, whereas synchronization can be achieved through broadcast communication.

Broadcast communication is depicted by the transition of orthogonal states based on the same event.

Broadcast communication can describe a chain reaction.

Page 12: Software Requirements Engineering

Petri Nets

Page 13: Software Requirements Engineering

Petri Nets

Page 14: Software Requirements Engineering

Petri Nets

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Requirements Analysis with Petri Nets

They can be used for race condition and deadlock identification

Page 16: Software Requirements Engineering

Structured Analysis and Design

Page 17: Software Requirements Engineering

Structured Analysis and Design

Page 18: Software Requirements Engineering

Object-Oriented Analysis and the Unified Modeling Language

Page 19: Software Requirements Engineering

UML Class Diagrams

Page 20: Software Requirements Engineering

Requirements Document

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Software Requirements Organization

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Requirements to Software Requirements

1. Correct

2. Unambiguous (not subject to different interpretations)

3. Complete

4. Consistent (no contradicting requirements)

5. Ranked for importance

6. Verifiable

7. Modifiable (information hiding)

8. Traceable

Page 23: Software Requirements Engineering

Language Issues

Page 24: Software Requirements Engineering

Requirements Validation

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Software System DesignSoftware Properties

1. Reliability

1.1. r(t) – probability that time T of failure is greater than t:

)()( tTPtr 1.2. Failure function

1.3. Mean time to first failure (MTFF) and Mean time between failures (MTBF)

Page 26: Software Requirements Engineering

Software Properties

2. Correctness (close to reliability)

3. Performance

4. Usability

5. Interoperabililty (ability of coexist and cooperate with other systems. Can be measured in terms of compliance with open system standards)

6. Maintainability - a system in which changes are are easy to implement

6.1. Evolvability (how easy to incorporate new)

6.2. Repairability (how easy to fix bugs)

7. Portability

8. Verifiability

Page 27: Software Requirements Engineering
Page 28: Software Requirements Engineering

Basic Software Engineering Principles

1. Rigor and Formality – use mathematical and algorithmic descriptions

2. Separation of Concerns – Divide-and-Conquer

3. Modularity

Page 29: Software Requirements Engineering

Cohesion and Coupling

Page 30: Software Requirements Engineering

Basic Software Engineering Principles

4. Anticipation of Change

5. Generality

6. Incrementality – increment provides additional functionality, brings the product closer to the final one

7. Traceability – a high level of traceability ensures that the software requirements flow down through the design and code and then can be traced back up at every stage of the process. Traceability can be obtained by providing links between all documentation and the software code

Page 31: Software Requirements Engineering

The Design Activity

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Procedural-Oriented Design

Top-down or bottom-up approaches. Parnas partitioning uses principle of information hiding. A list of difficult decisions of things which are likely to change is prepared. Modules are then designated to hide the eventual implementation of of each design decision or feature from the rest of the system. Thus, only the function of the module is visible to other modules, not the method of implementation. Changes in these modules are not likely to affect the rest of the system.

Page 33: Software Requirements Engineering

Structured Design and Analysis

Page 34: Software Requirements Engineering

Structured Design and Analysis

Data Dictionary is supported:

•Entry type (data flow, data store, terminator, process)

•Name

•Alias

•Description

•Found in

Real-Time Extensions of SASD

Dashed lines are used to show control flow and solid bars show “stored” control commands (control stores)

Page 35: Software Requirements Engineering

Relationship between Data and Control Flow Diagrams

Page 36: Software Requirements Engineering

Design in Procedural Form Using FSM

Page 37: Software Requirements Engineering

Object-Oriented Design

OO languages are characterized by data abstraction, inheritance, polymorphism and messaging.

•Open-Closed Principle – classes should be open to extensions but closed to modifications

•Once and Only Once – any aspect of the software system should exist in only one copy

•Dependency Inversion Principle – high-level modules should not depend on low-level modules

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OO Design Using UML

Page 39: Software Requirements Engineering

UML Diagrams

1. Activity diagrams – close to flow charts but can model parallel activities

2. Class diagrams

3. Collaboration diagrams – show messages passed between objects

4. Component diagrams – are made of components, interfaces and relationships

5. Deployment diagrams – show real-world nodes and deployment of components in them

6. Object diagrams are related to class diagrams

7. Sequence diagrams are related to collaboration diagrams

8. Statechart Diagrams

Page 40: Software Requirements Engineering

UML Sequence Diagrams

Page 41: Software Requirements Engineering

UML Collaboration Diagrams

Page 42: Software Requirements Engineering

UML Statechart Diagrams

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UML Activity Diagrams

Page 44: Software Requirements Engineering

UML Deployment Diagrams