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    Soldier of Fortune II: Double Helix FAQ/Walkthrough.

    By Tye 'Tyrlan' Arnett

    Version: 0.9.7

    Latest revision: June 25, 2002

    This document Copyright 2002 by Tye Arnett.

    Contents:

    1.1) Introduction/Warning

    2) Version History3) SOF History

    4) Setup5) Weapons

    I) Single Player Campaign

    6) Bugs

    7) Links

    II) Multiplayer

    1.1) Introduction/Warning:This FAQ is almost complete. One of the great things about SOF2 is

    that there are multiple ways to do things in about one half of the

    level's in the game. While I will be updating this FAQ with thoseroutes in the future, it needs to be warned that some of the more

    creative solutions to the mission objectives will cause the game to not

    let you advance. This is a bug that is being worked on by Raven right

    now, but until they are fixed you MIGHT have to reset the level you are

    on from the beginning. This isn't as much trouble as you would think,but please make sure you are not stuck in one of these situations

    before e-mailing me/posting on the board about it. Please check backoften for updates to this FAQ. If you have any

    comments/questions/suggestions please feel free to e-mail me at

    [email protected].

    WARNING: This game is NOT for kids... well most of them, and it NOT for

    those stupid adults that want to total sensor OTHER peoples childrenfrom anything they might find offensive. There is a violence lock on

    this game, but if you can't handle it the way the creators intended I

    say don't bother. This game includes realistic damage to the body,

    from real life weaponry. People will get shot/killed/maimed/turned

    into red goo or even just a red vapor in the air. IF you can not tell

    the different between real life violence and fake violence, don'tbother playing this game. This game is rated Mature for a reason. Now

    ends my rant about stupid people.

    2) Version History:

    Version 0.9.7: FINISHED walkthrough! I also edited something on almost

    every mission to better help people understand what to do. Added a few

    useful links, to the links section. Also edited a few things in themultiplayer section to make them make more sense. Next update will

    include a look at all the single player weapons (damage/range/etc),

    updates to the history section and multiplayer section.

    Version: 0.7.6: Added more to the walkthrough. It now covers up to

    about 2/3 rd's the way through the Kamchatka mission. I added a Links

    section, but there's nothing in it right now... I will add all those next

    update. Hoping to have a big update by Monday morning.

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    Version: 0.5.6: First update. Walkthrough is finished through Mission

    4 and a few things from the first 2 missions where edited to be

    clearer. Added: A bugs section after the walkthrough. This has a listof mission specific bugs that you might encounter inside missions.

    Kelvin was cool enough to send me a breakdown of the Multiplayer

    weapons. It has some good info in there.

    Version: 0.3.5: First official release of the FAQ. Lots of sections

    are missing, this is because of the outcry for a walkthrough of thegame (people are getting stuck a lot, so I've put them all on hold

    until it is done. The Single player section is done through the second

    mission and start of the third. The multiplayer section has all the

    basic's put in.

    3) SOF History I'm looking for anyone that wants to submit a brief history/summery

    of SOF1 for this section. It's been too long since I played the first

    game.

    4) Setup: If you need help with this please see Ravens website/boards. Or look

    in the multiplayer section although have it noted that some settingsneed/can be different in single player. This section will be added in

    the future after the walkthrough is done.

    5) Weapons:

    Nothing like learning how to use weapons on the go.

    A few tips:

    First: Moving will decrease your aim.Second: Your aim is modded depending on your difficulty settings.

    Third: Remember the Extra Weapon effect buttons.

    Forth: If you want a silencer you HAVE to select it at the mission

    briefing. You will not be able to pick one up during ANY of the

    missions. As a general rule I always throw a silencer on my pistol.

    Fifth: You can only carry up to a curtain amount of weaponry. Thisplayed into latter in the game where you have to choose between guns.

    Also the more you carry the louder you will be if walking while hurt.

    Sixth: Thermals pick up heat through objects/walls. (Not sure if this

    is a bug or not)

    I) Single player Campaign:

    Introduction:

    For the sake of time and my sanity I'm writing this walkthrough while

    playing the game on Amateur difficulty. I've played through the game

    in both Gun For Hire and Consultant modes and the only difference I've

    noticed is in you aiming, the enemy's aiming/health/armor, and how muchsound plays into the game. On the harder difficulty's you will almost

    NEVER run around a level. For single player you should have auto-run

    OFF by default on any difficulty and have a key setup that let's youquickly access any of the needed functions in the game. Also I'm not

    going to include the location of EVERY bad guy in the game... they move

    and react to what's going on the in world, so just assume that when I

    say "move onto X place" that there might be a badguy between you and

    that place. I will note ambushes and curtain scripted events that will

    happen no matter what. Also all directions/descriptions of where

    doors/switches are located in rooms are orientated to where you enter

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    the room from. IE Right side of the room is the players right side

    from the entrance.

    Tutorial:

    Location: Texas

    This is pretty basic. If you haven't played any FPS before you better

    load this up first. This will give you the basics for the game. Thisincludes walking/jumping/swimming/weapons/HUD. Also it gives you a

    nice and USEFUL bit of stealth training.

    Mission 1 Prague:

    Prague: Flashback:

    Watch the nice cut scene telling you about your mission and how hard

    it's going to be.

    Prague: Street:

    You start off with the mission-briefing screen, here you can see your

    mission info, your objectives, your weapon info, and a world map with

    your current location on it. Your starting weaponry is 6 Knifes,

    M1911A1 and Binoculars.From outside the pub you will be facing towards another ally. Behind

    you is a dead end with a armor and health pack. Head forward through

    the ally until the end. There are 2 guards here and another fromaround to the left that comes to help once you kill the first 2.

    Remember to aim for the head. Collect the M3A1 submachine gun off the

    dead guards, and continue down the street. Around the next corner is a

    long walk to where a guard will be shooting from behind a car.

    Shooting once or twice will set off a gas line, and thus a big

    explosion, behind the guard (this also triggers an alarm that will

    bring an extra 2-5 guards, kill them for their ammo). Now proceed up

    the street past the guard tower. Work your way through the creates tothe next guard tower. The third guard tower will have a guy in the

    top, kill him and anyone else you run into on the ground. Watch outfor 1 guard on top of the containers. Also if you need it there is 2

    large health's and an armor stashed around the middle of the

    containers. Now walk up past the third guard tower. Looking to your

    left (behind the containers) there will be a door with a stairwell

    symbol on it, go to this door. Watch out for the guard pushing down

    creates from above. Now you get to pick your first lock! Walk up to

    the door and you will see the pick lock icon appear. Once this happens

    HOLD DOWN the use key and you will see a bar of the status of thelock/picking. Once it is done the door opens and the surprised guard

    on the other side greet you. I suggest ducking back outside and

    picking them off in the doorway. Now head up the stairs and outside

    where you will jump from the catwalk onto the roof. Walk all the way

    down to where you can jump down. I suggest jumping down on the leftside of the gate, killing the guards, then use the door to go through

    to the other side of the gate. Kill off all the guards and then make

    your way along the right side of the street. Once you go past theentrance to the building, there will be some more guards and an

    exploadable barrel by the fence. Shoot this and make your way towards

    the truck by the fire escape. There's a Armor past the truck if you

    need it. After this climb the fire escape ladder like john says then

    walk out onto the ledge in front of the hotel. Once on the other side

    of the hotel a window will shatter. You should take this time to lean

    around and shoot the guy on the inside. Now continue to the other side

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    of the hotel. There will be 2 guards on the ground, so either shoot

    them or run on the ledge and jump onto the walkway with the open door.

    This will complete your secondary obj (Gain entry to the convertedHotel Prague) Work your way forward through the ceiling area with lots

    of box's and work your ways towards the far corner where there is a

    ladder leading down into the hotel.

    Prague: Hotel Prague:

    There is 2 doors here, if you need armor go into the left door

    otherwise exit out the right door. 2 guards outside will have aconversation, you should wait until it's over and 1 of the guards

    leaves. Kill the guards and proceed down the hall. Take a left and godown the hall. If you need more handgun ammo go in the doorway to the

    right and pick the lock on the next door. After doing this, go back

    out into the hall and go in the first door on the left side. Kill the

    guard with a shotgun and shoot the guard across the way (shooting

    through the window) Leave the room and walk down the hallway (watch out

    for grenades) until you see an opening to the left with stairs going

    down. Take the stairwell and go until you hit a double door. Opening

    this door will trigger a few guys coming out of hiding. Do so and

    clear the room. If you need health go up the stairs on the right sideof the room and search the rooms up above. If not continue past the

    tables and through the open doorway to the left. Sweep out the next

    room of bad guys and search the side storage rooms for 2 health's, an

    armor, and ammo. Proceed through the open doorway on the left side of

    the room into a room with a fireplace. Once you have killed the

    enemy's in here proceed to the double doorway.

    You are now inside the kitchen. Be careful as there is a ton of

    enemy's inside here ready to ambush you. Proceed through the kitchen

    exiting through the open double doors on the far side. Proceed up thelarge stairwell in the next room and follow the corridor at the top.

    The first door at the top of the stairwell is a storage closet with a

    guard in it. The next door on that wall is locked along with the double

    doors. Go through the only remaining door. Proceed through the roomtowards the open door (Left side) of the far wall. Inside here on the

    table is a large armor and health kit. Proceed through room, past the

    tipped over beds and through the closed door. Proceed into the next

    room. The first door on your right opens to a storage area that has avent you can shoot through and kill the guys in the next room.

    Otherwise go through the other closed door at the end of the room.

    Head left and go through the room where a guard kick's over a table for

    cover. (Get the shotgun shells on the other table) Proceed into the

    large hallway that's shaped like an L. Kill the 2 guards around the

    corner. Now if you need armor or health at this point pick the lock on

    the middle door. Otherwise pick the lock on the far right door (only

    other 1 you can pick) and enter to meet the Doctor. After a quick

    conversation, head outside the room (before the doctor) and go to thefar end where the doorway is now open. For this part it is important to

    stay ahead of the doctor (so that he doesn't get shot. Also you need

    to stay out of his pathway, as this can sometimes cause him to stop.

    Now kill the 4 guards in the next room and open the doorway on the far

    side of the room. Kill the 2 guards to the left and cover the

    stairwell while the doctor runs past you into the next room. Now go

    into the room and either, watch the doctor block the doorway then jump

    out, or just jump out yourself.

    Prague: Outside Hotel:

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    Now for a different kind of level, this is what we like to call a

    rail-shooter level. You are stuck on 1 location (usually a

    car/truck/chopper) and you have to cover it from enemy fire as the

    driver tries to escape. Go up the ramp on the side of the truck and

    hit the USE key once you are behind the gun. You will move into

    position behind the gun and your health will change to that of thetrucks. Also note that you have 4000 rounds in your gun. While you

    don't have to reload it, once your out, you are dead. Now you get tosit there and take out the guards that try to kill your truck. While

    the doctor is starting the truck there are 4 spots that enemy's will

    come out of. The balcony to the upper left, the ally-way to the left

    the freight door to the right and on top of the gate/walkway. Kill all

    these and the doctor will get the truck started. Once you move into

    the next area face your gun forward and kill the tanks to blow up the

    gate. Now cover the truck while it moves out.

    Prague: Countryside:

    Another rail shooter level. On this one you have other trucks that

    come after you. Always shoot the guards on top first and then blow the

    engine up. Firing enough at it will cause the hood to pop off, thenthe truck to explode. Now this level is pretty simple, just follow the

    path on the truck and shoot anything that gets in your way. Also to

    destroy the truck in front of you, just keep firing at them, they willblow up. Once you are half way through the level a Helicopter will

    attack you. Just keep firing at it, and it will go down. After the

    helicopter you will have to trucks on another road to the trucks right,

    kill both of the passengers in each truck and then wait until the come

    down onto your road to destroy them (Saves ammo). Now watch the front

    of your truck. You will see a huge fuel tank and a guardhouse on the

    left with a truck blocking the road. Now shoot both the tank and the

    barrels in front of the building to blow the truck out of the way.

    Watch out for the 2 trucks of men coming from the left hand side of the

    screen. After the truck is gone, the doctor will floor it and half waythrough the tunnel you are free.

    Prague: Train Station:

    After that thrilling ride you have arrived at the train station.

    This is a stealth mission. There is now an alarm right above your

    armor/health display. If this goes off it's game over. Follow the

    doctor until you reach a green door at the end of the station. Proceedinside to get your passport from Nemec. Head over to the case and hit

    your USE button to pick it up (this updates your objectives). Now walk

    back outside to the front of the building. Go back towards the truck

    until you see the ticket taker standing behind a window. Hit you USE

    key on him and then proceed through the green door on the left that heunlocked. Go through the next door and disable the guard. (Disabling

    a guard: Whenever I say to disable a guard it's best done 1 of 2 ways.

    First off is a head shot with the silenced pistol. Secondly is to walk

    up behind him and hit him with your pistol, alt fire, then lean down

    and slice his neck/head with your knife. Some times you might want tocarry them off a bit before killing them, so other guards don't see the

    corpse, so the second is the preferred method. Also if you just knock

    them out, they will wake up latter and sound the alarm.) Now head to

    the left and pick the lock on the green door down there. This lets the

    doctor into this area of the train station. He will move onto the

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    train and tell you that you need to get it moving now, or else you will

    get caught. Walk outside to have your mission obj updated. Now walk

    to the other side of the train station to where there is a double greendoorway. Open this and wait for the guard to leave before entering.

    Now sneak IE walk, up behind and disable/kill this guard too. Now

    proceed up the stairway and through the door at the top. Go through

    the next doorway, head to your left and follow the corridor until you

    come on some box's. Use your knife to destroy these and then walk down

    the hall until you come to a break in the wall to your left. Couchdown and go through this. Sneak along behind the fuel tank and

    disable/kill the guard. Sneak around into the warehouse anddisable/kill the guard that's looking at the board. Now a lot of

    people have problems with this next section, so this would be a good

    place to SAVE. Now open the double green doors and listen for the

    guard to be moving. Once he is walk into the room and sneak up to the

    guard standing still, the other guard needs to have walked past him,

    but NOT be at the stairs yet. Now just hit this guard with your

    pistol. Then RUN up to the other guard (he will be near or at the

    stairs now) and hit him with your pistol. Now knife both of them so

    they don't wake up latter. Proceed up the stairs and at the green door

    at the top turn right and jump onto the ducting. Follow this to the

    other balcony. Turn left and jump onto the balcony, and now take thisfirst green doorway into the next room. Peek around the corner and you

    will see another guard who you need to kill/disable. If you want you

    can walk around to the other side of the room, but it's not necessary.

    Now walk up to the window and couch to walk through it. Turn towards

    your right and follow the venting to the end of the building. If you

    peek around the corner you now see a guard shack and a pile of creates.

    Go down onto the creates and then work your way up the stairs to theguard shack. Now release the breaks and you are done. Sit back and

    watch the cut-scene.

    Texas: The Shop Main Level:

    All you have to do here is meet with the director and learn your newassignment. Now I'm not going to walk your through this level. There

    are sign's pointing you towards the conference room you need to go to.There are a lot of other little scripted events that you can see by

    exploring around the shop though. Some are amusing.

    Texas: The Shop Level Two:

    Same deal as the deal as before, just walk around and then go to the

    conference room to continue along with the story. After your briefing

    (You can skip with the USE key, but I would suggest you don't) head to

    the helipad on the roof for your next mission. If you want to take a

    look around the roof, you'll be back here latter.

    Mission 2 Colombia:

    Colombia Mission Briefing: Again this tell you all you need to know about the mission at this

    point. Continue onto the outfitting screen and press the recommended

    INV button. The only thing you might want to change is the M60 for a

    M590 Shotgun. But I just leave it the way it is. Click Start mission

    to continue.

    Colombia: Helicopter Insertion:

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    Listen to the briefing on the Helicopter and prepare to have fun.

    Colombia: Marine Base Camp:

    Walk up to the captain standing outside the tent. He will brief you

    more before meeting the wrong end of a sniper rifle. Now head into thetent and pick up some more ammo and any health/armor you need. After

    that you should move to the other side of the camp (away from thehelicopter and over the flipped over truck) and into the jungle. Kill

    the 5 people waiting for you around the corners and proceed forward to

    exit. (You will pick up a shotgun and an AK47)

    Colombia: Temple Ruins:

    Walk forward and into the ruins. To the right of the first doorway

    is a guard waiting (lean and kill him) and this will cause to otherguards to come through right in front of you, for an easy ambush. Now

    go forward and lean around the corner to take out another sniper

    standing there waiting to shoot you. Get his rifle and then head back

    the way you came, but head around the left side of the ruins. Proceed

    forward past more ruins and guards. When you come to a place withcreates far in the distance, it's time to pull out the sniper rifle and

    kill the guards there (this is also a good place to save because of the

    guard with a mounted gun). When you start to see a bunker on the lefthand side of the screen, try sniping the guard manning the mounted gun

    inside there before he sees you. Now proceed forwards walking on a

    cliff side until you come to a 3 way intersection. If you go left and

    back it will take you a the bunker with armor and some ammo. If you

    don't need these keep going forwards. Fight your way until you see 2

    buildings, where you will have to go to your left. There is a sniper

    on the left side of this trail about one half the way down. After

    killing him, climb up the ladder to his spot and sniper the 3 guards bythe temple. Proceed down to the temple. If you go up the stairs

    there is 1 guard up here, if not go around to the left side (throughthe broken wall) and then head through the doorway to the right

    (killing the guards in there), there is a large armor and health in

    here, then proceed onward. Work your way forward and exit.

    Colombia: Forward Camp:

    Proceed forward with caution, after working past the double wall (and

    the guards there) you will see a big rock in the distance. Walk up tothis and use it as cover from the helicopter as you disarm the trap

    that's next to the tree. Work your way up to the cave and kill

    everyone inside. Watch out for the helicopters gun fire when exiting

    the cave, head towards the sniper tower and defuse the bomb right next

    to the big rock. Kill all the guards and proceed onwards. Stay nearthe broken wall and snipe the person in the next guard tower, and the

    guys by the little hut. Proceed forward and take out the 6 guys the

    helicopter drops on the other side of the bridge. After that continueforwards until you see a tent. Try to snipe as many guards as you can

    before going on. Work your way around the tent and kill the guards

    inside. There is more ammo, health and an armor inside the tent.

    Proceed onward past the double broken wall and up a small hill to a

    bunker (Obj updated) Now go inside the bunker and climb the ladder to

    the top. Turn to your right and hit USE on the panel that says fire.

    Watch as the Helicopter is destroyed by their own missile. Then hit

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    fire 2 more times on the panel. After the third time run down the

    ladder and out/away from the building. Watch as the missile destroys

    the bunker you where in and the building in front of it. Go into thenew hole in the building and activate the gate. Walk through it to end

    the level.

    Colombia: The Bridge:

    Walk forward and hang to the left. Watch out for tripwires andguards. In the bunker on top of the hill is a health pack and there is

    an armor/health pack inside the hut on the far side. Proceed forwardto meet up with Bravo Team. Once the enemy on the side of the bridge

    is destroyed the team leader will talk to you. Have fun watching thebridge go bye bye, and then follow the marines. They do a good job

    showing you how to work as a team for when your in multiplayer ^_^ If

    you get too far ahead or behind the team leader he will kill you for

    disobeying orders. Now follow Bravo team to show you where to go, and

    assist them as they need it. Once you get past another 2 guard towers

    all you have to do is walk forward and exit the level. If the Bravo

    team just stops moving, try going a little ahead of them then going

    back to get them going again.

    Colombia: Rebel Encampment:

    Work your way into the rebel encampment. The Bravo team will take

    out most of the bad guys, but you can help when you have clear shots.

    Remember not to run ahead of the team. Once you get up to the middle

    of the village Petterson will tell you to go in and clear out the

    building. He's talking about the one with the steps and a doubleporch. Go in through the front door and clear out all the enemy's.

    The shotgun works great for these close battles. After killing all the

    guards (7 or 8) walk over to the table and you will say something about

    the attack. Then exit the building. Head to the building across the

    way where Petterson will again tell you to clear it out. Isn't he

    nice? Sometime the bravo team will get stuck on their paths. Try totell where they are going and then stand in the opposite direction,

    this will force them to walk towards where they should be. There is

    armor and health in here, once you get to the top of the building, exit

    through the door up there. Next you have to search the warehouse.Kill the 4-5 guards in here and if you need it take the armor/health up

    top, otherwise exit the building. You then need to pick the locks on

    the cell (there's explosives there) and then walk over to the gate and

    again use the USE key to plant explosives on it and get away while it

    blows up. Then exit through the gate to beat the level.

    Colombia: River Landing Zone:

    Follow the Recon team to the extraction point. The marines will killmost of the enemy's, but you might as well help them along. Follow the

    team over the river and through the woods to get to the helicopter.

    Just in case you need to know you go along the river, through some

    ruins, loop up around behind the waterfall and to the coppers. After

    you get to the helicopters, you have to man the M60 and take out the

    guards coming up the trail you just came up until you take off (about 1

    min)

    Colombia: Helicopter Evacuation:

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    Whoo hoo another rail-shooter level!!! This one is a lot harder.

    It's been asked a lot about on the boards, so I will try to explain

    each step of the way for this one. Remember you only have around 5000rounds of ammo.

    First off there is 3 building. Nail all 7 barrels around the camp to

    create as much damage as you can and shoot the guys as they come out of

    the 3 buildings. After about 1 min you wont' see anymore guys and you

    will continue on to the next camp. Second camp: This is the most

    deadly one is the most deadly one on most difficulties. The first

    building you approach has a gun emplacement on the upper level. Either

    shoot out the gunner, or aim for the barrels beside the building to do

    the most damage, once you circle around behind the building, there are

    some more barrels that will take it out for good. After taking out themain building, you will continue onwards. Third Camp: On the way to

    the third camp, on the right side is a tower, take out the barrels

    under it to keep going. This isn't really a camp... it's a bridge, take

    out the barrels on it and the truck to totally destroy it and move on.

    Forth Camp: There is a helicopter on the ground, shoot at the building

    and the barrels will explode, then take out the boat (just keep firing

    at it) and your home free.

    Colombia: Pureza:Oct 29, 2002 Walk straight forward to the truck and go up the stairs into it.

    Talk with Taylor and put on a suit. Now you get to follow her around

    and learn more about the plot.

    Mission 3 Vergara's Mansion:

    Vergara's Mansion Mission Briefing: Standard deal here as every other mission briefing. Again the best

    gear for the job is the recommended gear, just make sure you have a

    silenced pistol and if you want you can take a sniper rifle instead of

    the shotgun, but the shotgun comes in very handy.

    Vergara's Mansion: Grounds:

    Oct 30, 2002 This is another stealth mission. Sneak around and find a way into

    the mansion. The easiest/fastest way in is to go left from your

    starting place, run down the hedge line (watch out for the camera) go

    around the corner of the building. Shoot the camera on the oppositebuilding with your pistol and then walk up behind the guard and dispose

    of him. Now move back until you can see the camera along the back side

    of the house. Shoot it. Now follow the hedge/concrete wall until you

    come to a gap on the right of you. Look around the corner and while

    the guard start to walk away then sprint towards the wall under where

    the guard was. You can climb up the lattice that is against the wall.

    (If you draw a line from where you are looking at the entrance of thepool to where the sniper is... move this line down to if you wherelooking level with the ground and this is where the lattice is) Take

    out the guard and then hope over the railing. Sneak over to theventing and pick the lock on it. Crouch to enter it and then walk

    towards the other side of the small room to exit the level. If you

    don't want to chance the run and shoot for your life with the sniper,

    you can also go past the gap in the wall and follow that same wall to

    your right until you come to a door right under the vent you would have

    crawled into. Dispatch the guard with a shotgun on the other side, and

    then jump onto the car to get to a ladder that will take you up into

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    the room with the exit. I prefer the roof manner, because it's easier

    to shoot a guard that's facing away from you then one after you open

    the door.

    Vergara's Mansion: Main house:

    Now that you are inside the house, you have to find the study. Note

    the darkness, if you want use your night vision. Going straight

    forwards, there is an armor by the lantern (on the self), and health onthe next 2 shelf's. Keep going forward until you are forced to turn

    right. Walk straight back towards the big window and jump down thehole in the floor (roof) that is there. Now you are in a storage

    closet. Looking towards the coats, the door to your right leads to abathroom and a bedroom with health in it. You do not need to go in

    here. Head out the door on the left side of the room. Now be careful

    going out the door. There is a maid that wonders around this room the

    next and the hallway. It's best to use sound to see where the maid is.

    When She comes down the hallway she will always head into the room on

    her left first. So hide behind the weightlifting station, and shoot

    her in the back of the head AFTER he goes into the room but before the

    door shuts. This sometimes takes a few tries. If she sees you the

    alarm will sound and the number of guards will at least triple. (Not agood thing) Now that the maid is dead, go to the doorway and lean

    around looking for the next guard. If your lucky he will be standing,

    with his back turned, shoot him in the head and move on. Go forwards

    across the top of the stairs and turn left into the first hallway. Now

    go up to the open doorway on your left and lean/kill the guard

    patrolling in here. After that, keep going forwards and then head

    right and down the stairs. At the bottom of the stairs, the door toyour right is a closet with ammo and the door to your left is the one

    you want to go in. As soon as you enter the room, head to your right

    and through the open hallway there. At the end is a door that leads to

    the study. This is a good time to change to the shotgun or a

    machinegun go forward's past the desk and pick the safe in the corner

    (USE key) this triggers a cut-scene. Now you get to have fun! 2 guardwill bust through the other door into the office. Kill them and it's

    not time to forget about not triggering the alarm. Proceed through thedoorway the 2 guards came through, kill the guys in there and watch out

    for another 3 guards coming in the 2 doorways to the right. Proceedforwards to the doorway by the bar, open it, get all the ammo/health

    you need and proceed down the stairs to exit

    Vergara's Mansion: Wine Cellar: As you enter the main bad guy mentions a bunker... guess where you are

    going. Stay to one side of the double door as you pick it, and then

    dispatch the 3 guards on the other side. Proceed forwards and around

    the turn into the next room. Look around this room, the double green

    doors is where you will end up latter. Head behind the bar and openthe storage room if you need ammo/health/armor. If not, take the first

    door on the right (as you had entered the room) and proceed down the

    hallway. Head left and through the double doors and into the boilerroom. Kill the 3 guys trying to ambush you here. (Fun with exploding

    things) And then go to the other side of the room to the stepladder.

    Go up the ladder, crouch into the vents and go forward then to the

    right. This is a good place to use the night vision goggles. Hang

    against the right hand wall and head past the grating. There is a

    small light source in the distance. Work your way forwards to the

    Vent. You can listen to the people talking... and then break up their

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    fun. This is kind of a hard spot, because to break the vent alerts the

    guards. You can do a few things. 1) break the vent and throw down a

    nade or 2, 2) break the vent and jump down shooting (shotgun preferred)Saving is an okay idea at this point. Kill the 6 guards and go out

    through the open doorway. Head down the hallway and clear out the next

    room. Go through the room, and now your on the other side of the green

    doors! Walk down the stairs and head left. Through the doorway

    straight ahead is a shooting range and safe. If you need armor or ammo

    go in here, kill the guard and pick the safe. IF you go in the safe,watch out for the guards that will come up behind you. Otherwise go

    through the other double doorway. Head forward and down the stair intothe wine cellar, where you get to kill more guards. This is a square

    room with 2 wine racks down the center. Against the right wall is a

    sniper that can hit you if your in the main doorway. And another

    sniper is across the way on the opposite wall. Clear out all guards

    and exit through the half-open doorway on the left wall. Enter the

    next wine cellar, and head to the right. Kill the sniper along the

    right-hand side and walk all the way until the end where you see a wind

    rack and a semicircle in front of it. There is a switch behind a few

    box's to the left of the door. More guys come in the way you came, so

    either wait and kill them or just go through the rack. Once you hit

    the switch, stand inside the circle and you will be moved to the otherside of the wine rack. Watch out for the sniper on the other side.

    Head forward, grab the nades and health and go down the stairs to exit.

    Vergara's Mansion: Bunker:

    Go down the stairs and through the doorway. To your left behind the

    box's is some health and armor, to your right is the way you want togo. Head through the next room and into the open doorway. Head to

    your right and proceed forwards. The guy taunts you some more and then

    flees, go through the doorway, head to the left and kill the sniper

    around the next turn. Head back past the last doorway and around the

    hallway to the left. A big explosion greets you so wait for the dust

    to clear and then head through the doorway on the left. Kill the guardand open the door to the left, then head right through the next room.

    Go across the hallway, and clear out the next room. The exit is on theright side of the far wall. Clear out the next hallway and then head

    through the door to the right (It's right next to the one you enteredthe hallway through) Your obj will be updated when you get near the

    door with a scanner. Keep going past it until you loop around and see

    a pipe by a puddle of water on the ground. Follow the pipe. Now comes

    the part a LOT of people have problems with. Recommended to save

    before this guy. Basically, there is a ton of shelves in the way, and

    a fence, and a mounted machine gun protects him. The easiest way I've

    found to kill him is this. RUN straight through the room past the

    pillar and hide (crouch) against the concrete wall (usually will get

    hit by 1 bullet when doing this. Now keep your back against the walland look between the out struck wall and the shelf. You will see a

    half brick half-concrete wall. Pull out your nades and throw them so

    it hits the top of the bricks and bounces towards the bad guy. You

    will need to throw 2 nades and then he will be fried by the power box

    in the corner. Basically any way to damage the power box until it

    overloads is the way to kill him. Now go to where he died, get the red

    key card and head back to that locked door with the scanner. Don'tforget to get the armor and health. Now you get to watch another cool

    cut-scene... what's with people killing themselves in these games?

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    Mission 4: Seaward Star:

    Seaward Star Missions Briefing: Again we have another mission briefing. Taking the pre set equipment

    is best for this mission. If you really want to play havoc you can

    have fun with the MM-1 auto grenade launcher. ^_^ The sniper rifle is

    also kind of useful on this level... but you are going to be sneakingaround again so you don't need it, unless you plan on being seen/heard.

    Seaward Star: Main Deck:

    Watch the cool boarding of the ship and then you get to have fun

    sniping guys in the heads again. Listen to the people talk and then

    decide where you want to go. Some people have found that you can break

    into the bridge without the key. I'm going to walk you through the way

    with the key just to be safe. Wait for the 1 guard to walk off and

    then shoot both of them, and take their uzi's. Now enter the doorwayon the left. (it has a radio and stairway symbol by it. And go inside.

    Once you see the stairs head to the left and then down that corridor to

    the first right. Go down the stairs here. Head out the doorway to

    your left and hang a right down the hallway. The first door on the

    left has a uzi in it, and the first door on the right has a mansleeping in it. Open this door and kill him, take his uzi and grab the

    keycard on the desk. Note the Doom game being played on the computer

    ^_^. Now head back up the stairs, go up the second set of stairs, andturn around at the top. There is a doorway leading back outside which

    you want to go through here. After getting back outside head left and

    up the stairs to the top of the ship. See the doorway with the scanner

    on it? USE your keycard on it and your obj will update. Head inside

    the bridge now. Walk past the radio room door and shoot the guy on the

    bridge in the head, and grab all the ammo in this room. Now head back

    to the radio room door and pick it open. Watch out for the guard in

    this room, sometimes he's patrolling and other times he is in the next

    room looking out the window. Head down the stairs and go into the door

    on your right. Hit the switch in this room and your obj will update.Now you have to go remove the container from on top of the bay doors.

    Head back out the doorway and go out the portal/door on your right.

    The crane is way far in the distance at the front of the ship. The

    easiest way down is to jump over the railing, land on the shipping

    containers and then sneak forwards along the left side. Shoot the

    guard down there once he stops and then jump down. Go forwards until

    your standing over the cargo bay doors, and then head to the right hand

    side of the ship. Sneak forwards, take out the 1 guard, and then gotothe crane. If you need armor, go in the little hole behind the crane.

    Otherwise active it. Once you start the crane a few men will come back

    from the way you came (now the left side of you. Go to your right and

    hide behind the box's there. Jump up on top of the box's and you will

    be able to get to the other side (where the container you just liftedis. Now sneak your way back to the radio room (2 new guards) and hit

    the switch to open the bay doors. Watch out for the new guards on the

    way back to the Radio room. Now take the same route you did the firsttime, going to the crane, and instead this time go to where the cargo

    bay doors and are jump down into it. Jump in the hole in the upper left

    corner of the packages to end the level.

    Seaward Star: Interior:

    Notice something different? No alarm! Time to break out the bigger

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    guns. Proceed forwards on the walkway and through the doorway at the

    end of it. Go forwards through the next section of the cargo bay and

    jump over the railing and down between the shipping containers. Headforwards into the next compartment. Now run all the way forwards, kill

    the guard on the overhead walkway (hard to see) and head left. Jump

    down to where there is a small lifter and activate it (USE). Now jump

    up the box's to the left of the lifter and you can now jump onto the

    newly raised box's so that you can jump onto the catwalk. Go down the

    catwalk and head through the open door. If you want shoot the guysthrough the glass, but I find it's easier to run inside with the

    shotgun. After clearing this room, next through the far side. Grabthe health's if you need it and proceed through the door. Kill the 5

    guards in this room and then head down the stairway. Use the walkway

    at the bottom to go over the engine and then exit through the far

    doorway. Go through this hallway and into the next engine room. Kill

    the all guards and then exit through the doorway to your left, hang a

    left from here and go down a ladder into the bottom of the engine room.

    Head down the long corridor and turn the wheel at the end (Shuts off

    the flames) Now go all the way back to the ladder but head right

    instead. You have to run past the steam, I usually stick to the far

    left and only take a little damage, but I heard you can crawl under it

    to take no damage. Go down and through the next doorway to get yourobj updated. Now you get to destroy the ship instead... more things

    blowing up! Work your way through the biohazard containers until you

    come to a ladder leading down. Take it down and head to your right

    (only way you can go) Go through the first door there and down the

    ladder to set the first charge (USE key) Now go back up and head to

    your right. Head in the door the guard just came out of and down the

    ladder by the blinking red light to set the second charge. (There are 2small health kits up here) You can crouch to get under the steam vent.

    Now go through the door on the opposite side of the room (past the

    equipment) and kill the guy hiding to the right. There is a armor and

    ammo by him. Then head down the corridor. Head to the right and

    through the doorway. Loop around and through the next 2 doors. In the

    room with the big generator is a large health kit and to the rightafter you exit that room is the ladder leading to the third charge.

    Once back up the ladder, head down the corridor and to the left to findthe forth bomb site. Now go back up the ladder, to the left around the

    box's (kill the 2 guards there) and go forwards until you go through a

    doorway and have to go up another ladder. Open the doorway and prepare

    to fight among all the canisters. Once you go out the door, hang a

    hard left and go back that way, kill the 4 guards, and hang to the

    right path. When you see a, well lit, flat place of box's jump up on

    to of it and head right. When you jump back down, if you turn to your

    right you should see another doorway. Go in this and down the ladder

    in there. Go right out the doorway around the corridor and then

    through the first doorway on the left. Kill the 2 guards and then godown and plant the fifth explosive.

    Seaward Star: Atlantic Ocean:

    Cut-scene, with cool boom.

    New York: The Armory:November 3, 2002

    The Armory Mission briefing: Standard stuff here.

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    Walk over to the buzzer on the door and ring twice. Watch the cut-scene

    and follow Sam. Try not to get in the NPC's path... although it's funny

    hearing Sam yell "Go AWAY!!!"

    Mission 5: Hong Kong:

    November 6, 2002 This mission has been giving people on the boards a bunch of trouble.

    I'd recommend sticking with the base layout, although I like theflame/frag grenades better then the smoke ones. One note about this

    mission: always be looking up along the building sides, because thereis a ton of snipers around.

    Hong Kong: Lower Docks:

    November 6, 2002Exit your "creative" shipping method and turn around. Kill the guard

    in this room and head through either of the doors and kill the 4 guardsin that room also. Once done, head up the stairs and kill the 2 guards

    in here. Exit out the big doorway and clear the deck of the ship,

    including the guy that's on top of the room you just came out of, of

    guards. Use the plank to get off the boat and head to your right. If

    you fall in the water, there is a ladder leading back onto the dock inthe far corner of the water. Head through the open gate. Head right

    when you get to the T intersection and then work your way forward along

    that street. There is 2 small health kits by the building (near themill truck), after that, go forwards into the ally-way. Watch out for

    the guy shooting you through the window at the end of the ally. (after

    you take a left had turn) Then use the box's to jump into the window,

    pick up the large health and armor if you need it. Head up the

    stairway and exit the level.

    Hong Kong: Upper Docks:

    Obj is updated, and you want to head forwards into the building.

    Follow the hallway until the end and take the only open doorway there.Destroy the box and jump outside the window. Go forwards and work your

    way around the containers. When you see a forklift there will be about

    10 guys wait to ambush you. Best to draw them to you and kill them

    off. After they are dead head out into the street and go to your right

    (past some bags and a handcart) and in-between move containers. (Also

    you can walk up to the back of the truck right in front of you and then

    head right, between the concrete wall and the containers. At the end

    of the wall take a right and head forwards towards the guardhouse. (Hasunbreakable glass windows) Get the armor/health/ammo inside the

    guardhouse and then head around to the other side of it. Now walk up

    to the side of the forklift that is here and USE it. Now jump on top

    of the box's on the other side of the forklift and over the wall to

    exit the level. Remember to Jump/crouch.

    Hong Kong: Streets:

    One Note: The 2 guys walking around here are non-hostels. If they

    die it's game over... and they die fast (1 shot usually) Head to theright, to grab armor if you need it, if not head to the left. When you

    turn around the corner, more bad guys will meet you so make sure the

    other 2 guys aren't in the line of fire. Remember what I said about

    snipers? Well here they are, and in numbers. There's one on the

    second story on the left and another 2 in the next street. Work your

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    way around the corner and then head down the next street on the left.

    Go down the ramp into the building at the end of this street. Go

    through past the cars and up the stairs, to open a green door. Now goto your left and down the small ally. Break through the boarded up

    windows and clear out this section of the building. (2 guys) then head

    though the door on the left (of the first room you entered) and head up

    the stairs. Clear out this and the next floor of bad guys and once you

    find a door leading out onto a balcony (on the third floor) it's a good

    idea to go out and kill the snipers on the other buildings. Once outon the third floor balcony note the crashed cars... you need to get on

    the other side of them. Go through other door on this big balcony andgo through a U shaped room to come out on the other side of the "Here &

    Now" sign. Jump out onto the top of the sign. This is best done by,

    hitting jump and forwards at the same, time while on top of the

    railing. Once on the sign go across it and on the second story of the

    next building. Go inside and work your way up to the third story of

    this building. I find the auto shotgun is best suited for clearing out

    these kinds of buildings. Anyways once you get to the third story,

    Head out the door to your right and onto the next balcony. There

    should be a large sign right in front of you. You need to jump up on

    top of it and run towards the other side of it and hit jump at the end

    so you land on the next buildings balcony. Walk around to the rightside of the building (on the other side of the burning cars and snipe

    the sniper at the end of the street on the third story of the left

    building. Then head down the ladder and onto the street. Once another

    car crashes, kill the bad guys down both the alleyways and head down

    the right ally. You will say "Gotta get over that fence", so it's time

    to jump/crouch and get over the fence.

    Hong Kong: Market:

    Head down the alleyway and out into the market. Head to the right

    side of the market and down the next street. Hang a left when you get

    to the end and watch out for the snipers along the left side building

    (Both second and third floors have them) After killing all the guyshere, head down the street until you come to a doorway in the wall on

    the right side. (NOT the, turn of the street, go back if you hit this)Go through the doorway into the warehouse area and kill everyone in the

    outside courtyard. If you need it, there is a armor if you follow theoutside of the warehouse all the way around. Otherwise head in through

    either of the 2 doors. I'll leave how you want to clear out this

    building to you, but just after you kill all the guys on the bottom, go

    up the stairs in the middle and clear out the 4 guys up there. Then

    hit the switch that opens the fence in the main part of the warehouse.

    (It's by the top of the stairwell.) Use the elevator to exit

    Hong Kong: Warehouse:

    Exit out of the elevator and go down this hallway, once it branches,

    if you need armor/ammo/health go to the left, if not go to the right

    and open the storage door (Metal/rolls up) by hitting the panel. Work

    your way through this room and head to the right. Continue through the

    hallway until you come to the next big storage area. Head across the

    room and up onto the walkway overhead. Had back towards the

    entranceway and through the door directly above where you entered theroom. Head through the room and across the walkway in the next room.

    Open the door and enter to view another cut-scene. Walk up to thecomputer in the next room, hack it and get "rewarded", hehe.

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    Hong Kong: Prison:

    Date: Unknown.

    Missions Briefing Prison:

    You where knocked out after learning abound the remus virus, now you

    have to figure out what happened and escape.

    Continue on the level and then learn more about the plot through

    another cut-scene or 2. Sit tight for a while until the prisoner nextstore knocks out the guard and lets you out of the cell. Some people

    use this bad ass guy as a human shield as you move throughout thelevel. Otherwise he will follow you and provide backup. Go to the end

    of the cellblock and pick up your equipment from the table in thelittle alcove to the left. Pick the lock on the green down by your

    toolkit and then get the armor and pick the lock on the weapons

    cabinet. Head through the door that the guards came out of and proceed

    through the hallway and out the double green doors. Work your way

    around to either the left or right, or go through the green doorway

    across the hall. All of them lead to the same place, which is a cell

    door. Pick the cell door and proceed through it to get armor/health,

    and then continue through the 2 sets of double green doors. Now head

    to the left and Through the next room. It has a small room to theright with a auto shotgun guy in it, and a set of double green doors

    that leads you to what looks like a driveway. Go out into the

    courtyard and kill all hostel's in here. (There's a search light, just

    so you know if your at the right place.) There are 2 bad guys in here.

    One with a SAW on the ground and Deviant 1 is up on a balcony to the

    left with a sniper rifle. Kill both of them and the door under deviant

    1 will become pick-able. Pick the door and go up the ladder to recoverthe computer virus from where you killed deviant 1. This will end the

    mission.

    Mission 6: New York:

    New York: The Armory:November 10, 2002

    You are to meet up with Sam in the armory and deliver the computer

    disk. Walk up to the armory just to have it explode in your face. Now

    you have to search out the inside of the shop and rescue Sam. Walkinto the shop, jumping over the fire and head to the left of the main

    room. Walk up the door that was blown off the bathroom and through the

    wall. Go down the ladder and jump across the elevator to the other

    side of the shaft and go through the door there. Walk up the I beam

    and talk to Sam. Now you have to carry him outside. Go through the

    new hole in the wall and down the ladder there. Use the light on the

    pistol if you need to see. Head left into the next room and then turn

    right and USE the value to shut off the steam. Now go back to Sam pick

    him up and go back out the first door you came into this room. Head tothe left and through the doorway. Now drop Sam and jump onto the pipe

    to remove the rubble. Pick Sam back up and proceed through the hole.

    Go left and use the doorway as a walkway to go up and then run into the

    rubble to move it. Walk over the rubble and proceed through the fence

    and to the left outside the armory. Walk forwards past the fireman to

    the white gurney to end the level.

    New York: Sam's Room:

    November 11, 2002 Having saved Sam you now have to go to the hospital and hope he

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    is destroyed the helicopter becomes unbalanced and moves a lot faster,

    plus fires more bullets. I recommend that you take out both panels

    first and then take out the engines, it's just easier that way. As forthe roof, there are 4 sections to it. The part you start in, the next

    part with a big greenhouse and a tank that you should SHOOT as SOON as

    you get on the level. Also in the other building (not the green house)

    is a large armor and some health. Shooting the tank will destroy the

    fence leading to the next part of the roof, kill the bad guys there and

    then destroy the transformers/poll to have it fall over into the nextsection of the roof. In here is a few more health kits and 2 nice

    box's to hide between while you shoot at the helicopter. Also a nicebig gun is in here. I'll leave it up to you how and when you want to

    take out the panels on the helicopter, but I like to run/gun through to

    the last section and then take it out with selective shots. Destroying

    the helicopter will end the level.

    Texas: The Shop Level Two:

    November 12, 2002 More Plot scenes! But first you get to have fun with a new toy... the

    OICW. Head to the left and go to the firing range to get briefed on

    your new best friend... well sort of. After the tutorial go back to the

    start of the level and follow the signs to the conference room for thenext cut-scene.

    Mission 7: Kamchatka:

    Another mission briefing: Take the base load out as it's pretty much

    the best you can get or want. I like to add a silencer to the pistol,

    just in case, and remember the OICW has a zoom/sniper so you don't need

    a sniper rifle.

    Kamchatka: Perimeter:

    November 18, 2002 Another cool entrance by Mullin's before you start the level. Walk

    forwards to the small hut and kill the guard inside of it, then killthe guard in front. Now keep going forwards towards the road up ahead.

    Hang to the right and go up the hill there to reach the road. Kill the

    4 guards up here and then walk to the end of the road where there is a

    break in the fence. Go through this and proceed forwards. Most of theguards in this next segment tend to be on the right side, with only 3

    on the left side. The small house on the left side has

    health/armor/ammo and a mounted gun if you need it. Follow the river

    bed, or the path on the right by all the guard towers (with no guards

    in them) until you come to the next fence. Walk up to the weird

    looking place in the fence on the far right-hand side of it and you

    will get a pair of wire cutters symbol there. Hit your USE key and cut

    a hole in the fence. Jump through it and continue onwards to the main

    road. Now go up to the building on the right side and clear it out.To enter the building, circle around behind it and do a running jumponto the overhang and then up onto the balcony. Pick the door and go

    inside. Go to the far right hand side of the room where there is a

    panel with a lever (and a window that looks out towards the gate) and

    pull it to open the gates. Go back outside, you can use the front door

    if you want, and go through the gates. Watch out for the guards that

    come out of the gate on the left when you exit the building. Walk down

    into the tunnel and active the hand scanner on the left of the doorway

    to open the door and exit the level.

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    Kamchatka: Main Road:

    Walk forwards out of the tunnel, kill the guards at the entrance,

    under the bridge and the sniper up to the right by the light. Proceed

    forwards under the bridge and up to the right. Go past the 3 trucks

    and keep following the road up to the right. The road will bank around

    to the left again and you will see the big guard structure from thestart of the level up ahead, snipe all the guards and then proceed onto

    the structure. Get the sniper rifle from where you had killed theother sniper in the start and then keep following walkway until you

    come to the end with a switch under a small shelter. Flip the switch

    and jump down over the railing to the left of the shelter. Looking

    down you will see a pipe with an open door, jump down to it and crawl

    inside. Proceed through the pipe and head along the tunnel. Kill the

    guards around the big right turn and then move along until you come to

    another pipe, which you will need to enter. Moving forwards ends the

    level.

    Kamchatka: Train Depot:

    Proceed forwards along the valley. At the middle of it is a bunch of

    guards and they will almost always see you before you see them, evenwith the threat detection. So charging in is the best way I've found

    to kill them all... and luck. Proceed forwards to the next guard

    building with a mounted machine gun in it. Kill the guy aiming it andgo inside to get a large armor and some health. Then go back to the

    bridge, and climb up the ladder on the middle support strut. Go to the

    left and go through the door there. Clear out the room and go to the

    left and up the ladder at the end of the room. Open the door and head

    outside again. Kill the guards guarding the bridge, and pick up the

    armor that is lying around here. Head right over the bride and have

    your OBJ updated. Once across the bridge, head to the right of the

    building and walk along the cliff face until you come to a break in the

    fence, OBJ updated. Go through the fence and head to your left, work

    your way along the brick wall until you find a broken section of it,Jump through this. Kill the guy guarding the trains and if you need it

    go up the building straight ahead and get an armor/large health from

    the upper story. If you don't need it, turn to your right and head

    down to the end of the train yard. Go up inside the engine of the

    train, and release the break, this pushes the cars forwards. Now leave

    the engine and go all the way forwards to the other end of the train

    yard. Jump inside the open car, and turn around, look at the green

    box's and the hole in the ceiling. Jump up there and then head towardsthe big vent shaft over the closed doors. (OBJ updated) Moving

    forwards exits the level.

    Kamchatka: Train Bridge:

    Kill the 2 guards and move onwards through the corridor they were

    guarding. It's best to sit by these doors and kill the enemy's as they

    come to you. After they are all dead head into the big room. Inside

    the train, is a large armor, otherwise head to the left and follow the

    train tracks. Head around to the left side of the train and throughthe doorway. Work your way across the next bridge, and kill all the

    guys surrounding the buildings. Go along the pathway to the left and

    up the stairs that are there. Open the door to where the guy with the

    mounted machine gun was and go up there. Now jump out the window and

    onto the roof. Go to your left and into the open hatch on the roof.

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    Turn to the left and go down the long passageway you see there. On the

    right is a working vent, you will be coming back here latter. Shoot

    the guys down below through the second vent on your left and then go tothe end and drop down. Open the gate and go into the room you just

    cleared. Go into the chain cage and USE the switch to turn off the

    fans. Now go out the double doors and back up the sniper tower and

    back onto the roof. Go back inside the upper vent shaft you had

    crawled through and go back to that vent on the right side. The fan

    will now be stopped. Move forwards to exit the level

    Kamchatka: Checkpoint:

    Your objective in this level is to shut down the security grid. Grab

    the armor and health if you really need it and go out the door.

    Heading left or right will end up putting you in the same room, just

    depends on what side you want to be on. I find it's best to go left

    and go all the way down the hallway to the truck, then go right outside

    the door and snipe all the guys in the next big room. There's also an

    armor down here to the left. Once you have killed the 4 guards and the

    2 inside the little building in the center, go to the far right corner

    of the room (past the train) and go through the double doors. Go to

    the right and kill the 4 guards in the next room... now head down thestairs and into the room with all the cages. Go to the far side and

    into the big cage. Flip both the switches on the sides of the pen and

    then hit the switch in the middle. This will overload the grid (OBJ

    updated). Now go back out the way you came and notice the newly

    remodeled roof. Jump up onto the collapsed roof and go up until you

    can jump over onto the roof of the shed in the middle. Go across to

    the other side of this roof and jump onto the ducking and make your wayforwards to the glowing red air vent. Drop down at the end of the vent

    and kill the 2 scientist however you want. Go forwards through the

    corridor until you come to the double doors at the end. Head left out

    the doors and past the trucks/box's. Go past the scientist trapped

    under the rubble and keep following the road with the trucks. At the

    end of the hallway there is 2 health's and a large armor. Go up thestairs and through the doorway at the top. Go through this hallway and

    down the stairs on the other side. Head to your right and through thedouble doors at the end of this road. Go up over the rubble that's

    holding down the train. (Mullin's will say "Looks like that trains notgoing anywhere") Kill the 3 guards and then go up between the engine

    and the back cars of the train and pull out the pin. Now go up to the

    engine of the train and start it up to exit the level.

    Kamchatka: Cave Complex:

    Now exit the train, kill the 4 guards and go around to the other side

    of the train, up the stairs and through the double doorway. Kill the 2

    guards to the left and then go right and through another doubledoorway. This brings you into a large open room. I suggest sniping

    the 4-5 guards and the sniper from the doorway before going into the

    room. Go up the stairs to the left of the sniper's tower and through

    the double doors there. Go up the stairs inside the building, and

    around to the right up more stairs. (there's a lot of ammo/health/armor

    in here) You will come to another double doorway to go through. Kill

    the guards down below and then take the elevator down. Go out andfollow the passageway around to the right. Go down another small

    stairway, and through the passageway to the left. At the end turnright (OBJ updated) Move forwards to exit.

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    Kamchatka: Main Generator:

    Go forwards, killing the guards, through this hallway until you come

    to a large door. Open the door and fight your way into the next room.

    Go past all the computers and desks and through the open double doors

    on the other side of the room. Head to the right and through the next

    set of double doors. Fight your way down the stairs and to the right

    at the bottom. Head down the stairs and watch out for the 2 guards oneach side of the big room. They can most likely shoot at you while you

    are in the middle of the stairway, but it's hard for you to shoot back.Running down each set of stairs is a good idea. Once at the bottom of

    the big room head forwards through the fenced area and though the largewalkway in the wall. There is a big ladder to climb down here. Go

    down and kill the guys in the generator room. The ladder leading up to

    the upper level is to the right of the big ladder you came down, go up

    this now. Go all the way around the outside of the generator and onto

    the top of the generator. Flip the switch here and go back to the room

    that's a bit inside the wall of the upper level. There is a switch

    here (you'll be looking at the generator when you flip it), flip it to

    end the level.

    Kamchatka: Main Generator:

    Now all those places you killed guards to get down here, guess what?

    They have guards again! Kill all the guards in the generator room and

    head back up the giant ladder. Work your way back up all the

    stairwells until you come to a closed double doors, open these. Watch

    the cool sequence on the left and then jump through the window there.Take the large health and then go down to where the fire is (avoiding

    it) and go through the little vent in the floor. Go through the vent

    and kill the 2 guards on the other side. Proceed forwards and open the

    double doors, killing the 2 guards on the other side. Proceed through

    the hallway around to the left and up the ladder on the left side of

    the hall. Kill the guards in the next room to the left and then goright at the top of the small stairs to open another double doorway.

    Go across the lab and through the door to the right of the windows

    (panel on the right side opens it). Kill all the guards and head to

    the right as SOON as you go through the doorway, to update your OBJ andexit the level.

    Kamchatka: Cave Complex:

    Go to the right and pick the double doors to be able to go down

    another long hallway with lots of guards. Proceed forwards, kill the

    guards down the hall to the left, but keep going forwards instead of

    taking this hallway. Go to the pulsing light and head to the right

    through another 2 doorways and up a ladder. Go forwards until you hita wall and head to the right. Keep to the left and forwards until you

    can't go any further and then turn right and there will be another

    passageway. Go through this and you are at the elevator. USE the

    switch to open the hatch on the roof and climb up there. Climb up the

    elevator cable on either side of the shaft (hold down run) and at the

    top jump onto the little platform to your side (side strafting onto it

    works well) Now you are back up top. Kill the new guards down by the

    trucks and go back through the double doors and down the stairs inside

    the building. Exit out the double doors to where the trucks are, andkill the guards, then go to the right where there is a switch. Flip

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    the switch and watch the crane fall. Looking down you will now see a

    hole in a walkway. Now go back up to the elevator cables, and go back

    down them to the very bottom. Go out the elevator and forwards throughthe hallway until you see a big hole. Jump over this hole to the left

    and proceed forwards. (OBJ updated) Go through the double doors and at

    the end of the hallway go right to end the level. (there is a dim red

    light to guild your way.)

    Kamchatka: Research Facility:

    Go straight down the hallway and pick the door only if you need

    health, otherwise go to the left and follow that hallway. Shoot the

    guards and head up the ramp. Head to the right, and through the nextlab. Head out the door on the left-hand wall, and through the red

    passageway. Pick the lock on the door at the end. Now head up the

    stairs to the left, and follow the corridor until you come to a few big

    window panes at the end. Break them and jump down into the room below.

    Jump through the blown out window and activate the switch inside the

    small room with the water. Now once the water opens the doors, proceed

    through them. Head up the stairs and around to the top of them. Kill

    all the guards in the next room and then goto the hallway on the other

    side to exit the level.

    Kamchatka: Labs 1,2,3:

    Okay, first off there is a small bug with the first part of this

    level. When you get the new explosives, sometimes it doesn't register

    it and when you plant them it doesn't work. IF after you plant some

    explosives a little box doesn't appear and beeping is sounding, youhave to restart from start of the level.

    Now move on down the hallway and kill the guards around lab 1. From

    the entrance of lab 1, walk straight forwards and hit USE on the shiny

    tube. Go outside the lab, and head out the double doors to the left of

    the lab and then go right down the small stairs and through the next

    hallway.(OBJ updated) Open the double doors and snipe all guardsoutside by the trucks. Go up the stairs and activate the crane TWICE.

    This will bring the explosives on the second creates to you. Now go

    back and blow up the lab, stand outside the lab while it blows. No go

    through the hole in the wall that was created. Head to the right andthrough the next doorway. Head all the way forwards and then to the

    left, now work your way across the walkway and then down the stairs on

    the other side, go through the double doors and into the lab on the

    right. Now once you plant the explosives, RUN back to the stairwell

    leading up to the second level. Kill all the guards in the room to the

    right and go up to where they were. Go through the broken window (it

    is bulged out beams are left) and shoot the vent shaft on the other

    side. Go around and crawl into the shaft. Go through the vent on the

    other side and drop down the hole in the end of the shaft. Kill theguards, and guy in the lab coat and proceed forwards. Kill the guardsin lab 3 and then go in and blow the 3rd lab. Run out to the room with

    3 double doors (right outside the lab) and stick by the side of the

    locked doors, once the lab blows, the guards will open this door.

    Proceed through it and move forwards to exit the level

    Kamchatka: Lab 4:

    Go through the doorways, grab the armor/health if you need it and go

    through the next doorway. Kill the 3 guards and head through the

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    double doors on the other side of the room, this will loop you around

    back into the room by a switch. Throwing the switch will open the

    other set of double doors in this room. Go back and through thosedouble doors. Go through the protective suits room and throw the

    switch to open the next door, go through and open another door to get

    into the next hallway. Go through the double doors at the end to enter

    lab 4.(OBJ updated) Kill all the guards and then go through the double

    doorway on the other side of the room to reach the stairs leading down

    into the lab. Go across the chamber, and through the double doorshere, flip the switch on the panel to open up a part of the chamber.

    Flip the switch's on either side of the chamber to reach the place toplant your explosives. Plant the bomb and then run back to the

    stairwell. Go to the top of the stairs, kill the guards and then jump

    onto the moving piston to get up into the broken ceiling. As you move

    forwards through the vents, listen to the guard and the doctor talking.

    You have to crawl a few times to get through the vents. Once you get

    to the part with a bunch of red lights and a big vent blocking the way

    at the end, you will fall down through the ceiling. Kill the 3 guards

    and NOT the doctor. Talk to the doctor and then follow him out of the

    labs. Once he explains about the doors, do down the stairs and to the

    cage on the left, pick the door and go inside to restore power to the

    tram. Go back up the stairs to the doctor, and use the switch to openthe tram once it gets there. Now this is the fun part. Basically you

    are stuck on the tram and there's a bunch of guards it goes by, and you

    have to shoot them before they get you. Once you get to the end you

    are put into a cut-scene of you escaping the base.

    Mission 8: Switzerland:

    Only thing I recommend changing from the basic layout is a USAS-12

    instead of the hand pumped shotgun. You get a few more shots and it's

    a quicker reload.

    Switzerland: Security Station:

    November 21, 2002 Once you arrive at the airport, talk to the chief of police and then

    proceed into the airport. Now for this mission you have to watch out

    not to shoot Civilians. Head through the double doors, to the right,

    and then through the hallway on the right. Go up the escalator and

    kill all the terrorists in the bathrooms to the left. There is a large

    health in the women's bathroom. Then go back out and proceed past the

    magazine racks and around the corner to the left. Proceed forwards

    through the next 2 hallways until you come to another escalator. Go upit and go forwards until there is another escalator leading down. The

    guy will tell you there's 2 guards down there. If you need health go

    on the other side of the magazine racks before going down the

    escalator. Go through the fence doorway and around to the right. Go

    down the long hallway, watch out for the shot-gunner coming out of thefar room, and then head around to the right and down another long

    hallway. Go around to the left and then forwards past the check-in

    desks and up another escalator. This time there's a health kit in themen's room to the right, otherwise keep going forwards down this

    hallway to exit.

    Switzerland: Airport Terminal:

    Kill the 2 guards at the top of the escalator and then go up and kill

    the other 3 guards. Go around to the right and through the corridor

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    there. It loops back around to the left and then to the right again

    where there is a ton of guards and either a walkway or a escalator to

    reach the bottom. I recommend the walkway. There is a large health bythe 6 baggage claim. If you don't need it, go through the hallway by

    the bottom of the ramp/walkway that you came down on. Work around

    through this hallway and up to the metal detectors. Go past the metal

    detectors, don't set them off, and then around to the right and up

    through the wall with tiles and a door on each side. Go through the

    doorway and around to the left in the next hallway. No go to the endand through the open doorway to exit the level.

    Switzerland: Airport Hangar:

    Go through the hallway, kill the guards to the left and then go

    through the doorway and down the stairs. Now jump on the moving belt

    in the bottom of this room and duck to get into the next room. I find

    it's best to stand at the edge of the belt and then snipe the 4 guards

    in the room below, before jumping down. Go up the big stairway, to the

    door up there and pick the lock. Proceed through the hallway to the

    left and then up the ladder in the room with a lot of explodable

    barrels. Shoot the double barrels that will blow a hole in the floor.

    Jump down and kill the 2 guards that come in before picking the lockand crouching through the next hallway above the belt. Watch out for

    the ambush from below and then drop down through the hole in the

    grating. Work your way around to the left and through the open door at

    the end of the hallway. The big building right in front of you is the

    hanger (obj updated). Now kill the guards to the right and head that

    way. Go straight through the crates/containers, and remember to use

    the explosives to your advantage. Once you see another building and afence in front of you, to the left is the hanger entrance, kill all the

    guards and enter the hanger. Sniping most of the guards in here works

    best. Now head to the LEFT engine on the plane and up the stairs that

    are placed there. Jump up onto the wing and then go to the main body

    of the plane. Look towards the tail and you will see a little platform

    back there. Do a running jump onto the platform and pick it to enterthe plane... ending the level.

    Switzerland: Airplane:

    Go up the ladder in front of you and head forwards and to the left.

    If you need health/armor, go to the front of the plane, otherwise head

    up the stairs. Okay now break out your best friend, IE your auto

    shotgun, and have some fun in closed spaces. Head to the right and

    then through the door to the right. Now forwards and to the right,

    then head left towards the back of the plane. There is a red keycard

    on the table in the far back room. Now hit your USE key to pick up the

    keycard, and go back towards the front of the plane. Use the keycard

    on the red pad and head up the stairs to talk to Nachrade. Head to thecockpit and radio the shop. Throw the red switch to the right in the

    cockpit and go back down into the belly of the plane. From the stairs

    leading down, head 180 degrees and go to the front of the plane. There

    is a bunch of cables leading down (the armor/health is back there), go

    to the left side and go around and through the open door. Cut the

    wires on the big box in here and then go to the far back of the plane.

    Grab the parachute and then jump off the back of the plane to exit thelevel.

    Mission 10: The Shop:

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    Well this is it, get your final mission briefing and we are off.

    Grabbing the recommended equipment is good.

    Texas: The Shop Main Level

    November 22, 2002

    Remember the layout of the shop before? Good now head back into the

    shop. Head through the first set of doors to the right, and thenthrough the next set. Head to the right and through the gun scanner,

    then through the next doorway. Head to the left first and to till you

    can rescue a shop employee. Then head back to the first intersection

    and head right instead of left. Head down the hallway to the place

    where the bathrooms are on the left and the hole in the ceiling is on

    the right. If you need health go in the women's bathroom, otherwise

    use the file cabinet and jump up through the hole in the roof. Now

    crouch down to go through the vents. You will have to crawl throughthe latter part of the vents once you reach a little ways into it.

    When you reach the overhead walkway (still crawling) go left at the

    first turn, then right and proceed forwards until you are across the

    room. At the end of the vent, snipe the guards down below before

    dropping down. Facing away from the door with the scanner, head to theright. If you need it there is a large health inside the first door to

    the left, otherwise keep going down the hallway and use the elevator to

    exit the level.

    Texas: The Shop Level Two:

    Go to the right a little bit and watch the nice explosion. Then head

    back the other way towards the weapons research and dev section. Go

    through the door with a scanner and follow the hallway to the right.

    Head forwards to the research section. I recommend on stalking up on

    weapons. Go to the left and head to the armory/firing range. The door

    on the left is the firing range and the door on the right is the

    armory. Clear out the armory and pick up a ton of ammo/health/armor.Then head back down the hallway and onto section 2-C. If you want head

    through the hand scanner door and kill some more bad guys, otherwise

    just keep going down the hallway and use the elevator to exit the

    level.

    Texas: The Shop Laboratory:

    Exit the elevator and head to the right. Go through the door with

    the hand panel and head to the left through the double wooden doors and

    then through the lab and out the door on the other side. Go left, awayfrom the water, and through another hand scanner doorway. Follow this

    hallway and turn left at the first intersection. Head down this new

    hallway and into the first door on the left. Follow the lab until yousee another hand scanner type door, and go through the single door at

    the end of the lab to get to it. Head left through the lab and at the

    end look to the left to see who the traitor is! After a short cut-

    scene, turn around and head out the hand scanner door behind you. Head

    to the left and then take a left at the next intersection. Theelevator at the end now works, so exit the level.

    Texas: The Shop Roof:

    Now it's time to have the final confrontation, the big show down, the

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    grand... why the hell does HE get a big machine of death and your stuck

    on foot!!! Oh well I know by now you all have favorite weps and

    strategies, so I'm just going to give a few tips. First thing youshould do on this level is run out the doorway, go right, jump over the

    railing, run to the right and to you right will be a doorway. You

    should pick this now before the helicopter gets a chance to come around

    to where you are. This place is good for hiding, and it has 2 armors,

    health and ammo, just in case. Now as for taking out the traitor,

    first steps are just like the hospital roof. Shoot off the panelscovering the wiring on both engines, and then shoot out both engines.

    There is a difference in this one though, because once you shoot outone of the engines he will not only use machine guns, but rocket

    launchers! Once both engines are taken out you will see the cockpit

    pop off. Now 1 really good shot to the head of the pilot will take

    this bird down for good. With the sniper rifle it only takes 1 clip of

    5 shots to take this guy down. Also using the pillars or the venting

    on the upper level for cover from the machine gun fire is the best.

    I've noticed that sometimes you won't see the cockpit fly off until

    you've done more damage to the helicopter. You can also shoot off the

    mini missile racks, the side missiles and the landing gear of the

    helicopter. Good luck and enjoy the ending once you have beaten the

    game.

    Texas: Cemetery:

    Follow up... pretty amusing and truthful. Good job everyone. Also

    take you Raven games for a great experience.

    Game Time completion:

    First Run: About 18 hours on consultant.

    Second Run: About 15 hours on Gun for Hire.

    Third run: About 35-40 hours on amateur, while writing walkthrough.

    Forth Run: Very fast.

    =======================================================================

    6) Bugs: I will list whatever bugs I find or have reported to me inside here

    as a quick reference for anyone running into what they think is a bug

    in the game.

    1) In the flashback missions once you rescue the doctor he might be

    shot and killed but not have the end of mission/death animation

    happen. He will just stand still. This also happens when you shoot

    him after opening the door but NOT activating the cut-scene. Some

    people have reported being able to still finish the level by

    clearing out all bad guys. Solution: Don't let him get hit. If

    clearing out the level doesn't work going back to your closest saveis the only other option.

    2) In the Colombia missions, once you get to the bravo squad, sometimes

    the squad will just stop and wait there for no reason, even after

    the bad guys are killed. This is a known bug in the NPC AI.

    Sometimes the commander will loose track of where you are, and thus

    stops the squad so that you can catch up. This happens mainly when

    he reaches a checkpoint and can't see you, due to a

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    building/tree/wall. Solution: Stay near the commander at all times.

    Also if they do stop, walk forwards and backwards from the squads

    position a bit. This will sometimes trigger the AI. Other thenthat you can wait around until he notices you, or restart from your

    closest save.

    3) Pointing the Tactical light