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Society Learning Games Drew Davidson

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Society Learning GamesDrew Davidson

A Little About Me

Games Learning Society

Games Learning Society

Games Learning Society

Games Learning Society

Games Learning Society

Games Learning Society

Games Learning Society

Games Learning Society

Games Learning Society

Games Learning Society

Madison, Wisconsin

University of Wisconsin

Games Learning Society

Society

Learning

Games

Make an Impact

Cultural Impact

Social Impact

✤ Education is the most powerful weapon which you can use to change the world.

Games & Learning

✤ Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.

Games & Learning

✤ Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.

Games & Learning

✤ Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.

Games & Learning

✤ Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.

Hard to Do

✤ Games are HARD

Hard to Do (Seriously)

✤ Games are HARD!

✤ Learning is HARD

Learning Levels

Learning: Beginning Intermediate Advanced

Game Mastery

Games: Noob Casual Hardcore

Learning & Games Together

Difficulty: Easy Medium Hard

Learning: Beginning Intermediate Advanced

Games: Noob Casual Hardcore

Hard Truth

✤ Things Go Wrong!

✤ Unfortunate Misconceptions

Just Add...

✤ …Some Fun To Learning!

✤ …Some Learning To Fun

Just Us

Academic Fallacy

✤ Not Everyone Is A Designer

Don’t Believe the Hype

Reality Check

Gamification Sucks!

Be Careful

✤ Creepy Treehouse!

✤ Bad Learning Games = Suckn

For Instance

For Instance

Make the Magic

✤ Design Process!

✤ Learning Goals

World’s Best Playground

✤ With an Electric Fence!

✤ Learning needs Challenges

Critical Creation

Creative Constraints

Be Good | Be Pleasant | Be On Time

Interdisciplinary Process

Collaboration

Not So Much

More Like It

Yes, And…

Less Talk, More Rock

Less Talk, More Rock

Less Talk, More Rock

Transformational Games

✤ Games for Impact!

✤ Changes in Daily Lives

Transformational Game Design

Goals

Challenges

Rewards

Transformational Game Design

Goals

Challenges

Rewards

Motivations

Assessments

Transformations

Games

Games Learning

Games Learning Society

Entertainment Technology Center

Carnegie Mellon University

Pittsburgh, Pennsylvania

… and Beyond (?)

DiT

An Example

Collaboration

Collaboration

Collaboration

Collaboration

Collaboration

Collaboration

Collaboration

Collaboration

http://etc.cmu.edu/engage

Collaboration

http://etc.cmu.edu/engage

*Thursday - 10:30am - Class of ‘24

Make Connections

Build a Field

✤ Forums!

✤ Organizations!

✤ Colleagues

Forums

✤ Websites!

✤ Journals!

✤ Conferences

Organizations

✤ Centers!

✤ Networks!

✤ Affiliations

Colleagues

✤ Collaborators!

✤ Mentors!

✤ Community

Exceed Expectations

✤ Go Further!

✤ Do it Together

Change the World!

Initial Steps

✤ Games for Impact!

✤ Best Practices

http://gamesforimpact.com

And Beyond…

And Beyond!

Beyond the Beyond

Beyond the Beyond

*Fireside Chat - Today - 10:30 - Capital View

GLS 20 (2024)