social gaming market in the apac region 2014-2018

9
Social Gaming Market in the APAC Region 2014-2018 TechNavio Insights

Post on 19-Oct-2014

43 views

Category:

Software


0 download

DESCRIPTION

Social gaming refers to the activity of playing games on social media platforms, networking sites, or within social media applications as a form of social interaction. TechNavio's analysts forecast the Social Gaming market in the APAC region to grow at a CAGR of 22.9 percent over the period 2013-2018.

TRANSCRIPT

Page 1: Social Gaming Market in the APAC Region 2014-2018

Social Gaming Market in the APAC Region 2014-2018

TechNavio Insights

Page 2: Social Gaming Market in the APAC Region 2014-2018

USA – CANADA – UK – CHINA – INDIA

Market Overview: Social Gaming

About Social Gaming

• Social gaming refers to the activity of playing games on social media platforms, networking sites, or within social media applications as a form of social interaction.

• Social games have features such as the ability to play with connected friends and chat with other players, which has led to an increase in the popularity of social gaming.

• The popularity of social media sites in the APAC region has contributed to the growth of the Social Gaming market in this region.

• There are many drivers and positive trends influencing the growth of the Social Gaming market in the APAC region.

• TechNavio's analysts forecast the Social Gaming market in the APAC region to grow at a CAGR of 22.9 percent over the period 2013-2018.

Social Gaming

Virtual Goods Game Subscriptions

Page 3: Social Gaming Market in the APAC Region 2014-2018

USA – CANADA – UK – CHINA – INDIA

Covered in This Report

• This report covers the present scenario and the growth prospects of the Social Gaming market in the APAC region for the period 2014-2018.

• To calculate the market size, the report considers the revenue generated through the following: • Game Subscriptions • Virtual Goods

• Revenues generated by the market vendors through advertisements are not considered for calculating the market size.

• TechNavio's report, the Social Gaming Market in the APAC Region 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts.

• The report covers the APAC region; it also covers the landscape of the Social Gaming market in the APAC region and its growth prospects in the coming years.

• The report includes a discussion of the key vendors operating in this market.

Page 4: Social Gaming Market in the APAC Region 2014-2018

USA – CANADA – UK – CHINA – INDIA

Key Vendors and Regions

Key Vendors• GungHo Online Entertainment• King Digital Entertainment• Rekoo• Tencent Holdings• Zynga

Other Prominent Vendors• CrowdStar• DeNA• Gameloft• Gree• Halfbrick• Kabam• PapayaMobile

Key Regions• APAC

Page 5: Social Gaming Market in the APAC Region 2014-2018

USA – CANADA – UK – CHINA – INDIA

Market Drivers, Challenges and Trends

Guest BloggersDriver

• Popularity of Freemium Business Model.• For a full, detailed list, view our report.

Challenge

• Catering to Diverse Consumers.• For a full, detailed list, view our report.

Trend

• Increased Regional and Global Partnerships.• For a full, detailed list, view our report.

A detailed analysis of each market driver, challenge and trend is

available in our report:

Social Gaming Market in the APAC Region 2014-2018

Page 6: Social Gaming Market in the APAC Region 2014-2018

USA – CANADA – UK – CHINA – INDIA

Key Questions

Questions Answered in Our Report• What will the market size be in 2018 and what will the growth rate be?• What are the key market trends?• What is driving this market?• What are the challenges to market growth?• Who are the key vendors in this market space?• What are the market opportunities and threats faced by the key

vendors?• What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

Page 7: Social Gaming Market in the APAC Region 2014-2018

USA – CANADA – UK – CHINA – INDIA

View Our Report

Social Gaming Market in the APAC Region 2014-2018

View Report >>

TechNavio's report, Social Gaming Market in the APAC Region 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts.

Published on: September 10, 2014 | 68 Pages | SKU: IRTNTR4135

Page 8: Social Gaming Market in the APAC Region 2014-2018

USA – CANADA – UK – CHINA – INDIA

India: An Overview

USA – CANADA – UK – CHINA – INDIA

More than 2500 Reports in Niche Domains

by 200 Analysts located Globally

In Operation for More than

10 Years with Offices in London, Chicago, Toronto, Beijing &

Bangalore

Cover More than 500 Emerging New

Technologies across 80 Countries in US, EMEA &

APAC Regions

Reports Cover : Market Scenarios, Vendor landscape & Industry Road Maps.Option to Customize Report & Access to Analysts on every Report Purchase.

About Us

Page 9: Social Gaming Market in the APAC Region 2014-2018

USA – CANADA – UK – CHINA – INDIA

Access the Report

USA – CANADA – UK – CHINA – INDIA

India: An Overview

USA – CANADA – UK – CHINA – INDIA

About Us

USA – CANADA – UK – CHINA – INDIA

Thank You!

North America

Chicago, USA

Phone: +1 630 333 9501  

Fax: +1 630 833 2171

Europe

London, United Kingdom

Phone: +44 208 123 1770

Fax: +44 845 280 2825

Asia

Bangalore, India

Phone: +91 934 254 0560

Fax: +91 80 4080 6070

Mail us at: [email protected]

You can visit us at:www.technavio.com

DISCLAIMER

This presentation is intended solely for showcasing Infiniti’s research capabilities. All information contained within this presentation has been randomized and should not be used for any kind of analysis and/or for decision making purpose. All trademarks and copyrights remain the sole ownership of their rightful owners/licensees. In no event shall Infiniti Research have any liability to any party for special, incidental, tort, or consequential damages arising out of

or in connection with this report, even if Infiniti Research has been advised of the possibility of such damages.

Copyright ©2013 Infiniti Research Limited. All Rights Reserved.

Reproduction without written permission is completely forbidden.

NOT FOR FURTHER DISTRIBUTION