sm2701 class 09
TRANSCRIPT
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SM2701 Theories of Interactivity – Class 09
Today
Social computing & interactivity
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SM2701 Theories of Interactivity – Class 09
Social computingBefore we start
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SM2701 Theories of Interactivity – Class 09
Social computing
Application of sociological understanding to the design of interactive systems.
Where the Action is, Paul Dourish
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SM2701 Theories of Interactivity – Class 09
Social computing
Terms we often come across,
Social interactionSocial computingGroupwareSocial softwareComputer supported cooperative works (CSCW)
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SM2701 Theories of Interactivity – Class 09
Social computing
Design of software and associated environment to help people involved in a common task achieve their goals.
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SM2701 Theories of Interactivity – Class 09
Interactivity
The key issue of interactivity in these applications is to design the environment, situation such that participants can interact among each other. The design should provide the necessary information and access to facilitate this.
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SM2701 Theories of Interactivity – Class 09
InteractivityBodies Movie
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SM2701 Theories of Interactivity – Class 09
InteractivityEnvironment – Bodies Movie
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SM2701 Theories of Interactivity – Class 09
InteractivityEnvironment – Rafael Lozano-Hemmer again
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SM2701 Theories of Interactivity – Class 09
InteractivityEnvironment – Rafael Lozano-Hemmer again
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SM2701 Theories of Interactivity – Class 09
Social computing
Functions
5. Communication – conversation6. Transaction7. Collaboration
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SM2701 Theories of Interactivity – Class 09
Social computing
We turn to the animal world in order to study ours.
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SM2701 Theories of Interactivity – Class 09
Social computing
Communication involves the exchange of cues, whether it is sight, sound, smell or touch.
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SM2701 Theories of Interactivity – Class 09
Social computing
Cue refers to a general set of things we can perceive that indicate some other hidden state or intention.
Cue is any feature of the world, animate or inanimate, that can be used … as a guide to future action (Maynard Smith and Harper 2003)
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SM2701 Theories of Interactivity – Class 09
Social computing
If the cue is intended to provide the information, it is called a signal.
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SM2701 Theories of Interactivity – Class 09
Social computing
In our interaction with others, we often rely on the exchange of signals to assess the qualities of others.
In our everyday life, those qualities are often not accessible to us. We have to make use of the perceivable signals to judge.
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SM2701 Theories of Interactivity – Class 09
Social computing
Signals have different degrees of reliability.
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SM2701 Theories of Interactivity – Class 09
Social computing
Reliable signal reflects well its quality represented.
Is unreliable signal bad?
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SM2701 Theories of Interactivity – Class 09
Social computing
A signal is reliable if it is beneficial to produce truthfully and too costly to produce falsely.
We may have to know the cost to produce a signal.
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SM2701 Theories of Interactivity – Class 09
Social computing
Honest vs. deceptive (intention)
Honest – intended to display a quality and it does exist.Deceptive – intended to display a quality that does not exist.
Reliable signal is honest.Unreliable signal can be honest or deceptive, e.g. wedding ring.
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SM2701 Theories of Interactivity – Class 09
Social computing
Signal exchange has intention. It must be beneficial to senders otherwise, they will stop sending. For receivers, they will learn to ignore them if the signals are not beneficial to them.
Honest signal benefits both sender and receiver.
Deceptive signal often harms the receiver.
Deceptive signal sometimes harms the honest sender who sends the same signal but being ignored by receiver.
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SM2701 Theories of Interactivity – Class 09
Social computing
Handicap signals (costly signals)
Signals which are costly to produce in terms of the quality being signaled and thus prohibit others with less resources to signal it.
E.g. eating a very expensive meal to show off wealth.
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SM2701 Theories of Interactivity – Class 09
Social computing
Index signals
The quality itself is required to produce the signal.
E.g. turn on the projector without using the remote control.
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SM2701 Theories of Interactivity – Class 09
Social computing
Conventional signals
The relation/association between the signal and quality is by convention only.
E.g. reading Deleuze in a Starbuck.
Easy to be deceptive.
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SM2701 Theories of Interactivity – Class 09
Social computing
What to do with interactivity?
Interactive products are often designed to serve the mutual interaction among users.
Can the signal exchange still be meaningful in the virtual environment?
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SM2701 Theories of Interactivity – Class 09
Social computing
Communicatione.g. instant messaging
Image from http://www.icq.com/
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SM2701 Theories of Interactivity – Class 09
Social computing
Instant messaging
In ICQ, MSN or other similar software, can you list some communicative features which are present in real world but not in the software environment.
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SM2701 Theories of Interactivity – Class 09
Social computing
Transactione.g. E-commerce site with communities
Image from http://www.ebay.com/
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SM2701 Theories of Interactivity – Class 09
Social computing
TransactionGo to Amazon or eBay and buy something. You can just stop at the moment before paying. Write down all the steps you go through. Pay attention to the peripheral information in each step.
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SM2701 Theories of Interactivity – Class 09
Social computing
TransactionRecall a similar shopping experience in a real store. Identify all those information and interaction you have in the real store but not in the online shops.
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SM2701 Theories of Interactivity – Class 09
Social computing
Collaboratione.g. End user publishing, wiki
Image from wikiwikiweb
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SM2701 Theories of Interactivity – Class 09
Social computing
CollaborationThink about the advantages and disadvantages of using Wikipedia.
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SM2701 Theories of Interactivity – Class 09
Social computing
There are other commercial groupware software in use for many years. For example, Lotus Notes, Novell Groupwise, etc.
Image from http://www.ibm.com/ Image from http://www.novell.com/
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SM2701 Theories of Interactivity – Class 09
Groupware
What is inside a groupware?
Image from http://www.wikipedia.org/
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SM2701 Theories of Interactivity – Class 09
Groupware
A number of groupware applications are replaced by Intranet.
Image from http://www.cityu.edu.hk/
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SM2701 Theories of Interactivity – Class 09
Groupware
Or the networked applications provider
Image from http://www.google.com/
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SM2701 Theories of Interactivity – Class 09
Groupware
The key feature is that multiple users can work on one single document, either at the same time or at different time.
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SM2701 Theories of Interactivity – Class 09
Virtual Community
If we go beyond the functional aspects of the software, users may form a community around the tasks available to perform with the software.
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SM2701 Theories of Interactivity – Class 09
Virtual CommunityA term and a book by Howard Rheingold.
Image from http://www..wikipedia.org/
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SM2701 Theories of Interactivity – Class 09
Virtual Community – The WELL
The early virtual communities, Whole Earth 'Lectronic Link, WELLIt is a dial-up bulletin board system for forum discussion in the beginning. It can also be accessed as website at http://www.well.com/ .
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SM2701 Theories of Interactivity – Class 09
Virtual Community – CompuServe
CompuServe was a service provider giving network access to customers. It also provides emails, forum posting, and early world wide web functions. At the same time, it also maintains information content with different topic areas.
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SM2701 Theories of Interactivity – Class 09
Communication
The major function of the virtual community is to provide a platform for communication across time and space.
Same time Different time
Same space conversation notice board
Different space phone mail
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SM2701 Theories of Interactivity – Class 09
Comparison
Here is a comparison of the general convention we have between oral and written communication.
Can you figure out which one is which communication method?
When conventions collide: the tensions of instant messaging attributed, Amy Voida, Wendy C. Newstetter,
Elizabeth D. Mynatt.
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SM2701 Theories of Interactivity – Class 09
Comparison
• No persistent records• Hesitations and thinking not considered inarticulate• Syntax of sequentially adjoined clause chains• Continuous attention• The power in initiating communication lies with the initiator • Turn taking by establishing cohesive links within the text of
the preceding participant
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SM2701 Theories of Interactivity – Class 09
Comparison
• Persistent record• Crafted carefully so as not to be considered inarticulate• Syntax of hierarchical sentence structure• Attended to as circumstances allow• The power in initiating communication lies with the receiver• Turn taking explicitly granted through exchange of
communication artifact
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SM2701 Theories of Interactivity – Class 09
Design implications
• Receiving ‘offline’ messages• Multi-threads communication• No explicit synchronization mechanism• Attention vs. peripheral• Anything else?
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SM2701 Theories of Interactivity – Class 09
Real Life (RL)
Describe the scenario when you enter an unfamiliar room with strangers.
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SM2701 Theories of Interactivity – Class 09
Virtual Life
Describe the scenario when you enter an unfamiliar online chat room with strangers.
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SM2701 Theories of Interactivity – Class 09
Real Person
List out the characteristics of one of your classmates, like:
personality, social status, taste, belief, etc.
And state how you obtain the information.
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SM2701 Theories of Interactivity – Class 09
Real Person
Can you obtain similar information in the room of strangers mentioned in previous slide?
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SM2701 Theories of Interactivity – Class 09
Virtual Person
Can you obtain similar information in the chat room of strangers mentioned in previous slide?
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SM2701 Theories of Interactivity – Class 09
Virtual Personality
What information is available to tell you the
• Social status• Personality• Taste• Belief• Reputation• Reliability
of a person in a virtual community?
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SM2701 Theories of Interactivity – Class 09
Connectivity
Affiliation or link to various social groupingsProximity link to various individuals
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SM2701 Theories of Interactivity – Class 09
ConnectivitySix degrees of separation
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SM2701 Theories of Interactivity – Class 09
ExamplesMoodstats
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SM2701 Theories of Interactivity – Class 09
ExamplesinTouch
Image from http://www.media.mit.edu/
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SM2701 Theories of Interactivity – Class 09
ExamplesTable again
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SM2701 Theories of Interactivity – Class 09
ExamplesFamiliar Strangers
Image from http://berkeley.intel-research.net/paulos/research/familiarstranger/
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SM2701 Theories of Interactivity – Class 09
ExamplesDegree Confluence
Image from http://www.confluence.org
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SM2701 Theories of Interactivity – Class 09
ExamplesDigger disappearance act
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SM2701 Theories of Interactivity – Class 09
Examples
• Smart mobs• Flash mobs• Bluejacking
• Dorkbot
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SM2701 Theories of Interactivity – Class 09
Web 2.0 or 3.0What is it?