sm2701 class 08
TRANSCRIPT
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SM2701 Theories of Interactivity – Class 08
Today
Short introduction to game studies and interactivity
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SM2701 Theories of Interactivity – Class 08
A short review
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SM2701 Theories of Interactivity – Class 08
Where shall we start?
The presentation will be mainly on HOW we can study game. It will not be an exhaustive historical account of computer game and practical game design guideline.
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SM2701 Theories of Interactivity – Class 08
Where shall we start?
Curriculum framework (IGDA http://www.igda.org/academia/curriculum_framework.php )
• Game criticism, analysis and history• Games and society• Game systems and design• Technical skills, programming and algorithms• Visual design• Audio design• Interactive storytelling, writing and scripting• Business and management
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SM2701 Theories of Interactivity – Class 08
Where shall we start?
Lars Konzack’s 7 layers analysis
• Hardware• Programming code• Functionality• Game play• Meaning – use of signs, e.g. aliens, samurai• Referentiality – intertextual, other genres• Socio-culture – among players
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SM2701 Theories of Interactivity – Class 08
Where shall we start?
Functionality
Dynamics• Static – fixed combination of events• Intra-textonic dynamic – different combination of events• Textonic dynamic – events can also be different
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SM2701 Theories of Interactivity – Class 08
Where shall we start?
Functionality
Determinability• Determinate – one event always follows another• Indeterminate – not predictable
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SM2701 Theories of Interactivity – Class 08
Where shall we start?
Functionality
Transiency• Transient – Time proceeds and causes actions to appear• Intransient – e.g. turn based game or wait for you to input
indefinitely
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SM2701 Theories of Interactivity – Class 08
Where shall we start?
Functionality
Perspective• Personal – user plays a strategic character• Impersonal - otherwise
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SM2701 Theories of Interactivity – Class 08
Where shall we start?
Functionality
Access• Random – user can do anything at all time• Controlled - otherwise
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SM2701 Theories of Interactivity – Class 08
Where shall we start?
Functionality
Linking• Explicit – user moves with clear paths to follow• Conditional – user moves only with certain conditions are
met
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SM2701 Theories of Interactivity – Class 08
Where shall we start?
Functionality
User function• Explorative – user chooses different pre-determined paths• Configurative – user makes choices that influence
subsequent order and paths• Textonic – user can contribute new choices, new logics
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SM2701 Theories of Interactivity – Class 08
Where shall we start?
Gameplay
• Positions (states)• Resources• Space (virtual space vs. playground)• Time• Goal and sub-goals• Obstacles• Knowledge (rules, strategies, fate, etc.)• Rewards and penalties
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SM2701 Theories of Interactivity – Class 08
Where shall we start?
Roger Caillois
• Agôn – competition• Alea – chance• Ilinx – vertigo, embodiment• Mimicry – role play, simulation
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SM2701 Theories of Interactivity – Class 08
Where shall we start?
Good design?
• Visual• Physical• Situational
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SM2701 Theories of Interactivity – Class 08
Where shall we start?
Realism
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SM2701 Theories of Interactivity – Class 08
Where shall we start?
Realism
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SM2701 Theories of Interactivity – Class 08
Where shall we start?
Good design? Remember the idea of Flow by M. Csikszentmihalyi
1. A task that can be completed.2. Ability to concentrate on the task.3. Concentration is possible because the task has clear goals.4. Concentration is possible because the task provides immediate
feedback.5. Ability to exercise a sense of control over actions.6. Deep but effortless involvement that removes awareness of
worries and frustrations of everyday life.7. Concern for self disappears but sense of self emerges stronger
afterwards.8. Sense of duration of time is altered.
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SM2701 Theories of Interactivity – Class 08
Where shall we start?
Evaluation criteria for games by adopting the idea of Flow:
• Concentration• Challenge• Skills• Control• Clear goals• Feedback• Immersion• Social interaction
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SM2701 Theories of Interactivity – Class 08
Where shall we start?Remember the idea of Flow, M. Csikszentmihalyi
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SM2701 Theories of Interactivity – Class 08
Some facts
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SM2701 Theories of Interactivity – Class 08
Fusajiro Yamauchi 山内房治郎 1889
Image from http://hanafubuki.org/
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SM2701 Theories of Interactivity – Class 08
Fusajiro Yamauchi 山内房治郎 1889
Image from http://hanafubuki.org/
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SM2701 Theories of Interactivity – Class 08
Tic-Tac-ToeAlexander Douglas (1952)
O X O
X X O
O X
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SM2701 Theories of Interactivity – Class 08
Tennis for TwoWilliam Higinbotham (1958)
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SM2701 Theories of Interactivity – Class 08
Tennis for TwoWilliam Higinbotham (1958)
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SM2701 Theories of Interactivity – Class 08
SpacewarSteve Russell, 1962 MIT
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SM2701 Theories of Interactivity – Class 08
SpacewarSteve Russell, 1962 MIT
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SM2701 Theories of Interactivity – Class 08
ADVENT, Colossal Cave Adventure1967
Image from http://www.wikipedia.org/
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SM2701 Theories of Interactivity – Class 08
Magnavox OdysseyRalph Baer, 1972
Image from http://www.wikipedia.org/
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SM2701 Theories of Interactivity – Class 08
Magnavox OdysseyRalph Baer, 1972
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SM2701 Theories of Interactivity – Class 08
Rick BlommeSpacewar, 1969
Programmable Logic for Automatic Teaching Operations – an early computer network platform. He developed the ‘online’ version of the Spacewar.
Image from http://www.classicgaming.com/
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SM2701 Theories of Interactivity – Class 08
Alternative?
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SM2701 Theories of Interactivity – Class 08
BlinkenlightsPong - Outdoor pong game with mobile phone interface.
Image from http://www.blinkenlights.de/interactive.en.html
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SM2701 Theories of Interactivity – Class 08
BlinkenlightsPong - Outdoor pong game with mobile phone interface.
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SM2701 Theories of Interactivity – Class 08
Pac ManhattanITP, NYU - Outdoor PacMan game with real locations.
Image from http://www.pacmanhattan.com/
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SM2701 Theories of Interactivity – Class 08
Pac ManhattanITP, NYU
Image from http://www.pacmanhattan.com/
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SM2701 Theories of Interactivity – Class 08
Mario BrothersITP, NYU - Physical reality game
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SM2701 Theories of Interactivity – Class 08
PongGame Over project
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SM2701 Theories of Interactivity – Class 08
Space InvadersGame Over project
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SM2701 Theories of Interactivity – Class 08
Game Boy MusicHaeyoung Kim
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SM2701 Theories of Interactivity – Class 08
Game Boy MusicNullSleep
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SM2701 Theories of Interactivity – Class 08
Artists in game8 bit – a documentary film, http://www.8bitmovie.com/
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SM2701 Theories of Interactivity – Class 08
Artists in game8 bit – a documentary film, http://www.8bitmovie.com/
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SM2701 Theories of Interactivity – Class 08
ElectroplanktonJapanese media artist Toshio Iwai for NDS
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SM2701 Theories of Interactivity – Class 08
Commodore 64Demos
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SM2701 Theories of Interactivity – Class 08
Demoscene
The demoscene is a computer art subculture that specializes itself on producing demos, non-interactive audio-visual presentations, which are run real-time on a computer. The main goal of a demo is to show off better programming and artistic and musical skills than others.
From http://www.wikipedia.org
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SM2701 Theories of Interactivity – Class 08
DemosceneAtari ST
From http://www.wikipedia.org
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SM2701 Theories of Interactivity – Class 08
DemosceneAtari Demo
From http://www7.in.tum.de/~brandtf/ataridemos.html
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SM2701 Theories of Interactivity – Class 08
DemosceneSceen Magazine, http://www.sceen.org/
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SM2701 Theories of Interactivity – Class 08
ExistenZA film about computer game, David Cronenberg
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SM2701 Theories of Interactivity – Class 08
Feng MengboChinese artist
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SM2701 Theories of Interactivity – Class 08
Feng MengboChinese artist
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SM2701 Theories of Interactivity – Class 08
Hexstatic
Image from http://www.ninjatune.net/ninja/artist.php?id=64
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SM2701 Theories of Interactivity – Class 08
HexstaticAstroid
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SM2701 Theories of Interactivity – Class 08
HexstaticPong
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SM2701 Theories of Interactivity – Class 08
Art GamesSamorost, http://amanita-design.net/
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SM2701 Theories of Interactivity – Class 08
Art GamesUnreal Art – Alison Mealey
Image from http://www.unrealart.co.uk/
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SM2701 Theories of Interactivity – Class 08
Art GamesUnreal Art – Vuk Cosic - http://www.ljudmila.org/~vuk/ascii/unreal/
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SM2701 Theories of Interactivity – Class 08
Art GamesMario Cloud – Cory Arcangel
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SM2701 Theories of Interactivity – Class 08
Art GamesSOD – Jodi
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SM2701 Theories of Interactivity – Class 08
Art GamesVelvet Strike – Anne Marie Schleiner
http://www.opensorcery.net/velvet-strike/
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SM2701 Theories of Interactivity – Class 08
Art GamesVelvet Strike – Anne Marie Schleiner
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SM2701 Theories of Interactivity – Class 08
Art GamesTrigger Happy – Thompson & Craighead
http://www.dot-store.com/system/index.html
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SM2701 Theories of Interactivity – Class 08
Art GamesBrody Condon
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SM2701 Theories of Interactivity – Class 08
Art GamesJulian Oliver