slides are partly from marc’s game design workshop gdc 2003
TRANSCRIPT
![Page 1: Slides are partly from Marc’s Game Design Workshop GDC 2003](https://reader036.vdocuments.us/reader036/viewer/2022082422/5697bfe01a28abf838cb3035/html5/thumbnails/1.jpg)
Slides are partly from Marc’s Game Design Workshop
GDC 2003
![Page 2: Slides are partly from Marc’s Game Design Workshop GDC 2003](https://reader036.vdocuments.us/reader036/viewer/2022082422/5697bfe01a28abf838cb3035/html5/thumbnails/2.jpg)
Overview
SiSSYFiGHT simulates a schoolyard fight between little girls. Each girls begins with 10 Self-Esteem chips the and goal of the game is to reduce your opponents self-esteem to zero. When there are only one or two players left with any self-esteem, they win the game.
![Page 3: Slides are partly from Marc’s Game Design Workshop GDC 2003](https://reader036.vdocuments.us/reader036/viewer/2022082422/5697bfe01a28abf838cb3035/html5/thumbnails/3.jpg)
SetupEach player starts with:
1. Three “Action” cards 2. Six “Target” cards 3. Ten chips.
Everyone should pick one of the six colors.
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RulesEach Round:
1.Everyone picks an “Action” and a “Target” in secret.
2.Reveal cards simultaneously, then resolve actions.
3.All communication must be public. 4.When you run out of chips, you’re out.5.When one or two people are left, they win.
![Page 5: Slides are partly from Marc’s Game Design Workshop GDC 2003](https://reader036.vdocuments.us/reader036/viewer/2022082422/5697bfe01a28abf838cb3035/html5/thumbnails/5.jpg)
![Page 6: Slides are partly from Marc’s Game Design Workshop GDC 2003](https://reader036.vdocuments.us/reader036/viewer/2022082422/5697bfe01a28abf838cb3035/html5/thumbnails/6.jpg)
Aesthetic Breakdown
What are the aesthetics of SiSSYFiGHT?
In other words, what kinds of “fun” does it deliver?
Can we come up with aesthetic models?
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DiscussionWhat other aesthetics can you add to this
game or change?
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ExerciseChange a game aesthetic and play test
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DiscussionSo what happened?