sketching prototypes @uxtalks #3
TRANSCRIPT
David Ismailov
User Experience & 3D Technical Manager@Optitex LTD.
About me...
13 רבוטקואב 1 ,ישילש םוי
WHAT ARE PROTOTYPES?
Functional/InteractiveFull App Simulation
from πρῶτος (protos), "first" and τύπος (typos), "impression".A prototype is an early sample, model or release of a product built to test a concept
(Wikipedia)
13 רבוטקואב 1 ,ישילש םוי
The Two BillsBill Verplank Bill Buxton
“Interactive Design” “Sketching User Experience”
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“‘Prototyping’ is externalizing and making concrete a design idea for the purpose of evaluation.”
BillV says…
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“Evaluation” is a big word
Self-ReflectionExpert Review
Team Critique
Client Review
User Feedback/Critique
Observing Users
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BillB says… “Sketching is central to design thinking and learning.”
“Sketching is a process of dialog, of learning.”
”Quick. Timely. Inexpensive. Disposable. Plentiful. “
“Suggests and explores more than confirms.”
“Going beyond ‘good enough’ is a negative.”
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Explore a user experience flow.
Explore particular interfaces on their own.
Explore transitions & animations.
Communicate a particular design for implementation.
Evaluate the feasibility of a design.
Full on application simulation.
sketching
What is our scope?
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Writing –
Explore a User Experience Flow
Storyboarding – Sketching Interaction Flow
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Explore Particular Interfaces
Pen & Paper/Whiteboard – Multiple FlowsWireframing –
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Explore Transitions/Animations
Interactive Prototyping Tool – Animation Frameworks
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Keep It Disposable!
Stay focused
Prefer Single Path
Omit irrelevant details
Fake it!
Not a real product
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Special Thanks to...
Ambrose Little
Principal Design Technologist at Infragistics
(Product Manager, Indigo Studio)
13 רבוטקואב 1 ,ישילש םוי