six great minds – enterprise 2.0
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Presentation made by Sociagility's Niall Cook to the Chartered Institute of Marketing's Levitt Group of senior marketers on Friday 16 March 2012 in London.For more information about Enterprise 2.0: How social software will change the future of work, please go to http://www.enterprise2dot0.com.TRANSCRIPT

Web: www.sociagility.com | Email: [email protected] | Twitter: @sociagility | +44 (0)20 7193 6793 Web: www.sociagility.com | Email: [email protected] | Twitter: @sociagility | +44 (0)20 7193 6793
Enterprise 2.0 How social software is changing the future of work

About me

A perfect storm
Enterprise 2.0
1. Increasing consumer
expectations
2. Social networking explosion
3. Consumerization
of IT
4. Executional speed and
organisational change

#1 Increasing customer expectations

Consumers engage with brands online…
Digital Life UK Report © TNS 2011
73%
33%
33%
92%
Internet Penetration 30% 80%
68%
33%
47%
81%
Go online daily
Are brand fans on SN
Write about brands online
Research brands online
% of internet users that:
% of internet users that:
The challenge for brands in the UK market, is driving positive commentary; UK consumers are reluctant to comment about brands online
3
Global UK
Source: TNS Digital Life 2011

…and expect brands to listen
Digital Life UK Report © TNS 2011
Yet those who post comments about brands online see it as a good way to influence brands
10
63
37
34
xx % Agree
Question: I8a ; Attitudes to comments & reviews Base: All Writers ;
Posting comments online is an effective way to influence companies
I expect companies to contact me if I write something about them
I find it a scary thought that companies would track what I write about them
(%)
677 Source: TNS Digital Life 2011

Human interaction not just ‘promotions’
Digital Life UK Report © TNS 2011
Brand connections can be encouraged via promotions and special offers, followed by competitions and prizes
61
52
42
28
24
31
38
33
30
31
24
22
27
44
Promotion/special offer
Competitions/prizes
More information about products/services
Information about brand ethics
Connect with people behind the brand
Access brand content
Passionate about the brand
Show that brand is important to me
Give brands input
Receive customer service
Friends doing the same
Connect with other fans
Use specific apps/games
Support a cause
11
Further Research
Brand Interaction
Giving & Receiving Feedback
Friend Interaction
What’s in it for me?
Miscellaneous
Question: I3a/I3b ; Reasons to join a brand group/community Base: Social Networkers & Micro Bloggers ;
(%)
1683 Source: TNS Digital Life 2011

Who have you let out to play?
We know some people from your company. They’re pretty cool online. Do you have any more like that you’re hiding? Can they come out and play?

#2 Social networking explosion

Usage continues to increase

So do platforms

And brands are responding
Source: The CMO Survey 2012

#3 The ‘consumerization’ of IT

It didn’t all start with the iPad
The upcoming generation is going to expect to have access to their tools in the workplace. It would be like someone from my generation not having access to email. If they don’t get this stuff, they probably won’t be there for a long time.
– Marthin De Beer

Positive impacts on productivity…
Research & Insights
Executive Summary We are witnessing a rapid shift in the way employees are using personal technology in the workplace. Smartphones, tablets and laptops, as well as social networks and online services that employees use outside the workplace are increasingly being used in business. This shift is forcing technology leaders to rethink the role and responsibility of IT in their companies. In November 2011, Avanade commissioned a survey of 605 C-level executives, business unit leaders and IT decision-makers in 17 countriesi to research trends surrounding the use of personal computing technologies in the enterprise. The following report identifies and dispels commonly held myths about the consumerization of IT – from executive-level resolve and available resources, to preferred device brands and the driving force behind the trend.
Myth 1: Businesses Are Resisting the Consumerization of IT Key Finding: Enterprises are embracing the consumerization of IT change Despite perceptions that companies and IT leaders are hesitant to embrace the consumerization of IT, Avanade’s global survey found companies are in fact embracing the change and it is executives at the highest levels in the organization leading the charge. Nearly three-quarters (73 percent) of C-level executives reported that the growing use of employee-owned technology is a top priority in their organization. From large enterprises to small companies in every industry surveyed, the research found sweeping adoption rates of personal computing technologies in the workplace. Globally, 88 percent of executives report employees are using their personal computing technologies for business purposes today. And, the majority of companies (60 percent) said they are now adapting their IT infrastructure to accommodate employee’s personal devices, rather than restricting employee use of personal devices.
Global Survey: Dispelling Six Myths of Consumerization of IT January 2012
Source: Avanade Global Research Findings 2012

…and on employee loyalty

#4
Executional speed and organisational change

Digital is the new normal
The previous ways in which a company used the Internet were very one way. Now I think we’re into engagement in conversations. You have to really know who you are. And then you have to drive these values consistently.
– Simon Sproule CVP Global Marketing Communications

A new set of brand building priorities
Shareable content
Co-‐creation and experience marketing
Brands as enablers

So what? What it means in practice

What it means in practice
Becoming an
Enterprise 2.0
1. Get the basics right
2. Align internal and external
3. Employees as brand advocates
4. Focus on people

1. Get the basics right – permission

1. Get the basics right – quality

2. Align internal and external
Source: Hugh MacLeod, The Porous Membrane

3. Employees as brand advocates
Source: InSites Consulting, Social Media Around the World 2011

4. Focus on people
1. Make participation
easy
2. Build on existing
relationships
3. Integrate with existing tools/
process
4. Self-‐managed without training
5. Deliver individual value

The last word…
Loosening hierarchies and giving more power to employees can lead to faster innovation, lower cost structures, greater agility, improved responsiveness to customers and more authenticity and respect in the marketplace. Read, enjoy and prosper.
– Don Tapscott

Web: www.sociagility.com | Email: [email protected] | Twitter: @sociagility | +44 (0)20 7193 6793 Web: www.sociagility.com | Email: [email protected] | Twitter: @sociagility | +44 (0)20 7193 6793
Contact me [email protected] | @niallcook