simulacra
DESCRIPTION
Another lecture for my Pokemon courseTRANSCRIPT
ATH 390Z Pokemon: Global and Local Cultures
Mark Allen Peterson, PhD
simulacra
Is Pokémon real?
Plato wondered about the
essence of images.
The notion of painting
as an attempt to
capture reality
reached its peak in
trompe l’oeil
REPRODUCTION
The shift to technologies of
mechanical reproduction
made looking at images a mass
cultural activity.
MODERN ARTModern art is
defined in part by its effort to distance itself
from reproduction in
the wake of these new
technologies.
MECHANICAL REPRODUCTI
ONchanges the
meaning and value of the
image, and the roles it plays in
society
MECHANICAL REPRODUCTI
ONmakes
animation possible
Representation Counterfeit Simulation Simulacrum
Jean Baudrillard described a sequence of representations becoming ever more distant from their original sources
Here’s an example of
how that works in
media
ORIGINAL
The novel The Curse of
Capistrano by Johnston
McCulley was published in
1919 in All Story Weekly
magazine.
REPRESENTATION
The image is a reflection of a
basic reality
Example: The 1920 Douglas Fairbanks film “based on the
novel by Johnston
McCulley.”
COUNTERFEIT
The image masks a basic
reality
Borrowing signs from the original
and its representations, new stories are
created that imply earlier stories but
do not seek consistency
SIMULATION
The image masks the
absence of a basic reality
There is no Zorro in Zorro’s Black
Whip (1940), Don Daredevil
Rides Again (1951) or Queen of Swords (2000)
but the signs of Zorro are present
SIMULACRUM
The image bears no relation to
any reality
Detached from contexts of time and space Zorro can wear armor,
wield a light saber, battle Dracula,
Hercules or fight alongside the
Three Musketeers.
But Baudrillard argues that this process
is also part of the condition
of postmodern
life.
SIMULATIONThe active process of
the replacement
of the real with
simulations of reality
1• REALITY
2
• REPRESENTATION• A serious effort to capture the essence of the real
3
• COUNTERFEIT• Media change reality to make it more visual and fun
4
• SIMULATION• Idealized representation becomes more real than reality
5
• SIMULACRUM• Relationship between representation and reality breaks down
HYPERREALITY
A world of simulacra,
where nothing is
unmediated. Everything is
a representation
of a representation
.
Baudrillard’s ultimate
example of simulation:
Walt Disney World
“We not only enjoy a perfect
imitation, we also enjoy the
conviction that imitation has
reached its apex, and afterward
reality will always be inferior to it.”
Jean Baudrillard
“Welcome to the Hollywood
that never was, and will always be.”
Michael Eisner 1989Disney Hollywood Studios
SIMULACRA:
Identical copies for which there is no original
So is Pokémon
real?
Pokémon is hyperreal!
WAIT!
Baudrillard’s theory of
simulation has a lot of
compelling elements
BUT
Baudrillard’s theory of
simulation has a lot of
compelling elements
Baudrillard is known for:Aphoristic writing Hyperbolic statements Politically charged examples
BUT
Let’s try a quick
anthropological corrective
THE NUERA.E. Evans-
Pritchard1940
“No high barriers of culture divide men from beasts in their common
homes. The stark nakedness of the Nuer
amid their cattle and the intimacy of their
contact with them present a classic picture
of savagery”
The Nuer fit the classic stereotype
of the savage: low technology
BUT…
No people is really
“closer to nature” than
any other
WHY?
Because our relationship
to the environment
is always mediated by
culture.
“Their lifestyle is consonant with their
environment”
“Their lifestyle is consonant with their
environment”
Consonant: Being in agreement or harmony with. Resonating.
The Cultural Environment
“The inner world is constructed from the outer world…”
The Natural Environment
Given by nature
All human beings are “born into
two worlds”
The Cultural Environment
“The inner world is constructed from the outer world…”
The Natural Environment
Given by nature
The domesticate
d environment is limited by the natural
environment, but it is not determined
by it.
The Cultural Environment
“The inner world is constructed from the outer world…”
The Natural Environment
Given by nature
And we transform
nature using the
technologies we derive
through our cultural
systems.
Real Life?
Simulation?
In other words,
maybe there never was a
real reality to be
simulated.
Culturally shaped
perceptions always
intercede between
reality and ourselves.
“Material objects are chains along which
social relations run, and the more simple is the
material culture, the more numerous are the relationships expressed
by it.”
People create their
material culture, and
they also build up
their relationships
through it.
All phenomena experienced by humans
are “simultaneously real, like nature,
narrated, like discourse, and collective, like
society.”Bruno Latour 1993: 6
REAL
NARRATED
HUMAN EXPERIENCE
COLLECTIVE
Reality exists but
we only experience it through
social relations
and cultural models.
Latour, Bruno. 1993. We Have Never Been Modern. Harvard University Press.Peterson, Mark Allen. 2005. Simulacra. The Encyclopedia of Anthropology, James Birx, ed. Pp. 2088-2089. Sage Books.
Baudrillard, Jean. Simulacra and Simulation. University of Michigan Press.Benjamin, Walter. 1936 (1968) The Work of Art in an Age of Mechanical Reproduction. Illuminations. London: Fontana.Evans-Pritchard, E.E. 1969.The Nuer. Oxford University Press.
References