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  • 7/24/2019 simonRJ's zed review

    1/39

    CHEAT SHEET

    ZED VS AD

    ZED VS AP

    Zed vs AD opponentZEDBUILD

    COMMUNITY CUPS

    VIEW ALL TOURNAMENTS ON MOBAFIRE

    ZED BUILD GUIDE BY SIMONRJ

    S+ S- FAV REPORT

    [S6|6.3] Order of the Shadow (Super In-Depth Zed Guide)

    SimonRJ Last updated on February 16, 2016

    BUILD GUIDE DISCUSSION (32) MORE ZED GUIDES

    Seal of Armor

    9x

    Mark of AttackDamage

    9x

    Glyph of ScalingM.Resist

    3x

    Glyph of ScalingCD Reduction

    6x

    Quint of AttackDamage

    2x

    Quint of AttackSpeed

    1x

    MARCH

    REGISTER

    MARCH

    REGISTER

    COMMEND

    314KVIEWS

    32COMMENTS

    13VOTES

    CREATE GUIDE Builds & GuidesLEAGUE OF LEGENDS

    Database& LOL WIKI

    TournamentsLEAGUE OF LEGENDS

    CommunityLOL FORUMS & NEWS

    Watch LeagueSTREAMS & VIDEO

    League of Legends Champion Guides

    MFN VAINGLORY OVE RWATCH 0 0 0 utopus

    CHAMPIONSGET

    PRIME

    21/50

    See comments below

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  • 7/24/2019 simonRJ's zed review

    2/39

    Long Sword RefillablePotion

    WardingTotem

    STARTING ITEMS

    Serrated Dirk

    RUSH

    Youmuu'sGhostblade

    Boots ofSwiftness

    Duskblade ofDraktharr

    CORE ITEMS

    The Black

    Cleaver

    Mercurial

    Scimitar

    Blade of the

    Ruined King

    D ea th's D ance L or d

    Dominik'sRegards

    Mortal

    Reminder

    OFFENSIVE OPTIONS

    Elixir of Wrath

    ELIXIR

    Maw ofMalmortius

    Sterak's Gage Banshee's Veil Dead Man'sPlate

    GuardianAngel

    Zhonya'sHourglass

    DEFENSIVE OPTIONS

    FarsightAlteration

    TRINKET #1

    Youmuu'sGhostblade

    Duskblade ofDraktharr

    The BlackCleaver

    Sterak's Gage MercurialScimitar

    Boots ofSwiftness -

    Alacrity

    EXAMPLE BUILD

    OracleAlteration

    TRINKET #2

    1 4 5 7 9

    2 14 15 17 18

    ABILITY SEQUENCE

    Zed

    MORE GUIDES

    TOP ZED GUIDES

    WRECK AS ZED (TOP AND MID)COMPREHENSIVE GUIDE!

    BY A EXPRESS

    Evanave's In-Depth Guide on Zed[S6]BY I DEATH MARK I

    [S6|6.3] Order of the Shadow(Super In-Depth Zed Guide)BY SIMONRJ

    High Elo Season 6 Zed Guide (In-Depth)BY EXPGUNNER

    WEEKLY FREE CHAMPIONS

    Hide item names

    MORE GUIDES

    You haven't done enough to

    convince me that refillable >

    3x health pots. The extra healing

    is especially strong on someone

    who is known to have a terrible

    laning phase pre-4. -3

    Core items OK. Give your readers an idea of when you want to get

    red trinket vs blue trinket.

    You should be giving your readers an idea of what order to build

    your items. Not just say, these are the offensive items you can get

    and these are the defensive. -4

    Your note for this

    is a good start, but

    i think you can clean it

    up a little. -2

    http://www.mobafire.com/league-of-legends/champion/lulu-95http://www.mobafire.com/league-of-legends/champion/lulu-95http://www.mobafire.com/league-of-legends/browsehttp://www.mobafire.com/league-of-legends/champion/jhin-129http://www.mobafire.com/league-of-legends/champion/rumble-75http://www.mobafire.com/league-of-legends/champion/morgana-16http://www.mobafire.com/league-of-legends/champion/malphite-35http://www.mobafire.com/league-of-legends/champion/lulu-95http://www.mobafire.com/league-of-legends/champion/kogmaw-54http://www.mobafire.com/league-of-legends/champion/elise-106http://www.mobafire.com/league-of-legends/champion/brand-74http://www.mobafire.com/league-of-legends/champion/annie-1http://www.mobafire.com/league-of-legends/champion/aatrox-114http://www.mobafire.com/league-of-legends/champion/zed-107http://www.mobafire.com/league-of-legends/ability/living-shadow-541http://www.mobafire.com/league-of-legends/ability/razor-shuriken-540http://www.mobafire.com/league-of-legends/ability/contempt-for-the-weak-539http://www.mobafire.com/league-of-legends/item/oracle-alteration-313http://www.mobafire.com/league-of-legends/item/boots-of-swiftness-alacrity-232http://www.mobafire.com/league-of-legends/item/mercurial-scimitar-154http://www.mobafire.com/league-of-legends/item/steraks-gage-288http://www.mobafire.com/league-of-legends/item/the-black-cleaver-59http://www.mobafire.com/league-of-legends/item/duskblade-of-draktharr-322http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/farsight-alteration-312http://www.mobafire.com/league-of-legends/item/zhonyas-hourglass-114http://www.mobafire.com/league-of-legends/item/guardian-angel-43http://www.mobafire.com/league-of-legends/item/dead-mans-plate-287http://www.mobafire.com/league-of-legends/item/banshees-veil-76http://www.mobafire.com/league-of-legends/item/steraks-gage-288http://www.mobafire.com/league-of-legends/item/maw-of-malmortius-136http://www.mobafire.com/league-of-legends/item/elixir-of-wrath-257http://www.mobafire.com/league-of-legends/item/mortal-reminder-297http://www.mobafire.com/league-of-legends/item/lord-dominiks-regards-296http://www.mobafire.com/league-of-legends/item/deaths-dance-308http://www.mobafire.com/league-of-legends/item/blade-of-the-ruined-king-145http://www.mobafire.com/league-of-legends/item/mercurial-scimitar-154http://www.mobafire.com/league-of-legends/item/the-black-cleaver-59http://www.mobafire.com/league-of-legends/item/duskblade-of-draktharr-322http://www.mobafire.com/league-of-legends/item/boots-of-swiftness-38http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/serrated-dirk-311http://www.mobafire.com/league-of-legends/item/warding-totem-188http://www.mobafire.com/league-of-legends/item/refillable-potion-305http://www.mobafire.com/league-of-legends/item/long-sword-15
  • 7/24/2019 simonRJ's zed review

    3/39

    3 8 10 12 13

    6 11 16

    MASTERIES

    THREATS TO ZED WITH THIS BUILD

    THREAT SHOW ALL

    THREAT CHAMPION NOTES

    LOW HIGH

    5/5

    1/1

    5/5

    1/1

    5/5

    1/1

    5/5

    1/1

    5/5

    1/1

    http://www.mobafire.com/league-of-legends/build/s6-6-3-order-of-the-shadow-super-in-depth-zed-guide-448758http://www.mobafire.com/league-of-legends/mastery/bond-of-stone-246http://www.mobafire.com/league-of-legends/mastery/strength-of-the-ages-245http://www.mobafire.com/league-of-legends/mastery/grasp-of-the-undying-244http://www.mobafire.com/league-of-legends/mastery/legendary-guardian-243http://www.mobafire.com/league-of-legends/mastery/swiftness-242http://www.mobafire.com/league-of-legends/mastery/perseverance-241http://www.mobafire.com/league-of-legends/mastery/insight-240http://www.mobafire.com/league-of-legends/mastery/veterans-scars-239http://www.mobafire.com/league-of-legends/mastery/runic-armor-238http://www.mobafire.com/league-of-legends/mastery/tough-skin-237http://www.mobafire.com/league-of-legends/mastery/explorer-236http://www.mobafire.com/league-of-legends/mastery/unyielding-235http://www.mobafire.com/league-of-legends/mastery/recovery-234http://www.mobafire.com/league-of-legends/mastery/windspeakers-blessing-233http://www.mobafire.com/league-of-legends/mastery/thunderlords-decree-232http://www.mobafire.com/league-of-legends/mastery/stormraiders-surge-231http://www.mobafire.com/league-of-legends/mastery/intelligence-230http://www.mobafire.com/league-of-legends/mastery/precision-229http://www.mobafire.com/league-of-legends/mastery/dangerous-game-228http://www.mobafire.com/league-of-legends/mastery/bandit-227http://www.mobafire.com/league-of-legends/mastery/meditation-226http://www.mobafire.com/league-of-legends/mastery/merciless-225http://www.mobafire.com/league-of-legends/mastery/assassin-247http://www.mobafire.com/league-of-legends/mastery/secret-stash-224http://www.mobafire.com/league-of-legends/mastery/runic-affinity-223http://www.mobafire.com/league-of-legends/mastery/savagery-222http://www.mobafire.com/league-of-legends/mastery/wanderer-221http://www.mobafire.com/league-of-legends/mastery/deathfire-touch-220http://www.mobafire.com/league-of-legends/mastery/fervor-of-battle-219http://www.mobafire.com/league-of-legends/mastery/warlords-bloodlust-218http://www.mobafire.com/league-of-legends/mastery/piercing-thoughts-217http://www.mobafire.com/league-of-legends/mastery/battering-blows-216http://www.mobafire.com/league-of-legends/mastery/oppressor-215http://www.mobafire.com/league-of-legends/mastery/bounty-hunter-214http://www.mobafire.com/league-of-legends/mastery/natural-talent-213http://www.mobafire.com/league-of-legends/mastery/vampirism-212http://www.mobafire.com/league-of-legends/mastery/feast-211http://www.mobafire.com/league-of-legends/mastery/double-edged-sword-210http://www.mobafire.com/league-of-legends/mastery/sorcery-209http://www.mobafire.com/league-of-legends/mastery/fury-208http://www.mobafire.com/league-of-legends/ability/death-mark-543http://www.mobafire.com/league-of-legends/ability/shadow-slash-542
  • 7/24/2019 simonRJ's zed review

    4/39

    1 Zed Stop playing normals! But use ult after him, denies damage.

    1 Twisted FateEasy. Your poke is stronger and use his W(pick a card) cooldown to youradvantage. Push lane when lvl 6 so he cant roam. If he decides to roam, gofor tower.

    1 KarthusVery easy lane. He can't stun you, nor counterplay you in anyway early

    game. He has no escape, and so he is a easy target to gank early game ifpushing with his Q. If he tries to harass with his Q, do your best to

    juke/dodge it, it isn't too hard. At level 6 you should easily be able to go all-in and get him with his lack of mobility and CC.

    1 Vel'KozHe is very skillshot reliant, so be sure to know his kit before going againsthim. His Q and W is very easy to dodge, and his E can also be dodged byboth having swifties or W/R. If he uses his ultimate first, be sure to use yourultimate right after, as you appear behind him and dodge all of his damage.Pretty easy lane, he also has no escape, but high wave clear, so ask forganks whenever he is pushed up.

  • 7/24/2019 simonRJ's zed review

    5/39

    Return to Table of Content

    Hey everyone, I'm SKAUGKILLAH4LYFE and I'm playing on the EUNE server. I worked hard to make

    this guide the best I could, and I would appreciate any and all feedback that you guys may provide.

    I'm a Zed main and have always loved Zed's playstyle and look. He is very advanced, but the

    more time you spend on him, the better you will become as his skillcap is very high. He is by far the

    most fun champion in the game, because of the high outplay potential he has, its very rewarding.

    I play Zed as much as I can, primarily in the midlane, as I feel he is the strongest in mid. Not

    long ago Zed got a buff which increased his damage and shadow distance, which is amazing and

    he is really strong at the moment.

    Return to Table of Content

    This looks nice

    http://www.mobafire.com/league-of-legends/champion/zed-107http://www.mobafire.com/league-of-legends/champion/zed-107http://www.mobafire.com/league-of-legends/champion/zed-107http://www.mobafire.com/league-of-legends/champion/zed-107http://www.mobafire.com/league-of-legends/champion/zed-107http://www.mobafire.com/league-of-legends/rune/greater-quintessence-of-attack-damage-360http://www.mobafire.com/league-of-legends/rune/greater-glyph-of-scaling-magic-resist-283http://www.mobafire.com/league-of-legends/rune/greater-seal-of-armor-262http://www.mobafire.com/league-of-legends/rune/greater-mark-of-armor-penetration-300http://www.mobafire.com/league-of-legends/summoner-spell/flash-14http://www.mobafire.com/league-of-legends/summoner-spell/cleanse-7http://www.mobafire.com/league-of-legends/item/farsight-alteration-312http://www.mobafire.com/league-of-legends/item/oracle-alteration-313http://www.mobafire.com/league-of-legends/item/ionian-boots-of-lucidity-alacrity-227http://www.mobafire.com/league-of-legends/item/the-black-cleaver-59http://www.mobafire.com/league-of-legends/item/mercurial-scimitar-154http://www.mobafire.com/league-of-legends/item/mortal-reminder-297http://www.mobafire.com/league-of-legends/item/blade-of-the-ruined-king-145http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/sweeping-lens-190http://www.mobafire.com/league-of-legends/item/warding-totem-188http://www.mobafire.com/league-of-legends/item/health-potion-27http://www.mobafire.com/league-of-legends/item/long-sword-15http://www.mobafire.com/league-of-legends/ability/death-mark-543http://www.mobafire.com/league-of-legends/ability/shadow-slash-542http://www.mobafire.com/league-of-legends/ability/living-shadow-541http://www.mobafire.com/league-of-legends/ability/razor-shuriken-540http://www.mobafire.com/league-of-legends/ability/contempt-for-the-weak-539http://www.mobafire.com/league-of-legends/champion/zed-107
  • 7/24/2019 simonRJ's zed review

    6/39

    Zed - the Master of ShadowsRanged, Melee, DPS(ish), Assassin, Midlaner, Toplaner, Jungler

    Damage: Extremely High

    Outplay Potential: Extremely High

    Speciality:Assassinations

    Summary: Zed in his current state as a mid laner is very powerful. He can 1v1 anyone,

    which makes him a great split pusher and perfect for the midlane. He can easily destroy

    ADC's/Midlaners, but also tanks, as he has a good mix of attack speed, high damage and

    low cooldowns.

    LORE

    Return to Table of Content

    Strong laning phase

    Great 1v1

    Awesome splitpusher

    Vulnerable to crowd control

    QSS and Cleanse can be hard to use

    Not the best teamfighting

    This looks nice.

    http://www.mobafire.com/league-of-legends/item/blade-of-the-ruined-king-145http://www.mobafire.com/league-of-legends/ability/death-mark-543http://www.mobafire.com/league-of-legends/ability/shadow-slash-542http://www.mobafire.com/league-of-legends/ability/living-shadow-541http://www.mobafire.com/league-of-legends/ability/razor-shuriken-540http://www.mobafire.com/league-of-legends/item/blade-of-the-ruined-king-145http://www.mobafire.com/league-of-legends/ability/death-mark-543http://www.mobafire.com/league-of-legends/ability/shadow-slash-542http://www.mobafire.com/league-of-legends/ability/living-shadow-541http://www.mobafire.com/league-of-legends/ability/razor-shuriken-540
  • 7/24/2019 simonRJ's zed review

    7/39

    High Outplay potential

    High mobility

    Fun to play

    Easy to CS with because of passive

    Zed has some amazing Pros, and they make him

    who he is. His strong laning phase is needed, as he ismelee, but it mostly comes from his passive and

    longe range Razor Shuriken. Against melee

    champions, he has a huge advantage for CS'ing, as

    he both has range but also an autoattack enhancing

    passive. In the lategame, he can easily splitpush

    with his high waveclear and can kill anyone who the

    enemy team might send. His high mobility makes for

    great outplay potential and juking/kiting from

    shadows. Overall his Pros are fantastic and really

    shines bright.

    Isn't as useful if behind

    Takes a long time to master

    Item counters such as QSS / Zhonyas

    Lame Skins

    With great powers, comes great counter-play. Zed

    has many hard countering flaws, especially in higherelo where people build against you or build team

    composition against you. Mercurial Scimitar is a very

    good ADC item, and the QSS active easily screws you

    over. Many AP mages build Zhonyas, which also

    counters your completely. Those are the biggest

    flaws of Zed, as mastering him is all about hard

    work. His vulnerability to CC is also not a hard con,

    as you can take Cleanse and build QSS to negate

    any hard CC in fights. Overall his cons are hard to

    deal with, but his Pros outshine them.

    Return to Table of Content

    My mastery set up is fairly simple and looks a lot like others. However I do choose to run 6/18/6 instead of

    12/18/0. Both versions are viable, I just prefer the sustain. The health regeneration also helps to go for

    Assassin instead of Secret Stash against ranged opponent. You can also run 0/18/12 for more flat health and

    15% reduced summoner cooldowns.

    "Not the best teamfighting really doesn't capture the

    essence of zed's play. Sure, he can assassinate certain

    squishies, but it also means that he's a weak pick

    against certain team compositions. Zed is really strong

    when he can delete a squishy, and then peel back and

    autoattack the front line without repercussion. Team

    compositions that have a high damage enough front

    line to not permit him from doing this make him a

    weaker pick by proxy. -1

    Zed also becomes a weaker pick when he is unable to

    splitpush. There are few duelists who can really match

    zed. The only one that really comes to mind is probably

    fiora, although I imagine a 3-4 item singed could

    counter zed's splitpush by proxy farming in lower than

    plat ELOs lol.

    However, if your opponent team has a strong initiate, a

    strong turret siege, or your team has weak waveclear

    (the latter is really the important one), your opponent

    team can initiate a fight without you and really punish

    you for splitpushing.

    I'm unhappy with this section. I think that 12/18/0 or

    0/18/12 are the two viable masteries, and you haven't

    defended 6/18/6 well enough to make me believe that 2

    tier 2 mastery perks are better than 1 tier 2 mastery perk

    and 1 tier 4 mastery perk. -4

    http://www.mobafire.com/league-of-legends/mastery/secret-stash-224http://www.mobafire.com/league-of-legends/mastery/assassin-247http://www.mobafire.com/league-of-legends/ability/razor-shuriken-540
  • 7/24/2019 simonRJ's zed review

    8/39

    space

    Tier 1 // With my build Zed has high amount of AS, so going Fury would

    be wasted, while Sorcery makes his abilities much stronger. Hence why

    I go Sorcery .

    Tier 2// Double Edged Sword is pretty risky, altough it gives great boost

    in early damage. I prefer Feast for the sustain in laning phase, but it

    really depends on the player.

    Tier 3// Vampirism is my go to mastery vs Natural Talent . 2% life

    steal may not seam as much, but against +10 AD at level 18 is much

    better. Gives better sustain in laning and in trading, which is far more

    useful than the very small boost in AD at level 18. Natural Talent gives

    the same stats as Long Sword at level 18.

    Tier 4 // This is another tricky one. Bounty Hunter is more snowball

    focused. To get 5% increased damage, you will need to kill each of the

    enemy team members. Which can be difficult if they have a tanky team

    composition or you're behind. Oppressor is the safer way to go, your

    team often has some form of CC, and so do you, so Oppressor will often

    give more damage in laning phase to get first kill on your opponent and

    snowball from there.

    Tier 1// Wanderer for a little faster roams and Savageryfor farming under

    tower lvl 1 or just a little more damage. Depends on the your playstyle.

    Tier 2// Runic Affinity is a waste on Zed, you'll never get buffs early game,

    and as of now, the game is very snowbally. Secret Stash is very good for

    sustain, but waste the mana given. Assassin is nice for better damage early

    as you are always alone, and also good for splitpushing. Preference between

    Secret Stash and Assassin . Although I'll later give my thoughts on why

    Assassin is better.

    Tier 3 // This is straight forward, Merciless is a buff to your passive. While

    Meditation is mana regen, and you use energy so its useless.

    space

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    Tier 4// Bandit can be nice if you want extra gold, but it's very little and the

    10 gold for hitting a champion isn't really good, as you are often against ranged

    opponents. I just find it much better to get some health back when I'm finishing

    off a target and I'm low. Saves you from sticky situations like ignite.

    Tier 5 // Up to preference, with this build you will have 40% CDR and you have

    the chance to get 45%. But the armor pen mastery got buffed and is a key thing

    on assassins such as Zed with full AD. I prefer Armor Penetration over CDR, as

    45% is a lot and you need to be able to use your energy wisely.

    Tier 6 // For Key Mastery, Thunderlord's Decree is no doubt. Got buffed and

    extremely broken at the moment.

    space

    Tier 1 // As you are not building much armor, the health regeneration is

    awesome in lane. Easier to freeze lane and also helps to go for Assassin

    instead of the sustain choice Secret Stash .

    Tier 2 // I recommend taking Explorer over Tough Skin in most

    match-ups. As you do not get the Wanderer you will need the

    Explorer for roaming. I do take Tough Skin if I'm against a though AD

    opponent/team comp.

    Tier 3// Veteran's Scars are preferred as it is simply flat health, which is

    nice in the early game.

    Tier 4// Insight is an amazing and very underrated Mastery, as it will

    help with the long cooldown on flash and ignite/cleanse. Perseverance

    gives a good sustain in lane, however most midlaners have a high burst

    and will often not let you survive with >25% HP. The Insight is stronger

    generally.

    Also, arpen is really good on zed,

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    Return to Table of Content

    This is my primary Rune set, however it depends on the matchup. And I will discuss the different runes in this

    section

    RUNES

    Greater Seal of

    Armor

    9

    Greater Mark of

    Attack Damage

    9

    Greater Glyph of

    Scaling Magic

    Resist

    3

    Greater Glyph of

    Scaling Cooldown

    Reduction

    6

    Greater

    Quintessence of

    Attack Damage

    2

    Greater

    Quintessence of

    Attack Speed

    1

    Greater Mark of Attack Damage: I usually take attack damage marks, for the early extra

    AD, and to sacrifice the 1 AD quint. You take attack damage whenever you build Youmuus,

    Maw/LW and Black Cleaver as you already have enough armor penetration from this. You also

    get armor penetration from masteries.

    Greater Mark of Armor Penetration: In my opinion these are not as good as the raw attack

    damage. If you are against a very tanky team composition, these can be really good as the

    enemies will stack armor against you.

    Greater Seal of Armor: Armor Seals are super effective against AD opponent, as they

    protect better than flat health alone. Take these against any midlaner who scales off of AD,

    such as Yasuo, Riven and Renekton.

    Greater Seal of Scaling Health: Scaling Health seals are more beneficial against AP

    opponent, they outscale flat health seals at level 6, which is perfect as most AP midlaners

    need items to be strong. Taking scaling health is therefore better than flat health.

    Greater Glyph of Scaling Magic Resist: This can vary from build to build, but these are

    Most zeds players i know use arpen marks and AD quints.

    I also think that you have armor penetration wrong. You

    say that armor penetration counters armor, yet I think that

    it's the other way around.

    One way to look at this is that after dirk, you've got around

    25 armor penetration and are basically going to deal true

    damage to your opponent, whereas without arpen marks,

    you've only got 15, meaning that your level 6 power spike is

    much weaker.

    Zed's early game isn't strong enough to benefit from AD

    marks; It is during this time that AD marks are more

    powerful than armor pen marks. This is why it's popular for

    ADCs to use AD marks; If champions started the game at

    level 4 and 1800 gold, you'll be sure that all ADCs would

    opt for armor penetration instead of AD marks though.

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    great for some magic resist for mid and lategame. Useless against full ad team composition.

    Greater Glyph of Attack Speed: Most of the offensive glyphs gives very low stats, so I

    recommend going 3 attack speed glyphs and 6 scaling cooldown reduction if you are going

    against a full ad team composition. This will give you a little over 5.5% attack speed at level

    1, which is nice for greater trades and smoother cs'ing.

    Greater Glyph of Scaling Cooldown Reduction: You can take 6 of these and 3 MR, for 40%

    CDR at lvl 18. This is great if you are confident against your matchup and also lets you

    choose another boot upgrade than Ionian.

    Greater Quintessence of Attack Damage: These are a must on Zed, it gives a good AD

    boost and helps with burst and farming.

    Greater Quintessence of Attack Speed: These are really nice on Zed, however only take

    1, as 4.5% is fine. This will help with smoother auto attacks, and a even better raptor cheese

    strat start, which I will talk about later. So a 2 Quintessences of Attack Damage and 1 Attack

    Speed is the recommended.

    Return to Table of Content

    Mandatory

    Flash is a must. Flash is always

    a good "u fkd up" card. The

    amount of usages it has are too

    many compared to other

    Summoner Spells. You can

    reposition, dodge abilities, escape,

    and even use it as a gapcloser.

    Recommended

    I most of the time recommend

    Ignite, unless you are higher Elo,

    know the enemy has tons of CC or

    suspect Exhaust. It simply

    gives early kill pressure, and can

    help killing anyone who did not die

    to your Death Mark.

    Situational

    Cleanse is a very good spell

    against CC/ Exhaust.

    Cleanse is a very hard to use spell,

    so you need to know your

    enemies well and have good

    reaction. Cleanse separates the

    good players from the pros.

    http://www.mobafire.com/league-of-legends/summoner-spell/cleanse-7http://www.mobafire.com/league-of-legends/summoner-spell/exhaust-1http://www.mobafire.com/league-of-legends/summoner-spell/cleanse-7http://www.mobafire.com/league-of-legends/summoner-spell/cleanse-7http://www.mobafire.com/league-of-legends/ability/death-mark-543http://www.mobafire.com/league-of-legends/summoner-spell/exhaust-1http://www.mobafire.com/league-of-legends/summoner-spell/ignite-11http://www.mobafire.com/league-of-legends/summoner-spell/ignite-11http://www.mobafire.com/league-of-legends/summoner-spell/flash-14http://www.mobafire.com/league-of-legends/summoner-spell/flash-14http://www.mobafire.com/league-of-legends/champion/zed-107http://www.mobafire.com/league-of-legends/rune/greater-quintessence-of-attack-speed-293http://www.mobafire.com/league-of-legends/champion/zed-107http://www.mobafire.com/league-of-legends/rune/greater-quintessence-of-attack-damage-360http://www.mobafire.com/league-of-legends/rune/greater-glyph-of-scaling-cooldown-reduction-267http://www.mobafire.com/league-of-legends/rune/greater-glyph-of-attack-speed-320
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    Return to Table of Content

    Skill Sequence

    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

    Razor Shuriken

    Living Shadow

    Shadow Slash

    Death Mark

    Q E Q W Q R Q E Q E R E E W W R W W

    We want to max out Razor Shuriken because it is Zeds main damage dealer and only ranged ability. Afterwards

    we will max E, as it will make the burst faster. We max W last as its more of a utility ability rather than damage.

    Contempt for the Weak

    (P)

    RANGE: AA Range, 125

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    ON-TARGET COOLDOWN: 10

    BONUS MAGIC DAMAGE: 6 /

    8 / 10% of their maximum

    health

    Zed's basic attacks against targets below 50% of their maximum health deal additional magic

    damage on hit.

    This effect can only occur on the same target once every few seconds.

    Contempt for the Weak is one of the strongest passives in the game, assassination wise. It hasno sustain or utility, only raw damage. However this is nothing bad, as Zed is an assassin and the

    faster you burst, the faster you can get away.

    Not only does this passive help Zed become deadly to even tanks, but it also helps him farm,

    which is really helpful for a good laning phase and for a melee champion. In the early game, this

    passive is insane on creeps. You do not have to wait for them to become really low, you can hit

    them way earlier and still kill them. I suggest knowing the damage, as not killing a

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    RANGE: 900

    COST: 75 / 70 / 65 / 60 / 55

    energy

    COOLDOWN:6

    PHYSICAL DAMAGE: 75 / 115

    / 1 55 / 1 95 / 23 5(+100%

    Bonus AD)

    SHADOW DAMAGE 37.5 /

    57.5 / 77.5 / 97.5 /

    117.5(+50% Bonus AD)

    ACTIVE: Zed throws his spinning blades forward, dealing physical damage to the first enemy they

    pass through and 60% damage to enemies thereafter.

    Living Shadow: Active shadows also throw a shuriken in the direction of the target point.

    Additional shuriken striking the same enemy deal 50% damage and restore energy.

    Razor Shuriken is Zed's main ability for waveclear, poke and damage. It's basically a linear

    skillshot, like most others. It's pretty easy to poke with early game, as it has a very large range.

    Whenever you use Zed's shadow combined with Razor Shuriken, be sure to hit both as it gives

    energy back and deals a lot of damage.

    Learn to farm with Razor Shuriken, as it helps a lot when behind or against ranged champion. As

    Zed you can easily hit minions from afar, so be sure to practice the range. It's cast time is very

    short, which makes it good for hitting all minions. I recommend autoattacking the melee minions

    and taking 2-3 of the caster minions with Razor Shuriken, but only if against ranged or poke

    champion, otherwise you waste your main poke ability.

    Razor Shuriken synergises extremely well with both Living Shadow but also Shadow Slash.

    As a Living Shadow Shadow Slash gives a nice slow, it will be easier to hit both, or atleast one

    shuriken.

    The final note about Razor Shuriken is that you can pull of some stunning plays, as the range is

    extreme coupled with Living Shadow. You can easily be afar from a low HP enemy, but with an

    perfectly lined up Shadow, a Razor Shuriken can be enough to defeat the foe.

    AMAZING OUTPLAY BY AZOH WITH RAZOR SHURIKEN

    Shadow deals as much damage as regular shuriken. It's

    only if >1 shuriken hits that the damage will be reduced.

    This means that a WEQ on your opponents can really

    fucking hurt.

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    Living Shadow (W)

    RANGE: 700

    COST: 40 / 35 / 30 / 25 / 20energy

    COOLDOWN: 18 / 17 / 16 /

    15 / 14

    BONUS AD INCREASE: 5 / 10

    / 1 5 / 2 0 / 25 % Bonu s AD

    ENERGY RESTORED: 20 / 25

    / 3 0 / 3 5 / 40 energy

    PASSIVE: Zed's bonus attack damage is increased.

    Active: Zed's shadow dashes forward, remaining in place for 4 seconds and in this time mimics his

    basic abilities. If a mimicked ability hits a target also hit by the primary effect, Zed restores energy.

    Reactivating Living Shadow: Zed swaps places with his shadow instantly.

    Living Shadow has more than one function. It creates a zone around it, which enemies are often

    scared of, it's his primary juking ability and his only escape/dash/gap close ability. Living Shadow is

    what connects all of his basic abilities to synergise so well with eachother, as it mimics his abilities

    and creates a slow for an easier Razor Shuriken.

    Living Shadow can be used both offensively and defensively, diving in or out of a fight and it makes

    Zed a very good duelist as it creates amazing outplay potential. Living Shadow is what makes Zed

    so hard to gank, as he can instantly swap with the shadow. Be careful when it's on cooldown,

    because the early game cooldown is very high, and this is the time for the enemy jungler to strike.

    The energy cost of Living Shadow is very low, which is awesome for an escape ability. You can easily

    spam your W, and maybe even get some E's in too for the slow. Be sure to take full advantage over

    In lane, zed is vulnerable when his living shadow is

    down. This leaves a good window for junglers to gank

    him.

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    the E slow when running away, as it also does damage.

    In a burst you can either save the shadow to escape, or you can use it offensively and try to hit a

    triple shuriken. This deals tons of damage, however it can be difficult to hit in teamfights. But if you

    see your enemy jungler top, and no one is roaming, you can easily use the triple shuriken in a 1v1

    against your enemy laner.

    The last thing to mention about Living Shadow is the ability to getting over terrain. Living Shadow

    has an extremely long range, so getting over the longest walls are even possible with Living

    Shadow. However don't blindly jump over a wall, unless escaping, as it's quite awkward finding a 5man team on the opposing side with no escape! I have marked all the spots where you can jump

    over on Summoners Rift.

    WALL JUMPS

    Shadow Slash (E)

    RANGE: 290

    COST: 50 energy

    COOLDOWN:4

    PHYSICAL DAMAGE: 60 / 90 /

    120 / 150 / 180(+80% Bonus

    AD)

    SLOW: 20 / 25 / 30 / 35 / 40%

    ACTIVE: Zed spins his blades, dealing physical damage to nearby enem ies and reducing Living

    Shadow's cooldown by 2 seconds for every enemy champion hit.

    Living Shadow: Active shadows also slash, dealing physical damage to nearby enemies and

    slowing them for 1.5 seconds.

    Shadow Slash is a great ability for AOE damage and slow, and also for farming as it does have

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    higher range than basic attacks and low cooldown. It is Zed's only CC in his kit, and it's a very soft

    CC, but it does help with escaping and AOE slow + damage. Late-Game Shadow Slash does a lot of

    damage on a very low cooldown, which helps waveclearing combined with Q, but also poking.

    A nice trick is to use your Shadow Slash instantly as your Living Shadow comes out, as the

    cooldown is exactly the same as the duration of the shadow, so you can fit 2 Shadow Slashes into

    that window. It synergises very well with your escape Living Shadow as it provides the slow for

    even easier escapes.

    You can easily wave clear in the mid/late-game by letting the minions group up in the 3-3formation, and use your Living Shadow on the caster minions, pressing E so it the shadow hits

    the caster minions and you hit the melee minions. In lategame this will most likely kill the caster

    minions. If you need extra damage, you can also Razor Shuriken inbetween the two rows of

    minions, which makes your Razor Shuriken hit both rows twice (from the shadows shuriken and

    yours.)

    Death Mark (R)

    RANGE: 625

    COST: 0 energy

    COOLDOWN: 120 / 100 / 80

    PHYSICAL DAMAGE: 100% AD

    + 30 / 40 / 50% of damage

    dealt

    SHADOW DURATION 6 seconds

    ACTIVE: Zed becomes untargetable for 0.75 seconds and dashes behind the target enemy

    champion. Upon arrival, he marks them for death, ghosts for 3 seconds, and spawns a shadow at

    the cast location that lasts for 6 seconds. After 0.5 seconds, Death Mark can be reactivated to make

    Zed swap places with this shadow.At the end of its duration, Death Mark triggers, dealing physical damage plus a percentage of all

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    physical and magic damage Zed dealt to the target while they were marked.

    Death Mark is one of the coolest ultimates in the game, and it is what makes Zed who he is,

    an extremely cool looking, fun to play assassin with tons of outplay potential. Death Mark is Zed's

    signature ability, it allows him to dodge abilities, close gaps and outplaying anyone who tries to kill

    him. The shadow that is cast during his ultimate is extremely overpowered, it gives him tons of in

    and out diving and can also be used to dodge skillshots. Death Mark synergises with his every

    ability. Lets you come close to benefit from your enhanced autoattacks or to place a Living

    Shadow and get triple Razor Shuriken.

    Death Mark is usually used to burst a squishy target down, but can also help juking with the active.

    When Lee Sin comes in ganking on you, and you know you can't escape only with Living

    Shadow, you can ult your enemy laner, flash if needed (if you are low against melee/skillshot

    champion) and let them follow you, then whenever Lee tries to Q you, dodge that son of a gun with

    a ultimate swap. Proceed to use your Living Shadow to get near your turret again and in safety.

    ZED JUKING

    Death Marks cooldown can be decently high/average at lvl 6, however you should be able to haveCaulfield's Warhamm er close to that timing or a little later, which gives 10% CDR. Whenever

    your ultimate is up, you can pretty much go for a kill or roam and get kills. As Zed is both a good

    roamer, but a even better 1v1'er. The cooldown becomes very low at lvl 18 with 40%(or 45% with

    masteries) CDR with a cooldown around 50 seconds.

    However, your ultimate is not the only damaging item, so don't be afraid to play aggressive without

    it. A quick W+E+Q+Thunderlords Proc does incredible damage, at a distance, and if you see your

    target low, you can always swap to shadow and AA+Ignite for easy kill. This can also be used if ult is

    up, then just switch place and then R+AA+Ignite. As Zed's ultimate isn't his primary escape ability,

    you can still juke and escape only with Living Shadow, especially since it's range got buffed to

    900 and flash if needed. I recommend having Death Mark up when roaming, as a support canpeel/disengage a ton for their carry, and without a Death Mark ADC's can be hard to catch.

    Death Mark is also an amazing ability to tower dive with. A neat trick if you have flash up is to push

    to their tower, use W-E-Q combo, switch place with shadow, AA+Ignite+BotRK and R whenever the

    turret shot is about to hit you. This will prevent the tower damage and get yourself and easy kill,

    and you can easily escape using R again and then flash or just simply run away from tower aggro,

    depending on your health bar of course.

    http://www.mobafire.com/league-of-legends/ability/living-shadow-541http://www.mobafire.com/league-of-legends/item/caulfields-warhammer-309http://www.mobafire.com/league-of-legends/ability/living-shadow-541http://www.mobafire.com/league-of-legends/ability/living-shadow-541http://www.mobafire.com/league-of-legends/ability/razor-shuriken-540http://www.mobafire.com/league-of-legends/ability/living-shadow-541http://www.mobafire.com/league-of-legends/champion/zed-107http://www.mobafire.com/league-of-legends/ability/death-mark-543
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    Return to Table of Content

    I want to point out that there isn't any specific purchase order, as all games are different and very situational. You

    have to choose wisely to get the optimized build. I will try to go in depth with the different items and when youshould buy them.

    This is the standard start for most of Zed's match-ups.

    The Long Sword provides a great amount of AD to

    make CSing easier and your pokes hit harder. I

    recommend this start against most match-ups. I do

    however take Cloth Armor and 1 Health Potion

    against someone like Irelia, and then buying a

    Refillable Potion at your first back. The best thing

    about starting Long Sword is the faster early build

    core, you will reach it way faster as Long Sword

    both goes into Serrated Dirk and Caulfield's

    Warhammer.

    Refillable Potion is in my opinion the best starting

    potion, as it is very cost efficient and you also get

    decent sustain with it. It was introduced in the

    preseason, however I feel many has forgotten it or

    simply deny to use it. It holds up to 2 charges, but

    you can't buy any other potion type, when you have it

    in the inventory. It costs 150g which is just enough

    with the Long Sword start. I recommend using it

    when you are more experienced with Zed, or expect

    less poke than a Viktor can bring. I was scouting

    probuilds and Faker started with Refillable Potion

    and Bjergsen did not. Faker saved a total of 350 gold,which is enough for a Long Sword. It may not

    Corrupting Potion is the reworked Flask start. It's a

    refillable potion with 3 charges, which heals 150

    Health and 50 mana over 12 seconds. However on top

    of the heal, you also get a damage related buff. Touch

    of Corruption which is a buff that gives your single

    target spells and attacks burn champions for 15-30

    magic damage over 3 seconds. This is nice for some

    extra damage, especially as it's magic damage.

    It's a great starting choice for match-ups where you

    will get poked a lot early game, it is also great for

    champions that are aggressive early game and only

    has a "engage" ability and no escape other than

    Flash. This is because you will be able to pop a flask,

    be aggressive and try to force them away from you.

    These are match-ups like Talon who only has his

    Cutthroat to engage, but no escape. Or Diana

    who only has her ultimate as a engage, and need

    minions to get away. Yasuo could also be a good

    match-up to start Corrupting Potion, as he is very

    poke heavy in the early game, and has no escape.

    It is very cost efficient, as you will get your potions

    back for free every time you return to your fountain.This is equally good to Refillable Potion, however

    You didn't defend refillable potion well.

    Zed can farm safely with shurikens and shadow to avoid

    most poke damage. This is why you never see people

    above platinum start or buy corrupting potion.Also Q and E will only apply the DoT for half effect.

    Frankly i'd remove this from your items list. -3

    http://www.mobafire.com/league-of-legends/item/refillable-potion-305http://www.mobafire.com/league-of-legends/item/corrupting-potion-307http://www.mobafire.com/league-of-legends/champion/yasuo-117http://www.mobafire.com/league-of-legends/champion/diana-102http://www.mobafire.com/league-of-legends/ability/cutthroat-417http://www.mobafire.com/league-of-legends/champion/talon-82http://www.mobafire.com/league-of-legends/summoner-spell/flash-14http://www.mobafire.com/league-of-legends/item/corrupting-potion-307http://www.mobafire.com/league-of-legends/item/corrupting-potion-307http://www.mobafire.com/league-of-legends/item/long-sword-15http://www.mobafire.com/league-of-legends/item/refillable-potion-305http://www.mobafire.com/league-of-legends/champion/viktor-90http://www.mobafire.com/league-of-legends/item/long-sword-15http://www.mobafire.com/league-of-legends/item/refillable-potion-305http://www.mobafire.com/league-of-legends/item/caulfields-warhammer-309http://www.mobafire.com/league-of-legends/item/serrated-dirk-311http://www.mobafire.com/league-of-legends/item/long-sword-15http://www.mobafire.com/league-of-legends/item/long-sword-15http://www.mobafire.com/league-of-legends/item/refillable-potion-305http://www.mobafire.com/league-of-legends/champion/irelia-64http://www.mobafire.com/league-of-legends/item/health-potion-27http://www.mobafire.com/league-of-legends/item/cloth-armor-12http://www.mobafire.com/league-of-legends/item/long-sword-15http://www.mobafire.com/league-of-legends/item/refillable-potion-305http://www.mobafire.com/league-of-legends/item/long-sword-15
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    seem as much, but it really is as you will get a great

    gold advantage over your enemy laner. It's worth

    noting that Fakers game went for 24 minutes longer

    than Bjergsens, so he potentially could have saved

    even more.

    this holds 3 charges and has the burning effect. The

    damage over time is also nice, as it scales with level,

    so it won't become useless later in the game. Really

    nice starting item on Zed, however it won't work

    against every match-up.

    Vision is one of the many keys to succeed in League of Legends, in this chapter I will explain my trinket choices

    and why you should use these.

    Simply put, it's the best starting trinket. You can use to ward aggressively early game in their jungle,

    or passively to watch for invades early game in your jungle. Usually placed at 1:30. In lane you can

    use it to ward the two side bushes, to spot the jungler when ganking.

    Swap out your totem for this trinket as soon as you hit level 9, it's free and much better. It has many

    usages, such as spotting ahead when chasing, to ward bushes without face checking and checkmonster camps, especially baron and dragon. If you have a good team, the enemy jungle will often be

    lighted up, if you need to splitpush and their jungle is dark, you can stay in top/bot and ward the

    jungle, so you w on't get flanked.

    This is the other version of the free upgrade. This is usually better in high elo, as people tend to ward

    more and use the vision, and you can then deny them the information. Usually best when other allies

    are warding and bought Farsight Alteration.

    VERSUS AD

    Serrated Dirk is by far the best recall item to buy

    when facing an AD mid. You want to rush

    Youmuu's Ghostblade and Serrated Dirk is not only

    very cheap combined with Long Sword start, but

    also very good for overall damage. In the early game,

    VERSUS AP

    Against AP midlaners, your preferred first back is a

    hexdrinker, atleast 95% of the time. It's an amazing

    mini item, which build into an even more amazing

    item the Maw of Malmortius. Hexdrinker is a low

    priced life saver against most AP burst champions,

    ok

    http://www.mobafire.com/league-of-legends/item/maw-of-malmortius-136http://www.mobafire.com/league-of-legends/item/vision-ward-33http://www.mobafire.com/league-of-legends/item/boots-of-speed-1http://www.mobafire.com/league-of-legends/item/serrated-dirk-311http://www.mobafire.com/league-of-legends/item/hexdrinker-112http://www.mobafire.com/league-of-legends/item/long-sword-15http://www.mobafire.com/league-of-legends/item/serrated-dirk-311http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/serrated-dirk-311http://www.mobafire.com/league-of-legends/item/vision-ward-33http://www.mobafire.com/league-of-legends/item/boots-of-speed-1http://www.mobafire.com/league-of-legends/item/serrated-dirk-311http://www.mobafire.com/league-of-legends/item/farsight-alteration-312http://www.mobafire.com/league-of-legends/item/oracle-alteration-313http://www.mobafire.com/league-of-legends/item/farsight-alteration-312http://www.mobafire.com/league-of-legends/item/warding-totem-188http://www.mobafire.com/league-of-legends/champion/zed-107
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    armor won't be a big problem for you and therefore

    the Serrated Dirk should be your goto item. If you

    go back early with very little gold, I recommend

    buying either 1 or 2 more long swords, as it will have

    huge raw damage and should lead to a kill.

    Youmuu's Ghostbladeis decently cheap,

    considering your amazing farming and snowballing

    potential early game. And when it's done you will get

    +65 Attack Damage, 10% Cooldown, +20 ArmorPenetration and of course the amazing active. The

    active makes assassinations much faster and

    smoother. This build path is almost "static", as even if

    you are behind, it will simply be the best. Even behind

    you should still be able to get their ADC for the trade

    in teamfights.

    although it is also good against more utility mages too.

    It gives a good amount of attack damage, great early

    game MR and an amazing passive. It basically gains

    you a shield which absorbs 100 (+10 x level) magic

    damage for 5 seconds whenever you are beneath

    30% maximum health.

    Maw of Malmortiusis the hexdrinker upgrade,

    however in most situations, unless you are getting

    really behind in lane, you should finish Youmuu'sGhostblade before finishing Maw of Malmortius. Maw is

    not only a defensive item as you might think, it gives

    10 armor penetration which helps when you remove

    arm pen marks, 55 AD (only 10 less than Youmuus),

    50 MR and the a shield which is even stronger than

    Hexdrinkers.

    Youmuu's Ghostblade is the best first item on Zed

    at the moment. It gives you a large amount of AD,

    good CDR, armor penetration and a fantastic active.

    Boots of Swiftness are the best boots on Zed, as it

    helps him roam and teamfighting becomes easier and

    less dangerous for him with them.

    OTHER VIABLE FIRST ITEM OTHER VIABLE BOOTS

    There is a broad selection of items to choose from for your last items, but in most cases you can't go wrong with

    the example build at the top. It has a good mix of everything, and should almost always be bought. However all

    games aren't the same, so here goes the last choices to make in the build.

    It also gives you lifesteal and spellvamp.

    http://www.mobafire.com/league-of-legends/item/boots-of-swiftness-38http://www.mobafire.com/league-of-legends/item/boots-of-swiftness-38http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/hexdrinker-112http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/maw-of-malmortius-136http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/serrated-dirk-311
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    Last Whisper upgrade

    If you do not need the Maw of Malmortius against AP threat, you can also pick up one of the Last Whispers. Buy

    Last Whisper after you finish your Youmuus + BotRK and finish the upgrade whenever enemy is stacking armor or

    after your 3th item excluding last whisper and boots.

    Get Mortal Reminder almost always, but be sure tocheck your opponent, chech their items(lifesteal?

    spellvamp?), look at their summoner spells(heal?) and

    also check their abilities( Aria of Perseveran ce). If

    they have a lot of healing, mortal reminder is the goto

    upgrade.

    Second Last Whisper upgrade. Building Lord Dominik'sRegards helps against a very tanky team, or an ADC

    going health. However this is a rare scenario and most

    of the time, the enemy team won't have 3-5

    members with 2500-3000+ hp.(for optimal usage of

    passive)

    Life Steal

    Mercurial Scimitar is the best life steal choice, as it not only gives life steal, but also huge

    AD, some magic resistance and great active. Combined with cleanse and in the right

    hands can be deadly! Almost always useful, especially in teamfights. Can deny any CC.

    OTHER LIFE STEAL OPTIONS HOW TO QSS

    The Black Cleaver

    The Black Cleaver is an amazing item on Zed, simply the stats that it provides all benefit Zed.

    It has a decent AD boost, together with 20% CDR(!) and 300 Health to help take some more

    damage. The passives both benefit Zed, the armor penetration is amazing, especially with

    BotRK's attack speed to get the stacks faster. Rage is also nice to both dodge abilities,reposition and flee. Black Cleaver should be built inbetween the upgrades of Last Whisper to

    Mortal Reminder/Lord Dominik's Regard and QSS to Mercurial Scimitar or if you went Maw

    you should buy QSS depending on the situation then build Black Cleaver and finish build with

    the (QSS, unless you bought it before) Mercurial Scimitar.

    Aren't you supposed to be deleting squishies? Why

    would you need %bonus armor pen?

    http://www.mobafire.com/league-of-legends/item/the-black-cleaver-59http://www.mobafire.com/league-of-legends/item/the-black-cleaver-59http://www.mobafire.com/league-of-legends/item/mercurial-scimitar-154http://www.mobafire.com/league-of-legends/item/mercurial-scimitar-154http://www.mobafire.com/league-of-legends/item/lord-dominiks-regards-296http://www.mobafire.com/league-of-legends/ability/aria-of-perseverance-306http://www.mobafire.com/league-of-legends/item/mortal-reminder-297http://www.mobafire.com/league-of-legends/item/maw-of-malmortius-136
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    Sterak's Gage is a good

    defensive option, as it

    gives a lot of health,

    some attack damage,

    and an awesome

    survivability passive.

    Purchase when getting

    bursted too fast.

    Sterak's Gage is also

    good against a lot of

    burst AD assassins.

    Banshee's Veil can both

    be purchased early

    against burst AP or

    lategame. However I

    prefer Maw of

    Malmortius early game,

    as it also gives offensive

    stats. Can be very

    helpful against a fed(ish)

    Leblanc. The passive is

    nice against CC too.

    Dead Man's Plate brings

    movement speed and

    little boost in AD. But the

    health and armor is

    fantastic together. You

    can even purchase one

    of the components

    "early" game against a

    though/losing lane

    against AD opponent

    such as Yasuo.

    Fantastic item if you are

    carrying, but getting

    focused too hard. Gives a

    good mix of both armor

    and magic resistance,

    and recently got buffed.

    Great (very)lategame

    item. I suggest selling it

    for another defensive

    item after the first

    passive proc.

    These are two examples of how your typical build path would look like. Everything is situational, so don't copy

    blindly. I do sometimes buy Blade of the Ruined King in the lategame, as it's not a very snowbally item in lane,

    with low damage. Better for teamfighting with the AS and split pushing to 1v1 anyone.

    The Last Whisper example path

    > > > > > > > > > > >

    The Maw of Malmortius example path

    > > > > > > > > > > >

    Return to Table of Content

    http://www.mobafire.com/league-of-legends/item/mercurial-scimitar-154http://www.mobafire.com/league-of-legends/item/blade-of-the-ruined-king-145http://www.mobafire.com/league-of-legends/item/bilgewater-cutlass-103http://www.mobafire.com/league-of-legends/item/the-black-cleaver-59http://www.mobafire.com/league-of-legends/item/quicksilver-sash-94http://www.mobafire.com/league-of-legends/item/mercurys-treads-82http://www.mobafire.com/league-of-legends/item/maw-of-malmortius-136http://www.mobafire.com/league-of-legends/item/serrated-dirk-311http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/hexdrinker-112http://www.mobafire.com/league-of-legends/item/boots-of-speed-1http://www.mobafire.com/league-of-legends/item/serrated-dirk-311http://www.mobafire.com/league-of-legends/item/mercurial-scimitar-154http://www.mobafire.com/league-of-legends/item/blade-of-the-ruined-king-145http://www.mobafire.com/league-of-legends/item/bilgewater-cutlass-103http://www.mobafire.com/league-of-legends/item/mortal-reminder-297http://www.mobafire.com/league-of-legends/item/the-black-cleaver-59http://www.mobafire.com/league-of-legends/item/quicksilver-sash-94http://www.mobafire.com/league-of-legends/item/last-whisper-48http://www.mobafire.com/league-of-legends/item/boots-of-swiftness-38http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/caulfields-warhammer-309http://www.mobafire.com/league-of-legends/item/boots-of-speed-1http://www.mobafire.com/league-of-legends/item/serrated-dirk-311http://www.mobafire.com/league-of-legends/item/blade-of-the-ruined-king-145http://www.mobafire.com/league-of-legends/item/guardian-angel-43http://www.mobafire.com/league-of-legends/item/dead-mans-plate-287http://www.mobafire.com/league-of-legends/item/banshees-veil-76http://www.mobafire.com/league-of-legends/item/steraks-gage-288
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    This section will cover the basic mechanics that you will need throughout the game. I will also explain a few tips

    and tricks, that can make you win the game easier. I will go as in depth as I can, because I feel gameplay is one of

    the most important parts of winning and playing Zed correctly, as well as other champions of course.

    BEFORE MINIONS SPAWN

    When the game starts, buy the Long Sword, 3 Health Potion, and Warding Totem from the shop. Don't

    walk straight into lane, if your team is invading, be sure to follow them and level up your Razor Shuriken.

    Otherwise you should be standing at either side of the lane in the jungle bushes, like in the picture below, mirror itfor blue side. These spots will keep you in safety, but also give information about the enemy team. It will help

    countering a possible invade. Minions spawn at 1:15 so be sure to get back to lane.

    This next thing is a cheese strat, as I would call it. I have never seen anyone do it, but I was experimenting with it,

    and it actually works. So as Zed you stand near the wraiths before the 1:40 mark, when they spawn you throw Q

    at the small one nearest to you and hit with 2 AA's and kill it. Walk to lane, you will get back at perfect time to last

    hit/Q the minions. Then try to take all the minions and you get lvl 2 after only 6 minions (first wave) instead of 2

    minions (2 waves). You wont take much damage from the raptors, so imo its a really good strat for getting level 2

    quicker than your opponent.

    Do you lose CS for doing this?

    If not and you really believe that it works, SELL it to me!

    In this paragraph it sounds like you're hedging your

    ideas, when in reality you should be trying to push

    them. -1

    http://www.mobafire.com/league-of-legends/ability/razor-shuriken-540http://www.mobafire.com/league-of-legends/item/warding-totem-188http://www.mobafire.com/league-of-legends/item/health-potion-27http://www.mobafire.com/league-of-legends/item/long-sword-15
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    GAMEPLAY EARLY GAME

    Level 1-2 vs Melee Champions

    You need to put more emphasis on how to position inlane. Positioning is paramount in the mid lane's narrow-

    ness. You need to also put more emphasis on how to

    poke opponents under tower, when to play defensively,

    Use screenshots of good positioning to teach your

    readers how to play smart. -7

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    This is often in your favor, as Zed has a long ranged spell to harass with, compared to someone like Yasuo,

    whose is a fair bit shorter. At level 1 Razor Shuriken does not do a ton of damage, but it's decent. But once you

    hit level 2, your damage will become a lot stronger if you Living Shadow + hit both Razor Shurikens and

    then reactivate Living Shadow to get 1 AA. By using that combo, you will ensure the enemy laner to be under

    50% HP, as it procs the Thunderlord's Decree .

    Although you still need to last-hit and prioritize farm over anything else, there is room for aggressive playstyle. You

    are not in a disadvantage as you are vs ranged champions, and it should be decently easy acquiring lane control atlevel 1-2 vs melee champions.

    Remember to harass them with a Razor Shuriken or a full Living Shadow + 2 Razor Shurikens every time

    they go for CS.

    Level 1-2 vs Ranged Champions

    Zed's level 1 is very weak against ranged champions. You are melee and they can easily AA you when you go

    for minions. Razor Shuriken alone does very little damage, however as you are energy user you can spam it

    freely at level 1. You want to farm as much as you can, try to AA the melee minions and use your RazorShuriken on the caster minions. This way you will take minimum damage and if the enemy laner tries to poke you

    when going for melee minions, he will take minion aggro.

    Zed's level 2 is improved as you can easily poke down the enemy from afar with a Living Shadow+ Razor

    Shurikencombo. At level 2 it is also possible to stay farming with your Razor Shuriken, or you can just poke

    them away and try to AA creeps.

    Level 3 vs Melee Champions

    At level 3 vs a melee champion is basically the same, however you should have a greater health lead than your

    opponent. You can either solo kill the opposing laner if they are >50% HP or you can ask for a gank if they are

    pushed to your tower.

    If the opportunity does not arrive, just stay calm and harass the enemy and keep on last-hitting the creeps.

    Level 3 vs Ranged Champions

    This is most likely the biggest early game powerspike Zed has. You will have a point in each of your abilities, and

    can now get a Thunderlord's Decree proc from a distance. Aslong as you hit both of your Razor Shurikens.

    You can also use the full Living Shadow + Shadow Slash + 2 Razor Shurikens and quickly reactive

    Living Shadow if they are low HP and have few minions left, this will most of the time grant you a kill with some AA

    http://www.mobafire.com/league-of-legends/ability/living-shadow-541http://www.mobafire.com/league-of-legends/ability/razor-shuriken-540http://www.mobafire.com/league-of-legends/ability/shadow-slash-542http://www.mobafire.com/league-of-legends/ability/living-shadow-541http://www.mobafire.com/league-of-legends/ability/razor-shuriken-540http://www.mobafire.com/league-of-legends/mastery/thunderlords-decree-232http://www.mobafire.com/league-of-legends/champion/zed-107http://www.mobafire.com/league-of-legends/ability/razor-shuriken-540http://www.mobafire.com/league-of-legends/ability/razor-shuriken-540http://www.mobafire.com/league-of-legends/ability/living-shadow-541http://www.mobafire.com/league-of-legends/champion/zed-107http://www.mobafire.com/league-of-legends/ability/razor-shuriken-540http://www.mobafire.com/league-of-legends/ability/razor-shuriken-540http://www.mobafire.com/league-of-legends/champion/zed-107http://www.mobafire.com/league-of-legends/ability/razor-shuriken-540http://www.mobafire.com/league-of-legends/ability/living-shadow-541http://www.mobafire.com/league-of-legends/ability/razor-shuriken-540http://www.mobafire.com/league-of-legends/mastery/thunderlords-decree-232http://www.mobafire.com/league-of-legends/ability/living-shadow-541http://www.mobafire.com/league-of-legends/ability/razor-shuriken-540http://www.mobafire.com/league-of-legends/ability/living-shadow-541http://www.mobafire.com/league-of-legends/ability/razor-shuriken-540http://www.mobafire.com/league-of-legends/champion/zed-107
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    and Ignite.

    At level 3 is also a perfect moment to get a gank from your jungler, as Shadow Slash gives a slow which can

    help jungler gank. A level 3 gank is awesome, as it often leads to a kill if you poked heavily at level 1-2. If you do

    not get a kill, your enemy laner most likely will be so low that they need to back, which is very early and gives a

    great lead.

    If the opposing laner is not very low health and has lane dominance, try to farm under tower and wait for your

    jungler t o come.

    Level 4-5 vs All

    At level 4-5 there is not much different happening, but try to poke and last hit. Your Razor Shuriken Does a lot

    of damage at this point in the game, so be sure to take advantage over it.

    If you are winning lane at level 5, be sure to rush level 6 by shoving the wave and consider getting the small

    raptors by Living Shadow + Shadow Slash and 2 Razor Shurikens over the wall. You want to hit level 6

    before your enemy as this will lead to a easy kill.

    However if you are losing lane and your opponent are shoving the wave and has more health, stay under towerand ask for a gank. Be sure to stay very passive if your enemy laner hit level 6 first as you don't want them to get

    a lead.

    Level 6 vs All

    If you hit level 6 before your enemy and they are decently low health, you have a gigantic lead. Your full combo R

    W E Q R will kill pretty much anyone who is in your way. However if you fail your triple shuriken, or their jungler

    comes and you escape but the enemy laner survives, you should at least have forced them out of lane. Hard shove

    the wave and recall to get your some more damage.

    If you're losing the lane, you should keep harassing them from a distance, as you don't want them to jump on you

    with more damage than you have. However in certain match-ups, being behind isn't as bad as you would think.

    Example, Yasuo is winning lane and threating to all-in you. You are both level 6 and he has his Tornado up, he

    comes close to you and fires it at you. To dodge his tornado, you simply press R on him before it hits you, as you

    are untargetable when in the Death Mark dash. This will negate all the damage from his ultimate and his Q will

    be on cooldown. So use your full combo on him, and you should be able to kill him.

    GAMEPLAY MID GAME

    http://www.mobafire.com/league-of-legends/ability/death-mark-543http://www.mobafire.com/league-of-legends/champion/yasuo-117http://www.mobafire.com/league-of-legends/ability/razor-shuriken-540http://www.mobafire.com/league-of-legends/ability/shadow-slash-542http://www.mobafire.com/league-of-legends/ability/living-shadow-541http://www.mobafire.com/league-of-legends/ability/razor-shuriken-540http://www.mobafire.com/league-of-legends/ability/shadow-slash-542http://www.mobafire.com/league-of-legends/summoner-spell/ignite-11
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    Mid-game is around the time when your team starts grouping, usually midlane, and when you go for objectives

    together. Most of the time, mid game is when you have taken the outer turret on bot or top-lane. You should have

    at least a Youmuu's Ghostblade, Boots of Swiftness and a Maw of Malmortius / Blade of the Ruined

    King.

    Dragon Fights

    Zed is decently strong in dragon fights. The pit is very tiny and perfect for your AOE damage, however the Riveris your best place to fight. It is very narrow, and most ADC are easy to reach/catch out of position in the River. You

    can easily burst them down and try to escape or dish out some more damage and let your team clean up.

    Teamfights around dragon can sometimes be very long, and Zed's decently short cooldowns and long range is

    perfect for zoning or poking the enemy team. I usually try to do the triple shuriken combo as it gives a lot of AOE

    burst, however you need to aim your shuriken correctly, so the enemy ADC doesn't escape alive. The burst is as

    follows: R onto ADC, W away from the enemy team (most of the time your own team too, as the ADC is oftenly in

    the backline, reactivate W, E for the slow, triple Q to huge amount of AOE damage, and then reactivate R to get

    back to your team.

    THE LINE COMBO

    Roaming

    Roaming to either top or bottom is very easy and effective. I recommend roaming to botlane, as they are often

    more squishy and less escapes and also more rewarding. However you can't just roam at any given time. Here I'll

    ask some questions, which you can ask yourself ingame. These should help you deciding if you should roam or not.

    Questions for Yoursel f Answers and Explanation

    Q:Which lane should I roam // Look at the minimap and decide which lane would be the easiest to roam to.

    http://www.mobafire.com/league-of-legends/champion/zed-107http://www.mobafire.com/league-of-legends/champion/zed-107http://www.mobafire.com/league-of-legends/item/blade-of-the-ruined-king-145http://www.mobafire.com/league-of-legends/item/maw-of-malmortius-136http://www.mobafire.com/league-of-legends/item/boots-of-swiftness-38http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101
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    to? The factors will of which lane to roam to is the next few questions.

    Q:Can your laners help? // If your ally(ies) are too low, and you are not overly fed, it's most of the time

    better staying mid as fighting as most of the time it could go wrong.

    Q:Do you need Jungler help?

    // Sometimes you can pull off a gank, by having your jungler there too. If your

    ally is low and baits the enemy to try to fight him, you and your jungler can

    flank and get the kill this way.

    Q:Do you need Jungler help?

    // Sometimes you can pull off a gank, by having your jungler there too. If your

    ally is low and baits the enemy to try to fight him, you and your jungler can

    flank and get the kill this way.

    Q:Does the enemy have

    many escapes?

    // Something like Thresh lantern or Kalista ultimate can screw over a

    roam. You will burn their important spells, and maybe even flash, but it would

    be better to roam to a lane with few escapes, or atleast flash on cooldown. So

    communicate with your team, and be sure to keep track of cooldowns andenemy escape abilities.

    Timing based Questions

    Q:Is the enemy lane pushing?

    // This is key to perfecting your roams. It's impossible to roam to an enemy

    laner which is under tower, unless you are fed and can towerdive, otherwise

    you will simply waste your timing running away from mid. If you see the

    enemy lane is pushing, be sure to take the opportunity!

    Q:Have you shoved your lane

    hard?

    // You shove your lane w ith a W-E-Q combo on all 6 minions and AA'ing any

    surviving minions. This will push your minions under their tower super quickly

    and they are forced to stay back and farm, while you can roam and get fed

    from other lanes.

    Perfect, now it's time for roaming. Its essential to pick the best route to the enemy lane. As you do not want to be

    spotted or caught out, which will lead to a death or a ton of wasted time. Here are some tips on the different

    routes:

    In lower elo the river isn't as scary as it is in higher elo and also less warded. You should be able to just run down

    botlane whenver the enemy ADC is pushing. In higher elo your botlane should have a pinkward in the river bush

    near botlane, so you are sure the enemy botlane can't see you roam. To roam completely unnoticed, these are the

    The question isn't EXACTLY right. the questions you

    need to answer is 'will the lane have pushed by the time

    I push lane and roam?"

    Talk about how long it takes to roam to a side lane,

    Can i tower dive?

    http://www.mobafire.com/league-of-legends/champion/kalista-122http://www.mobafire.com/league-of-legends/champion/thresh-110
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    best paths. This works even better when you know where the enemy jungler is, as you can safely go into the

    river/enemy jungle without being caught.

    Now when you reached the lane you want to gank, pop your Youmuu's Ghostblade, R the ADC,

    burst the ADC with a quick combo and move on to your next target, the support. AA the support and

    use your abilities when they are off cooldown. You may or may not manage to get the kill, but you

    have a free tower as the support is simply not strong enough to defend or waveclear. This is also a

    great time to do dragon with your botlane and jungler.

    GAMEPLAY LATE GAME

    http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101
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    Late game as Zedis super strong, maybe even his strongest stage, as his damage is extremely high and can

    burst any carry down. At this point of the game he has a decent amount of AS too, so he can stand in the fight and

    dish out some AA on the low health enemies.

    Teamfights

    In teamfights your main role is of course to focus the backline. There are many ways to get to the backline, either

    having a really good engage team with Amumu / Thresh/ Malphite who can take the focus from the

    enemy team, while you sneak up on the ADC and use whatever burst you think is suitable. You should however

    not use the triple Q combo as there is no escape afterwards without your Living Shadow and your damage

    should be high enough at this stage of the game.

    You can also flank as Zed, where you basically hide somewhere out of sight and try to sneak up from behind

    and let your team engage on them. This can be really good in both lanes and in river, as most people don't look

    back but forward at your team. However you are putting yourself at a very great risk if you go too early and your

    team doesn't follow up. The enemy team can easily just focus you, so I recommend not using the triple Q combo in

    this scenario neither, as you simple want the Living Shadow escape.

    If you are underfed/decently doing your goal is to kill the ADC and die in the process, or survive if you can of

    course. The ADC for midlane trade is fantastic in your favor, as the ADC have may more impact on the teamfightscompared to an underfed assassin.

    However if you are fed, you should be able to kill the ADC with just Death Mark and a Shadow Slash and

    some AA's and then keep going on the rest of the team. If you are getting focused a lot in teamfights and carrying

    your team, I recommend buying a Guardians Angel as it will basically give you another life coupled with some

    armor/magic resist.

    AZOH'S ZED SCHOOL: TEAMFIGHTS

    I have a little example of a teamfight, not in the late game, but the same concepts should be used late game. Now,

    to break it down. Faker noticed that the Ezreal was pretty far forward, and he knew that he could easily burst him

    down. He sees the Lee Sin come in, and I'm pretty sure he was expecting Lee Sin to go behind him on the ward or

    You've failed to answer one important question in this

    section: When?When do you go in?

    If a fight is in a clumped spot like the jungle, how does

    your play differ?

    Azoh answers these questions in his video, although i'm

    not quite sure why the most important part of your guide

    is put in a [spoiler]. If i wasn't reading your guide, i'd

    simply skip the spoiler tag and miss out on a lot of

    information. -4

    http://www.mobafire.com/league-of-legends/ability/shadow-slash-542http://www.mobafire.com/league-of-legends/ability/death-mark-543http://www.mobafire.com/league-of-legends/ability/living-shadow-541http://www.mobafire.com/league-of-legends/champion/zed-107http://www.mobafire.com/league-of-legends/ability/living-shadow-541http://www.mobafire.com/league-of-legends/champion/malphite-35http://www.mobafire.com/league-of-legends/champion/thresh-110http://www.mobafire.com/league-of-legends/champion/amumu-23http://www.mobafire.com/league-of-legends/champion/zed-107
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    flash, and try to Insec him, but it all still went well. But after he saw the Ezreal overstepping, and know he had

    Soraka silence and heal close to Zed, he knew he could go in. He went in with his ultimate, while Soraka silenced

    Lee Sin, so he couldn't damage Faker, while Faker quickly throws out the Living Shadow and swaps, where he

    dodges the Ezreal Q. He then proceeds to hit a triple shuriken, and knowing that nothing could save the Ezreal, as

    Varus has no healings, nor heal up, he swaps back to his Ultimate shadow so no chain CC from Varus ult or Lee Sin

    ult could hit him. Now as he comes back, the Leona ultimate is right on him, so he is in need to flash, otherwise a

    Leona ultimate stun and Shyvana drake would be deadly to anyone as squishy as Zed. After the safe swap back

    and flash, he stays behind his team, knowing his limits and also to blow some enemy stuns. Under this whole, stay

    back period, he gains energy and lowers his cooldowns. He stays back and pokes with Razor Shuriken, while his

    team is engaging. Now when the enemy team becomes low, it's time for the clean up, and he goes for Lee Sin with

    an easy W-E-AA.

    Faker was fed, and the Ezreal overstepped, which made it easy to engage while still being able to swap back to

    safety and wait for his cooldowns. As we saw, the Sivir only joined the fight very late, but with Fakers great engage

    and fast pick on Ezreal, they were able to win the teamfight.

    Split pushing

    Splitpushing Section is on its way!

    Return to Table of Content

    Re-emphasize the zoning part of the team fight. I think

    that a lot of league players don't respect the zone, and

    can be punished appropriately. -2

    Talk about when to zone, when to go in, which parts of

    the map zed prefers to team fight in (open areas like mid

    lane, or more closed areas like mid lane near inhib

    towers, or river)

    http://www.mobafire.com/league-of-legends/ability/razor-shuriken-540http://www.mobafire.com/league-of-legends/ability/living-shadow-541
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    Warding the map is key to easier win, as long as you take advantage of your vision. With wards you can spot out

    the enemy jungler which prevents dying to ganks. You can also give the information to your allies, by pinging the

    enemy in the jungle, good for catching people roaming. Vision also helps your jungler, as it will help him counter

    jungling.

    These are some key ward places in the laning phase. If your jungler starts at red side, the 1:30(place at that time)

    trinket helps with invade/cheese strat from enemy jungler. These wards are all good for spotting out the enemy

    team when roaming and when they are in the river. This is blue side, but its mostly the same on red side. The

    pinkward in their jungle near the wolves is a very good aggresive ward, it gives huge amount of vision and if you

    are lvl 9 and have bought the Farsight Alteration its no problem placing there. The more towers you get, the

    easier and further you can ward in their jungle. If your midlane turret got taken early, be sure to ward in the river

    and in your own jungle too, as it will help spotting out the enemy midlaner wh