signaling on the ccr
DESCRIPTION
Signaling on the CCR. Tyler Raulin. Overview of Signals. Rules: Red Light There is a train in the next section of track The turnout is not turned correctly for the train to continue Yellow Light There is a train two sections away from the train Green Light - PowerPoint PPT PresentationTRANSCRIPT
Signaling on the CCRSignaling on the CCR
Tyler Raulin
Overview of SignalsOverview of SignalsRules:
– Red Light There is a train in the next section of track The turnout is not turned correctly for the train to
continue
– Yellow Light There is a train two sections away from the train
– Green Light The next two sections of track are clear There are no turnouts blocking us from continuing
RequirementsRequirements
Implement virtual signals in each cab to reflect what each train would see
Redesign the CAB’s human interface so that it is useful
Implement existing deadlock avoidance, detection, and removal algorithms for trains controlled interactively
Allow User to toggle turnouts instead of controlled by the operating system
SolutionsSolutions
Create Data Structures to store the values of the Next Photocell, Next Turnout, and Light Status
Create a Light Manager Class which checks and updates these data structures
Tie the Light Manager Class into the existing Resource Manager Class and Train Control Class
Creating Data StructuresCreating Data Structures
Next Photocell– Clockwise/Counterclockwise Direction– Straight/Curved Track
Next Turnout– Clockwise/Counterclockwise Direction
Light Status– Clockwise/Counterclockwise Direction– Straight/Curved Track
Setting Lights for a trainSetting Lights for a train
All Lights are initialized to Green Red Lights are placed outside the section for trains
that wish to enter Yellow Lights are placed in the next section after
the Red Lights
Setting Lights for TurnoutsSetting Lights for Turnouts
Scroll Through Next Photocell Data Structure– If value == NEEDSTURNOUT
Check the status of the turnoutIf we don’t have the turnout
– Set the Light to RED
Setting Lights for Turnout in Setting Lights for Turnout in other Directionother Direction
Scroll Through Next Turnout Data Structure– If value !=
HASNOTURNOUT (there is a turnout)
If Turnout is Straight
– Set Curved Light to RED
Else– Set Straight
Light to RED
Resource ManagerResource ManagerFunctions used or adjusted:
– OnTimer Calls the UpdateLights function
– HandleArrival Called when direction is changed in the Train
Control
– UpdateResources changes the values for each train instead of AllocateResources
Train ControlTrain Control
Graphical interface that displays information about each train
Connected to a train and its valuesDisplays the lights that the train sees as it’s
moving down the trackChange Direction Button Modified to
recover from deadlockToggle Turnout Button Added
Train Control…cont.Train Control…cont.
Change DirectionChange Direction
When Button is clicked– The train becomes active– The direction and the next and previous
photocells are switched– We handle an arrival with the new previous
photocell
Toggle TurnoutToggle Turnout
Giving the user control over the turnouts causes many issues:– When can the turnout be adjusted– Who can adjust the turnout– When do we no longer have possession of the
Turnout
Toggle Turnout…cont.Toggle Turnout…cont.
Use an array of semaphors to not allow a turnout to be toggled while a train is in that section of track
This is a critical section of code that must not be interrupted
ExceptionsExceptions
Change direction will cause issues if reversed out of deadlock, then reversed again
If train1 is blocked at a turnout and train2 goes through the turnout the other way, we are unable to toggle it back once train2 has left
MethodologyMethodology
Dive right into the code, make adjustments and see results
Draw up ideas on paper before writing code of my own
Test my results with as many scenarios as I can think of
Use Log file to determine values at each point in the process
DemonstrationDemonstration
One TrainTwo Trains
Questions?Questions?
HASNOTURNOUT
NEEDSTURNOUT
NextPhotocell
NextPC Data Structure
NextTurnout
NextTO Data Structure
Photocell Status
PC Status Data Structure
Light with Two Trains
Deadlock Issue
Deadlock Issue Resolution
PC Manager Issue
Semaphors
StrategiesStrategies
LogicDiagramsPseudo-codeTesting
KnowledgeKnowledge
Designing and coding data structuresCreation and Relation of classesAllocation of ResourcesDeadlocking and recovery from itEvent programming and the use of
interrupts and polling
ExtensionsExtensions
Combine the Batch and Interactive file modes, implement record and playback
Work out issues with direction changes or toggling turnouts
AdviceAdvice
Come up with a strategy and stick to itKeep the professor in the loop of your
projectTry to devote large chunks of time
THANK YOU!!!THANK YOU!!!
HASNOTURNOUTHASNOTURNOUT
In this case (in the clockwise matrix):– Photocell 2 would have value of 7 in the straight column– Photocell 2 would have a value of HASNOTURNOUT in the
curved column
back
NEEDSTURNOUTNEEDSTURNOUT In this case (in the counterclockwise matrix)
– Photocell 13 would have a value of 15 in the straight column– Photocell 13 would have a value of NEEDSTURNOUT in the curved column– Photocell 14 would have a value of NEEDSTURNOUT in the straight column– Photocell 14 would have a value of 15 in the curved column
back
Next PhotocellNext Photocell
Initialize all memory locations to HASNOTURNOUT
Individually assign values for whichever is the next photocell
Two 2-dimensional matrices 2 x MAXPHOTOCELLS– One for Clockwise, one for Counterclockwise– Column one is straight, column two is curved
Never adjusted after values are first assigned
back
back
Next TurnoutNext Turnout
Initialize all memory locations to HASNOTURNOUT
Assign the turnout number to each locationOne 2-dimensional matrix 2 x
MAXPHOTOCELLSColumn 1 is for ClockwiseColumn 2 is for Counterclockwise
back
back
Photocell StatusPhotocell Status
Initialize all memory locations to HASNOTURNOUT
Initialize all lights to be GREEN Two 2-dimensional matrices 2 x
MAXPHOTOCELLS– One for Clockwise, one for Counterclockwise– Column one is straight, column two is curved
UpdateTrackLights( ) changes the values on a timer in the Resource Manager
back
back
Setting Lights with Two TrainsSetting Lights with Two Trains
back
Deadlock IssueDeadlock Issue
These two trains are technically seen as being in the same section
They look to the next light and see GREEN We need to check if blocked during UpdateLights()
– If BLOCKEDSet the photocell you are blocked at to RED
back
Deadlock Issue ResolvedDeadlock Issue Resolved
back
Train Resources vs. PC Train Resources vs. PC ManagerManager
Train Resources were updated in AllocateResources
UpdateResources calls AllocateResources
AllocateResources is not always called if BLOCKED
back
Toggle Turnout…cont.Toggle Turnout…cont.
When Train Arrives at photocell and is BLOCKED by a turnout– It will toggle the turnout if able– Then Set the semaphor to 0 to prevent toggling– Semaphor is 1 when train leaves
back