shing lau & ben ingarfield. overview genre: 3d adventure / shooter perspective: 1 st person (3...

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Shing Lau & Ben Ingarfield

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Page 1: Shing Lau & Ben Ingarfield. Overview  Genre: 3D Adventure / Shooter  Perspective: 1 st Person (3 rd Person optional)  Game play:  Player: An Assassin

Shing Lau & Ben Ingarfield

Page 2: Shing Lau & Ben Ingarfield. Overview  Genre: 3D Adventure / Shooter  Perspective: 1 st Person (3 rd Person optional)  Game play:  Player: An Assassin

Overview

Genre: 3D Adventure / Shooter Perspective: 1st Person (3rd Person optional) Game play:

Player: An Assassin Objective: Assigned to killing a particular

opponent Your only option is to kill or to be killed

Setting: Futuristic industrial environment based on the Unreal style and assets

Engine: Unreal Engine within Unreal Tournament 2004

Page 3: Shing Lau & Ben Ingarfield. Overview  Genre: 3D Adventure / Shooter  Perspective: 1 st Person (3 rd Person optional)  Game play:  Player: An Assassin

Mutator System

Every obtainable item within UT2004 will be bought using Credits. Credits are obtained via kills & pickups

Mini Quests (can be done in Multiplayer and Single Player).

“Use” Menu can be pulled up at any time. Weapons can be bought (using credits) Health can be bought (using credits) Armour can be bought (using credits)

Page 4: Shing Lau & Ben Ingarfield. Overview  Genre: 3D Adventure / Shooter  Perspective: 1 st Person (3 rd Person optional)  Game play:  Player: An Assassin

Mutator System

Page 5: Shing Lau & Ben Ingarfield. Overview  Genre: 3D Adventure / Shooter  Perspective: 1 st Person (3 rd Person optional)  Game play:  Player: An Assassin

Mutator System

Objectives/Mini-Quests: Objectives are targets (other players)

that you may kill which will give you bonus points. You must kill them within a certain

amount of time. These will be fed to the user via screen

text. Users may decide to ignore these

objectives.

Page 6: Shing Lau & Ben Ingarfield. Overview  Genre: 3D Adventure / Shooter  Perspective: 1 st Person (3 rd Person optional)  Game play:  Player: An Assassin

Audience

Specific Audience: Male 15-25. Why?

This game type isn’t available for 15 year olds however when has rating stopped children from “obtaining” these games? They like anything that gives them a rush.

Page 7: Shing Lau & Ben Ingarfield. Overview  Genre: 3D Adventure / Shooter  Perspective: 1 st Person (3 rd Person optional)  Game play:  Player: An Assassin

Potential

The potential that this will survive in the market is high. For example Counter Strike? (its still

widely being played) Business Partners/Publishers:

Epic Games Valve id Software

Page 8: Shing Lau & Ben Ingarfield. Overview  Genre: 3D Adventure / Shooter  Perspective: 1 st Person (3 rd Person optional)  Game play:  Player: An Assassin

Competitors

Competitors to Unreal Hunters are other multiplayer objective-based shooters Counter-Strike (PC) Red Steel (Wii) Metroid Prime Hunters (NDS) Ratchet & Clank: Size Matters (PSP) The Ship (PC)

Page 9: Shing Lau & Ben Ingarfield. Overview  Genre: 3D Adventure / Shooter  Perspective: 1 st Person (3 rd Person optional)  Game play:  Player: An Assassin

Competitors

Images sourced from http://au.ign.com

Page 10: Shing Lau & Ben Ingarfield. Overview  Genre: 3D Adventure / Shooter  Perspective: 1 st Person (3 rd Person optional)  Game play:  Player: An Assassin

Counter-Strike

Multiplayer mode: All Two teams verse each other Consists of multiple timed rounds Start of each round, teams receive a

predetermined objective First team to complete their objective wins the

round Based on their actions, players will be rewarded

different amounts of money In Unreal Hunters:

Individual players rather than team based game play

Setting will be sci-fi rather than Counter-Terrorism / Middle East

Page 11: Shing Lau & Ben Ingarfield. Overview  Genre: 3D Adventure / Shooter  Perspective: 1 st Person (3 rd Person optional)  Game play:  Player: An Assassin

Red Steel

Multiplayer mode: Killer Four players fight for themselves Consists of multiple timed rounds Start of each round, players receive a secret

objective First player to complete their objective wins the

round Based on the difficulty, players will be rewarded

different amounts of points In Unreal Hunters:

Objectives written on screen rather than spoken Setting will be sci-fi rather than Yakuza / Japan More than four players can compete at once Players will be rewarded money rather than points

Page 12: Shing Lau & Ben Ingarfield. Overview  Genre: 3D Adventure / Shooter  Perspective: 1 st Person (3 rd Person optional)  Game play:  Player: An Assassin

Metroid Prime Hunters

Multiplayer mode: Prime Hunter Four players fight for themselves Consists of one timed round First player to kill becomes powerful ‘Prime Hunter’ Remaining players must defeat them to take the title If a player remains a ‘Prime Hunter’ for the

predetermined amount of time, they win the game If the Time Limit expires, the player who held the

title longest is the winner In Unreal Hunters:

Objectives are set at the beginning of the a round rather than being dynamically determined.

More than four players can compete at once Players will be rewarded with money for completing

objectives rather than just statistics

Page 13: Shing Lau & Ben Ingarfield. Overview  Genre: 3D Adventure / Shooter  Perspective: 1 st Person (3 rd Person optional)  Game play:  Player: An Assassin

R & C: Size Matters

Multiplayer mode: Iron Lombax Challenge Two teams of two players each verse each other Consists of one round based on the map Start of each round, teams receive the overall

objective based on the environment Players receive the next predetermined

objective after completing the previous one First team to complete all their objectives wins

the round In Unreal Hunters:

More than four players can compete at once More customisation will be available More guidance will be given for the objectives

Page 14: Shing Lau & Ben Ingarfield. Overview  Genre: 3D Adventure / Shooter  Perspective: 1 st Person (3 rd Person optional)  Game play:  Player: An Assassin

The Ship

Multiplayer mode: Hunt 8 – 16 players fight for themselves Consists of multiple semi-timed rounds Start of each round, players receive a secret

objective First player to kill their target starts the timer

countdown until the next round Based on their actions, players will be rewarded

different amounts of money The player who accumulates a set amount of cash

first is the winner In Unreal Hunters:

Setting will be sci-fi rather than Art Deco / Cruise ship

You don’t have to follow the objectives and game rules as strictly

Page 15: Shing Lau & Ben Ingarfield. Overview  Genre: 3D Adventure / Shooter  Perspective: 1 st Person (3 rd Person optional)  Game play:  Player: An Assassin

Strengths

Counter-Strike How it handles money in game, with simple real

world economics Has an easy to use menu system to purchase

items Red Steel

Its unique way of providing the objective Ratchet & Clank: Size Matters

Its multiple objective system that changes with each map

The Ship How it handles the hunter / hunted game play Good Map & Target location system Its ‘Money For Kills’ system that rewards precision

Page 16: Shing Lau & Ben Ingarfield. Overview  Genre: 3D Adventure / Shooter  Perspective: 1 st Person (3 rd Person optional)  Game play:  Player: An Assassin

Weaknesses

Red Steel Apart from the single objective, it doesn’t add much

more to standard game play

Metroid Prime Hunters It does not reward the player enough for getting

better

Ratchet & Clank: Size Matters Its small scale, with only four different maps, and

two players per team, it quickly loses its appeal

The Ship High learning curve with complex maps and the

amount of personal stats that need to be tracked

Page 17: Shing Lau & Ben Ingarfield. Overview  Genre: 3D Adventure / Shooter  Perspective: 1 st Person (3 rd Person optional)  Game play:  Player: An Assassin

References

http://en.wikipedia.org http://au.gamespot.com http://au.ign.com http://www.1up.com http://www.gamefaqs.com http://kotaku.com http://www.steampowered.com http://www.theshiponline.com