shing lau & ben ingarfield. overview genre: 3d adventure / shooter perspective: 1 st person (3...
TRANSCRIPT
Shing Lau & Ben Ingarfield
Overview
Genre: 3D Adventure / Shooter Perspective: 1st Person (3rd Person optional) Game play:
Player: An Assassin Objective: Assigned to killing a particular
opponent Your only option is to kill or to be killed
Setting: Futuristic industrial environment based on the Unreal style and assets
Engine: Unreal Engine within Unreal Tournament 2004
Mutator System
Every obtainable item within UT2004 will be bought using Credits. Credits are obtained via kills & pickups
Mini Quests (can be done in Multiplayer and Single Player).
“Use” Menu can be pulled up at any time. Weapons can be bought (using credits) Health can be bought (using credits) Armour can be bought (using credits)
Mutator System
Mutator System
Objectives/Mini-Quests: Objectives are targets (other players)
that you may kill which will give you bonus points. You must kill them within a certain
amount of time. These will be fed to the user via screen
text. Users may decide to ignore these
objectives.
Audience
Specific Audience: Male 15-25. Why?
This game type isn’t available for 15 year olds however when has rating stopped children from “obtaining” these games? They like anything that gives them a rush.
Potential
The potential that this will survive in the market is high. For example Counter Strike? (its still
widely being played) Business Partners/Publishers:
Epic Games Valve id Software
Competitors
Competitors to Unreal Hunters are other multiplayer objective-based shooters Counter-Strike (PC) Red Steel (Wii) Metroid Prime Hunters (NDS) Ratchet & Clank: Size Matters (PSP) The Ship (PC)
Competitors
Images sourced from http://au.ign.com
Counter-Strike
Multiplayer mode: All Two teams verse each other Consists of multiple timed rounds Start of each round, teams receive a
predetermined objective First team to complete their objective wins the
round Based on their actions, players will be rewarded
different amounts of money In Unreal Hunters:
Individual players rather than team based game play
Setting will be sci-fi rather than Counter-Terrorism / Middle East
Red Steel
Multiplayer mode: Killer Four players fight for themselves Consists of multiple timed rounds Start of each round, players receive a secret
objective First player to complete their objective wins the
round Based on the difficulty, players will be rewarded
different amounts of points In Unreal Hunters:
Objectives written on screen rather than spoken Setting will be sci-fi rather than Yakuza / Japan More than four players can compete at once Players will be rewarded money rather than points
Metroid Prime Hunters
Multiplayer mode: Prime Hunter Four players fight for themselves Consists of one timed round First player to kill becomes powerful ‘Prime Hunter’ Remaining players must defeat them to take the title If a player remains a ‘Prime Hunter’ for the
predetermined amount of time, they win the game If the Time Limit expires, the player who held the
title longest is the winner In Unreal Hunters:
Objectives are set at the beginning of the a round rather than being dynamically determined.
More than four players can compete at once Players will be rewarded with money for completing
objectives rather than just statistics
R & C: Size Matters
Multiplayer mode: Iron Lombax Challenge Two teams of two players each verse each other Consists of one round based on the map Start of each round, teams receive the overall
objective based on the environment Players receive the next predetermined
objective after completing the previous one First team to complete all their objectives wins
the round In Unreal Hunters:
More than four players can compete at once More customisation will be available More guidance will be given for the objectives
The Ship
Multiplayer mode: Hunt 8 – 16 players fight for themselves Consists of multiple semi-timed rounds Start of each round, players receive a secret
objective First player to kill their target starts the timer
countdown until the next round Based on their actions, players will be rewarded
different amounts of money The player who accumulates a set amount of cash
first is the winner In Unreal Hunters:
Setting will be sci-fi rather than Art Deco / Cruise ship
You don’t have to follow the objectives and game rules as strictly
Strengths
Counter-Strike How it handles money in game, with simple real
world economics Has an easy to use menu system to purchase
items Red Steel
Its unique way of providing the objective Ratchet & Clank: Size Matters
Its multiple objective system that changes with each map
The Ship How it handles the hunter / hunted game play Good Map & Target location system Its ‘Money For Kills’ system that rewards precision
Weaknesses
Red Steel Apart from the single objective, it doesn’t add much
more to standard game play
Metroid Prime Hunters It does not reward the player enough for getting
better
Ratchet & Clank: Size Matters Its small scale, with only four different maps, and
two players per team, it quickly loses its appeal
The Ship High learning curve with complex maps and the
amount of personal stats that need to be tracked
References
http://en.wikipedia.org http://au.gamespot.com http://au.ign.com http://www.1up.com http://www.gamefaqs.com http://kotaku.com http://www.steampowered.com http://www.theshiponline.com