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Shaping the future of entertainment

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Page 1: Shaping the future of entertainment...• eSports: The world’s leading esports company with category brand leaders that are shaping the future of the industry • Online gaming:

Shaping the future of entertainment

Page 2: Shaping the future of entertainment...• eSports: The world’s leading esports company with category brand leaders that are shaping the future of the industry • Online gaming:

Rolling 12 month performance

8% organic sales growth & 29% profit

growth

6% Nordic Ent. organic sales growth & 11% profit growth

25% total shareholder return

37% MTGx organic sales growth &

EBITDA profitable

2

Page 3: Shaping the future of entertainment...• eSports: The world’s leading esports company with category brand leaders that are shaping the future of the industry • Online gaming:

Net sales(SEK million)

Operating income(SEK million)

14,999

17,537

2016 2017

1,060

1,264

2016 2017Operating income before items affecting

comparability (IAC)

Digital revenues (+68%)

22%31%

Net sales from continuing operations

Page 4: Shaping the future of entertainment...• eSports: The world’s leading esports company with category brand leaders that are shaping the future of the industry • Online gaming:

Transformation is part of our DNA

1987 2018

Page 5: Shaping the future of entertainment...• eSports: The world’s leading esports company with category brand leaders that are shaping the future of the industry • Online gaming:

Refers to acquisitions and divestments from 2015 onwards * Bulgaria expected to close in H2 2018

AcquisitionsEV = SEK 5.9 bnESL ESEA

Kongregate

Zoomin.TV

EngageDigital

Partners

Splay

InnoGames

DreamHack

DivestmentsEV = SEK 8.6 bnRussia Africa

Baltics

Sappa

Hungary

Ukraine

Czech Rep.

Trace &Bulgaria*

Digital transformation & portfolio management

Page 6: Shaping the future of entertainment...• eSports: The world’s leading esports company with category brand leaders that are shaping the future of the industry • Online gaming:

• A pure play in digital entertainment

• Comprising esports (ESL & DreamHack), online gaming

(InnoGames & Kongregate), digital video content (Zoomin.TV

& Engage Digital Partners), other investments

• President & CEO: Jørgen Madsen Lindemann

• CFO: Maria Redin

• Shares will remain listed on Nasdaq Stockholm

• The leading entertainment provider in the Nordic region

• Comprising Nordic Entertainment, MTG Studios and

Splay Networks

• President & CEO: Anders Jensen

• CFO: Gabriel Catrina

• Shares will be distributed to MTG shareholders and listed

on Nasdaq Stockholm

Plan to split MTG into two listed companies

• Two publicly listed companies that are shaping the future of their respective industries with leading brands

• Two businesses with improved focus and agility to capitalise on growth opportunities and drive shareholder value

• Two distinct investment cases with clear financial profiles and capital structures

• The time is right – decision taken from a position of strength. Robust financial performance, strong leadership teams and an

inspired workforce

Page 7: Shaping the future of entertainment...• eSports: The world’s leading esports company with category brand leaders that are shaping the future of the industry • Online gaming:

• Distinct investment cases & equity stories• Facilitates separate funding models & capital allocation• Enables fair valuation of both businesses

Financial

• Greater focus & clarity• Serving different target markets• Adapting faster to market dynamics

Strategic

• Aligned accountability & incentivisation• Simpler decision making • Attracting highly skilled talent

Operational

1

2

3

Compelling rationale – the natural next step

Page 8: Shaping the future of entertainment...• eSports: The world’s leading esports company with category brand leaders that are shaping the future of the industry • Online gaming:
Page 9: Shaping the future of entertainment...• eSports: The world’s leading esports company with category brand leaders that are shaping the future of the industry • Online gaming:

Pay TV SVOD

Free TV AVOD

Radio

Pay TV SVOD

Free TV AVOD

Pay TV SVOD

Free TV AVOD

Radio

Pay TV SVOD

AVOD

A fully integrated media powerhouseNorway

Denmark

MTG Studios (17 countries)

Finland

Splay Networks

Sweden

Page 10: Shaping the future of entertainment...• eSports: The world’s leading esports company with category brand leaders that are shaping the future of the industry • Online gaming:

• Leading entertainment provider with a uniquely integrated structure

• Nordic Entertainment: Pay- & Free-TV + leading pay and free streaming services

• MTG Studios: Nordic region’s leading content production company

• Splay: Nordic’s leading digital video network

• Undisputed content leadership: sports, acquired content & top quality original productions from MTG Studios and Splay

• Leading digital positions through Viaplay, Viafree, Viareal, I Like Radio & Splay

• Digital revenues increased by 31% in 2017 to account for 19% of total sales

Note: USD transaction headwind on EBIT amounted to SEK 187m, 184m and 78m for 2015, 2016 and 2017 respectively

13,684

-2631,986

5,094

6,867

12,876

-1591,897

4,866

6,272

12,219

-781,810

4,656

5,831

EliminationsMTG Studios & SplayFree-TVPay-TV

1,771

1,5571,530

Net Sales (SEKm)

EBITDA before Group central costs (SEKm)

2015 2016 2017 2015 2016 2017

CAGR +6%

CAGR +8%

Nordic Entertainment Group in brief

Page 11: Shaping the future of entertainment...• eSports: The world’s leading esports company with category brand leaders that are shaping the future of the industry • Online gaming:

CAGR+18%

Multiple digital growth drivers

2015 2016 2017 2015 2016 2017 2015 2016 2017

Started streams Started streams BTV subs

CAGR+49%

CAGR+43%

Page 12: Shaping the future of entertainment...• eSports: The world’s leading esports company with category brand leaders that are shaping the future of the industry • Online gaming:

Pay TVplatform

Pay TVchannels

Free TV channels SVOD AVOD TVOD Pan-Nordic

Competitively positioned to win

Page 14: Shaping the future of entertainment...• eSports: The world’s leading esports company with category brand leaders that are shaping the future of the industry • Online gaming:

1st Pay window 2nd Pay window

…and the best acquired content

Page 15: Shaping the future of entertainment...• eSports: The world’s leading esports company with category brand leaders that are shaping the future of the industry • Online gaming:

14Titles

premiered

18Titles in

production

22Titles in

development

Over 50 original productions

2016 2017 2018 20202019 2021

Rig 45RIG 45

Page 16: Shaping the future of entertainment...• eSports: The world’s leading esports company with category brand leaders that are shaping the future of the industry • Online gaming:

Telcos & Pay TV operators

Local players

Local players

Local players

Local players

Local players

Cinema EST TVOD SVOD SVOD Sports TVE

Viaplay – a unique product offering

Page 17: Shaping the future of entertainment...• eSports: The world’s leading esports company with category brand leaders that are shaping the future of the industry • Online gaming:

Nordic Entertainment Group – key priorities

• Capitalise on content and digital leadership positions

• Cost control & continue to shift investments to content & online

• Build a strong international IP, production and distribution house

• Expand product offering in each market

• Look for structural opportunities to drive convergence

Page 18: Shaping the future of entertainment...• eSports: The world’s leading esports company with category brand leaders that are shaping the future of the industry • Online gaming:

The new MTG

Page 19: Shaping the future of entertainment...• eSports: The world’s leading esports company with category brand leaders that are shaping the future of the industry • Online gaming:

Digital Video

Content

Online Gaming

Other holdingsEsports

MTG – a pure play in digital entertainment

Page 20: Shaping the future of entertainment...• eSports: The world’s leading esports company with category brand leaders that are shaping the future of the industry • Online gaming:

193 206

1 2341 012

1 370

2016 2017 2017 PF

1,206

2,810

Net Sales (SEK m)

EBITDA*(SEK m)

3,550

-170

36

202

2016 2017 2017 PF1 1

New MTG – a digital hyper-growth story

• A pure-play global digital entertainment company

• eSports: The world’s leading esports company with category brand leaders that are shaping the future of the industry

• Online gaming: 2 proven concepts with multi-platform development & publishing capabilities

• Digital video content: Helps influencers, brands & creators to succeed on digital & social platforms

• Successful M&A record of investing in globally attractive digital entertainment verticals with portfolio synergies

• VC funds to provide access to future M&A targets Online Gaming

Digital Video Content excl. Splay

eSport

*EBITDA before Group central costs

1) 2017 pro forma as if acquisitions had been consolidated since Jan 1

Page 21: Shaping the future of entertainment...• eSports: The world’s leading esports company with category brand leaders that are shaping the future of the industry • Online gaming:

• 74% owned

• The world’s leading esports company

and the category brand leader

• League operator, stadium events

organiser and content producer

• 100% owned

• Grass-roots LAN parties & festivals

• Focus on interaction & gaming

• Building high engagement levels

Our esports brands are shaping the industry

Page 22: Shaping the future of entertainment...• eSports: The world’s leading esports company with category brand leaders that are shaping the future of the industry • Online gaming:

Source: NewZoo – 2018 Global Esports Market Report

Game publisher fees

Media rights

Advertising

Merchandise & tickets

Sponsorships

26%CAGR

2017655 USDm

14%

13%

21%36%

16%

20211,651 USDm

24%

9%

14%

46%

7%

Esports – a hyper-growth industry

Page 23: Shaping the future of entertainment...• eSports: The world’s leading esports company with category brand leaders that are shaping the future of the industry • Online gaming:

LEGENDARYThe world’s best

PROEsports champions

AMATEURProve your skill

CASUALGood luck and have fun

VIE

WIN

GPA

RTIC

IPA

TIO

N

All games All platformsAll levels Global presence

From Amateur to Pro across relevant games

Page 24: Shaping the future of entertainment...• eSports: The world’s leading esports company with category brand leaders that are shaping the future of the industry • Online gaming:

ParticipationMoneyProduct Content

Games Developers & Publishers

Brand Partners & Advertisers

Players/Teams League Operators/Content Producers

AudienceDistributors

The evolving esports ecosystem

Page 25: Shaping the future of entertainment...• eSports: The world’s leading esports company with category brand leaders that are shaping the future of the industry • Online gaming:

Global gaming market (USD billion)

25 24

32 36

44

69

2016

101

2020E

129

12%

3%

0%

Mobile & Browser

Console

PC

6% CAGR

Online gaming –a huge global market

Source: Newzoo; OC&C Analysis

More paying players

More players

Higher spend per player

Page 26: Shaping the future of entertainment...• eSports: The world’s leading esports company with category brand leaders that are shaping the future of the industry • Online gaming:

• 100% owned

• Proprietary publishing platform with more than 100,000 live games

• Expanding into 1st party games development withseveral bolt-on acquisitions of smaller studios

• Provides valuable network access and abilities to screenthe game developer landscape

• 2017 pro forma (as if consolidated from Jan 2017) sales up 43% to SEK 428m with ~10% EBITDA margin

• 51% owned

• Cross-platform games developer with six successful titles in mid-core strategy segment

• InnoGames has combined healthy top-line growth with high & stable margins

• 2017 pro forma (as if consolidated from Jan 2017) sales up 25% to SEK 1,547m with ~25% EBITDA margin

Two proven online gaming investments

Page 27: Shaping the future of entertainment...• eSports: The world’s leading esports company with category brand leaders that are shaping the future of the industry • Online gaming:

The new MTG –key priorities

• Become Europe’s preferred partner for digital entertainment companies around the world

• Maintain position as the world’s #1 esports company

• Further develop our positions in online gaming

• Selective M&A to expand position in existing verticals and exploit opportunities in new verticals

• Look for strategic partnerships to drive further value creation