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Page 1: Shadowrun: Forbidden Arcana - …watermark.drivethrustuff.com/pdf_previews/211043-sample.pdf · INTRODUCTIONDual-Natured Defender 5 A WALK IN THE PARK 6 SEEING THE INVISIBLE WORLD

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Page 2: Shadowrun: Forbidden Arcana - …watermark.drivethrustuff.com/pdf_previews/211043-sample.pdf · INTRODUCTIONDual-Natured Defender 5 A WALK IN THE PARK 6 SEEING THE INVISIBLE WORLD

INTRODUCTION 5A WALK IN THE PARK 6SEEING THE INVISIBLE WORLD 10

The Magic of Mundanes 11Sibling Magic 11

ArjuanGuit241, Tenochtitlan 11down4mojo2, Seattle 11canuslingit4me, Indianapolis 12wiresoverwiz4life, Detroit 12cathater4real, Bone City 12feartheunseen, Butte 13NoSpellsHere, Raleigh 13LostChild708, Palos Hills 14

Shadowrunner Encounters 15HotSouthernNight, Atlanta 15PugetOldTimer, Seattle 15MilesAboveYou, Denver 16ToughTexan, Dallas/Fort Worth 16

Law Enforcement and Security 16SeeingIsBelieving, St. Louis 16ForRosa, Amarillo 17LostintheMix, Seattle 17

Trid and Stage 18MageMuse9000, Atlanta 18WestCoastWills, Hollywood 18

Corporate Usage 18Jane Doe, Pyramid Arcane Supplies 18

The Magic Show 19The Will of the Manasphere 25

MAGIC MASTERY 30Adept Healer 31Alchemical Armorer 31Alchemical Bomb Maker 31Animal Familiar 31Apt Pupil 32Arcane Bodyguard 32Arcane Improviser [Chaos] 32Archivist 32Astral Bouncer 32Astral Infiltrator 32Barehanded Adept [Buddhism] 33Blood Necromancer 33Chain Breaker [Shaman] 33Chakra Interrupter 34Charlatan 34Chosen Follower 35Close Combat Mage 35Dark Ally 35Death Dealer 35Dedicated Conjurer 36Dedicated Spellslinger 36

Dual-Natured Defender 36Durable Preparations 36Elemental Master [Wuxing] 36Flesh Sculpter 37Healer 37Illusionist 37Items of Power 38Mage Hunter 38Missile Deflector 38Mystic Foreman 38Mystic Pitcher 38Pacifist Adept 39Potion Maker 39Practiced Alchemist [Islamic] 39Puppet Master [Black Magic] 39Reckless Spell Master 39Renaissance Ritualist [Chaos] 40Revenant Adept 40Shock Mage 40Skinwalker [Sioux] 40Spectral Warden [Hermetic] 40Spell Jammer 40Spirit Hunter 40Spiritual Lodge 41Spiritual Pilgrim [Buddhism] 41Sprawl Tamer 41Stalwart Ally 42Taboo Transformer [Wicca] 42Vexcraft 42Worship Leader 42

FOCUSED AWAKENED 42

The Elementalist 43The Hedge Witch/Wizard 43The Null Wizard 43The Seer 43

NEW METAMAGICS 43

Paradigm Shift 43Paradigm Shift: Insect Shaman 43Paradigm Shift: Toxic 44

Spirit Expansion: UMT 44Spirit Expansion: Shedim 44Improved Astral Form 44Astralnaut 44Structured Spellcasting 44Tarot Summoning 45Reckless Necro Conjuring 45Noble Sacrifice 46Harmonious Defense 46Harmonious Reflection 46

EXPANDED ASPECTS 46

The Apprentice 47

The Enchanter (Optional) 47The Explorer 47The Aware 49

NEW SPELLS 49

Branch 49Vines 49Thorn 49Rosebush 49Growth 49Lash 49Slash 49Claw 50Barrage 50Multiply Food 50Comet 50Gravity 50Gravity Well 50Evil Eye 50Alter Ballistics 51

List of Effects 52NEW RITUALS 52

Forest Transformation (Anchored) 52Necro Summoning 52

(Minion) Ritual 52Necro Spirits 52

Carcass Spirit 52Corpse Spirit 53Rot Spirit 53Palefire Spirit 53Detritus Spirit 53

TEA & SYMPATHY 54TRADITIONS 58TRADITION UPDATES 60

BLACK MAGIC (UPDATE) 60Related Mentor Spirits 60

The Buddhist Tradition (Updated) 61Related Mentor Spirits  62

Christian Theurgist Tradtition (Updated) 63Order of St. Sylvester 63New Knights Templar 63Vigilia Evangelica 63Westphalian Theurgists 63Orthodox Exarchs 63Related Mentor Spirits  63

The Druidic Tradition (Updated) 65Celtic Druids 65Wild Druids 66English Druids 66Related Mentor Spirits  66Traditional Druid Rules 66Wild Druids (Optional) 67

FORBIDDEN ARCANA

CONTENTS& CREDITS

2 CONTENTS & CREDITS >>

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Page 3: Shadowrun: Forbidden Arcana - …watermark.drivethrustuff.com/pdf_previews/211043-sample.pdf · INTRODUCTIONDual-Natured Defender 5 A WALK IN THE PARK 6 SEEING THE INVISIBLE WORLD

English Druids (Optional) 67The Norse Tradition (Updated) 67

Related Mentor Spirits  67Norse Magician Rules 68Berserkers (Adept Only) 68

Islam (Updated) 69Islamic Alchemists 69Licit Qur’anic Magic 69Related Mentor Spirits  69Islamic Magician Rules 70Djinn 70

Shamanism (Updated) 73Traditionalist Shaman 73Ancestor Shaman 73Related Mentor Spirits  73Alternate Shamanic Path Rules 74

NEW TRADITIONS 75

Cosmic 75Related Mentor Spirits 75Cosmic Mage Rules 76

Draconic 76Restrictions 77Related Mentor Spirits  77

Elder God Magic 78Related Mentor Spirits  78Elder God Mage Rules 79

Green Magic 80Related Mentor Spirits  80Green Mage Rules 80

Missionists 81Related Mentor Spirits  82Missionist Mage Rules 82

Necro Magic 82Related Mentor Spirits  83Necro Mage Rules 84

Olympianism 84Related Mentor Spirits  85

Path of Pariah 85Related Mentor Spirits  86Pariah Rules 86

Planar Magic 87Related Mentor Spirits  88Planar Mage Rules 88

Red Magic 88Related Mentor Spirits  89Red Mage Rules 89

The Romani Tradition 90Related Mentor Spirits  90Romani Mage Rules 91

Tarot 91Related Mentor Spirits  92Notable Feature 94Tarot Mage Rules 94

MENTOR SPIRITS 94

Dove 94Planar Entity 95Arcana 95Holy Text 95Death 96War 97Tohu Wa-Bohu 97Green Man 98Sun 98Dark King 98Moon 98Oak 99Stag 99Great Mother 99Globalization and Mentors 99Spider (alt) 100Wolf (alt) 100Rat (alt) 100

MAGICAL ODDITIES 101

Hybrid Traditions 101Awakened Martial Arts 101Way of Unified Mana (Hapsum-Do) 101

MAGICAL DEMOGRAPHICS 102

Traditional Demographics 104

BLOOD MAGIC 106WORDS FROM THE CONTRIBUTORS 106

Netcat 106Red 106Frosty 106Glitch 106

THE PULSE OF MAGIC 107

What It Is 107What It Isn’t 107How It Works 107

Theory 107History 109The Benefits 110The Risks 110Conclusion 112

The New Shit 112So What Is It? 113Self-Sacrifice 114Greed Pays, But Caution Stays 115Blood, Sweat, and Murder 116Painting in Scarlet 118Riding the Tide 119

Crimson Crystals 119Rivers of Power 121

Aztlan (Aztechnology) 121

Ordo Maximus 122NAN 122Wicca 123Theurgy 123DIMR 124

BLOOD IN, BLOOD OUT 125

Blood Spells 125Combat 125

Boil Blood 125Corpse Explosion 126Embolism 126Giger Spit 126Ice Veins 127Pyrohemetics 127Rupture 127

Health 127Clot 127Share Damage 127Somatic Healing 127Sympathetic Reprisal 128

Manipulation 128Blood Puppet 128Corpse Spikes 129Corpse Lash 129Blood Whip 129Blood Blade 129Viscera Web 129

Blood Rituals 130Blood Bath 130Blood Oath 130Death Curse 130Guardian Bond 131

Metamagic 131Predator Feast (Adepts Only) 131Soul Tether 131Spiritual Sacrifice 131

Blood Crystal Qualities 132Crystal Breath 132Crystal Eye 132Crystal Gut 133Crystal Jaw 133Crystal Limb 133Crystal Spine 133Crystalline Blade 133Crystalline Claws 133Crystalline Diver 133Crystalline Grace 134Crystalline Reflexes 134Crystalline Shards 134Crystalline Vision 134

New Spirits 134Bone Spirit 134Blood Shade 135

>> FORBIDDEN ARCANA <<

<< CONTENTS & CREDITS 3

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THICKER THAN WATER 135

Blood Magic and Addiction 135

BREATH OF THE WILD 138WHERE THE WILD THINGS ARE 142UNIVERSAL MAGIC THEORY 142

Where Does Magic Come From? 143Where Does Magic Go? 147

WILD SPIRITS 149

NATURE SPIRITS 151

Domains 151Spirits of the Land 151Spirits of the Winds 152Spirits of the Waters 153Spirits of Man 155Wild Beast Spirits 157

Wild Urban Spirits 158Spirits of Ceramics 159

Spirits of Metal 160Spirits of Energy 161Spirits of the Airwaves 161

Vehicle Spirits 162Vehicles of the Sea 162Vehicles of the Land 163Vehicles of the Air 164Awakened Vehicles 165

Hermetic Elementals 165Elementals in General 166Elementals in Particular 167Four Out of Five Ain’t Bad 167

Platonic Concepts 167In Closing ... 169

WILD SUMMONING RULES 175

Wild Reputation 175Accruing Wild Index 176Wild Reputation 177

Calling Wild Spirits 177Dealing With Wild Spirits 177Wild Spirit Rules 178Wild Nature Spirits 179Wild Beast Spirits 179

Beast Traits 179Wild Spirits of Man 179Wild Urban Spirits 180

Ceramic Spirits 180Metal Spirits 180Energy Spirits 180Airwave Spirits 180

Vehicle Spirits 180Vehicle Spirit Powers 180

Ship Spirits 180Train Spirits 181Automotive Spirits 181Aircraft Spirits 181Awakened Vehicles 181

Hermetic Elementals 181Spirits as Contacts 181

OPTIONAL RULES 182

The Mentor’s Mask 182Spirit Leashing 182

Testing the Leash 182

ADVANCED ALCHEMY 184LIFE OF A CORPORATE ALCHEMIST 184

MANATECH: RISKS AND REWARDS 185

NEW REAGENTS OF THE SIXTH WORLD 187

Harvesting Reagents 187Overharvesting Reagents 187

NEW WAYS TO LEVERAGE REAGENTS 187

Raw Reagents 188Refined Reagents 188Radical Reagents 188

NEW RARE REAGENTS 188

Reagent: Bone or Hair from a Baobhan Sith 188Reagent: Drop Bear Saliva 189Reagent: Ghost Orchid Petals 190Reagent: Ground Killdeer Antlers 190Reagent: Kayeri Mushroom 190

NEW EXOTIC REAGENTS 190

Reagent: Drake Scales 191Reagent: Organ of Insect Spirit Host 191Reagent: Veins of an Adept 191

ALTERNATIVE USES FOR ORICHALCUM 192

NEW ALCHEMICAL TOOLS 192

Atomizer 193Alembic 193Athanor 193Crucible 193Vault of Ages 193

NEW COMPOUNDS 194

Alchemical Duct Tape 194Astral Increase 194Astral Bond 195Baobhan’s Tears 195Drain Away 195Dulled Edges 195Feel No Pain 195Force of Personality 196HMHVV II Inhibitor 196

Laminate 196Perfect Sight 196Sharpshooter 197Unstoppable Vigor 197Water Breathing 197

NEW ALCHEMICAL PREPARATIONS 198

Abandon All Hope 198Barricade 198Burn, Baby, Burn 198Do Your Best 198Get Away from My Ride 198High as a Kite 199Noise on the Line 199NOMW (Not on My Watch) 199Lightning Blade 199Spirit Zapper 199Stink Bomb 199Stop Thief! 199Truth Serum 200Up and At ’Em 200Watch Your Step 200

THE SYNERGY OF ALCHEMY AND DARK TRADITIONS 201

Blood Magic 201Insect Magic 201Toxic Magic 202

RESEARCH, RUMORS, AND LEGENDS 203

Philosopher’s Stone 203Harvesting the Court of Shadows 204

INFECTED ALCHEMY 205

Ancient Secrets in Modern Hands (Corporate Alchemy Crackdown) 206Toxicity 208

THE ALCHEMIST’S GUIDE TO SHADOWRUNNING 209

Finding the Sweet Spot: Planning for Drain 209Selecting the Best Spells for Alchemy 209Dirty Deeds and Tricks: Watching the Dominoes Fall 210

INDEX 211

Alchemical Tools 211Compounds 211Mastery Qualities 211Mentor Spirits 211Metamagics 211Preparations 212Reagents 212Rituals 212Spells 212Spirits 212Traditions 212

>> FORBIDDEN ARCANA <<

4 CONTENTS & CREDITS >>

© 2017 The Topps Company, Inc. All Rights Reserved. Shadowrun and Matrix are registered trademarks and/or trademarks of The Topps Company, Inc., in the United States and/or other countries. No part of this work may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior permission in writing of the Copyright Owner, nor be otherwise circulated in any form other than that in which it is published. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC.

First Printing by Catalyst Game Labs, an imprint of InMediaRes Productions, LLC

PMB 202 • 303 -91st Ave. NE, E-502Lake Stevens, WA 98258

Find us online:[email protected] (Shadowrun questions)http://www.shadowruntabletop.com (Catalyst Shadowrun website)http://www.shadowrun.com (official Shadowrun Universe website)http://www.catalystgamelabs.com (Catalyst website)http://shop.catalystgamelabs.com (Catalyst/Shadowrun orders)

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>> FORBIDDEN ARCANA <<

<< CONTENTS & CREDITS 5

FORBIDDEN ARCANA CREDITSWriting: Jason Andrew, Raymond Croteau, Kevin

Czarnecki, Jeff Fowler, Alexander Kadar, Adam Large, O.C. Presley, Scott Schletz, Dylan Stangel, Thomas Willoughby

Art Direction: Brent Evans

Cover Art: Victor Manuel Leza Moreno

Cover Layout: Maxwell “Matt Heerdt” Lamé

Iconography: Nigel Sade

Interior Art: Bruno Balixa, Brent Chumley, Tyler Clark, Daniel Comerci, Álvaro Calvo Escudero, Brent

Evans, Andre Garcia, Michele Giorgi, Phil Hilliker, David Hovey, Brian McCranie, Allen Morris, Alex Stone, Takashi Tan, Kim Van Deun

Interior Layout: Maxwell “Matt Heerdt” Lamé

Shadowrun Line Developer: Jason M. Hardy

Playtesting & Proofing: Natalie Aked, Rob Aked, Adam Bruno, Chuck Burhanna, Karlene Dickens, Bruce Ford, Timothy Gray, Mason Hart, Francis Jose, Kendall Jung, David Dashifen Kees, Dave Lundquest, Chris Maxfield, Suzanna Powell, Lindsay Riessen, Richard Riessen, Carl Schelin, David Silberstein, Mark Somers, Jeremy Weyand, Leland Zavadil

INTRODUCTIONThe world of magic is infinite. For everything you know, there are a hundred things, a million things, that you don’t. You learn how magic works, you learn how mana is ordered, then you learn that everything you had been taught was wrong. That if you just look at it from a different angle, the whole system of magic becomes something en-tirely different. And maybe it isn’t even a system, or at least not an orderly one.

Forbidden Arcana is all about exploring the back roads and dark corners of magic, discovering the hidden truths that tell you how little you knew in the first place—and how much more power is waiting to be grabbed. It starts with Seeing the Invisible World, a guide for both Awakened and non-Awakened about what magic looks like in practice. If you want to geek the mage first, this is your guide to recognizing who is doing the cast-ing. And if you’re a mage, here are some of the tells people will be looking for if they want to rec-ognize what you’re up to.

Next is Magical Mastery. While it would be great to live long enough to be a master of all forms of arcane arts, very few of us are dragons or immortal elves, so we are often best served by choosing an area to master, becoming better at it than anyone else. This chapter is your guide to se-lecting where to excel and how to do it.

Then we have Traditions, one of the most

notable ways the Awakened differentiate them-selves from their peers. With both new and up-dated traditions, this provides info on how to shape magic with your beliefs—or have your be-liefs shaped by magic. New mentor spirits are also included here.

The book then truly delves into the realm of the forbidden with Blood Magic. Most mages know about the dark paths of those who would inflict pain on others to gain power for themselves, but this chapter paints the art in a different light, show-ing those who practice blood magic with aims that might be called “good”—insofar as that label can be applied to anything in the Sixth World.

Where the Wild Things Are dives into the realms of wild spirits, untamed and unruly beings whose power may be tapped by brave conjurers—if they can bear the possible cost to themselves.

Finally, Advanced Alchemy offers tools, ideas, reagents, compounds, and more to make alchemy more effective and more dangerous.

All these are secrets available to those who have put in the effort to learn them, and who have paid whatever price is asked of them. They may have come to a new awareness of how much they have left to learn, but they possess one precious truth: No matter how much they don’t know, they now know a little than the people they’ll be run-ning into on the streets. Sa

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A WALK IN THE PARK

A light snow covered the ground and tumbled gently from the sky, painting a picturesque scene of peace and tranquility over the streets. It was a rare thing. Snow in Seattle was not common, and peace in Redmond was even rarer. The snow was keeping trouble indoors for now and left Abby to stroll the streets on her way home from another late night at Stacy Sweets’ Diner.

The peaceful scene lightened her heart, but her mind was still Redmond Barrens born and raised. She saw the snow on the ground as a way to mark the passage or presence of peo-ple. The snow was a mixed blessing, as it muffled noise, mak-ing it both harder to be heard and hear others. The chill air and slippery streets kept go-gangers in their garages and cooled the heads of thrill-gangs for the night.

She enjoyed the peace of the streets and the false beauty that was laid out over the urban decay and detritus of Red-mond, but the quiet night presented a rare opportunity for her to take a different route home. She cut down an alley, check-ing for tracks or signs of life before taking the darkened path that would lead her towards BI Park, known as Bought Park to most locals. The BI stood for Brackhaven Investments, the former governor’s financial firm, that had funded the revital-ization of the park as a bit of PR during the governor’s tenure in office. The effort had benefited Brackhaven far more than the local community because his construction contracts raked

in the money from the high-cost urban redevelopment project while locals were hassled and abused by the increased Knight Errant presence during construction.

Regardless of local opinions, the final result was a wide ex-panse of grass, trees, and bushes built within a patch of rolling ground, with winding paths and a beautiful open fairway at the center that might actually have local children gliding down it tomorrow on anything slippery enough to sled on. For now that space would be a massive field of white within a winter wonderland of the type that Seattle rarely saw.

Minutes later, Abby was not disappointed as she stood at the mouth of another alley staring across the street at the white-topped wall of evergreen bushes that ringed the park. The metal archway with the script BI at its peak was covered in a thin layer of white, contrasting beautifully with its dark wrought iron. Beneath the archway, the footpath leading into the park was devoid of any marring prints.

Abby changed that quickly. Once inside the maze of tall evergreen shrubs, her senses opened to the cold and snow rather than the possible dangers of the streets. She laid her head back and opened her mouth wide. Tongue out, she en-joyed the combined sensations of snow gently landing and melting on her face and in her mouth. Her stroll was filled with moments that would stay with her forever, but the cold, com-bined with too many cups of soykaf, threatened to cut it short.

6 >> A WALK IN THE PARK <<

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