sf anytime case study - connected entertainment 2012
DESCRIPTION
Presented by Neon Stingray at the annual Connected Entertainment conference in Melbourne 2012. The case study focusses on the achievements and challenges in creating a next-generation connected entertainment experience for SF Anytime, transforming a basic download-to-PC service into the biggest video on-demand offering in Scandinavia across connected TVs, tablets, smartphone and consoles.TRANSCRIPT
International Case Study Delivering the Next Generation Connected Entertainment Experience: SF Anytime
Chris Flintoft CEO & Co-Founder Neon Stingray
CONNECTED ENTERTAINMENT 2012
Background
CONNECTED ENTERTAINMENT 2012
Background Based in Sweden
• Owned by Bonnier Media Group
• Sister company with SF BIO which is the largest cinema operator in Scandinavia, and Discshop, one of the largest online CD/DVD companies in Scandinavia
• SF Anytime started with a movie download-to-PC service in 2002
• Now offers a TVOD only streaming movie services across multiple devices and platforms • Strategic goal to become the leading provider of Video On Demand content in Scandinavia
through both SF branded and affiliate channels
• Wanted to be ‘device agnostic’ to achieve broadest possible reach across a range of consumer devices (web, tablets, phones, Connected TV, Set-Top-Boxes, consoles etc)
CONNECTED ENTERTAINMENT 2012
SF Current State
CONNECTED ENTERTAINMENT 2012
SF Current State Profile • TVOD only • Decommissioned Download in 2011 • Watching brief on SVOD and EST
• Mix of Hollywood and Local Market Content
• Now Available on a wide selection of devices across web, mobile, tablet, connected TV with Game Consoles planned for late 2012 early 2013.
• Currently available on Mac & PC, Samsung, LG, Phillips and Panasonic CTV’s, Android and IOS – XBOX and PS3 in development
• Primarily PlayReady DRM to meet studio requirements
• Search and Recommendations Tools
CONNECTED ENTERTAINMENT 2012
SF Current State Profitable Organic Growth • 4 million transactions per year • 50% growth
• 1 million registered customers across the network • 900% growth
• Smart TV has been a big driver of growth • 10% of total transactions on CTV in just 2 years
• Affiliate programs also key to growth • 30+ affiliates driving 75% of all transactions • Affiliates include IPTV operators, ISP’s, Telco’s and Utilities
CONNECTED ENTERTAINMENT 2012
SF Anytime Problems
CONNECTED ENTERTAINMENT 2012
SF Anytime Problems 2009
• PC only download model
• No product to manage rights across multiple devices
• Static customer growth (Around 100,000 customers)
• No device roadmap
• Limited back-end infrastructure to meet changing requirements around metadata, subtitles, customised catalogues and geographic expansion.
• Limited support for distribution via channels (affiliates)
CONNECTED ENTERTAINMENT 2012
How We Helped SF
CONNECTED ENTERTAINMENT 2012
Many In-Market Technology Options
CONNECTED ENTERTAINMENT 2012
Many In-Market Technology Options None are “End to End Products”
Always considerations around: • Integration with back-end systems
• Front-end user experience
• Rights management on multiple platforms (e.g. web vs iPad)
• Content ingestion and mastering tools (e.g. what's provided by the studios oen varies)
• Encoding
• Cross-platform DRM
CONNECTED ENTERTAINMENT 2012
How We Helped SF Created a Structured Product Roadmap
Devices Rights Hardware User Experience Management
CONNECTED ENTERTAINMENT 2012
Device Roadmap
CONNECTED ENTERTAINMENT 2012
Device Roadmap Invest Upfront Time
• Understand what devices you want to be on over the next 5 years
• Invest time in researching device proliferation in your local market
• Speak to hardware manufacturers early as there is oen a mutual bene$t
• Current – • Samsung, LG, Panasonic, Phillips CTV • IOS and Android Tablets and Windows Phone • Mac and PC
• Late 2012 / early 2013 • XBOX, PS3, Sony Bravia CTV
CONNECTED ENTERTAINMENT 2012
Content Rights
CONNECTED ENTERTAINMENT 2012
Content Rights Understand and Leverage Your Rights
• What rights do you currently have?
• What rights do you need to negotiate?
• What restrictions exist per device?
• What rights do you need to purchase?
• 2 years ago SF decided to • Decommission Download and focus on Streaming. • Build a strong indirect affiliate channel to expand their market • Keep a watching brief on EST
CONNECTED ENTERTAINMENT 2012
Device Hardware
CONNECTED ENTERTAINMENT 2012
Device Hardware Create Partnerships
• Partner with your target device manufacturers
• Negotiate premium homepage space
• CTV is harder to navigate, so homepage space is critical for user engagement
• CTV is now a key driver of growth for SF Anytime
CONNECTED ENTERTAINMENT 2012
Multi-Platform User Experience
CONNECTED ENTERTAINMENT 2012
Multi-Platform User Experience Signature User Interface Plan this upfront, not ad hoc as you decide to add devices to your solution • Create a signature experience across all devices to foster brand loyalty
• Saves time and money by identifying possible design roadblocks early
• Optimise feature set based on device capability and use case
• A style guide or pattern library that scales across all devices in your roadmap (e.g. www.bbc.co.uk/gel)
• Plays to native device strengths but has your brand DNA • Allow %exibility for “white label” affiliate networks
CONNECTED ENTERTAINMENT 2012
Product Management
CONNECTED ENTERTAINMENT 2012
Product Management Across Multiple Devices • Different devices have different rights considerations (e.g. iPad 1 vs iPad 2/3)
• To operate a dynamic retail environment there is a need to push different offers (packages) to different devices
• Ability to promote and manage content based on factors such as popularity and margin • Top Lists
• e need to quickly on-board and manage affiliates and custom catalogues.
• SF have developed a sophisticated Back Office Product to give them the ability to manage the day to day operations of the Product as a vibrant retail offer for their customers.
CONNECTED ENTERTAINMENT 2012
Summary Key Success Factors
Devices Rights Hardware User Experience Management
• Mix of direct and in-direct channels to extend market reach and provide economies of scale (i.e. single catalogue, multiple brands)
• Breadth of device coverage – mix of traditional (IPTV, Set-Top-Box) and emerging devices (web, mobile, Connected TV, consoles etc)
• Back-end tools to manage and promote the catalogue
• Simple, practical solutions for search & recommendations (i.e. no need to build a ‘perfect’ algorithm)
Contact Details [email protected] Image credits: www.istockphoto.com http://www.teradatamagazine.com/v09n04/Features/One-size-does-not-#t-all/ http://www.digitaltrends.com/wp-content/uploads/2010/11/samsung-app-tv-platform-apps-yahoo.jpg