session zero for mystara campaign using rules cyclopedia ...€¦ · cyclopedia and labyrinth lord...

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Session Zero for Mystara Campaign Using Rules Cyclopedia and Labyrinth Lord Rolling Ability Scores Every player will create a pool of Ability scores by rolling 3d6 six separate times. You may re-roll one number that is 9 or lower OR you may re-roll two numbers if both are 6 or lower Finally, assign the 6 attribute scores as desired to create a character class paying particular attention to that class’ Prime Requisites. Available Classes for Play The following sixteen classes are the only playable classes for this campaign. Class Equivalent Class for Attack Values and Saving Throws Archer Fighter Assassin Thief Bandit Thief Barbarian Fighter Berserker Fighter Bounty Hunter Thief Explorer Thief Gladiator Fighter Pirate Fighter Rune-Smith Cleric Scoundrel Thief Swashbuckler Fighter Sword Master Fighter Undead Slayer Cleric Wanderer Thief Wild Wizard Magic-User Starting Money Everyone begins with 3d6 x 10 Gold Pieces to buy equipment.

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Page 1: Session Zero for Mystara Campaign Using Rules Cyclopedia ...€¦ · Cyclopedia and Labyrinth Lord Rolling Ability Scores • Every player will create a pool of Ability scores by

SessionZeroforMystaraCampaignUsingRulesCyclopediaandLabyrinthLord RollingAbilityScores

• EveryplayerwillcreateapoolofAbilityscoresbyrolling3d6sixseparatetimes.

• Youmayre-rollonenumberthatis9orlowerORyoumayre-rolltwonumbersifbothare6orlower

• Finally,assignthe6attributescoresasdesiredtocreateacharacterclasspaying

particularattentiontothatclass’PrimeRequisites.AvailableClassesforPlayThefollowingsixteenclassesaretheonlyplayableclassesforthiscampaign.

Class EquivalentClassforAttackValuesandSavingThrowsArcher FighterAssassin ThiefBandit ThiefBarbarian FighterBerserker FighterBountyHunter ThiefExplorer ThiefGladiator FighterPirate FighterRune-Smith ClericScoundrel ThiefSwashbuckler FighterSwordMaster FighterUndeadSlayer ClericWanderer ThiefWildWizard Magic-User

StartingMoneyEveryonebeginswith3d6x10GoldPiecestobuyequipment.

Page 2: Session Zero for Mystara Campaign Using Rules Cyclopedia ...€¦ · Cyclopedia and Labyrinth Lord Rolling Ability Scores • Every player will create a pool of Ability scores by

SavingThrowModifiersUsethetablefromtheRCinChapter19

BaselineMovementRateforCharacters120’(40’)InitiativeBeforeCombatbegins,everyonewillrolltheirindividualInitiative:1d6+Dex.Mod.Thiswillbetheorderfortheentirecombat.

Page 3: Session Zero for Mystara Campaign Using Rules Cyclopedia ...€¦ · Cyclopedia and Labyrinth Lord Rolling Ability Scores • Every player will create a pool of Ability scores by

CharacterPerksInadditiontotheClassSkills,thiscampaignwilluseGeneralSkillsandWeaponMasteryfromChapter5oftheRC.GeneralSkillsGeneralSkillsareacquiredasfollows:

UnskilledPenaltyforGeneralSkillsTheDMwilldetermineifthereisachancetoperformcertainskillseventhoughthecharactermightbeunskilled.ThepenaltyfortryingtoperformaGeneralSkillwhenyouareUnsklliedis+6totherollunlessthedescriptionintheRCfortheskillstatesotherwise.Forexample,anAssassinwithanIntelligenceof15mightdecidetotrytoconcoctapoison

Page 4: Session Zero for Mystara Campaign Using Rules Cyclopedia ...€¦ · Cyclopedia and Labyrinth Lord Rolling Ability Scores • Every player will create a pool of Ability scores by

eventhoughtheydon’thavetheAlchemyskill.Theyneedtorolla15orlowertosucceedandmustadd6tothedieroll.WeaponProficiencyCharacterswiththeequivalentAttacksandSavesasaFighterwillusetheFightercolumnfordeterminingtheacquisitionofWeaponProficiencies.

Page 5: Session Zero for Mystara Campaign Using Rules Cyclopedia ...€¦ · Cyclopedia and Labyrinth Lord Rolling Ability Scores • Every player will create a pool of Ability scores by

BeginningWeaponProficienciesTheClassdescriptionslistProficienciesforeachclass.ProficientequatestoaBasiclevelofskill.Otherwise,thecharacterisconsideredUnskilledwithotherweapons.InadditiontothegivenproficienciesintheClassdescriptions,charactersgainWeaponProficienciesasthechartabove.UnskilledPenaltyforWeaponProficiency