serious game to develop and assess teamwork competency
DESCRIPTION
Mariluz Guenaga, Andoni Eguíluz, Alex Rayon, Asier Núñez, Elena Quevedo. "Serious game to develop and assess teamwork competency". XVI Simposio Internacional de Informática Educativa, SIIE 2014TRANSCRIPT
A serious game to develop
and assess teamwork
competency
Mariluz Guenaga, Andoni Eguíluz, Alex Rayón,
Asier Núñez, Elena Quevedo
Competency-basedlearning
Teamworkcompetency
Game-based
learningLet’s Team!
Competency-based learning
Competency
• 21st century competencies
• Soft skills
• Non-routine and cognitive
UDLM
• Generic competencies
• Map of competencies
• Specific competencies
Coaching
• In-company training
• Abstract skills
Teamwork
Why?
How?Who?
What?
Game-based learning
Why?
How?Who?
What?Why
not?
Let’s team!!
Serious game
Adventure
To develop and
assess teamwork competency
◦ Use Learning Analytics
Combines physical and virtual
worlds
Some activities
• My relation with the rest
• What I think about myself
• How I feelDiagnosys
• Label a conversation (in/out the game)
• Label email conversation
• Label a video about a meetingListening
• Elements for an effective meeting
• Feelings after a meetingMeetings
Activity: the work cycle
Petición
Negociación
EjecuciónFinalización
Evaluación
Notificació
n
Reclamo
Queja
Disculpa
The work cycle in the game
Characters in an island have to
construct a civilization
Limited number of resources
◦ Food, wood, stones, coins and time
Productive elements
◦ Tree (food), sawmill (wood), quarry
(stone)
Structures
◦ Houses, town hall, road, fountain…
Game spaces
Town – space for each player◦ Only affected by players’ actions
◦ Visible for the rest
◦ One can ask/offer resources
Shared space◦ Affected by all players
◦ Shared resources
◦ Colaborative buildings
Challenges
Get a minimum number of resources
Built some elements
Share challenges
◦ Meetings with other players
◦ Distribute challenges
◦ Balance between individual and collective
challenges
With limited time
Open/close conversational interaction
Actions to get the challenges
• Claim or apologize to solve or improve a situation
• Virtual meeting to decide something
• Before-during-after
• Anyone, anytime can complain
• Identify problems in conversations where there are agreements
Conversational Commitment
Useless complaints
Productive claim
Unique approach
Assessment
To support trainer’s evaluation
Learning Analytics
What is measured:
◦ Individual and collective objective results
◦ Actions carried out to get the challenges
◦ The progression of individual and group
feelings and relations during the whole
game
◦ Improvement in confidence
Conclusions and future work
Develop
Pilot
Analyze
Refine
Games
Competencies
Learning Analytics
Thank you! Questions?
Comments?
Mariluz Guenaga, Andoni Eguíluz, Alex Rayón,
Asier Núñez, Elena Quevedo