sentiment analysis tool for the video game inustry (satvgi) · group 24 - kyle thakker, sean hwang,...

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Group 24 - Kyle Thakker, Sean Hwang, Aaron Hu, Sagar Phanda {klt117, sh1060, ajh193, sp1412}@scarletmail.rutgers.edu Advisor: Prof. Jorge Ortiz Goal Accurately determine consumer sentiment towards a subset of video games by scraping user comments from a social media site Design and develop a web application allowing users to view sentiment analysis metrics for these games System References [1] https://spring.io/guides [2] https://praw.readthedocs.io/en/latest/ [3] https://react-bootstrap.github.io/ [4] https://reactjs.org/docs/getting-started.html Acknowledgement We would like to thank our advisor, Prof. Jorge Ortiz, for his help and guidance Sentiment Analysis Tool for the Video Game Inustry (SATVGI) Research Challenges Finding a useful and sizable data set to train our classifier Accurately judging which posts have comments that are relevant enough to be included in our sentiment analysis Database Stores sentiment and game data Scraper Scrapes and classifies Reddit comments as either positive or negative using the Naive Bayes Algorithm and stores results in a database Web Application Frontend Displays Data to the user Backend REST API handling transfer of data between frontend and database Scraper Sentiment Data Source Results [1] Home Page [2] Game Data Page Motivation Developers and publishers need to understand the public’s feelings towards their games, especially after games are updated or news is released Consumers are able to make more informed purchasing decisions when they understand the feelings of the public toward the product they are considering buying Existing sites that aggregate reviews based on numeric scores can be problematic as reviewers, especially users, do not always utilize the same numeric scale Consumers are often very vocal about their feelings towards games on social media sites We found that users spoke more positively about games belonging to long existing franchises with loyal fan bases We found that for all games, the majority of comments were negative, though the degrees of negativity vary

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Page 1: Sentiment Analysis Tool for the Video Game Inustry (SATVGI) · Group 24 - Kyle Thakker, Sean Hwang, Aaron Hu, Sagar Phanda {klt117, sh1060, ajh193, sp1412}@scarletmail.rutgers.edu

Group 24 - Kyle Thakker, Sean Hwang, Aaron Hu, Sagar Phanda{klt117, sh1060, ajh193, sp1412}@scarletmail.rutgers.edu

Advisor: Prof. Jorge Ortiz

Goal Accurately determine consumer sentiment towards a subset of

video games by scraping user comments from a social media site

Design and develop a web application allowing users to view sentiment analysis metrics for these games

System

References[1] https://spring.io/guides[2] https://praw.readthedocs.io/en/latest/[3] https://react-bootstrap.github.io/[4] https://reactjs.org/docs/getting-started.html

Acknowledgement

We would like to thank our advisor, Prof. Jorge Ortiz, for his help and guidance

Sentiment Analysis Tool for the Video Game Inustry (SATVGI)

Research Challenges Finding a useful and sizable data set to train our classifier

Accurately judging which posts have comments that are relevant enough to be included in our sentiment analysis

Database

Stores sentiment and game data

ScraperScrapes and classifies Reddit comments as

either positive ornegative using the Naive

Bayes Algorithm and stores results in a database

Web Application

FrontendDisplays Data

to the user

BackendREST API handling

transfer of databetween frontend

and database

Scraper

Sentiment Data Source

Results

[1] Home Page

[2] Game Data Page

Motivation

Developers and publishers need to understand the public’s feelings towards their games, especially after games are updated or news is released

Consumers are able to make more informed purchasing decisions when they understand the feelings of the public toward the product they are considering buying

Existing sites that aggregate reviews based on numeric scores can be problematic as reviewers, especially users, do not always utilize the same numeric scale

Consumers are often very vocal about their feelings towards games on social media sites

We found that users spoke more positively about games belonging to long existing franchises with loyal fan bases

We found that for all games, the majority of comments were negative, though the degrees of negativity vary