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    Sensible Public Lighting

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    sponsorhttp:/

    /www.l

    umec.c

    om

    /company

    /fon

    da

    tion

    _c

    lu_

    summary.h

    tml

    fondation concept lumire urbaine

    (clu):

    foundation description

    Mission

    The CLU Foundation bestowed on itself the goal of

    encouraging young designers to develop innova-

    tive lighting concepts for exterior public spaces. To

    achieve this and serve its purpose, the CLU Founda-

    tion hatched the plans for a creative competition that it

    holds annually since then, attributing grants to numer-

    ous projects based on their merit.

    Objectives

    The CLU Foundation aims excellence by encouraging

    conscious integration of the plastic quality of the prod-

    ucts, technical advancements in exterior lighting andenvironmental respect.

    Board Members

    Members of the CLU Foundation share a vision for the

    future: to open the CLU Foundation to the world and

    to encourage the industrys next generation to ques-

    tion issues that require more than developing a prod-uct as a solution; we encourage the development of

    global solutions that link humans to their environment,

    thanks to light.

    M. Mathieu Casavant, M. Faber Cayouette, M. Jona-

    than Hardy, M. Daniel Lefebvre, M. Patrick Morand,

    M. Guy Moreau, M. Ernesto Quintana, Mme Marie-

    Claude Robert, Mme Genevive Rocheleau, Mme Pas-

    cale Savard

    CH.09 CH.08 CH.07 CH.06 CH.05 CH.04 CH.03 CH.02 CH.01

    CH 01 CH 02 CH 03 CH 04 CH 05 CH 06 CH 07 CH 08 CH 09

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    CLU 2009-2010: 1ER PRIX

    CLU 2009-2010: 2E PRIXhttp:/

    /www.lu

    mec.c

    om

    /pdf/CLUgagnan

    ts20

    09-2

    010

    _FR

    .pdf

    http:/

    /www.l

    umec.c

    om

    /pd

    f/CLUgagnan

    ts2009-2

    010

    _FR

    .pdf

    fondation concept lumire urbaine

    (clu):

    grant description

    2010-2011 EDITION

    THEME : LIGHT IT FOR HUMANITY

    The Context

    The need for public lighting is constantly evolving

    on the planet and follows the phenomenon of urban

    development. If, in 1800, only 2% of the world popula-

    tion lived in urban areas, today, the urban population

    equals and will soon exceed the rural population in the

    world. If, until the mid-twentieth century, the majority

    of the worlds urban population was concentrated in

    developed areas of North America and Europe, urban

    growth has now shifted to development areas. Youshould know that by 2030, over 80% of the global ur-

    ban population is expected to be concentrated in Asia,

    Africa as well as in Latin America and the Caribbean.

    Where can we nd users of street lighting? Today,

    the majority of the worlds urban population resides in

    small and medium towns and most city dwellers live in

    smaller cities. About 16% of city dwellers live in citiesof more than 5 million inhabitants. An important data

    indicates that in 2007, over 30% of the worlds urban

    population - 1 billion people - lived in shanty towns,

    90% of them located in development areas. These

    ndings indicate that one out of three city dweller lives

    in a shanty town.

    More and more frequently, natural disasters disrupt

    entire, and often densely populated, regions; popula-

    tions see their infrastructure destroyed and must live

    through a lengthy rebuilding process. These people

    CH.01 CH.02 CH.03 CH.04 CH.05 CH.06 CH.07 CH.08 CH.09

    CH 09 CH 08 CH 07 CH 06 CH 05 CH 04 CH 03 CH 02 CH 01

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    CLU 2009-2010: 3E PRIX EX-AEQUO

    CLU 2009-2010: 3E PRIX EX-AEQUOhttp:/

    /www.lu

    mec.c

    om

    /pdf/CLUgagnan

    ts20

    09-2

    010

    _FR

    .pdf

    http:/

    /www.l

    umec.c

    om

    /pd

    f/CLUgagnan

    ts2009-2

    010

    _FR

    .pdf

    CH.09 CH.08 CH.07 CH.06 CH.05 CH.04 CH.03 CH.02 CH.01

    then have to rely on public lighting as a light source

    for their safety, their economic lives and their collective

    activities. Lets not forget that the most heavily popu-

    lated areas are located in the warmer regions of the

    planet; where people live a lot at night when the tem-

    perature is milder.

    For all those people devoid of a reliable source of

    energy and light, lighting can ensure wealth for all

    The Contest

    With this contest, the CLU Foundation wishes to give

    new meaning to public lighting and provoke the emer-

    gence of sensitivity to the need of mankind to benet

    from the available light, to share and take ownership.

    The boundary between street lighting and the user can

    disappear to become the service point of luminous en-

    ergy to the whole community. Public lighting is a re-

    sponse to the needs of human beings, and your solu-

    tions will be the answer.

    The challenge this year is to design lighting solutions

    that can be shared and meet the most daring expecta-

    tions:

    - A central gathering point

    - A Source and connection accessible to the entirecommunity

    - A Realization that supports the vitality of social ex-

    change

    - A viable alternative to the use of other fuels (gasoline,

    wood, etc.).

    - An economical design with regard to materials and

    components (3R), that is also aesthetically and cultur-ally meaningful

    CH 01 CH 02 CH 03 CH 04 CH 05 CH 06 CH 07 CH 08 CH 09

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    CLU 2009-2010: MENTION ESTHTIQUE

    CLU 2009-2010: FINALISTEhttp:/

    /www.lu

    mec.c

    om

    /pdf/CLUgagnan

    ts20

    09-2

    010

    _FR

    .pdf

    http:/

    /www.l

    umec.c

    om

    /pd

    f/CLUgagnan

    ts2009-2

    010

    _FR

    .pdf

    CH.01 CH.02 CH.03 CH.04 CH.05 CH.06 CH.07 CH.08 CH.09

    Schedule

    Launch of the 2010-2011 Edition: Januray 10th, 2011

    Date for submission: May 2nd, 2011

    Jury Session: May 25th, 2011

    Laureates Announcement: June 2nd, 2011

    Evaluation criteria

    ESTHETIC MERIT

    Object in general; proportions (global quality);

    Materials, innovation and assembling details;

    Form versus function;

    Color, rendering and image or marketing impact

    TECHNOLOGICAL MERIT

    Object in general; form versus technology;

    Functionnality and handling methods;

    Challenge and fabrication solution;

    Technical mechanical and instructional innovations.

    ENVIRONMENTAL MERIT

    Solutions integrating environmental sensibility, func-

    tionality and respect of natural habitats;

    Autonomy or low energy consumption;

    A strive to reduce lighting pollution integrating the

    dark sky norms;LEED project or a preoccupation to recycling and/or

    use of non-polluting components.

    THEORETICAL MERIT

    Originality of the subject;

    Historical value and bibliographical research;

    Writing quality and educational approach;Practical application.

    CH 09 CH 08 CH 07 CH 06 CH 05 CH 04 CH 03 CH 02 CH 01

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    kalahari bushmen traditional dancehttp:/

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    pg

    design research

    public lighting

    Bonfre

    In the ancient time, public lighting was a bonre. Bon-

    re is a centerpiece for a gathering space as well as

    a vehicle for ceremonies, rituals and event.

    CH.09 CH.08 CH.07 CH.06 CH.05 CH.04 CH.03 CH.02 CH.01

    Tybee Island lighthouse

    Beacon

    As the society grew larger and the territory extended

    to great distances, public lighting became a beacon.

    Signal re is the means for communicating between

    distant settlements and a lighthouse is the instrument

    for guiding the sailors traveling the dark oceans.

    CH.01 CH.02 CH.03 CH.04 CH.05 CH.06 CH.07 CH.08 CH.09

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    Self-regulating arc lamp, w.Staite/w.Petrie, 1847

    Moonlight tower, San Jose,1881

    Photo by Lynn Monson, The Ann Arbor Newshttp:/

    /www.m

    live.c

    om

    /news

    /ann-arbor/

    inde

    x.s

    sf/2009/03/as

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    dia

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    http:/

    /en.w

    ikipe

    dia

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    /wiki/File:San

    Jose

    Arc

    LightTower1

    881

    .jpg

    CH.01 CH.02 CH.03 CH.04 CH.05 CH.06 CH.07 CH.08 CH.09

    Birth Street Lights

    The advancement of technology and the development

    of urban environment made possible the birth of street

    lights.

    Urban Infrastructure

    In modern towns and cities, public lighting is one of

    the key elements of urban infrastructure. It is an inte-

    gral part of the urban fabric, preventing accidents and

    increasing public safety.

    CH.09 CH.08 CH.07 CH.06 CH.05 CH.04 CH.03 CH.02 CH.01

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    Nude Descending A Staircase N0.2, Duchamp, 1912

    Duchamp walking down stairs, Eliot Elisofon, 1953

    http:/

    /blanc

    hardmo

    dernart.b

    logspo

    t.com

    /2010/10/marc

    el-duc

    hamp-

    an

    d-surrea

    lism.h

    tml

    http:/

    /bo

    b520

    .wordpress.c

    om

    /2010/09/14/marce

    l-duchamp

    /

    http:/

    /c-mons

    ter.ne

    t/blog

    1/tag

    /chris-burden

    /

    design research

    Concepts

    Motion

    Overlay of movement and time

    Chris Burdens Urban Light

    Aggregation/ Field

    Aggregation of smaller parts as the overall physical

    manifestation of the project

    CH.01 CH.02 CH.03 CH.04 CH.05 CH.06 CH.07 CH.08 CH.09

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    STEREOs First View of the Sun, Dec. 4, 2006

    The Architecture of the Well-tempered Environment

    http:/

    /www.n

    asa.g

    ov

    /mu

    ltime

    dia/imagega

    llery

    /image_f

    ea

    ture

    _736

    .html

    Particle System

    The term particle system refers to a computer graph-

    ics technique to simulate certain fuzzy phenomena.

    Examples: re, explosions, smoke, moving water,

    sparks, falling leaves, clouds, fog, snow, dust, mete-or tails, hair, fur, grass, or abstract visual effects like

    glowing trails, magic spells, etc.

    Campfre

    Reyner Banham, in his introduction to the book,

    The Architecture of the Well-tempered Environment,

    compares the substantial architectures erected from

    inert material structures with what can be dened as

    the architecture of campre with dynamic boundary

    condition and negotiable characteristics based on the

    changes in the context.

    CH.09 CH.08 CH.07 CH.06 CH.05 CH.04 CH.03 CH.02 CH.01

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    liquid space by ross lovegrovehttp:/

    /www.d

    es

    ign

    boom.com

    /we

    blog

    /ca

    t/8/view

    /4892/d

    es

    ign-m

    iam

    i-

    08-swarovs

    ki-crys

    tal-palace-l

    iqu

    id-space-by-ross-lovegrove.h

    tml

    http:/

    /www.n

    ova.e

    thz.c

    h/in

    dex.p

    hp

    design research

    relevant projects

    liquid space

    Aggregation of elements and its reective quality cre-

    ates an ephemeral appearance.

    NOVA by ETH Zurich

    NOVA

    3 dimensional display using a matrix of LEDs creates

    a volume of light.

    CH.01 CH.02 CH.03 CH.04 CH.05 CH.06 CH.07 CH.08 CH.09

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    Horse with No Shadow, Makoto Tojiki

    LIGHT SHOWER By Bruce Munrohttp:/

    /www.li

    ghtshower.co.u

    k//

    http:/

    /www.m

    ako

    totojiki.com

    /horse.h

    tml

    Horse with no Shadow

    3 dimensional sculpture using LEDs creates an non-

    physical characteristic.

    Light Shower

    A light projected to a eld of diffusing elements cre-

    ates a phantasmic atmosphere.

    CH.09 CH.08 CH.07 CH.06 CH.05 CH.04 CH.03 CH.02 CH.01

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    Flyfire, SENSEable City Laboratoryhttp:/

    /sensea

    ble

    .mit

    .edu/y

    re

    /

    http:/

    /www.b

    rucemunro.c

    o.u

    k/e

    ld.a

    sp

    design research

    relevant projects

    Flyfre

    A large number of self-organizing micro helicopters

    containing LEDs become a pixels that can become a

    3 dimensional display in motion.

    field of light, bruce munro

    Field of Light

    A eld of LED embedded objects juxtaposed with the

    environment.

    CH.01 CH.02 CH.03 CH.04 CH.05 CH.06 CH.07 CH.08 CH.09

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    Sky Ear, Osman Hague

    Ocean of Light, Squidsouphttp:/

    /www.in

    terac

    tivearc

    hitec

    ture.o

    rg/ocean-o

    f-lig

    ht-squ

    idsoup.h

    tml

    http:/

    /www.h

    aque.c

    o.u

    k/

    skyear.p

    hp

    Sky Ear

    LEDs are incorporated into a group of helium lled bal-

    loons that are oating in the air.

    Ocean of Light

    A eld of LED strips are suspended from above creat-

    ing a dramatic effect.

    CH.09 CH.08 CH.07 CH.06 CH.05 CH.04 CH.03 CH.02 CH.01

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    Initial Concept Sketch

    design research

    project discription

    Concept

    Public lighting that can become:

    A gathering space for events

    A beacon for communication

    And an infrastructure for public safety

    Sensing and Acutation

    Interactivity

    The proposed public lighting responds to the density

    of surrounding people

    The 4 PIR Motion Sensors embedded in the proj-

    ect detects the presence of the people around. As

    the number of sensors that are detecting presence

    increases, the lighting shifts to different modes.

    - 0 PIR Sensors triggered: Default mode(Random

    cycling of colors)

    - 1-2 PIR Sensors triggered: Mode 1(Beacon lighting)

    - 2-4 PIR Sensors triggered: Mode 2(Bonre lighting)

    CH.01 CH.02 CH.03 CH.04 CH.05 CH.06 CH.07 CH.08 CH.09

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    Twitter API+Processing

    Crowd sending and visualization

    Crowd Sensing

    The color of the lighting responds to the public

    awareness on Boston safety.

    - Crowdsensing: The public awareness of safety is

    collected utilizing the Twitter API as source of infor-

    mation.

    Data Mapping

    The color of the lighting changes depending on the

    average of the #BostonSafety + rating in number, 1

    meaning dangerous, 5 meaning very safe.

    e.g. #BostonSafety 1, #BostonSafety 3, ...etc.

    safedangerous

    safety rating average(last 5 twits)

    1 5432

    CH.09 CH.08 CH.07 CH.06 CH.05 CH.04 CH.03 CH.02 CH.01

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    design research

    concept Visualization

    Default Mode(0 PIR Sensor triggered)

    Crowd Sensing Data Mapping(1-5)

    CH.01 CH.02 CH.03 CH.04 CH.05 CH.06 CH.07 CH.08 CH.09

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    Beacon Mode(1-2 PIR Sensor triggered)

    Bonfire Mode(3-4 PIR Sensor triggered)

    CH.09 CH.08 CH.07 CH.06 CH.05 CH.04 CH.03 CH.02 CH.01

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    design research

    concept Visualization

    RGB LEDs

    Circuit

    Circuit

    RGB LEDs

    RGB LEDs

    RGB LEDs

    PIR Moon Sensor

    Base Plates

    Core Structure

    Light Difusers

    Fastener Plate

    Fastener Plate

    Light Difusers

    CH.01 CH.02 CH.03 CH.04 CH.05 CH.06 CH.07 CH.08 CH.09

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    CH.09 CH.08 CH.07 CH.06 CH.05 CH.04 CH.03 CH.02 CH.01

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    RGB LED Technical Datahttp:/

    /www.s

    park

    fun.c

    om

    /pro

    duc

    ts/105

    http://wiring.org.co/learning/basics/rgbled.html

    http:/

    /itp

    .nyu

    .edu

    /physcomp

    /sensors

    /Reports

    /PIRMo

    tion

    Sensor

    http:/

    /www.s

    park

    fun.c

    om

    /pro

    duc

    ts/8630

    Technical Reasearch

    sensor/actuation components

    RGB LED

    Model No.: YSL-R596CR3G4B5C-C10

    Manufacturer: China Young Sun LED Technology

    Features:

    Forward Voltage (RGB): (2.0, 3.2, 3.2)VLuminosity (RGB): (800, 4000, 900)mcd

    PIR Motion Sensor

    PIR Motion Sensor

    Model No.: SEN-08630

    Manufacturer: Hanseelec

    PIR Motion Sensor activates lights or security cam-

    eras or alarms when it detects infrared energy close

    to it. It basically scans an area and then detects

    movement inside of it. When it does, it sends a low

    through the alarm pin (black wire).

    CH.01 CH.02 CH.03 CH.04 CH.05 CH.06 CH.07 CH.08 CH.09

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    Arduino Mega 2560

    abstract01js by Marius Watzhttp:/

    /process

    ing

    js.o

    rg/

    http:/

    /ardu

    ino.c

    c/en

    /Ma

    in/Ardu

    ino

    Board

    Mega

    2560

    Arduino Mega 2560

    The Arduino Mega 2560 is a microcontroller board

    based on the ATmega2560. It has 54 digital input/out-

    put pins (of which 14 can be used as PWM outputs),

    16 analog inputs, 4 UARTs (hardware serial ports), a

    16 MHz crystal oscillator, a USB connection, a powerjack, an ICSP header, and a reset button. It contains

    everything needed to support the microcontroller

    Processing

    Processing is an open source programming language

    and environment for people who want to create im-

    ages, animations, and interactions. Initially developed

    to serve as a software sketchbook and to teach fun-

    damentals of computer programming within a visual

    context, Processing also has evolved into a tool for

    generating nished professional work.

    Sensible Light utilizes Processing as a tool to link

    Arduino with Twitter API.

    CH.09 CH.08 CH.07 CH.06 CH.05 CH.04 CH.03 CH.02 CH.01

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    Twitter Hash Tag: #BostonSafety 1-5

    http:/

    /tw

    itter.com

    /

    Technical Reasearch

    Coding

    Processing Code

    //Tweets should be between 0 and 5 in rating

    import processing.serial.*;

    Serial myPort;

    String queryString=#BostonSafety;

    String startDate;

    String endDate;

    Twitter myTwitter;

    int indicator;int queryCount;int [] SafetyRates=new int[1] ;

    int radius=100;

    oat SafetyAVE;

    color c;

    oat SafetyMappedToColor;

    oat SafetyRed;

    oat SafetyGreen;

    oat SafetyBlue;

    int toArduino;

    void setup(){

    myTwitter = new Twitter(SensibleLight, BostonSafety);

    myPort = new Serial(this, Serial.list()[1], 9600); //The Index of the port

    should be updated based on which port arduino is communicating with

    processing

    }

    void draw() {

    startDate=nf(year(),4)+-+nf(month(),2)+-+nf(day()-1,2);

    endDate=nf(year(),4)+-+nf(month(),2)+-+nf(day(),2);

    double time=millis()/1000;background(SafetyRed,SafetyGreen,SafetyBlue);

    if(time%605){

    for(int i=queryCount; i>queryCount-5; i--) {

    SafetyAVE=SafetyAVE+SafetyRates[i];

    println(SafetyRates[i]);}

    }

    SafetyAVE=SafetyAVE/queryCount;

    //SafetyAVE=SafetyAVE+1;

    CH.01 CH.02 CH.03 CH.04 CH.05 CH.06 CH.07 CH.08 CH.09

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    Processing Coding Interface

    colorMode(HSB);

    SafetyMappedToColor=map(SafetyAVE,1,5,0,175);

    println(SafetyAVE);

    c=color(SafetyMappedToColor,255,255);

    SafetyRed=red(c);

    SafetyGreen=green(c);SafetyBlue=blue(c);

    colorMode(RGB);

    toArduino=int(map(SafetyRed,0,255,0,2))*100+int(map(SafetyGreen,0,255,

    0,2))*10+int(map(SafetyBlue,0,255,0,2));println(toArduino);

    }

    int updateTweets(String queryString) {

    int queryCount=0;

    for(int j=1; j

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    Technical Reasearch

    Coding

    Arduino Code

    int colorShiftMagnitude=50000;

    long unsigned int pause = 500;

    long unsigned int lowIn[4]={

    0,0,0,0};

    boolean lockLow[4] = {

    true, true, true, true};

    boolean takeLowTime[4]={

    false, false, false, false};

    int MotionState[4]={

    0,0,0,0};

    int totalState;

    unsigned serialNumber=0;

    unsigned lightIntensityValue=0;

    int lightZone=1;

    int userColor;

    oat l_Radians;

    oat l_ColorCycleRange= 127.4;

    int redPin,greenPin, bluePin;

    int red,green,blue;

    int red01,red02,red03,red04;

    int blue01,blue02,blue03,blue04;

    int green01,green02,green03,green04;

    int BlinkingFactor=1000;

    int timer = 500;

    int PIRState=0;

    int zoneState=2;

    void setup(){

    Serial.begin(9600);

    for(int i=2; i-1 && temp

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    Arduino Coding Interface

    else if(lightIntensityValue==110){

    red=125;

    green=125;

    blue=0;

    }

    else if(lightIntensityValue==11){

    red=0;

    green=125;

    blue=125;

    }

    else if(lightIntensityValue==101){

    red=125;

    green=0;blue=125;

    }

    else if(lightIntensityValue==220){

    red=255;

    green=255;

    blue=0;

    }

    else if(lightIntensityValue==22){

    red=0;

    green=255;

    blue=255;

    }

    else if(lightIntensityValue==202){

    red=255;

    green=0;blue=255;

    }

    //Serial.println(red);

    //Serial.println(green);

    //Serial.println(blue);

    }

    void CalculateColorCycle(){//Need renement interms of timeshift of cycles

    l_Radians = millis()*0.0174532925;

    red01 = l_ColorCycleRange + (l_ColorCycleRange * sin(l_Radians / 100));

    blue01 = l_ColorCycleRange + (l_ColorCycleRange * sin(l_Radians / 200));

    green01 = l_ColorCycleRange + (l_ColorCycleRange * sin(l_Radians / 300));

    l_Radians = (millis()+colorShiftMagnitude)*0.0174532925;

    red02 = l_ColorCycleRange + (l_ColorCycleRange * sin(l_Radians / 100));blue02 = l_ColorCycleRange + (l_ColorCycleRange * sin(l_Radians / 200));

    green02 = l_ColorCycleRange + (l_ColorCycleRange * sin(l_Radians / 300));

    l_Radians = (millis()+colorShiftMagnitude*2)*0.0174532925;

    red03 = l_ColorCycleRange + (l_ColorCycleRange * sin(l_Radians / 100));

    blue03 = l_ColorCycleRange + (l_ColorCycleRange * sin(l_Radians / 200));

    green03 = l_ColorCycleRange + (l_ColorCycleRange * sin(l_Radians / 300));

    l_Radians = (millis()+colorShiftMagnitude*3)*0.0174532925;

    red04 = l_ColorCycleRange + (l_ColorCycleRange * sin(l_Radians / 100));

    blue04 = l_ColorCycleRange + (l_ColorCycleRange * sin(l_Radians / 200));

    green04 = l_ColorCycleRange + (l_ColorCycleRange * sin(l_Radians / 300));

    }

    void ControlLEDs(int red, int green, int blue, int zone){//Light Actuation Pin Allocation

    // R G B

    //Zone1 2 3 4

    //Zone2 5 6 7

    //Zone3 8 9 10

    //Zone4 11 12 13

    if (zone>4)

    {

    redPin=2+(zone-5)*3;

    greenPin=3+(zone-5)*3;

    bluePin=4+(zone-5)*3;

    analogWrite(redPin,red);

    analogWrite(greenPin,green);

    analogWrite(bluePin,blue);

    delay(10);

    }

    else{

    redPin=2+(zone-1)*3;

    greenPin=3+(zone-1)*3;

    bluePin=4+(zone-1)*3;

    delay(100);

    if(millis()%(BlinkingFactor*2)>BlinkingFactor){

    analogWrite(redPin,red);

    analogWrite(greenPin,green);

    analogWrite(bluePin,blue);

    }

    else {

    analogWrite(redPin,red/2);

    analogWrite(greenPin,green/2);

    analogWrite(bluePin,blue/2);

    }}

    }

    void readPIR(){

    readPIRSensor(0);

    readPIRSensor(1);

    readPIRSensor(2);

    readPIRSensor(3);

    totalState=MotionState[0]+MotionState[1]+MotionState[2]+MotionState[3];

    if(totalState==0) zoneState=2;

    if(totalState==1 || totalState==2 )zoneState=1;

    if(totalState==3 || totalState==4 )zoneState=0;

    }

    void readPIRSensor(int i){

    int in=analogRead(i);

    if(in 100){

    if(takeLowTime[i]){

    lowIn[i] = millis();

    takeLowTime[i] = false;

    }

    if(!lockLow[i] && millis() - lowIn[i] > pause){

    lockLow[i] = true;

    MotionState[i]=0;delay(50);

    }

    }

    }

    CH.09 CH.08 CH.07 CH.06 CH.05 CH.04 CH.03 CH.02 CH.01

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    kalahari bushmen traditional dance

    Prototyping Process

    Circuit Prototyping

    Sensors and Actuations

    Input: 4 PIR Motion Sensors

    Output: 4 layers of RGB LEDs

    LED Array wiring diagram(for R)http:/

    /le

    d.lin

    ear1.o

    rg/le

    d.w

    iz

    LED series/parallel array wizard

    The LED series/parallel array wizard is a calculator

    that will help you design large arrays of LEDs.

    Link: http://led.linear1.org/led.wiz

    Input specs:

    Source voltage

    Diode forward voltage

    Diode forward current(mA)

    Number of LEDs in array

    Output options:

    ASCII

    SchematicWiring diagram

    CH.01 CH.02 CH.03 CH.04 CH.05 CH.06 CH.07 CH.08 CH.09

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    Image Caption

    LED Parallel Array Testing8 RGB LEDs are parallel connected and grouped into

    on output layer. 4 of these layers become the overall

    actuation of the project.

    LED Array wiring diagram(for R)

    4 Layer Actuation Circuits

    Based on the calculation and layering logic, a total of

    32 RGB LEDs are soldered together in 4 groups us-

    ing the appropriate resistors.

    R Pin: 1 ohms

    G Pin: 68 ohms

    B Pin: 68 ohms

    Ground Pin: N/A

    CH.09 CH.08 CH.07 CH.06 CH.05 CH.04 CH.03 CH.02 CH.01

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    3 dimensional Form Study

    Prototyping Process

    Physical Manifestation

    3 Dimensional Form Study

    The physical manifestation is studied utilizing CAD

    software.

    Material Preparation

    Material Preparation

    Plexiglass was chosen as the main material for the

    shell of the lighting. The outcome of the 3 dimension-

    al form study was exported and cut using the laser

    cutter.

    CH.01 CH.02 CH.03 CH.04 CH.05 CH.06 CH.07 CH.08 CH.09

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    Assembly: Core, outer Fins

    Final Prototype

    Assembly

    There are 2 major components regarding the overall

    lighting. A core element that house the circuits, LEDs,

    and the PIR sensors and an array of outer n ele-

    ment that diffuse/ transmits light.

    Final Prototype

    The core element, outer n element, and the circuits

    are assembled into the nal prototype.

    CH.09 CH.08 CH.07 CH.06 CH.05 CH.04 CH.03 CH.02 CH.01

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    Default Mode(0 PIR Sensor triggered)

    Physical Manifestation

    Final Prototype

    Default Mode

    When no presence is detected, the 4 layers of light

    cycles through different shades of color.

    Crowd Sensing Data Mapping(1-5)

    Twitter API Data Color Coding

    Depending on the average of the safety aware-

    ness rating the color of the Beacon Mode and Bon-

    re Mode lighting changes from red(dangerous) to

    blue(safe).

    CH.01 CH.02 CH.03 CH.04 CH.05 CH.06 CH.07 CH.08 CH.09

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    Beacon Mode(1-2 PIR Sensor triggered)

    Bonfire Mode(3-4 PIR Sensor triggered)

    Beacon Mode

    When 1 or 2 PIR Motion Sensors are triggered, the

    light shifts to the top creating a Beacon lighting typol-

    ogy.

    Bonfre Mode

    When 3 or 4 PIR Motion Sensors are triggered, the

    light shifts to the bottom creating a Bonre lighting

    typology.

    CH.09 CH.08 CH.07 CH.06 CH.05 CH.04 CH.03 CH.02 CH.01

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    Foundation CLU Submission

    Final Boards

    Board 1/2

    CH.01 CH.02 CH.03 CH.04 CH.05 CH.06 CH.07 CH.08 CH.09

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    Board 1/2