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Section B: Acquiring, developing and performing movement skills 6. Theories related to motor and executive programmes

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Page 1: Section B: Acquiring, developing and performing movement skills 6. Theories related to motor and executive programmes

Section B: Acquiring, developing and performing movement skills

6. Theories related to motor and executive programmes

Page 2: Section B: Acquiring, developing and performing movement skills 6. Theories related to motor and executive programmes

Syllabus

• Definition as a generalised series of movements: creation of programmes in the long term memory

• Open loop control• Closed loop control • Schema theory

Page 3: Section B: Acquiring, developing and performing movement skills 6. Theories related to motor and executive programmes

Motor programmes and control of movement

• A generalised series or pattern of movements stored in the long term memory

• Every skill performed in sport is the result of a motor programme.• Motor programmes are hierarchical – there is an order of importance

with the executive motor programme being of the highest status.• Motor programmes are also sequential – they are performed in a

particular order.• Motor programmes are made up of sub-routines performed in a

particular order• As the performer becomes more skilled, the existing executive motor

programme is relegated and superseded by a new programme

Page 4: Section B: Acquiring, developing and performing movement skills 6. Theories related to motor and executive programmes

• Traditional view of a motor programme was that it was a centrally organised, pre-planned set of very specific muscle commands which, when initiated, allowed the entire sequence of movement to be carried out, without reference to additional feedback

• Executive motor programme– A sequence of linked movements which are stored in the long term

memory and retrieved when required – Helps to explain how performers sometimes appear to be able to carry

out very fast actions that have been well learned (closed skills) without really thinking about the action

– This has obvious links to Fitts and Posner’s autonomous stages of learning

• Each executive motor programme has a series of sub-routines which have to be performed in the correct order if the skill is to be completed effective

Page 5: Section B: Acquiring, developing and performing movement skills 6. Theories related to motor and executive programmes

Tennis serve

Ball toss Back swing

Forward swing Contact Follow

through

Page 6: Section B: Acquiring, developing and performing movement skills 6. Theories related to motor and executive programmes

Javelin

Grip Run-up Cross-over steps

Throwing action Recovery

Page 7: Section B: Acquiring, developing and performing movement skills 6. Theories related to motor and executive programmes

• In relating this notion of automatic movement to

information processing, you can appreciate that the limited capacities of the memory process would easily be overloaded, and would take considerable time if every part of every action had to pass via the short-term memory

• The notion of a motor programme being decided on and initiated from the short-term memory appears to solve the overload problem, where, in relatively stable situations, movement can be carried out without the need for modification

• This type of control of movement is called open-loop control, without feedback

Page 8: Section B: Acquiring, developing and performing movement skills 6. Theories related to motor and executive programmes

Open-loop control

• Pre-learned mastered movements initiated on command, are thought to be developed through practice

• These complete movements or motor programmes can be stored in the long-term memory and retrieved at will

Page 9: Section B: Acquiring, developing and performing movement skills 6. Theories related to motor and executive programmes

MOVEMENT OUTPUT

EFFECTOR SYSTEM

MOVEMENT (COMMANDS AND INSTRUCTIONS)

EXECUTIVE MOVEMENT CONTROL CENTRE

INPUT

A simplified model of open-loop control

Page 10: Section B: Acquiring, developing and performing movement skills 6. Theories related to motor and executive programmes

• This process usually occurs during the completion in a closed skill (for example, skipping or running), but can also take place in an open skill such as catching a ball

• Transfer of information is done through a ‘memory trace’

• Skills produced via open loop are performed without conscious thought and are often ballistic e.g. A throw or kick

• There is no feedback as there is no time to act upon any information about performance

• Movement cannot be changed once it has started e.g. Once a golf swing has been initiated the action cannot be modified

Page 11: Section B: Acquiring, developing and performing movement skills 6. Theories related to motor and executive programmes

ENVIROMENT

MOVEMENT

MUSCLES

SPINAL CORD

MOTOR PROGRAMME (effector systems stage)

STM RECEIVES MOTOR PROGRAMME FROM LTM & STM INITIATES VIA THE EFFECTOR SYSTEMS

INPUT(Information processing stages where motor programme is determined)

STIMULUS IDENTIFICATION RESPONSE SELECTION RESPONSE PROGRAMMING

Expanded model of open-loop

Page 12: Section B: Acquiring, developing and performing movement skills 6. Theories related to motor and executive programmes

Closed-loop control

• Closed loop involves feedback • Level two operates through a short feedback loop which

passes through the muscle spindles• This is termed the ‘perceptual trace’• The feedback loop is short• Internal feedback is gained through kinaesthesis and

proprioception during the performance of the skill• This allows fast, sub-conscious corrections to be made• Adjustments are then stored in the long term memory for

future reference e.g. A skier will constantly adjust position to retain balance

Page 13: Section B: Acquiring, developing and performing movement skills 6. Theories related to motor and executive programmes

Closed-loop control• The brain controls and modifies movement by passing corrective messages

back to the muscles• The loop involves conscious thought and attention to external feedback• Often used at the associative stage of learning- reliance on external feedback

is needed because the learner has not yet acquired the correct feel of the skill

• Performance is jerky and ill-timed• The perceptual trace compares performance as it is taking place with the

plan released by the memory trace• If the performance matches the plan the skill is reinforced and allowed to

continue• If the performance does not match the plan the skill is adjusted and this

change is stored as a new motor programme e.g. Changing direction to avoid an opponent when dribbling in hockey – requires conscious thought

Page 14: Section B: Acquiring, developing and performing movement skills 6. Theories related to motor and executive programmes

Expanded model of closed-loop

Page 15: Section B: Acquiring, developing and performing movement skills 6. Theories related to motor and executive programmes

Practical performance often involves both open and closed loop

• Most sporting activities involve a variety of coordinated movements• Performers continually move between open and closed loop control• Memory trace is used for selecting and initiating movement – it does

not control movement• Perceptual trace is used to compare movements with previous

experiences, making adjustments when needed

• E.g. A trampolinist will initiate a series of movements using the memory trace. During the sequence the feedback gained through kinaesthesis and proprioception allows them to adjust the movements based on previous experience. If they are losing height during the routine this will affect the timing of subsequent movements, they can try to correct this by gaining additional height on the next bounce

Page 16: Section B: Acquiring, developing and performing movement skills 6. Theories related to motor and executive programmes

Criticisms of the motor programmes theory

• It assumes that a separate motor programme or plan is needed for each skill or movement – it would not be possible to store an infinite number of programmes.

• Even if it were possible to store an infinite number of motor programmes it would be difficult for the memory trace to retrieve the plan in time to execute the skill.

• It also suggests that practice should be accurate and that variance would hinder learning

• In sport responses are often creative and apparently spontaneous, called ‘novel responses’. If the relevant motor programme does not exist in the memory the novel response cannot be explained.

Page 17: Section B: Acquiring, developing and performing movement skills 6. Theories related to motor and executive programmes

Schema theory• States that motor programmes are not stored as separate items but as

relationships• These relationships are termed ‘generalised movements’• Schema is a build up of experiences which can be adapted to meet the demands

of the new situation• We learn and control movements by developing generalised patterns of

movement around certain types of movement experience (e.g. catching and throwing)

• E.g. An experienced badminton player will have developed a motor programme for the smash shot, but will not have a programme for performing this from all areas of the court. However, the player will have many different experiences to draw on. These are schemas which are stored in the long term memory which can be transferred to a new situation. Schemas are used to modify the programme of the smash shot so that it can be played from a variety of positions.

Page 18: Section B: Acquiring, developing and performing movement skills 6. Theories related to motor and executive programmes

• Schema theory states that information is gathered from recall schema and recognition schema

A schema for throwing can be adapted• Returning a cricket ball to the keeper• A long pass in basketball• Throwing a javelin

By collating as much movement information as possible with regard to throwing, we can adapt to new situations because we know the general rules associated with throwing long, short, high, low and so on.

• Variety of practice is essential

Page 19: Section B: Acquiring, developing and performing movement skills 6. Theories related to motor and executive programmes

Recall schema

• Knowledge of initial conditions – whether a performer has previously experienced a similar situation

• E.g. In rugby an attacker in possession of the ball approaches a defender

• Knowledge of response specifications – knowing what to do in this situation

• E.g. What are the options? Pass, dummy, dodge or kick

Page 20: Section B: Acquiring, developing and performing movement skills 6. Theories related to motor and executive programmes

Recognition schema

• Knowledge of sensory consequences – knowing how the skill should feel, involves kinaesthesis

• E.g. Attacker needs to know how hard to pass the ball in order to reach the target

• Knowledge of movement outcome – involves knowing what the outcome of the movement is likely to be

• E.g. A dummy would send the defender in the wrong direction

Page 21: Section B: Acquiring, developing and performing movement skills 6. Theories related to motor and executive programmes

RECALL SCHEMAS (INFORMATION IS STORED ABOUT DETERMINING AND PRODUCING THE DESIRED MOVEMENT)

1) INITIAL CONDITIONS (WHERE WE ARE)

KNOWLEDGE OF ENVIRONMENT

POSITION OF BODY POSITION OF LIMBS

1) RESPONSE SPECIFICATION (WHAT WE HAVE TO DO)

SPECIFIC DEMANDS OF THE SITUTATION

DIRECTION SPEED FORCE

RECOGNITION SCHEMAS (INFORMATION IS STROED ENABLING EVALUATION OF MOVEMENT)

1) SENSORY CONSEQUENCES (WHAT MOVEMENT FEELS LIKE)

INFORMATION BASED ON SENSORY FEEDBACK

DURING AND AFTER MOVEMENT INVOLVES ALL SENSORY SYSTEMS

1) RESPONSE OUTCOMES (WHAT HAS HAPPENED)

COMPARISONS ARE MADE BETWEEN ACTUAL OUTCOME AND INTENDED OUTCOME

KR IS IMPORTANT

Page 22: Section B: Acquiring, developing and performing movement skills 6. Theories related to motor and executive programmes

Strategies/methods to enable schema to develop

• Varied practice conditions– practice relevant to the game (e.g. opposition)

• Include plenty of feedback – tasks should be challenging