secondlab: a remote laboratory under second life

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A Remote Laboratory under Second Life J. GarcíaZubia, J. Irurzun, I. Angulo, U. Hernández University of Deusto, Bilbao, Spain P. Orduña, J. RuizdeGaribay DeustoTech Tecnológico Fundación Deusto, Bilbao, Spain M. Castro, E. Sancristobal IEECD Spanish University for Distance EducaQon (UNED), Spain IEEE EDUCON 2010

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Presented on April 2010 at the IEEE EDUCON 2010 (Madrid, Spain).

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  • 1. ARemoteLaboratoryunderSecondLifeIEEEEDUCON2010 J.Garca-Zubia,J.Irurzun, P.Ordua,J.Ruiz-de-GaribayM.Castro,E.SancristobalI.Angulo,U.HernndezDeustoTech-TecnolgicoFundacin IEECD-SpanishUniversityforDistanceDeusto,Bilbao,Spain EducaQon(UNED),Spain UniversityofDeusto,Bilbao,Spain

2. Outline 1. Context 2. MoQvaQon 3. Previousworks 4. SecondLab 5. Conclusionsandfuturework 6. QuesQons 3. 1.ContextRemoteLab?Soaware+hardwaresystemthatenablespeopletouselaboratorydevicesthroughtheInternet 3/15 4. 2.MoQvaQon Problem IEEETransac.onsonEduca.on,Vol.53,Feb.2010:[...]dierentini-a-vesaimedtoimproverecruitmentofyoungengineersinthedicultcontextofdeclininginterestin engineeringandtheeduca-onalchangesEuropeisfacing nowadays[...][...]acri-calissueismenacingthisvision:theshortageofengineersinmanyEuropeanna-ons,whichisexpectedtogetworseinthefuturebecauseofdemographictrendsandadeclininginterestinscienceandtechnologystudies[...] [...]aphenomenonobservedintodayshighschoolsisacleardiminu5onofstudentinterestinphysics[...]4/15 5. 2.MoQvaQon Tendencies 1. DisaecQonforEngineeringamongprospecQve students[IEEETrans.onEducaQon,Feb.2010] 2. HighlyimmersiveenvironmentsinEducaQon: Presence[Corteretal,2007]3. UbiquitousRemoteLabs:AccessRemoteLabsfrom everywhere:Web,Mobilephones,Virtual environments,... 5/15 6. 2.MoQvaQonRelaQonshipandGoal EducaQonalProblem DisaecQonfor Addedvalue? Engineering RemoteLabs+EducaQonalValueImmersiveEnv.Immersive Environments TechnicalChallenge6/15 7. 3.Previousworks iLab+Wonderland UNIGRAZ+MIT+CurQn 7/15 8. 3.Previousworks RemoteLabserver+OpenSim Bremen+UFRGS 8/15 9. 4.SecondLabTechnicalchallenge ++Popularity Experience Entertainmente-LearningExtensible Self-improvement communityArchitecture 9/15 10. 4.SecondLab Demo hnp://www.youtube.com/watch?v=gRIWD2HOlvQ10/15 11. 4.SecondLab Components 11/15 12. 4.SecondLab CommunicaQons 12/15 13. 5.ConclusionsandfutureworkConclusions 1. Technicalgoalachieved:prototypeworking2. SecondLifeisnotanadvisabledevelop.plaporm ScripQnglanguagelimitaQons Run-QmeenvironmentlimitaQons Reliabilityissues AlternaQves: 13/15 14. 5.Conclusionsandfuturework Futurework1. Pedagogicalresearch TesttheeducaQonalprotwithrealpeople 2. Technicalresearch m-Learning:RemoteLabsfrommobile devicesfocusedonWebLab-Deusto 14/15 15. [email protected]