second life presentation, learning technology development council, wisconsin, april 09
TRANSCRIPT
Learning Technology Center
Second Life for Teaching and Learning: Impact of an Emerging
Technology Grant
Tanya [email protected] Technology CenterDepartment of CommunicationSL Juice Gyoza
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Session Overview• Brief demo and explanation of Second Life (Yo
u Tube Video)• What is Second Life?• Uses of Second Life in the Classroom• Student Reactions
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What is Second Life?
• Not a Game• Online, Virtual World, 3-D• Network through software to a virtual space• Not just information• People, Places• User constructed
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Pedagogical Needs and Second Life
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Uses of Second Life: Spring 08
• Student can meet with their peers and instructor to receive and discuss course content
• Students can participate in a life-like simulation, role play or case study
• Students can access people, organizations, and information
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New Uses for Fall 08
• Required Participation and Group Meetings in Second Life
• 1-on-1 Student Orientations in SL• Virtual Office Hours in Second Life• Utilizing New Resources in SL• Student Presentation in SL
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New for Faculty
• Faculty Development Workshops for Second Life – almost 40 new faculty
• Development of the UWM sim on Arts and Letters island
• Repository for Student Orientation Materials, Sample Syllabi, Activities, etc.
• Second Life Wiki for Faculty
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Evaluating Second Life: Student Reactions
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Communication Student Comments
• “I thought the content of the course was very interesting. I really enjoyed the face that we incorporated Second Life into the course. I also think it is very useful to work in virtual teams to complete a project(despite the fact the it can be a pain:])”
• “I would have liked to see more required participation within second life. I noticed many students went in did what they had to fro the first couple task and then did not sue it again.”
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Health Sciences Student• Students response after visiting
numerous health resources in SL• “Overall, I think Second Life provides
endless opportunities to explore and learn about an infinite number of subjects.”
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Emerging Technology Grant
• How do virtual worlds, an emerging technology, impact student learning?
• What are some best practices in using virtual worlds?
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Obvious Question
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Evaluating Virtual Worlds
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Preliminary Survey Results
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I was able to use rich and varied language in Second Life
Media Richness
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I felt as if I was communicating with a real person in Second Life
Social Presence
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Second Life aroused my imagination
Engagement
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Second Life was beneficial to my learning
Learning
7.1%, no response
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Participating in Second Life was a useful experience
Satisfaction
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Second Life was fun and exciting
Satisfaction
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Tanya M. Joostenhttp://uwmsecondlife.wikispaces.com
[email protected]: Juice Gyoza414.229.4319
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Questions?