search
DESCRIPTION
search. exploring the consequences of possible actions. search context. good for simple problem solving leads to... game playing planning expert-systems ...etc. jargon. state (node) a static problem state state space all possible problem states operator/move - PowerPoint PPT PresentationTRANSCRIPT
search
exploring the consequences of possible actions
search context
• good for simple problem solving
• leads to...game playing
planning
expert-systems
...etc...
jargon
state (node) a static problem state
state spaceall possible problem states
operator/moveFn to generate one state from another
legal move generatorFn to generate all successor states from a given state
search strategy approach to exploring state space
a basic search algorithm
search( start, goal )put the start state onto readyuntil goal is found or ready is empty do
select a state S from readyremove S from readyif S is a goal then
finished !else
add all unvisited successor states of S to ready
add S to visited
issues
what kind of result is result preferred?
how can paths between states be represented?
what is the strategy for state selection?
how is the legal move generator specified?can it be of a standard form?
what about different search strategies?efficiency / costs / etc
strategies 1
breadth-first• layer by layer through search tree• ready is a queue
depth first• exhausting one limb of tree before going to next• ready is a stack
best first• explore from least cost (maps.google.co.uk)
strategies 2
heuristic (?)• explore from closest to goal
heuristic (ok)• explore from least (cost + closeness to goal)
admissible searches• will find solutions if they exist
optimal searches• will find solutions with minimal effort
trad. game playing
• based on search
• assumes 2 players, trying to win
basics• static evaluation fn (+/- numeric value)• minimax search routine• alpha-beta pruning
add-ons (mostly to minimax)
• heuristic growth
• heuristic pruning
• use different eval fns at different stages
• library moves (open game / end game)