se320: introduction to computer games week 2 gazihan alankus 10/4/20111

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SE320: Introduction to Computer Games Week 2 Gazihan Alankus 10/4/2011 1

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SE320: Introduction to Computer Games

Week 2Gazihan Alankus

10/4/2011

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Outline

• Introduction• Project• Today’s class: video game concepts

10/4/2011

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Outline

• Introduction• Project• Today’s class: video game concepts

10/4/2011

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Instructor

• Gazihan Alankuş• METU, BS 2002, MS 2005• WUSTL, PhD 2011 (Working on it)• Some industry experience• I do research on games• Now I get to teach games• reasonable > idealistic

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You

• Introduce in detail, from where, etc.• You and games• Registered? Why?• What do you expect– from this class?– to see happen by the end of semester?

• Programmer?– Java? Eclipse? IDEs? Debugging? Open source? 116?

• Artist?– Graphic designer? Sound maker?

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We’ll Create Games

• This is the most important thing here!

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Outline

• Introduction• Project• Today’s class: video game concepts

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Project

students ideas selected ideas

pitching

voting

group assignments

ALL THIS WILL BE NEXT WEEKI’LL GRADE THE QUALITY OF YOUR PITCH

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Project

• Due next week:– One page summary of your game idea • High concept + game treatment (in your book’s terms)

– Three minute presentation on the board (strict timing, shoot for two)

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Group Assignments

• I’ll make the one-page summaries available online• You’ll e-mail me in confidence– top 10 game choices – top 5 preferred group members (optional)– top 5 not preferred group members (optional)

• I will try to assign groups, trying to (and failing at) making everyone happy

• I will announce them next week, also adding new people coming from add-drops.

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Project: Create a Game as a Team

• I don’t want to make this difficult for you– Java and Eclipse!– Slick2D– Taught in-class

• Also perfectly fine– Any other technology (involving programming)– 3D or 2.5D games– Less tech support

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Outline

• Introduction• Project• Today’s class: video game concepts

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Video Game Concepts

• Read chapters 1 and 2 from your book

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Short Chat about Video Games

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Game Design

• Imagine• Define how it works• Describe its elements in detail• Transmit this to other team members

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Game Design

• Art?• Science?Craft

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Anatomy of Game Design

• Common principles can help• Design is very important– Creativity– Hi-tech or fancy-art games are often marked down

for poor game design• Key elements– Rules, role, challenges, etc. (we will learn later)

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Three Aspects of Game Design

• Core Mechanics• Storytelling and Narrative• Interactivity

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Three Aspects of Game Design

Core Mechanics• Storytelling and Narrative• Interactivity

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Core Mechanics

• The “science” of game design• A consistent set of rules• The rules that the game works according to• Examples– Mario– World of Goo

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Three Aspects of Game Design

• Core MechanicsStorytelling and Narrative• Interactivity

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Story

• What you imagine while dealing with the core mechanics– Implicit story, let the player imagine – Explicit story, run through a plot line• Linear• Nonlinear

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Three Aspects of Game Design

• Core Mechanics• Storytelling and NarrativeInteractivity

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Interactivity

• Graphics• Sounds• User interface (buttons, menus, etc.)

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• Team with >1 people, have to communicate the design

• Types of documents– High concept • get someone interested

– Game treatment • let them play it in their imaginations

– Game script• detailed design decisions for developers to create it

Documenting the Design

Target in your pitches fornext week

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Anatomy of a Game Designer

• Imagination• Technical awareness• Analytical competence• Mathematical competence• Aesthetic competence• General knowledge• Writing skills• Drawing skills• The ability to compromise10/4/2011

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Finding an Idea

• Daydream• Ideas from other media• Ideas from other games• Let others share the same dream through the

game

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Elements of a Game

• Game– Participatory, interactive entertainment

• Rules (actions, moves, etc.)– How the artificial universe works– What you can and cannot do

• Role– Who you are, what you are doing

• Games vs toys and puzzles

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Gameplay

Elements of a Game (cont’d)

Rules

Actions Challenges

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Elements of a Game (cont’d)

• Victory condition– Beat previous score– Finish plot line– Beat other player

• Number of players– Single-player– Multi-player

• Cooperative• Competitive

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Elements of a Game (cont’d)

• Setting– The game world– Board, stadium, etc.

• Interaction model– Avatar, omnipresent

• Perspective– Top-down, isometric, first person, side-scrolling– Attractiveness vs. practicality

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Elements of a Game (cont’d)

• Role– James Bond– Fatih Terim– Counter-terrorism officer– Garrett the thief– Any well-defined

fictional character

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Elements of a Game (cont’d)

• Mode– Switches in the nature of gameplay

• Structure– Relationship between modes, rules, why and

when modes change– Flowchart

• Realism• Story

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Understanding Your Audience

• Entertaining other people is hard!• Common characteristics– Core vs. casual– Age groups– Male vs. female

• User testing is indispensable!

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Genres

• ActionPhysical challenges, puzzles, races, conflict, economy– Strategic, conceptual

• StrategyStrategic, tactical, logistical, economic challenges– Physical challenges, races, puzzles

• Role-playingTactical, logistical, exploration, economic challenges,

puzzles– Physical challenges

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Genres (cont’d)

• SimulationsSports, vehicles, physical and tactical challenges– Exploration, economic, conceptual challenges

• Construction and managementEconomic, conceptual challenges – Physical challenges

• AdventureExploration, puzzles, conceptual challenges

• PuzzleLogical, time pressure, some action

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Hardware

• Game consoles• PCs• Handheld devices• Phones• Other devices

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Design Motivations

• Market-driven games• Designer-driven games• License exploitation• Technology-driven games• Art-driven gamesIntegrate elements from multiple goals

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Game Concept Worksheet

• Nature of gameplay (challenges, actions, etc.)

• Victory condition• Role (in relation to

gameplay)• Game setting (world)• Interaction model

(avatar, omnipresent, etc.)

• Primary perspective (camera)

• Structure and modes• Single or multi player,

competitive-cooperative

• Story and narrative• Genre (if an existing one

applies)• Target audience

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Game Ideas for Next Week

• One-page game summary (e-mail to me before class)– Story– Details– Small image or background image (optional)

• Three-minute presentation– Shoot for two– Pitch your game idea– Why should people want to work with you?

10/4/2011