scrum methodology
TRANSCRIPT
- 1. Executing Project with SCRUM
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- Iterative / Incremental
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- Methodology
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- 2. Design Coding Coding Integration Testing etc Then Now Time
Boxing Sprint 1
- Database creation
- 5 larger stories
- UI Design
- Batch Design
- 2 larger stories
- 3 smaller stories
- Bug fixing - Integration
- 5 smaller stories
- Bug fixing - Integration
- 2 smaller stories
- Bug fixing - Integration
- 3. Coding 2 weeks Design DatabaseCreation Sprint #1 Sprint daily meeting Sprint Planning Design Build & Deploy Demo / IntegrationTesting
- 4. Coding 2 weeks Bug fixing Design Design Sprint #2 Sprint daily meeting Sprint Planning Build & Deploy Demo / IntegrationTesting
- 5. Coding 2 weeks Bug fixing Sprint #3 to Sprint #(final 1) Sprint daily meeting Sprint Planning Build & Deploy Demo / IntegrationTesting
- 6. 2 weeks Bug fixing Sprint #final Sprint daily meeting Sprint Planning Build & Deploy Demo / IntegrationTesting
- 7. Product Backlog
- 8. Sprint Planning
- 15 min: Select items from Product Backlogs
- 60 min: Team time estimates, break down items as necessary, Product owners clarifies priorities, How-to Demo
- 15 min: break
- 15 min: Do velocity calculations
- 5 min: Select time for daily scrum
- 9. Sprint backlog
- 10. Sample Sprint Backlog
- 11. Communication
- Wiki
- http://...../Scrum/SprintInfoPage
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- Sprint Goal
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- Sprint Backlog
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- Schedule
- 12. Chicken and Pig
- 13. Daily Sprint meeting
- What was done
- What will be done
- Any issues ?
- 14. Sprint Demo
- Oh do we really have to do a demo ? There really isnt much fun to show!!
- We dont have time to prepare a &%$* demo!
- I dont have time to do demos!
- 15. Sprint Demo
- Demo attracts feedback from stakeholders
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- Watch out for nice-to-have feedback vs real bugs
- Time to discuss work
- Force to actually finish stuff
- No more screen mock up
- Real accomplishments
- 16. Integration Testing
- High impact Integration Testing
- Very short time (half day)
- QA involvement
- No script
- Benefit: easier to create the system test script later
- 17. Sprint Retrospectives Good Could havedone better Improvements
- 18. Trade-off
- Regularly tested -> higher quality
- Development mixes with bug fixing
- Too many changes will jeopardize time for latter features
- 19. Q & A