scramble for africa civ 4 scenario 1884-1914 12 turns per year; 360 turns total ('normal'...

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Scramble for Africa Civ 4 Scenario 1884-1914 12 turns per year; 360 turns total ('Normal' Civ4 game is 500 turns) Use Civ4's Large 'Africa' map Might need to add Arabian Peninsula Maybe modify to make Congo and Nile actual ocean – navigable by ships Civ4 default for Large map is 9 Civs Only Domination / Conquest / Time victory enabled Corporations – disable (maybe modify in ver 2)

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Page 1: Scramble for Africa Civ 4 Scenario 1884-1914 12 turns per year; 360 turns total ('Normal' Civ4 game is 500 turns) Use Civ4's Large 'Africa' map Might

Scramble for AfricaCiv 4 Scenario

1884-1914 12 turns per year; 360 turns total ('Normal' Civ4 game is 500 turns)

Use Civ4's Large 'Africa' map Might need to add Arabian Peninsula Maybe modify to make Congo and Nile actual ocean –

navigable by ships Civ4 default for Large map is 9 Civs

Only Domination / Conquest / Time victory enabled

Corporations – disable (maybe modify in ver 2)

Page 2: Scramble for Africa Civ 4 Scenario 1884-1914 12 turns per year; 360 turns total ('Normal' Civ4 game is 500 turns) Use Civ4's Large 'Africa' map Might

Civs and Leaders

1) Great Britain – William Gladstone ( )

2) France - Émile Loubet (William Merlaud-Ponty)

3) Germany – Bismarck (Carl Peters)

4) Portugal – Luis I ( )

5) Belgium – Leopold II (Stanley?)

6) Italy – Umberto I ( )

7) Spain – Alfonso XII ( )

8) Boer Republic – Paul Kruger (---) Conglomeration of historical Transvaal Republic, Orange Free State, etc

9) Ethiopia – Menelik II (---)

Need to designate civics

Page 3: Scramble for Africa Civ 4 Scenario 1884-1914 12 turns per year; 360 turns total ('Normal' Civ4 game is 500 turns) Use Civ4's Large 'Africa' map Might

Tech

Start everyone at same level

Democracy Rifling Astronomy Corporation Chemistry -> Railroad

Might need to adjust research costs such that it won't be possible to progress TOO far in 320 turns (don't get too far past early 1900's tech)

Page 4: Scramble for Africa Civ 4 Scenario 1884-1914 12 turns per year; 360 turns total ('Normal' Civ4 game is 500 turns) Use Civ4's Large 'Africa' map Might

Religions

Christianity

Ver 2 – delineate Protestant and Catholic Islam – present in some cities, like Zanzibar, Cairo

Ver 2 - “Tribal”

Founding of other religions won't happen because all Civs will be past that point in the tech tree

Page 5: Scramble for Africa Civ 4 Scenario 1884-1914 12 turns per year; 360 turns total ('Normal' Civ4 game is 500 turns) Use Civ4's Large 'Africa' map Might

Misc

Ver 2 (maybe) – have jungle & desert do X% damage to units until a certain tech researched

Would have to modify tech tree Might be unnecessary, since those squares already have high

movement costs and poor resources. Probably best to not alter the rules for this scenario.

Ver 2 (maybe) – give each power some off-map research or $$ or units

Although if this is needed it is probably a sign that scenario balance is off

Could give (maybe periodically) each European power some assistance from the homeland – some ships + military units, settlers – that appear on ocean

Page 6: Scramble for Africa Civ 4 Scenario 1884-1914 12 turns per year; 360 turns total ('Normal' Civ4 game is 500 turns) Use Civ4's Large 'Africa' map Might

Starting Cities* = capital

Ethiopia

Adis Ababa* Gondar Jimma Harar

Great Britain

Cairo* (Suez) Cape Town Port Natal Zanzibar Lagos

Boer Republic

Pretoria* Bloemfontein Potchefstroom

France

Dakar*

Djibouti

Brazzaville

Tunis

Diego-Suarez (now Antsiranana, Madagascar)

Germany

Dar es Salaam*

Douala (Cameroon)

Lüderitz (Namibia)

Lome (Togoland)

Belgium

Boma*

Leopoldville (now Kinshasa)

Stanleyville (now Kisangani)

Coquilhatville (now Mbandaka)

Spain

Dakhla (aka Villa Cisneros)*

Ceuta

Melilla

Tenerife (Canaries)

Portugal

Luanda (Angola)*

Sofala (Mozambique port)

Bissau

Nacala (Mozambique port)

Italy (some of these not occupied until later than 1884…)

Massawa*

Mogadishu

Assab

Tripoli

Page 7: Scramble for Africa Civ 4 Scenario 1884-1914 12 turns per year; 360 turns total ('Normal' Civ4 game is 500 turns) Use Civ4's Large 'Africa' map Might

“Barbarians” Make some of these cities that can be conquered; others just a concentration of tribal villages

Make sure “goody huts” give sensible outcomes – maybe always generate Barbarians

Make barbarians use Zulu Impi warrior, and maybe some Muslim unit

Zulu

Isandlwana, Ulundi

Buganda – king Mutesa then Mwanga

Arab Slavers

Egypt

Need to include Fashoda! http://en.wikipedia.org/wiki/Fashoda_incident

Other tribes

Sahwari – in Spanish Sahara

Abushiri revolt – German East Africa

Ndeble – Rhodesia

Mazrui – Kenya

Dahomey

Mahdi revolt – Sudan. Khartoum should be “barbarian”; recently captured from British in 1884.

Mahajanga and Antananarivo – Madagascar

Asmara – Eritrea

Otjimbingwe – Namibia

Chinguetti, Tidjikja - Mauritania

Page 8: Scramble for Africa Civ 4 Scenario 1884-1914 12 turns per year; 360 turns total ('Normal' Civ4 game is 500 turns) Use Civ4's Large 'Africa' map Might

Interesting Links, etc http://en.wikipedia.org/wiki/File:DR_1934_541_Gustav_Nachtigal.jpg

http://en.wikipedia.org/wiki/Heinrich_Barth

http://en.wikipedia.org/wiki/Kamerun I think South Africa alone, on an expanded map, ~1830s+, would be a cool

scenario! Cape Colony, Zulu, Orange Free State, Natalia, Transvaal Republic, German South-West Africa

http://en.wikipedia.org/wiki/Spanish_Sahara

http://en.wikipedia.org/wiki/Berlin_Conference

http://forums.civfanatics.com/showthread.php?t=300825 AI vs AI – useful for balancing?

Map of German East Africa: http://upload.wikimedia.org/wikipedia/commons/2/21/Meyers_b14_s0300a.jpg