scom 5056 design theory in science communication week 6: implementation design dave goforth fa377...
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SCOM 5056Design Theory
inScience Communication
week 6: implementation design
Dave GoforthFA377 (Fraser)
705-675-1151 ext 2316 dgoforth@cs. laurentian.ca
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Implementation in the Design processaudience visitors
context science centre
knowledge lever: m1d1 = m2d2
artefact
implementation
m1 m2
d2d1
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Outline
1. factors in implementation
2. example – physical interaction
3. design references for implementation
4. designs for learning – Sue Allen
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Implementation factors
• audience– e.g., vocabulary, Universal Design,...
• context– constraints (cost, safety,...), technology, time,...
• artefact design– editing, graphics,web guidelines, film production,...
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example – physical interaction
Donald Norman, “The Design of Everyday Things”, p.188:
Design should:
1. make it easy to determine what actions are possible at any moment (make use of constraints)
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example – physical interaction
Donald Norman, “The Design of Everyday Things”, p.188:
Design should:
2. make things visible including the conceptual model, the alternative actions and the results of actions
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example – physical interactionDonald Norman, “The Design of Everyday
Things”, p.188:
Design should:
3. make it easy to evaluate the current state of the system
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example – physical interactionDonald Norman, “The Design of Everyday Things”,
p.188:Design should:
4. follow natural mappings between intentions and the required actions; between actions and the resulting effect; and between the information that is visible and the interpretation of the system state
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Bad design, good design (Norman)
• http://www.baddesigns.com/autoicons.html
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Boston Museum of Science
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Mars
Yosemite
Grand Canyon Alaska
Glacier
Hawaii
Reverse
Forward
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Boston Museum of Science
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Colour Position Dimmer
Vertical
Horizontal
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Science World Vancouver
?
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Boston Museum
of Science
?
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Submarine
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References• User interaction
– Norman, Donald. 2002. The Design of Everyday Things. New York NY: Basic Books
• Movies, video– Zettl, Herbert, many books
• Diagrams, visual information– Tufte, Edward, 4 beautiful books
• Visual display of quantitative data– Cleveland, W.S. 1993. Visualizing Data. Summit NJ: Hobart
Press.
• Risk
• Universal design– http://www.design.ncsu.edu/cud/pubs_p/pudperformproduct.htm
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Designs for Learning – Sue AllenWhere do they fit?
1. immediate apprehendability• artefact design, implementation design
2. physical interactivity• artefact design, implementation design
3. conceptual coherence• knowledge design, artefact design
4. diversity of learners• audience, artefact design
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Exhibit experience exampleExhibition “Traits of Life”, Exploratorium, 2002
• 270 m2, 50 exhibits, 4 sections– Stuff of Life– Making More Life– Change over Time– Life Uses Energy
• evaluation– George E. Hein, 2003
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Exhibit evaluation example“Traits of Life” – exhibition, Hein (2003)
median < 6 minutes
average 8 min 6 sec
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Attracting Power
0
0 20 40 60 80 100
1
50
visitors attracted (%)
58%
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109
Holding Power
0
0 20 40 60 80 100 120
1
50 exhibits in attracting
order
seconds at exhibit
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To conclude...
my second thoughts
• sources of scientific material
• more detailed examples, exercises on knowledge structures
your reflections on the course?