schedule - day 1 - unity unite · schedule - day 1 october 3 october 3-5. ... bridging gameplay and...

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Atrium, Level 1 Exhibit Hall 4 7:30 AM - 8:30 PM Registration Open 4:00 PM - 5:00 PM Pre-Keynote Reception 12:00 PM - 5:00 PM Expo Hall Sneak Peek Exhibit Hall 5 6:00 PM - 7:15 PM Opening Keynote 7:15 PM - 8:15 PM Welcome Reception Schedule - Day 1 October 3 October 3-5

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Page 1: Schedule - Day 1 - Unity Unite · Schedule - Day 1 October 3 October 3-5. ... Bridging Gameplay and Storytelling in an RTS game ... This Talk Will Make You Love WebGL! Rocco Balsamo

Atrium, Level 1

Exhibit Hall 4

7:30 AM - 8:30 PMRegistration Open

4:00 PM - 5:00 PMPre-Keynote Reception

12:00 PM - 5:00 PMExpo Hall Sneak Peek

Exhibit Hall 5

6:00 PM - 7:15 PMOpening Keynote

7:15 PM - 8:15 PMWelcome Reception

Schedule - Day 1October 3

October 3-5

Page 2: Schedule - Day 1 - Unity Unite · Schedule - Day 1 October 3 October 3-5. ... Bridging Gameplay and Storytelling in an RTS game ... This Talk Will Make You Love WebGL! Rocco Balsamo

Atrium, Level 1

7:45 AM - 7:00 PMRegistration Open

Breakout 1

8:45 AM - 9:15 AM2D World Building in Unity Rus Scammell - Unity Technologies

9:15 AM - 9:30 AMBreak

9:30 AM - 10:00 AMOctaneRender for Unity: A Look at the Future of Real-Time Cinematic Raytracing in Games and Media | Jules Urbach - Otoy

10:00 AM - 10:15 AMBreak

10:15 AM - 11:15 AMCreative Scripting of Timeline: Bridging Gameplay and Storytelling in an RTS game | Ciro Continisio - Unity Technologies

11:15 AM - 11:30 AMBreak

11:30 AM - 12:00 PMRacing ahead with Unity 2017 – Antigraviator by Cybernetic Walrus Mike Coeck - Cybernetic Walrus Szabolcs Csizmadia - Cybernetic Walrus

12:00 PM - 1:45 PMBreak

1:45 PM - 2:15 PMGet Paid on Mobile | Stephen Sullivan - Unity Technologies Felix The - Unity Technologies

2:15 PM - 2:45 PMExpansive Storyworlds: The Evolution of EntertainmentAlexandre Amancio - Reflector Entertainment Ltd.

2:45 PM - 3:00 PMBreak

3:00 PM - 4:00 PMCinemachine for Games and Interactive: 1st person, 2D, 3rd person and Beyond | Adam Myhill - Unity Technologies

4:00 PM - 4:15 PMBreak

4:15 PM - 4:45 PMBuild the Multiplatform Game of your Dreams with UWPAndrew Parsons - Microsoft

4:45 PM - 6:00 PMBreak

6:00 PM - 7:00 PMNeill Blomkamp's Short Film: Screening & Behind the Scenes Q&ANeill Blomkamp - Oats Studios | Chris Harvey

8:45 AM - 9:15 AMGoogle Blocks: 3D Assets for the Rest of Us Ian MacGillivray - Google | Bruno Oliveira - Google

9:15 AM - 9:30 AMBreak

9:30 AM - 10:00 AMVR in Education: Making Immersive Learning PracticalBruce Wooden - Veative Labs

10:00 AM - 10:15 AMBreak

10:15 AM - 11:15 AMA Look Ahead: Resource Manager, Addressable Assets and Live Preview | Paul Burslem - Unity Technologies | Stephen Palmer - Unity Technologies | Joseph Scheinberg - Unity Technologies

11:15 AM - 11:30 AMBreak

11:30 AM - 12:30 PMRick and Morty: Virtual Rick-ality' Postmortem: VR Lessons *burrrp* LearnedDevin Reimer - Owlchemy Labs | Alex Schwartz - Owlchemy Labs

12:30 PM - 1:45 PMBreak

1:45 PM - 2:45 PMSo you think you can Augment Reality? | Jimmy Alamparambil - Unity Technologies | Tim Mowrer - Unity Technologies

2:45 PM - 3:00 PMBreak

4:15 PM - 4:45 PMUnity For Film: A Walkthrough |Mathieu Muller - Unity Technologies

4:45 PM - 5:00 PMBreak

5:00 PM - 5:30 PMUnity for Nintendo Platforms | Justin Price - Nintendo Technology Development | Kirk Scott - Nintendo of America

5:30 PM - 5:45 PMBreak

5:45 PM - 6:45 PMAsset Management Details That You Won't Find in the Manual| Eric Robinson - Sonic Bloom, LLC

Breakout 2

Breakout 3

8:45 AM - 9:15 AMStreamlining Game Development With Unity Teams | Brendan Fosberry - Unity Technologies | Rohit Garg - Unity Technologies

9:15 AM - 9:30 AMBreak

9:30 AM - 10:00 AMFacebook + Unity: Optimized for Growth | Alex Hopmann - Facebook

10:00 AM - 10:15 AMBreak

10:15 AM - 11:15 AMAdvanced Rendering in Unity: Dynamic Resolution and HDR | Kevin Cogger - Microsoft | Charles Sanglimsuwan - Unity Technologies

11:15 AM - 11:30 AMBreak

11:30 AM - 12:00 PMGnation: Empowering Game Industry RevolutionSergey Sholom - GNATION

12:00 PM - 12:30 PMMission Critical! Capturing Art DirectionMichael Baker - University of Texas

12:30 PM - 1:45 PMBreak

1:45 PM - 2:15 PMCreating Content the VR Way | Josh Naylor - Unity Technologies

2:15 PM - 2:45 PMEasiest Way to Distribute VR from Unity | Akihiro Fuji - Pyschic VR Lab | Nausharwan Mir - Psychic VR Lab Co., Ltd.

2:45 PM - 3:00 PMBreak

3:00 PM - 3:30 PMApp Development with Unity | Ray Barrera - Age of LearningPeter Trennum - Age of Learning

3:30 PM - 4:00 PMUnity – the AEC Workhorse | Sanjay Mistry - VIMAec

4:00 PM - 4:15 PMBreak

3:00 PM - 4:00 PMGame Architecture with Scriptable ObjectsRyan Hipple - Schell Games

4:00 PM - 4:15 PMBreak

4:15 PM - 4:45 PM10 Tips to Maximise Your Game Revenue in SEAJonathon Sze - Cloudmoolah

4:45 PM - 5:00 PMBreak

5:00 PM - 5:30 PMYour best Gaming Moments... Automatically CapturedShaveen Kumar - NVIDIA

5:30 PM - 5:45 PMBreak

5:45 PM - 6:45 PMCombining Unity and Tango/ARKit to create a Unique AR Experience for the City of Austin | Andrew Bell - FiveOut

#Unite17

Schedule - Day 1October 3

Schedule - Day 2October 4

Page 3: Schedule - Day 1 - Unity Unite · Schedule - Day 1 October 3 October 3-5. ... Bridging Gameplay and Storytelling in an RTS game ... This Talk Will Make You Love WebGL! Rocco Balsamo

8:45 AM - 9:15 AMGoogle Blocks: 3D Assets for the Rest of Us Ian MacGillivray - Google | Bruno Oliveira - Google

9:15 AM - 9:30 AMBreak

9:30 AM - 10:00 AMVR in Education: Making Immersive Learning PracticalBruce Wooden - Veative Labs

10:00 AM - 10:15 AMBreak

10:15 AM - 11:15 AMA Look Ahead: Resource Manager, Addressable Assets and Live Preview | Paul Burslem - Unity Technologies | Stephen Palmer - Unity Technologies | Joseph Scheinberg - Unity Technologies

11:15 AM - 11:30 AMBreak

11:30 AM - 12:30 PMRick and Morty: Virtual Rick-ality' Postmortem: VR Lessons *burrrp* LearnedDevin Reimer - Owlchemy Labs | Alex Schwartz - Owlchemy Labs

12:30 PM - 1:45 PMBreak

1:45 PM - 2:45 PMSo you think you can Augment Reality? | Jimmy Alamparambil - Unity Technologies | Tim Mowrer - Unity Technologies

2:45 PM - 3:00 PMBreak

Breakout 3

Breakout 4

3:00 PM - 4:00 PMGame Architecture with Scriptable ObjectsRyan Hipple - Schell Games

4:00 PM - 4:15 PMBreak

4:15 PM - 4:45 PM10 Tips to Maximise Your Game Revenue in SEAJonathon Sze - Cloudmoolah

4:45 PM - 5:00 PMBreak

5:00 PM - 5:30 PMYour best Gaming Moments... Automatically CapturedShaveen Kumar - NVIDIA

5:30 PM - 5:45 PMBreak

5:45 PM - 6:45 PMCombining Unity and Tango/ARKit to create a Unique AR Experience for the City of Austin | Andrew Bell - FiveOut

8:45 AM - 9:15 AMAnticipating New Platforms: Porting TumbleSeed to Nintendo Switch | David Laskey - Team TumbleSeed

9:15 AM - 9:30 AMBreak

9:30 AM - 10:00 AMStuck in the Repo with You: Binaries to the Left of you, DevOps to the Right | Terry Williams - Perforce Software

10:00 AM - 10:15 AMBreak

10:15 AM - 10:45 AMScaling CPU Systems Dynamically: The Best Experience for the Most Players | Cristiano Ferreira - Intel Corporation

10:45 AM - 11:30 AMBreak

11:30 AM - 12:30 PMDisruptive Virtual Cinematography on a Budget | Ben Sheftel - Blueprint Reality Inc. | Tarrnie Williams - Blueprint Reality Inc

12:30 PM - 12:45 PMBreak

10:00 AM - 10:15 AMBreak

10:15 AM - 10:45 AMMonetize Your AR Titles: Creating Compelling Augmented Reality Experiences | David Oh - Meta, Co.

10:45 AM - 11:00 AMBreak

11:00 AM - 11:30 AMFuture of Broadcast Industry with VR & Business Transformation Journey | Raman Abral - Tech Mahindra

11:30 AM - 11:45 AMBreak

11:45 AM - 12:15 PMTop 5 things to Consider when Moving Development to the Cloud.Jacek Materna - Assembla

12:15 PM - 12:30 PMBreak

12:30 PM - 1:00 PMPhoton vs UNet: Battle of the Giants. Multiplayer Architectures Explained. | Christof Wegmann - Exit Games // Photon

1:00 PM - 2:00 PMBreak

2:00 PM - 2:45 PMUsing the New Asset Bundle Browser and Graph ToolHiroki Omae - Unity Technologies | Bill Ramsour - Unity Technologies

Breakout 5

Room 19B

12:45 PM - 1:15 PMUnity Labs Behavioral AI ResearchNicolas Meuleau - Unity Technologies

1:15 PM - 1:45 PMBreak

1:45 PM - 2:45 PMExperimenting in Creativity | Ryan Kee - W+K Lodge

2:45 PM - 3:00 PMBreak

3:00 PM - 3:30 PMNext-Gen VR Avatar Control in Unity | AR Schleicher - Trion Worlds

3:30 PM - 4:00 PMBringing International Space Station Science Down to EarthSharon Goza - NASA Johnson Space Center

4:00 PM - 4:15 PMBreak

4:15 PM - 4:45 PMGet to Know the Asset Store: Accelerate Your Development and Earn Income | Andrew Slater - Unity Technologies

4:45 PM - 5:00 PMBreak

5:00 PM - 5:30 PMARCore: Augmented Reality at Android ScaleGeoff Landskov - Google

5:30 PM - 5:45 PMBreak

5:45 PM - 6:45 PMWeird Tech - Working with Novel Hardware | Adam Creighton - Panic Button Games | Andrew Eiche - Owlchemy Labs MJ Johns - Astire Games | Steve Lukas - Across Realities Tristan Moore - Broken Window Studios

8:45 AM - 9:15 AMGame Design with Haptics: Taking the Gaming Experience to the next Level of ImmersionWilliam Rihn - Immersion | Matt Tullis - Immersion

9:15 AM - 9:30 AMBreak

9:30 AM - 10:00 AMEnriching the Driving Experience through 360 Degree VR / Car Configurator and AR Information Visualization using Unity 3DSrinivas Rao - Tata Elxsi

12:00 PM - 2:30 PMWomen in Gaming | Elizabeth Brown - Unity Technologies Yvonne Ingalls - Bluepoint | John Riccitiello - Unity Technologies

8:15 PM - 11:59 PMUnity Party | Don't miss out on the amazing Unity Party, located at Fair Market 1100 E 5th St, Austin, TX 787021

Exhibit Hall 410:00 AM - 6:00 PM > Expo Hall Open

12:30 PM - 1:30 PM > Lunch

#Unite17Schedule - Day 2October 4

Fair Market Austin

Page 4: Schedule - Day 1 - Unity Unite · Schedule - Day 1 October 3 October 3-5. ... Bridging Gameplay and Storytelling in an RTS game ... This Talk Will Make You Love WebGL! Rocco Balsamo

Breakout 1, Ballroom D

Breakout 2, Ballroom G

9:00 AM - 9:30 AMBuilding Narrative Tools for Oxenfree and BeyondBryant Cannon - Night School Studio

9:30 AM - 9:45 AMBreak

9:45 AM - 10:45 AMXR Graphics Overview and Best Practices | Scott Bassett - Unity Technologies | Rob Srinivasiah - Unity Technologies

10:45 AM - 11:00 AMBreak

11:00 AM - 12:00 PMThis Talk Will Make You Love WebGL! Rocco Balsamo - Simmer.io

12:00 PM - 1:30 PMBreak

1:30 PM - 2:00 PMProtecting your Mobile Games from Security ThreatsAmi Kobayashi - DNP HyperTech., Ltd.

2:00 PM - 2:15 PMBreak

2:15 PM - 2:45 PMTrivia! Unity by The Numbers | Chuka Ikokwu - Unity Technologies Ulf Johansson - Unity Technologies

2:45 PM - 3:00 PMBreak

3:00 PM - 4:00 PMS.O.L.I.D. Unity | Dan Sagmiller - Productive Edge

9:00 AM - 9:30 AMIntroduction to Vuforia AR Integration in Unity 2017.2Vinny DaSilva - Vuforia

9:30 AM - 9:45 AMBreak

9:45 AM - 10:45 AMInsights to Action: Standard Events and Remote Settings | Mark Choi - Unity Technologies | Marc Tanenbaum - Unity Technologies

10:45 AM - 11:00 AMBreak

2:15 PM - 2:45 PMKnow Your Limits – Understanding GPU Budgets in Mobile Game DevelopmentRafael Ferrari - Skullfish Studios | Roberto Lopez Mendez - ARM

2:45 PM - 3:00 PMBreak

3:00 PM - 4:00 PMThe AAA Graphics of Spellsouls – Our Journey to 60FPS on Mobile | Joseph Oros - Nordeus | Srdja Stetic-Kozic - Nordeus

Breakout 3, Ballroom F

9:00 AM - 9:30 AMCreating A World Scale AR Experience Using Geospatial DataDavid Rhodes - Mapbox | Siyu Song - Mapbox

9:30 AM - 9:45 AMBreak

9:45 AM - 10:45 AMThe Walking Dead: March to War - Rendering 10,000 Objects on Low-End Mobile Devices | Jason Booth - Disruptor Beam

10:45 AM - 11:00 AMBreak

11:00 AM - 12:00 PMHigh Performance C# Scripting with the C# Job System and the Entity Component System | Joachim Ante - Unity Technologies

12:00 PM - 1:30 PMBreak

1:30 PM - 2:00 PMWhat’s Coming to Vuforia AR in Unity Vinny DaSilva - Vuforia

2:00 PM - 2:15 PMBreak

11:00 AM - 11:30 AMUsability Reasoning For XR InteractionStella Cannefax - Unity Technologies

11:30 AM - 12:00 PMAn Open Auction in a Mobile Ads WorldBrian Brownie - Unity Technologies

12:00 PM - 1:30 PMBreak

1:30 PM - 2:00 PMMassive Battle in Spellsouls Universe With Upcoming Unity Technologies | Tomislav Rakic - Nordeus | Srdja Stetic-Kozic - Nordeus

2:00 PM - 2:15 PMBreak

2:15 PM - 2:45 PMBuilding Believable Characters in VRAndrew Eiche - Owlchemy Labs

2:45 PM - 3:00 PMBreak

3:00 PM - 4:00 PMBringing Modern .NET to UnityJonathan Chambers - Unity Technologies

Exhibit Hall 410:00 AM - 3:00 PM > Expo Hall Open

12:00 PM - 1:30 PM > Lunch

#Unite17Schedule - Day 3October 5

Breakout 4, Ballroom F

Breakout 3, Ballroom F

9:00 AM - 9:30 AMTesting For Sanity: Using Unity TestRunner and Unity AnalyticsHollie Figueroa - Unity Technologies

9:30 AM - 9:45 AMBreak

9:45 AM - 10:45 AMCreating a VR Storybook Look for Rainbow CrowNathaniel Dirksen - Baobab

10:45 AM - 11:00 AMBreak

11:00 AM - 11:30 AMDeveloping a Scalable Render Farm using UnityMartin Robaszewski - Crowdstar/Glu Mobile

11:30 AM - 12:00 PMPSVR 12 months after Lunch!! Lessons Learned and Best Practices | Ram Madhavan - Sony Interactive Entertainment

12:00 PM - 1:30 PMBreak

1:30 PM - 2:00 PMGrow your Career and Build your Team with Unity Connect | Carl Callewaert - Unity Technologies | Anne Evans - Unity Technologies

2:00 PM - 2:15 PMBreak

2:15 PM - 2:45 PMLatest Samsung VR Technologies and how you can Benefit from the Samsung Developer Ecosystem | Paul Kim - Samsung Henry Komsky - Samsung Electronics America