scenario icingdeath ch1 - ddm guildddmguild.org/downloads/revised/scenarios/ch01.pdfdrizzt, drow...

3
The dragon The dragon The dragon slept soundly beside its treasure in the largest chamber of the ice caves, confident after many years of solitude that it would not be disturbed. Ingeloakastimizilian, more commonly known as Icingdeath, had made the same mistake that many of its kin, with their lairs in similar caves of ice, had made. Icingdeath is a scenario for 2 players that uses the Icingdeath's Lair map, available in Dungeons & Dragons Icons: The Legend of Drizzt Scenario Pack. Icingdeath is the first in a series of scenarios dealing with the adventures of Drizzt Do'Urden and his fellow members of the Company of the Hall, available from the DDM Guild website: www.ddmguild.com. While most of the members of the Company of the Hall weren't there when Wulfgar fought the mighty dragon, the scenario represents a "what if instead" version of those events. Icingdeath 1 CH1 Scenario Scenario design by Kevin Tatroe • Illustrated by Joel Broveleit; Cartography by Jason Engle About the scenario Map: This scenario features the Icingdeath's Lair map, available in Dungeons & Dragons Icons: The Legend of Drizzt Scenario Pack. The map is not legal for sanctioned events (see the DDM Guild Dungeons & Dragons Miniatures Tourna- ment Competitive Floor Rules & Penalty Guidelines for more details). Setup: At the start of the battle, Icingdeath starts in the Dragon Start Area, while the Company of the Hall can set up in Start Area A, Start Area B, or Exit Area A & B, or split their forces between any of these areas. Icingdeath begins play as the Icingdeath card; set the Icingdeath (Dragonrage) card aside for use later in the scenario. As noted on Icingdeath's card, the dragon wins all initiatives (at least until it becomes enraged), including the first round. Setup: At the start of the battle, Icingdeath starts in the Dragon Start Area, while the Company of the Hall can set up in Start Area A, Start Area B, or Exit Area A & B, or split their forces between any of these areas. Icingdeath begins play as the Icingdeath card; set the Icingdeath (Dragonrage) card aside for use later in the scenario. As noted on Icingdeath's card, the dragon wins all initiatives (at least until it becomes enraged), including the first round. Victory Areas: There are no victory areas in this scenario; it is a fight to the death. Setup on Icingdeath’s Lair - Icingdeath starts in red, The heros may start in any other start are in blue.

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Page 1: Scenario Icingdeath CH1 - DDM Guildddmguild.org/downloads/revised/scenarios/CH01.pdfDrizzt, Drow Ranger Level 13 Drow •˜Martial (Unique) Attacks M Icingdeath: +17 vs. AC; 10 + 5

The dragonThe dragon The dragon slept soundly beside its treasure in the largest chamber of the ice caves, con�dent after many years of solitude that it would not be disturbed. Ingeloakastimizilian, more commonly known as Icingdeath, had made the same mistake that many of its kin, with their lairs in similar caves of ice, had made.

Icingdeath is a scenario for 2 players that uses the Icingdeath's Lair map, available in Dungeons & Dragons Icons: The Legend of Drizzt Scenario Pack.

Icingdeath is the �rst in a series of scenarios dealing with the adventures of Drizzt Do'Urden and his fellow members of the Company of the Hall, available from the DDM Guild website: www.ddmguild.com. While most of the members of the Company of the Hall weren't there when Wulfgar fought the mighty dragon, the scenario represents a "what if instead" version of those events.

Icingdeath

1

CH1Scenario

Scenario design by Kevin Tatroe • Illustrated by Joel Broveleit; Cartography by Jason Engle

About the scenario

Map: This scenario features the Icingdeath's Lair map, available in Dungeons & Dragons Icons: The Legend of Drizzt Scenario Pack. The map is not legal for sanctioned events (see the DDM Guild Dungeons & Dragons Miniatures Tourna-ment Competitive Floor Rules & Penalty Guidelines for more details).

Setup: At the start of the battle, Icingdeath starts in the Dragon Start Area, while the Company of the Hall can set up in Start Area A, Start Area B, or Exit Area A & B, or split their forces between any of these areas. Icingdeath begins play as the Icingdeath card; set the Icingdeath (Dragonrage) card aside for use later in the scenario. As noted on Icingdeath's card, the dragon wins all initiatives (at least until it becomes enraged), including the �rst round.

Setup: At the start of the battle, Icingdeath starts in the Dragon Start Area, while the Company of the Hall can set up in Start Area A, Start Area B, or Exit Area A & B, or split their forces between any of these areas. Icingdeath begins play as the Icingdeath card; set the Icingdeath (Dragonrage) card aside for use later in the scenario. As noted on Icingdeath's card, the dragon wins all initiatives (at least until it becomes enraged), including the �rst round.

Victory Areas: There are no victory areas in this scenario; it is a �ght to the death.

Setup on Icingdeath’s Lair - Icingdeath starts in red, The heros may start in any other start are in blue.

Page 2: Scenario Icingdeath CH1 - DDM Guildddmguild.org/downloads/revised/scenarios/CH01.pdfDrizzt, Drow Ranger Level 13 Drow •˜Martial (Unique) Attacks M Icingdeath: +17 vs. AC; 10 + 5

2

Ingeloakastimizilian

Icingdeath (Icons) 350

350

The Company of the Hall

Bruenor Battlehammer (Desert of Desolation 10/60) 53Catti-brie (see below) 48Drizzt, Drow Ranger (Arch�ends 9/60) 87Guenhwyvar (Underdark 17/60) 33Regis (see below) 34Wulfgar (Night Below 25/60) 54

309

Suggested Warbands:

Victory Conditions: The scenario ends when either the dragon or all of the heroes are destroyed.

Special Rules:

Dragonrage: The dragon starts the battle with the Icingdeath card. When it becomes bloodied, the current round ends immediately — even if the current acting creature has actions remaining. All damage on Icingdeath is removed, then all conditions and e�ects on all creatures in the battle are removed. Finally, set the Icingdeath card aside and use the Icingdeath (Dragonrage) card for the remainder of the battle.

Red Card Figures: Catti-brie and Regis are red-card �gures, which means they are alternate stats for existing �gures. Each card has a suggested substitute �gure printed on it, but any reasonable representation will work. Note that red-card versions of �gures are not legal for sanctioned tournament play. For Catti-brie, we recommend using the Steel-heart Archer (War Drums 22/60), and for Regis, the Hal�ing Sneak (Underdark 19/60) is a near-perfect �t.

Optional Play:Build your own warband: Want to change things up? Think your warband can better take on the mighty Icingdeath? Build your own 300 point warband within these guidelines: Arena format (maximum 300 points and 5 �gures).

Too Hard: Icingdeath is designed to be a near-overwhelming force of nature; if the heroes are struggling to defeat it, give each creature in the heroes' warband the following power:

Heroic Surge: Use this creature misses with an attack: Re-roll that attack instead.

Dungeons & Dragons, D&D, D&D Miniatures, Wizards of the Coast are trademarks of Wizards of the Coast, Inc. and used under license. All Wizards character names, and the distinct likenesses thereof are property of Wizards of the Coast, Inc. This material is protected under the copyright laws of the United States of America. © 2009 DDM Guild and Wizards of the Coast.

This DDM Guild product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission.

Page 3: Scenario Icingdeath CH1 - DDM Guildddmguild.org/downloads/revised/scenarios/CH01.pdfDrizzt, Drow Ranger Level 13 Drow •˜Martial (Unique) Attacks M Icingdeath: +17 vs. AC; 10 + 5

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F7 HP

320

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with

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tack

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ttac

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