scenario 1: land ho! up · catan note: the large white frame numbers on the setup examples are not...

16
1 WAIT! If you haven’t read the game overview yet, please start there. This rule book is broken up into sections. Each section contains a new scenario. Each scenario introduces a new set of rules you can add to the game. The scenarios are “LAND HO!,” “PIRATE LAIRS,” “FISH FOR CATAN,” “SPICES FOR CATAN,” and finally, the epic “EXPLORERS & PIRATES.” Please read the overview before playing these scenarios. Prepare yourself for adventure and excitement! SCENARIO 1: LAND HO! REQUIRED GAME COMPONENTS You need the following game components from a copy of Catan® (hereafter referred to as “base Catan”): • All game components from the bag containing the “PIECES FROM BASE CATAN” sorting tile (see page 2 & 3 of the game overview) • 6 frame pieces • All roads and settlements • 2 dice • All resource cards (but no development cards) You need the following game components from this Explorers & Pirates expansion: • Frame pieces: 1x A1, A2, C1, C2, D1, F1, F2, and 2x B3 • The game pieces listed under “Preparation” on page 2 • The terrain hexes from the “STANDARD HEXES + NUMBER TOKENS GREEN AND ORANGE” bag • All of the gold coins GAME BOARD S ET- UP Before play, you must build the game board. First, you assemble the frame. Next, you create the starting island and the unexplored areas. Assembling the Game Board Frame Use the frame pieces from the base Catan game plus the frame pieces from Explorers & Pirates. Use example 1 as your assembly guide. The unmarked frame pieces in the example are from the base Catan game. Place the base Catan frame pieces face down. The completed frame divides the game board into 3 areas. The area to the west (with the pasture hex) is the starting island. Across the seas to the east are two unexplored areas. These areas are separated by sea hexes formed by the F1 and F2 frame pieces. They are known as the northern unexplored area and the southern unexplored area. Northern Unexplored Area Southern Unexplored Area Example 1: Starting Island 1 of 6 frame pieces from base Catan Note: The large white frame numbers on the setup examples are not actually depicted on the fronts of the frame pieces themselves. They were added to these examples to aid in your setup. The fronts of the frames have small blue numbers. The backs have large white numbers.

Upload: others

Post on 07-Mar-2020

2 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: SCENARIO 1: LAND HO! up · Catan Note: The large white frame numbers on the setup examples are not actually depicted on the fronts of the frame pieces themselves. They were added

1

WAIT! If you haven’t read the game overview yet, please start there.This rule book is broken up into sections. Each section contains a new scenario. Each scenario introduces a new

set of rules you can add to the game. The scenarios are “Land Ho!,” “Pirate Lairs,” “FisH For Catan,” “sPiCes For Catan,” and finally, the epic “exPLorers & Pirates.” Please read the overview before playing these scenarios. Prepare yourself for adventure and excitement!

SCENARIO 1: LAND HO!REquIRED GAmE COmpONENtS

You need the following game components from a copy of Catan® (hereafter referred to as “base Catan”):

•Allgamecomponentsfromthebagcontainingthe“PIECESFROMBASECATAN”sortingtile(seepage2&3ofthegame overview)

•6framepieces•Allroadsandsettlements•2dice•Allresourcecards(butnodevelopmentcards)You need the following game components from this Explorers

& Pirates™ expansion:•Framepieces:1xA1,A2,C1,C2,D1,F1,F2,and2xB3•Thegamepieceslistedunder“Preparation”onpage2•Theterrainhexesfromthe“Standard HexeS + number

tokenS Green and oranGe”bag•Allofthegoldcoins

GAmE BOARD SEt-upBeforeplay,youmustbuildthegameboard.First,you

assembletheframe.Next,youcreatethestartingislandandtheunexploredareas.

Assembling the Game Board FrameUsetheframepiecesfromthebaseCatangameplusthe

framepiecesfromExplorers&Pirates.Useexample1asyourassemblyguide.TheunmarkedframepiecesintheexamplearefromthebaseCatangame.PlacethebaseCatanframepiecesfacedown.

Thecompletedframedividesthegameboardinto3areas.Theareatothewest(withthepasturehex)isthestartingisland.Acrosstheseastotheeastaretwounexploredareas.TheseareasareseparatedbyseahexesformedbytheF1andF2framepieces.Theyareknownasthenorthernunexploredareaandthesouthernunexploredarea.

A1

A2

B3

B3

C1

C2

F1 F2D1

Northern Unexplored Area

Southern Unexplored Area

Example 1:

Starting Island

1 of 6 frame pieces

from base Catan

Note: The large white frame numbers on the setup examples are not actually depicted on the fronts of the frame pieces themselves. They were added to these examples to aid in your setup. The fronts of the frames have small blue numbers. The backs have large white numbers.

Catan-E&P 2015 Rule Book.indd 1 12/23/14 5:43 PM

Page 2: SCENARIO 1: LAND HO! up · Catan Note: The large white frame numbers on the setup examples are not actually depicted on the fronts of the frame pieces themselves. They were added

2

Creating the Starting IslandUsingtheterrainhexesfromthebaseCatangame,setupthe

terrain hexes on the starting island exactly as shown in example 2.Oncethehexesaredone,placethenumbertokensfromthebaseCatangame(again,exactlyasshown).

Building the Unexplored AreasBeforeyouplacethehexesintotheunexploredareas,sort

themintotwoseparatestacksaccordingtotheiconontheirbacks(greenmoonsandorangesuns).Shuffleeachstack.

Usingexample2asaguide,placethehexes’iconsidefaceup.Thegreenmoonsgointothenorthernarea.Theorangesunsgointothesouthernarea.

Separateandshufflethegreenmoonandorangesunnumbertokensintotwostacks.Placethestacks(iconsideup)ontheframenearthematchingregion.

pREpARAtIONEachplayerchoosesacolorandtakesthefollowinggame

pieces(seeexample2below):

•5settlementsfromthebaseCatangame

•15roadsfromthebaseCatangame

•4harborsettlementsfromExplorers&Pirates

•3shipsfromExplorers&Pirates

•2settlersfromExplorers&Pirates

•2goldfromExplorers&Pirates

•1Explorers&Piratesbuildingcostscard

Placeyourpiecesinfrontofyourself.TheremainingwoodengamepiecesfromExplorers&Piratesarenotusedinthisintroductoryscenario.

PlacetheresourcecardsanddicefromthebaseCatangamebesidethegameboardtoformasupplyarea.

Placetheremaininggoldcoinsinthesupplyareaaswell.

Set-up PhaseInthisscenario,thestartingpositionsarepredetermined.

Eachplayerplaces1harborsettlementand1settlership(ashipwithasettlerinthehold),aswellas1settlementand1road,atthelocationsshowninexample2.Ina3-playergame,don’tplacethegamepiecesofthefourth,unusedcolor.

11••

11••

9••••

3••

8•••••

10••••

10••••

8•••••

6•••••

6•••••

4•••

4•••

3••

5•• ••

12•

A1

A2

B3

B3

C1

C2

F1 F2D1

Example 2:

orange sun number tokens

green moon number tokens

15 roads

3 ships 2 settlers

5 settlements 4 harborsettlements

Each player chooses a color and takes:

2 gold1 buildingcosts card

Catan-E&P 2015 Rule Book.indd 2 12/23/14 5:45 PM

Page 3: SCENARIO 1: LAND HO! up · Catan Note: The large white frame numbers on the setup examples are not actually depicted on the fronts of the frame pieces themselves. They were added

3

Starting resources: For each terrain hex adjacent to his or hersettlement,eachplayertakesthecorrespondingresourcecards.

Special Rules for Two PlayersEachplayerchoosesacolor.Thegamepiecesofthenon-

chosencolorsremainasobstaclesonthestartingisland.Removeonlythesettlershipsofthenon-chosencolors.

BASE GAmE RuLESTherulesofthebaseCatangamealsoapplytoallscenariosof

thisexpansion,withthefollowingexceptions:

•Therearenodevelopmentcards.

•Thereareno“LongestRoad”and“LargestArmy”specialvictorypointcards.

•Settlementscannotbeupgradedtocities.

•Thereisnorobberpiecetoblockresourcehexes.However,whenevera“7”isrolled,eachplayerwhohasmorethan7resourcesstillloseshalfofhisorherresources.Startingwithscenario2,apirateshipruleisadded.Itperformsmanyofthesamefunctionsasthedescribedintheclassicrobberrules.

tHE pHASES Of A tuRN

Production PhaseOnyourturn,yourollforproductionasusual;theresult

appliestoallplayers.

Gold CompensationWhenever the production die roll results in you receiving no

resources(exceptforthe“7”),youreceive1goldfromthesupplyinstead.

Trade and Build PhaseAftertheproductionphase,youmaytradeandbuildinany

orderyouwish.Forexample,youmayfirstbuild,thentrade,thenbuildagain,etc.

3:1 TradeInExplorers&Pirates,therearenoharborsliketheonesin

baseCatan.However,onyourturn,youmaytraderesourcesata3:1rate,i.e.,return3resourcesofthesametypetothesupplyandtakeany1differentresourceofyourchoicefromthesupply.Youmayalsoobtain1goldbypaying3resourcesofthesametype.

Paying Gold to Buy Resources (2:1)Twiceduringyourturn,youmaypay2goldforany

1resourceofyourchoicefromthesupply.Youmayalsotradegoldwithyouropponents,justlikeresourcecards.

Movement PhaseAfteryouhaveconcludedyourtradeandbuildphase,your

turn’smovementphasebegins.Duringthisphase:

•Youmaymoveallyourshipsandperformactionswiththem.

•Youarenotallowedtotradeorbuildduringorafterthemovementphase,exceptwhenyouare“BuildingaSettlementwiththeAidofaSettlerShip”(seepage5).

Yourturnendsafterthemovementphase.

SEA ROutESShipsaremovedalongsearoutes.Theedgesofaseahex

arecalledsearoutes.Searoutesseparateseahexesfromeachotherandterrainhexesfromseahexes.Theedgesofframepiecesborderingseahexesorterrainhexesarealsoconsideredassearoutes.

SHIpS, HARBOR SEttLEmENtS, AND SEttLERS

ShipsShipstransportvariousgamepiecesfromoneplaceto

anotherintheship’shold.Aholdcanonlyaccommodate 1largegamepiece(settler,fishhaul)or2smallgamepieces(crews,spicesacks).

Note: Fish hauls, crews, and spices will be described in later scenarios.

Building ShipsAshipcosts1lumberand1wooltobuild.Whenyoubuild

aship,placeitonasearoutedirectlyadjacenttooneofyourharborsettlements,withthefollowingconditions:

•Youcannotplaceashiponasearouteadjacenttoanundiscoveredhex,becausebuildingtheshiptherewouldimmediately result in the discovery of this hex (see DiscoveringwithShipsonpage4).

•Ifyouwanttobuildanewshipwhenallyourshipsarealreadyonthegameboard,youmayremoveany1ofyourshipsfromthegameboardandbuildthenewshipadjacenttooneofyourharborsettlementsfortheusualshipbuildingcosts(1lumber+1wool).Anypiecesintheholdofashipyouremovearelost(returnthemtoyoursupply).

harborsettlement

ship

settler

together they are a “settler ship”

Catan-E&P 2015 Rule Book.indd 3 12/23/14 5:45 PM

Page 4: SCENARIO 1: LAND HO! up · Catan Note: The large white frame numbers on the setup examples are not actually depicted on the fronts of the frame pieces themselves. They were added

4

Moving Ships•Youmayonlymoveyourshipsduringyourmovement

phase.•Eachofyourshipshas4movementpoints.Movingaship

fromasearoutetoanadjacentsearoutecosts1movementpoint.

•Youmaymoveashipinanydirectionandalsochangedirectionsduringitsmovement(e.g.,youmaymoveitforwardandthenbacktothesamespaceifyouwish).

•Youmustcompletethemovementofoneshipbeforeyoucanmoveyournextship.

•Duringyourturn,youmaybuy2additionalmovementpointsforashipbyspending1woolcard.Thismaybedoneonce(andonlyonce)foreachship,eachturn.

•Upto2shipsmayoccupyagivensearoute.Theseshipsmaybelongtothesameordifferentplayers.

•Youmaymoveyourshippastanothership(orpast2sidebysideships).However,themovementofyourshipmaynotendonasearoutethatisalreadyoccupiedby2ships.

Loading and Unloading ShipsEachshiphasaholdthataccommodates2smallgamepieces

(crewsorspicesacks)oronelargegamepiece(settler,fishhaul).Pleasenotethatthecrews,spicesacks,andfishhaulsarenotusedinthisscenario.Youmayremovegamepiecesfromashipandreturnthemtotheappropriatesupply.Thiscouldmakesenseifyouwanttomakeroomforamorevaluablegamepiece.

Loadingandunloadingashipcostsnomovementpoints.Youmaycontinuetomoveashipafterloadingorunloading,providedthatitstillhasmovementpoints.

Discovering with ShipsTodiscovernewland,youmustmoveoneofyourships

towardstheunexploredareasoftheboard(example3A).

If,aftermovingaship,oneofitsends(boworstern)pointstowardthecorner(intersection)ofanundiscoveredhex,youmustdiscoverthathex(example3B).

Turnthehexover.Ifitisaterrainhex,takeanumbertokenfromthestackwhosecolor/iconmatchesthecolor/icononthebackoftheterrainhexandplaceit,numbersidefaceup,onthehex(example3C).

Reward for a DiscoveryIfyoudiscoveraterrainhex,asarewardyouget1resource

ofthetypeproducedbythathex(example3D).Ifyoudiscoveranyothertypeofhex(landorsea),youget2gold.

Discovery Ends a Ship’s MovementAfteradiscovery,youarenotallowedtomovetheshipany

farther.Anyremainingmovementpointsareforfeited.

B

Example 3: Discovering with Ships

A

C

D

Catan-E&P 2015 Rule Book.indd 4 12/23/14 5:45 PM

Page 5: SCENARIO 1: LAND HO! up · Catan Note: The large white frame numbers on the setup examples are not actually depicted on the fronts of the frame pieces themselves. They were added

5

Harbor SettlementsBuilding a Harbor Settlement

For2grainand2ore,you can upgrade any one of your coastal settlements (itbordersaseahexortheframe)tobuildaharborsettlement.Paythebuildingcosts,returnthesettlementtoyoursupply,andreplaceitwithaharborsettlement.

•Aharborsettlementisworth2victorypoints.

•Aharborsettlementhasabasinthatcanholdvariousgamepieces.Abasincanaccommodate1largepiece(settler,fishhaul)or2smallpieces(crews,spicesacks).

Important: When the number of an adjacent terrain hex is rolled, you receive only 1 resource for a harbor settlement. They do not produce 2 resources like cities in base Catan.

Settlements and SettlersYoucanbuildsettlementsin2ways:eitheralongaroad,just

likeinbaseCatan;OR,bylandingasettlership(seebelow).Youobservethedistanceruleinbothcases.

Building a Settler•Buildingasettlercosts

the same resources as buildingasettlement.

•Whenyoubuildasettler,youmustplaceit either into the empty basinofoneofyourharborsettlementsordirectly into the empty holdofoneofyourships.Thisshipmustbelocatedonasearouteadjacenttooneofyourharborsettlements.Youareneverallowedtoplaceanewlybuiltsettleronland.

•Ashipwithasettlerinitsholdiscalledasettlership.

•Ifthespacesintheharborbasinandinanadjacentship’sholdareoccupiedbyanothergamepiece,youcanbuildthe settler only if you remove the other game piece from thebasinorholdandreturnittoyoursupply.

•Youarenotallowedtomoveasettleroverland.Yoursettlerscanonlybetransportedbyyourships.

Movement Phase: Loading a SettlerIfeitherendofyourempty

ship points toward one of yourharborsettlementswithasettler,youmayloadthesettlerontotheship.Youcanmove your settler ship just likearegularship.

Important: Loading a settler onto a ship does not end the movement of the ship. For more rules on loading and unloading pieces, see Transshipping on page 6.

Building a Settlement with the Aid of a Settler ShipIfeitherendofoneofyoursettlershipspointstoward

thecornerofaterrainhex(example4A),youmaybuildasettlementthere(certainexceptionsapply,whichareexplainedinthecontextofthecorrespondingmissions).

Tobuildthisnewsettlement,returnbothyourshipandthesettlerinitsholdtoyoursupply(example4B).

Placeyournewsettlementontheintersectionoftheterrainhex,atnoadditionalcost(example4C).

Important: When you build a settlement with the aid of a settler ship, you must always observe the usual Catan distance rule (2 paths between settlements).

Ineachofthetwounexploredareasonthegameboard,youcanonlybuildyourfirstsettlementbyusingasettlership.Onceyouhaveestablishedyourfirstsettlementinthisarea,youcanbuildroadsandsettlementsthereinaregularfashion.However,youcouldalsoforgoroadbuildingandbuildfurthersettlementswiththeaidofsettlerships.

Note: Roads may not be built on paths adjacent to undiscovered hexes, and settlements may not be built on intersections adjacent to undiscovered hexes. If you build a road in such a way that one of its ends points toward an undiscovered hex, you can’t discover that hex. You can only discover hexes by means of ships.

ENDING tHE GAmEYou win “Land Ho!”ifyoureach8victorypoints(VP)

onyourturn.

—Have fun exploring!

A

Example 4:

B C

Catan-E&P 2015 Rule Book.indd 5 12/23/14 5:45 PM

Page 6: SCENARIO 1: LAND HO! up · Catan Note: The large white frame numbers on the setup examples are not actually depicted on the fronts of the frame pieces themselves. They were added

6

ADDItIONAL RuLESOnce you have completed “Land Ho!” and are familiar with

itsrules,continuetoscenario2,“Pirate LairS.”Thefollowingruleswillbeusedinthisscenarioandeveryscenariothereafter.

Beginningwiththesecondscenario,youcanbuildcrews.YouarealsogivenyourfirstmissionbytheCouncilofCatan.Additionally,wheneversomeonerollsa“7”pirateshipsappear.Beforeyouplaythesecondscenario,familiarizeyourselfwiththeremainingbasicrules…

BuILDING

CrewsCrewsrepresent

specialists that can ride on yourships.Youusethemtoperformvarioustasks.Dependingonthemission,crewscanbemerchants,warriors,orboth.

Building and Loading a Crew•Acrewcosts1oreand1wool.

•Tobuildacrew,paythebuildingcostsandplacethecreweitheronafreespaceinthebasinofoneofyourharborsettlements or in the hold of one of your ships on a sea routeadjacenttoaharborsettlement.

•Ifyouplacethecrewinthebasinofaharborsettlement,duringthemovementphaseyoucanpickupthecrewwithaship,transportittoadestination,andunloaditthere.

•Youcanaccommodateupto2crewsinanemptybasinoremptyship.

•Afterloadingorunloadingacrew,youmaycontinuetomovetheship,providedthatyouhaven’tusedallofitsmovementpointsyet.

Moving CrewsThetransportofcrewstotheirdestinationscanonlytake

placeviayourownships.Youarenotallowedtomovecrewsoverlandalongpathsorroads.

tRANSSHIppING GAmE pIECES

Transshipping Game Pieces Between Your Ship and Your Harbor Settlement

Ifeitherendofoneofyourloadedshipspointstoaloadedharborsettlement,youmayswapthepositionofthegamepiecesintheshipandharborsettlement.

Transshipping Game Pieces Between 2 ShipsYou are not allowed to directly transship game pieces

between2ships.However,indirecttransshippingispossibleifeitherendofeachofthetwoshipspointstothesameharborsettlementandtheharborsettlementisusedfortemporarystorage(seeexample5below).

Example 5: Transshipping

(A) One of the ends of a ship loaded with 2 crews points to a harbor settlement. The harbor settlement has a settler.

(B) You have the crews and the settler swap places.

(C) Then you load the 2 crews onto the right ship.

Hint: If your harbor settlements are strategically well placed, you can use 2 ships and a harbor settlement to transport game pieces to their destination faster.

A

B

C

Catan-E&P 2015 Rule Book.indd 6 12/23/14 5:45 PM

Page 7: SCENARIO 1: LAND HO! up · Catan Note: The large white frame numbers on the setup examples are not actually depicted on the fronts of the frame pieces themselves. They were added

7

pIRAtE SHIpSPirateshipsareawayforyoutoforceyour

opponentstopaygoldtomovetheirships.Theyalsoallowyoutostealresourcecards(muchliketherobberrulesinbaseCatan).

Placing a Pirate ShipYou may place a pirate ship on any sea

hex—with2exceptions:

•Youmayneverplaceapirateshiponany sea hex adjacent to the starting island.

•Youmayneverplaceapirateshipanywhere on the outside frame of the board(piecesA1,A2,B1,B2,B3,orthe6framepiecesfrombaseCatan).

Youeachhave1pirateshipinyoursupply.Ifyouarethefirstplayertorolla“7,”placeyourpirateshipononeoftheallowedseahexes.Yourpirateshipremainsonthehexuntilsomeonerollsanother“7”orchasesyourpirateshipaway(seepage8).

A “7” Is Rolled—Placing and Moving the Pirate Ship•Ifanyonerollsa“7”andyourhandcontainsmorethan

7resourcecards,youmustdiscardhalfofyourcardsroundeddown(justlikeinbaseCatan).

•Ifyourolledthe“7”andyourpirateshipisalreadyonthegameboard,moveittoanotherallowedseahex.

•Ifyourolledthe“7”andanopponent’spirateshipisonthegameboard,returnthepirateshiptothatplayer’ssupplyand place your own pirate ship on any allowed sea hex (includingthehexpreviouslyoccupiedbyyouropponent’spirateship).Thatway,thereisalwaysonly1pirateshiponthegameboard(seeexample6below).

Moving the Pirate Ship—Stealing a ResourceIfyouplaceyourpirateshiponaseahex,youmaysteal

1(random)resourcecardfromtheface-downhandofanopponentwhohasashiponasearouteofthishex.Settlementsorharborsettlementsarenotaffected.

If,andonlyif,theopponentdoesn’thavearesourcecard,youmaytakeagoldfromhiminstead.

Forexample:Inexample6B(bottomofpreviouscolumn),afterRedplacedhership.ShecouldstealaresourcecardeitherfromOrangeorBlue.Bluehasnocards(butdoeshavegold).Orangehascardsandgold.IfRedstealsfromBlue,shecantakeagold.IfRedstealsfromOrange,shemusttakeacard.

Paying Tribute to the PirateIfyoumoveyourshiponto,along,oroffof,asearouteona

piratehex(ahexthatisoccupiedbyanopponent’spirateship),youmustpayatribute.

•Thetributecosts1gold,andyoupayittothesupply.

•Youmustpayaseparatetributeforeachshipyoumoveinthisway(e.g.,moving1shipcostsyou1gold,moving2shipscostsyou2gold,etc.).

•Payingtributeforashipallowsthatshiptomovealong,onto,oroffof,anynumberoftheseroutesduringyourcurrentturn(youcanevenmoveoffofandbackonto).

•Youmaybuildashiponasearouteadjacenttoahexoccupiedbythepiratewithoutpayingtribute,becausebuildingisnotmoving.However,ifyouthenwishtomovethisnewlybuiltship,thetributemustbepaid.

•Youmustpaythistribute,evenifyoualreadyhavespent4goldtobuy2resourcesduringyourtrade&buildphase.

Example 7: Paying Tribute

On each of their respective turns: Blue must pay 1 gold if he moves this ship. Orange must pay a tribute of 2 gold if she moves both ships (1 gold if she moves only 1 ship). If White wishes to move onto the sea routes indicated, he must pay 1 gold. Red does not have to pay anything, because it is her pirate ship.

Example 6: Moving a Pirate (Red rolls a “7”)

(A) Blue returns his pirate ship to his supply. (B) Red places her pirate ship.

A B

Catan-E&P 2015 Rule Book.indd 7 12/23/14 5:45 PM

Page 8: SCENARIO 1: LAND HO! up · Catan Note: The large white frame numbers on the setup examples are not actually depicted on the fronts of the frame pieces themselves. They were added

8

Tochaseawayapirateship,youroll1dieforeachofyourbattle-readyships.Ifyourolla“6,”yousuccessfullychaseawaythepirateship;returnittoitsowner.Nowplaceyourownpirateshiponanyallowedseahexandsteal1resourcecardfromtheownerofanadjacentship(see“MovingthePirateShip—StealingaResource”onpage7).

Thefollowingalsoapplies:

•Ashipusedtochaseawayapirateshipmaybemovedinaregularfashionafterwards.

•Ifyoufailedtochaseawaythepirateship,youmustpaytributetomoveyourshipalongthesearoutesofthepiratehex—orelseyoumaynotusethesesearoutes.

GENERAL RuLES fOR mISSIONSExceptfor“Land Ho!”(scenario1),eachscenarioisplayed

with1-3missions.Ifascenarioincludesmultiplemissions,youmayworkonallofthematonce.Thegamecomponentsforamissionarestoredintheirownbagandalwaysincludeamissioncardandavictorypoint(VP)card.Example9showsthe mission card and the victory point card of the “Pirate LairS” missionwithsomeplayermarkersonit.

•Atthebeginningofthegame,eachplayermustplace 1markeronthestartingspace(S)ofeachmissioncardusedinthescenario.

•Wheneveryoumakeprogressonamission,moveyourmarkerforward1space.

•Ifthespaceyoumoveyourmarkerontocontainsanopponent’smarker(s),placeyourmarkerontop.

•ThenumberofVPsymbolsdepictednexttoeachmarkerindicatesthenumberofmissionVPstheownerhasaccumulated.Inexample9,RedandWhitehave1victorypointeach.OrangeandBluehave2VPseach.

•Ifyourmarkerhasmovedthefarthestfromthe“S”space,youreceivethemission’sVPcard.Itisworth1VP.

•Ifplayers’markersareontopofeachotheronthemostadvancedspace,themarkeronthebottomreceivesthespecialVPcard,asitwasthefirsttoarrivethere.

Note: In example 9 (below), Blue gets the VP card.

Chasing Away a Pirate ShipInordertoattempttochaseawayanopponent’spirateship,

youmusthaveatleastonebattle-readyship.Ashipisbattle-readyifthefollowing2requirementsaremet:

•Itmustnothavemovedonthisturn.

•Oneofitsendsmustbedirectlyadjacenttooneofthesixintersectionsoftheseahexoccupiedbythepirate.

Duringyourturn’smovementphase,eachofyourbattle-readyshipsmaymake1attempttochaseawayanopponent’spirateship.

The Mission: conquer the most pirate lairs.

Pirate Lairs

Greatest Pirate Scourge

Example 9: Mission and Victory Point Cards

Example 8: Chasing Away a Pirate Ship (Red’s movement phase)

(A) Red has 3 unmoved ships. 2 of them have ends that point toward a corner of the pirate hex. She rolls two dice (one time for each of these 2 ships).

(B) One of the dice comes up a “6.” Blue must return his pirate ship to his supply.

(C) Red places her pirate ship beside Blue’s ship. Red may steal 1 random resource card from Blue. Blue now has 1 battle-ready ship.

A

B

C

Catan-E&P 2015 Rule Book.indd 8 12/23/14 5:46 PM

Page 9: SCENARIO 1: LAND HO! up · Catan Note: The large white frame numbers on the setup examples are not actually depicted on the fronts of the frame pieces themselves. They were added

9

pIRAtE LAIRSInthisscenario,youaregiventhefollowingmission:

First,locatethegoldfieldsintheunexploredareas.Theyarealloccupiedbypiratelairs.Second,buildcrewsandsendthemtodefeatthepiratelairsandcapturethegoldfields.

GAmE BOARD SEt-up

Assembling the Game Board FrameIfyouhavetheboardfromscenario1alreadysetup,extend

theframeusedinscenario1byaddingtheB1framepieces. UseseahexEtofillthegapbetweenseahexD1andseahexpieceF1.Otherwise,buildtheboardexactlyasshowninexample10below.

Creating the Starting IslandPlacetheterrainhexesandnumbertokensofthebaseCatan

gameinthestartingislandarea,asshownbelow.Hint: When you play the scenario a second time, if you want to make the game more variable, you should shuffle the terrain hexes face down and randomly place them in the starting island area. However, the position of the number tokens should never change.

Assembling the Unexplored AreasOpen the “Pirate LairS”missionbag.

Shufflethe3greenmoon-backedgoldfieldhexestogetherwiththegreenmoon-backedstandardhexesand place them face down in the northernunexploredareaasshown.Dothesamewiththeorangesun-backedgoldfieldhexesandstandardhexes,placingtheminthesouthernunexploredarea.

Placethegreenmoonandorangesunnumbertokensinseparateface-downstacksasshowninexample10.

=

=

11••

11••

9••••

3••

8•••••

10••••

10••••

8•••••

6•••••

6•••••

4•••

4•••

3••

5•• ••

12•

A1

A2

B3

B3

C1

C2

F1 F2D1 E

B1

B1

6 green moon number tokens

6 orange sun number tokens

6 pirate lair tokens

Example 10:

2 new frame pieces and

1 new sea hex

Hexes used in this scenario:

Catan-E&P 2015 Rule Book.indd 9 12/23/14 5:47 PM

Page 10: SCENARIO 1: LAND HO! up · Catan Note: The large white frame numbers on the setup examples are not actually depicted on the fronts of the frame pieces themselves. They were added

10

Additional Preparations•Eachplayertakespiecesasshownbelow.

•Forthisscenario,youalsoneedthegamecomponentsincluded in the “Pirate LairS”bag.Placethe“Pirate LairS” missioncardandthecorrespondingVPcardbesidethegameboard.Eachplayerplacesamarkeronthe“S”spaceofthemissioncard.

•Shufflethe6piratelairtokenswiththeirnumbersidefacedownandplacethemasastackbesidetheboard(example10,page9).

ENCOuNtERING pIRAtE LAIRS

Discovering Pirate LairsIfyoudiscoveragoldfieldhex,itisalwaysoccupiedbya

piratelair.Youimmediatelyreceive2goldforthediscoveryasshowninexample11A(below).Youthentakeapiratelairtokenfromthesupplystack(example11B)andplaceit(withoutturningitover)onthepiratelair(example11C).

Important: As long as there is a pirate lair on a gold field hex, it is referred to as a pirate lair hex. You cannot build a road on its paths (edges) or a settlement on its intersections (corners). Once the pirate lair is captured, you may build on the gold field normally.

SEt-up pHASE

Free Set-upUsingtheturnorderdescribedinbaseCatan,eachplayer

placesaharborsettlementfirstandaregularsettlementsecondonthestartingisland(eachwithoutaroad).Yourharborsettlementmustbeplacedononeoftheintersectionsmarkedwithacircle( )inexample10(page9).Theregularsettlementmaybeplacedonanyintersection,includingthosemarkedwithacircle.Youmust,ofcourse,observethedistancerulewhenbuildingallharborsettlementsandregularsettlements.Yourstartingresourcesare1cardfromeachterrainhexadjacenttoyourstartingsettlement(notharborsettlement).

Thelastplayertoplaceasettlementisthefirsttoplacearoadadjacenttothatsettlement.Thatsameplayerthenplacesasettlership(ship+settler)ononeofthesearoutesadjacenttohisorherharborsettlement.Theotherplayersfollowclockwise.Onceeveryonehasplacedtheirpieces,thestartingplayerbeginsthegamebyrollingthedice.

Deploying Neutral Game Pieces in a 2-Player GameAfterbothplayershaveplacedtheirrespectiveharbor

settlement,beginningwiththestartingplayer,eachplayer placesaharborsettlementofaneutral,non-chosencolor. Oncebothplayershaveplacedtheirneutralharborsettlements,usingthesameturnorder,theyeachplaceasettlementoftheneutralcolor.

Capturing Pirate Lairs

Placing CrewsDuringpiratemissionsyourcrewscanbecomewarriors.If

yourshiphas1or2crewsonboard,andoneendoftheshippointstowardanintersectionofapiratelairhex,youmayplacethesecrewsdirectlyonthepiratelairtokenifyouwish.Amaximumof3crewsmaystandonapiratelair.

Important: You can only place crews on specific destinations (an active pirate lair token in this scenario). You are never allowed to place crews on any hex that does not contain a destination.

CapturingAssoonasyouplacethe3rdcrewpieceonapiratelair(all3

crewsdonothavetobeyourown,seeexample12),thelairiscaptured.Afteryoufinishyourmovementphase,theresultsofthepiratelaircaptureareresolvedasdescribedbelow.

Eachplayerwhoparticipatedinthecaptureimmediatelyreceives2goldasareward.Inaddition,eachparticipatingplayermoveshisorhermarkerforward1spaceonthemissioncard’svictorypointscoringtrack(missionprogress).Theplayerwhoseturnitisbegins;theotherplayersfollowinclockwiseorder.

15 roads 3 ships

2 settlers

5 settlements 4 harborsettlements

Each player chooses a color and takes:

2 gold1 pirate ship9 crews 1 marker

Example 11: Discovering a Pirate Lair

A

B

C

Catan-E&P 2015 Rule Book.indd 10 12/23/14 5:48 PM

Page 11: SCENARIO 1: LAND HO! up · Catan Note: The large white frame numbers on the setup examples are not actually depicted on the fronts of the frame pieces themselves. They were added

11

Determining HeroesEachparticipatingplayerrolls1die.Addtoyourresultthe

numberofyourcrewsplacedonthepiratelair.Ifyoursumtotalisthelargest,youaretheheroofthebattle.Moveyourmarkerforward1spaceonthe“Pirate LairS”missioncard.Atthesametime,youmustremove1ofyourcrewsandreturnittoyoursupply.

Ifthereisatie,theplayerwhoplacedmorecrewsisthehero.Ifthereisstillatie,thetyingplayersrepeatthedieroll.Ifyoucaptureapiratelairallbyyourself,youautomaticallymoveyourmarkerforward1space.Youalsolose1ofyourcrews.

After the Capture

Turning the Pirate Lair Token OverToindicatethatapiratelairwascaptured,thepiratelair

tokenisflippedoversothatitsnumbersidefacesup.Forthatpurpose,slidetheremainingcrewsasideandplacethemnexttotheflippedtoken.Youmaypickupyourcrewswithashiponasubsequentturn.

Gold Production at Gold Field HexesYoumaynowbuildroadsontheedgesof

theliberatedgoldfield.Youmayalsobuildsettlementsandharborsettlementsonitsintersections.Ifagoldfield’snumberisrolledduringaproductionroll,eachplayerreceives2goldpersettlementorharborsettlementthey have on an intersection borderingthatgoldfield.

ENDING tHE GAmEYou win “Pirate LairS” if you

have12VPsonyourturn.

Example 12: Capturing a Pirate Lair

(A) Red moves her ship loaded with 2 crews beside an intersection of a gold field occupied by a pirate lair. Additionally, Blue already has a crew there.

(B) Red places her 2 crews on the pirate lair. When combined with Blue’s crew, there are now 3 crews on the pirate lair. The pirate lair is captured. Red and Blue immediately receive 2 gold each.

(C) At the end of Red’s turn, she resolves the capture. She turns the pirate lair token over so that its number side is face up. Blue and Red each move their markers forward 1 space on the “Pirate Lairs” mission card. Then they determine the hero. Red rolls a “5” and adds 2 (her number of crews). Blue rolls a “6” and adds 1—they tie (7 to 7). Since Red has 1 more crew, she is the winner. Red moves her marker forward 1 more space on the mission card. Red must also return 1 of her crews to her supply.

(D) During any of their following turns, Red and Blue may pick up their respective crews with their ships.

A

B

C

D

Catan-E&P 2015 Rule Book.indd 11 12/23/14 5:48 PM

Page 12: SCENARIO 1: LAND HO! up · Catan Note: The large white frame numbers on the setup examples are not actually depicted on the fronts of the frame pieces themselves. They were added

12

fISH fOR CAtANThisscenarioisplayedwithallofthegamecomponentsof

boththe“Pirate LairS” and the “FiSH For Catan”mission.

GAmE BOARD SEt-up

Assembling the Game Board FrameIfyouhavetheboardfromscenario2alreadysetup,remove

allofthestartingisland,greenmoon,andorangesunhexesandplacetheminseparatepiles.ReplacetheD1seahexwiththeD2“CouncilofCatan”hex.Otherwise,buildtheframeexactlyasshowninexample13below.

Creating the Starting IslandShufflethechosenterrainhexesandplacethemrandomlyin

theareaofthestartingisland,terrainsidefaceup.Afterwards,placethenumbertokensasshowninexample13.

Assembling the Unexplored AreasRemovethe2greenmoon-backed

and2orangesun-backedseahexesfromthestandardhexes.

Takethefollowing11greenmoon-backedhexesandshufflethemtogether:6standardhexes,3piratelairhexes,and2randomfishshoalhexes(don’tlookatthefrontside).Placethem,greenmoonsideup,inthenorthernunexploredarea.

Takethefollowing11orangesun-backedhexesandshufflethemtogether:6standardhexes,2piratelairhexes,and3fishshoalhexes.Placethem,orangesunsideup,inthesouthernunexploredarea.

Withoutlookingatthem,puttheunusedfishshoalandpiratelairhexesbackintotheirrespectivebags.

11••

11••

9••••

3••

8•••••

10••••

10••••

8•••••

6•••••

6•••••

4•••

4•••

3••

5•• ••

12•

A1

A2

B3

B3

C1

C2

F1 F2D2 E

B1

B1

6 green moon number tokens

6 orange sun number tokens

6 pirate lair tokens

Council of Catan sea hex

Example 13:

=

=

Hexes used in this scenario:

15 roads 3 ships

2 settlers

5 settlements 4 harborsettlements

Each player chooses a color and takes:

2 gold1 pirate ship9 crews 2 markers

Th

e M

issi

on

: con

quer

the

mos

t pir

ate

lair

s.

Pir

ate

Lai

rs

Greatest Pirate Scourge

Th

e M

issi

on

: bri

ng th

e m

ost f

ish

haul

s to

the

Cou

ncil

of C

atan

Fish

fo

r C

atan

Best Fisher

2 VP cards

2 mission cards

Catan-E&P 2015 Rule Book.indd 12 12/23/14 5:50 PM

Page 13: SCENARIO 1: LAND HO! up · Catan Note: The large white frame numbers on the setup examples are not actually depicted on the fronts of the frame pieces themselves. They were added

13

pREpARAtION•Eachplayertakespiecesasshownonpage12.

•Placethe“Pirate LairS” and “FiSH For Catan” missioncardsandthecorrespondingVPcardsbesidethegameboard.Eachofyouplaces1ofyourmarkersonthe“S”spaceofthemissioncards.

•Shufflethe6piratelairtokenswiththeirnumbersidesfacedown.Placetheminastackbesidethegameboardasshown.

•Placethe6fishhaulsbesidethegameboard.

SEt-up pHASEUsethefreeset-upasdescribedinscenario2(page10).

The Council of CatanTheCouncilofCatanresidesonanisland

stronghold just off the eastern shore of the startingisland.Thishexisconsideredtobeaseahex.Noroadsmaybebuiltonthe5edgesofthishexthatborderotherseahexes.Settlementsandharborsettlementscannotbebuiltonthe4sea-onlyintersections.Youcanbuildontheedgeandintersectionsthatborderthestartingisland.Apirateshipmaynotbeplacedonthishex(itbordersthestartingisland).

tHE mISSIONSMission1“Pirate LairS”:Useallgamerulesasdescribed

throughscenario2.

Mission2“FiSH For Catan”:Tosecurethepopulation’sfoodsupply,theCouncilofCatansendstheplayerstoanareawherefishabound.Theplayers’taskistolocatethefishshoalsandcatchasmanyfishaspossibleanddeliverthehaulstothedocksattheCouncilofCatan’sislandstronghold.

DISCOvERING A fISH SHOAL HExIfyoudiscoverafishshoalhex,youimmediatelyreceive2

gold.Notethat,inadditiontofish,eachofthefishshoalhexesshowsaresultofadieroll(numbersrangingfrom1to6).

Rolling the Die to Place a Fish HaulDuringyourmovementphase,youmayrollthedietotryto

placeafishhaulononeofthediscoveredfishshoalhexes.Youmaymakethisrollbeforemovingoneofyourshipsoraftermovingoneofyourships.Youmayneverinterruptaship’smovementtorollthedie.Thisrollcanonlybemadeonceonyourturn.

Roll1die.Iftheresultmatchesanydiscoveredfishshoalhex,take1fishhaulfromthesupplyandplaceitonthishex.However,youarenotallowedtoplacethefishhaulonafishshoal hex if:

•therealreadyisafishhaulonthehex,or

•thereisapirateshiponthehex.

Ifyourollthenumberofanundiscoveredfishshoalhex,donotplaceafishhaul.Also,ifthesupplyoffishhaulsisdepleted,youcannotrollthedieforfishhaulplacement.

Catching a Fish HaulYoucancatchafishhaulifeitherendofoneofyourempty

shipspointstowardafishshoalhexwithafishhaul(example14A).Takethefishhaulfromthehexandputitinyourship(example14B).Afishhaulfillsyourship’shold.Youcan’tloadmoregamepiecesontothatshipuntilthehaulhasbeendelivered.

Ifyouhavemovedyourshiptoafishhaulandcaughtit(loadeditontotheship),youmaycontinuemovingifthatshipstillhasmovementpoints.

Delivering a Fish HaulOnasmallisland,theCouncilofCatanhasastationwith

2harborsforunloadingyourfishhauls(indicatedbyanchorsymbols).Ifeitherendofyourfishhaul-loadedshippointstowardoneofthesestations,youmayunloadthatship.Toreturnthefishhaul,simplyreturnthefishhaultothesupplyandmoveyourmarkerforward1spaceonthe“FiSH For Catan” missioncard.

Ifyouhaven’tusedallofyourship’smovementpointsyet, you may continue to move the ship after catching or unloading afishhaul.

Pirates Also Catch FishIfapirateshipiseverplacedonafishshoalhexthatcontains

afishhaul,thefishhaulisremovedandreturnedtothesupply.However,thepiratedoesnotstealthecargofromadjacentshipsloadedwithhaulsoffish.

ENDING tHE GAmEYou win “FiSH For Catan”ifyouhave15VPsonyourturn.

Best Fisher

Example 14: Catching a Fish Haul

A B

Catan-E&P 2015 Rule Book.indd 13 12/23/14 5:50 PM

Page 14: SCENARIO 1: LAND HO! up · Catan Note: The large white frame numbers on the setup examples are not actually depicted on the fronts of the frame pieces themselves. They were added

14

pREpARAtION•Eachplayertakespiecesasshownbelow.

•Placethe“SPiCeS For Catan” and “FiSH For Catan” mission cards and the corresponding VPcardsbesidethegameboard.Eachofyouplaces1ofyourmarkersonthe“S”spaceofthemissioncards.

•Placethe24spicesacksbesidetheboard.

•Placethe6fishhaulsbesidetheboard.

SpICES fOR CAtANThisscenarioisplayedwiththegamecomponentsofboththe

“FiSH For Catan” and the “SPiCeS For Catan”mission.

GAmE BOARD SEt-up

Assembling the Game Board FrameIfyouhavetheboardfromscenario3alreadysetup,remove

all of the “Pirate LairS”hexesandtokensandreturnthemtotheirbag.Takethestartingisland,greenmoon,andorangesunhexesandplacetheminseparatepiles.ExtendtheframebyremovingtheB1framepiecesandreplacingthemwiththeB2framepiecesinstead.UseseahexEtofillthegapbetweenhexD2andseahexpiecesF1&F2.PlaceseahexpieceGtotherightoftheFseahexpieces,asshowninexample15.Otherwise,buildtheframeexactlyasshown.

Creating the Starting IslandShufflethechosenterrainhexesandplacethemrandomlyin

theareaofthestartingisland,terrainsidefaceup.Afterwards,placethenumbertokensasshowninexample15.

Assembling the Unexplored AreasRemove1seahexfromthegreen

moon-backedstandardhexes.Taketheremaining7standardhexes,plusthe3greenmoonfishshoalhexes,plusthe3greenmoonspicehexesandshufflethemtogether.Placethem,greenmooniconface-up,inthenorthernunexploredarea.

Dothesamefortheorange-backedhexes,andplacetheminthesouthernunexploredarea.

SEt-up pHASEUsethefreeset-upmethoddescribedinscenario2,page10.

11••

11••

9••••

3••

8•••••

10••••

10••••

8•••••

6•••••

6•••••

4•••

4•••

3••

5•• ••

12•

A1

A2

B3

B3

C1

C2

F1 F2D2 E

B2

B2

G

6 green moon number tokens

6 orange sun number tokens

Example 15:

15 roads 3 ships

2 settlers

5 settlements 4 harborsettlements

Each player chooses a color and takes:

2 gold1 pirate ship9 crews 2 markers

2 new frame pieces and

1 new sea hex piece

Best Spice Merchant

=

Hexes used in this scenario:

=

Th

e M

issi

on

: bri

ng th

e m

ost f

ish

haul

s to

the

Cou

ncil

of C

atan

Fish

fo

r C

atan

Best Fisher

Th

e M

issi

on

: bri

ng th

e m

ost s

pice

sac

ks to

the

Cou

ncil

of C

atan

Spic

es f

or

Cat

an

Best Spice Merchant

2 VP cards

2 mission cards

Catan-E&P 2015 Rule Book.indd 14 12/23/14 5:52 PM

Page 15: SCENARIO 1: LAND HO! up · Catan Note: The large white frame numbers on the setup examples are not actually depicted on the fronts of the frame pieces themselves. They were added

15

tHE mISSIONSMission1“FiSH For Catan”:Useallgamerulesasdescribedin

scenarios1,2,and3.

Mission2“SPiCeS For Catan”:Inthismission,yourcrewsrepresent merchants sent to visit villages found on the spice hexes.Youmustbefriendtheinhabitantsandobtainpreciousspicesbytradingwiththem.ThesespicesmustbeloadedontoshipsanddeliveredtooneoftheCouncilofCatan’sdocks.

DISCOvERING A SpICE HExIf,bymeansofoneofyourships,youhavediscoveredaspice

hex,youreceive2gold.Afterwards,youplaceasmanyspicesacksonthevillageofthespicehexasthereareplayersinthegame.

Placing a Crew and Loading a Spice SackIfeitherendofoneofyourcrew-loadedshipspointstoward

thecornerofaspicehex(example16A),youmayplace1crewonthevillageofthespicehex.Inexchange,youloadaspicesackontotheship(example16B).Inaddition,fromnowonyouhaveapermanentadvantageinthegame.

Advantages of the Spice HexesIfyouhaveplacedacrewonthevillageofaspicehex,you

befriendtheinhabitantsofthisvillageandmayimmediately(i.e.,duringthesameturn)makeuseoftheadvantagedepictedonthespicehex.Foreachadvantagethereare2villagesthatconferitspower(oneinthenorthernunexploredarea,andoneinthesouthernunexploredarea).

1. Swift Voyage: Theinhabitantsof 2villagesareexperiencedseafarersandhelptheplayerstomovetheirshipsfaster.

The“SwiftVoyage”advantageimmediatelyincreasesthenumberofmovementpointsofallyourshipsby1.Allofyourshipsnowhave5movementpointsinsteadof4.Ifyouarefriendswithbothvillagesmarkedwiththe“SwiftVoyage”advantage,yourshipshave6movementpointsperturn.Ifyoupay1wool,youcanincreasethenumberofmovementpointsforashipby2morepoints.Thus,themaximumnumberofmovementpointspossibleforyourshipsis8.

Note: The Swift Voyage advantage can immediately be applied to the ship that delivered the crew to the hex as long as the hex was not just discovered by this ship.

2. Pirate Bonus: Theinhabitantsof 2villagesareexperiencedfightersagainstthe pirates and increase your chances to successfullychaseawayapirateship.

Onevillagedepictsthefaceofadiewith5pips,theothervillagedepictsthefaceofadiewith4pips.Ifyouarefriendswithoneofthesevillages,youdriveawayanopponent’spirateshipnotonlybyrollinga“6”butalsobyrollingthenumberdepictedonthevillage.Ifyouarefriendswithbothvillages,youdriveawaythepirateshipbyrollinga“6,”“5,”or“4.”

3. Fast Gold:Theinhabitantsof 2villagesareexperiencedmerchants. Theybuyresourcesandgivegoldinreturn.

Ifyouarefriendswithoneofthesevillages,onceduringyourtradeandbuildphaseyoumaysellany1resourcecardfromyourhandfor1goldfromthesupply(putyourcardintothesupplyandtake1goldfromthesupply).Ifyouarefriendswithbothvillages,youmaysell1resourcefor1goldtwotimesduringyourtradeandbuildphase.

ENDING tHE GAmEYou win “SPiCeS For Catan”ifyouhave15VPsonyourturn.

Delivering a Spice SackIfeitherendofoneofyourspicesack-loadedshipspoints

towardeitherofthedocks(anchoricons)ontheCouncilofCatanhex,youmayunloadthatship.Moveyourmarkerforward1spaceonthe“SPiCeS For Catan”missioncardforeachsackyoudeliver.Placethedeliveredsacksoutofthegame.

Additional Rules•Youmayplaceonly1crewoneachspicehex.Inexchange,

youmaytakeorload1spicesackfromthatspicehex.

•Onceacrewhasbeenplacedonthespicehex,itmuststaythere.Itcannotbepickedupbyashipanymore.

•Youmaynotbuildaroadonthespicehex’spaths(edges)or a settlement at its corners until you have placed a crew onthespicehex.

•Ifyouhaven’tusedallofyourship’smovementpoints,youmay continue to move the ship after loading or unloading a spicesack.

+1

1x ?

Example 16:A B

Catan-E&P 2015 Rule Book.indd 15 12/23/14 5:53 PM

Page 16: SCENARIO 1: LAND HO! up · Catan Note: The large white frame numbers on the setup examples are not actually depicted on the fronts of the frame pieces themselves. They were added

16

ExpLORERS & pIRAtESThisisthelastscenariointhisexpansion.Itisalsothemost

epicinscope.Itincludesallthreemissions“Pirate LairS,”“FiSH For Catan,”and“SPiCeS For Catan.”Enjoy!

GAmE BOARD SEt-up

Assembling the Game Board FrameIfyouhavetheboardfromscenario4alreadysetup,use

example17asaguidetoextendtheframeasfollows.AddtheB1framepiecestotheedge.UseseahexEtofillthegapbetweenhexD2andseahexpieceF1.PlaceseahexpieceGtotherightofseahexpieceF2.Useoneoftheorangesun-backedseahexes(seasidefacingup)tofillthegapbetweenseahexpiecesGandA2.Otherwise,buildtheframeexactlyasshowninexample17below.

Creating the Starting IslandShufflethechosenterrainhexesandplacethemrandomlyin

theareaofthestartingisland,terrainsidefaceup.Afterwards,placethenumbertokensasshowninexample17.

Assembling the Unexplored AreasRemove1seahexfromthegreenmoon-backedstandard

hexes.Combinetheremaining7standardhexes,plus3fishhexes,3spicehexes,and3piratelairhexes(allwithgreenbacks),andshuffle.Placethem,greenmooniconfaceup,inthenorthernunexploredarea.

Dothesamewiththeorangesun-backedhexesinthesouthernunexploredarea.

pREpARAtION•Eachplayertakespiecesasshownbelow.

•Placethe“Pirate LairS,”“SPiCeS For Catan,”and“FiSH For Catan”missioncardsandthecorrespondingVPcardsbesidethegameboard.Eachofyouplaces1ofyourmarkersonthe“S”spaceofthemissioncards.

•Placethe24spicesacksbesidethegameboard.

•Placethe6fishhaulsbesidethegameboard.

•Shufflethe6piratelairtokens,numbersidedown,andplacethemasastackbesidethegameboard.

SEt-up pHASEUsethefreeset-upmethoddescribedinscenario2,page10.

tHE mISSIONSAllthreemissionsareinplay(“Pirate LairS,”“FiSH For

Catan,”and“SPiCeS For Catan”).Useallgamerulesasdescribedinscenarios1,2,3,and4.

END Of tHE GAmEYou win “exPLorerS & PirateS”ifyouhave17VPsonyour

turn.

11••

11••

9••••

3••

8•••••

10••••

10••••

8•••••

6•••••

6•••••

4•••

4•••

3••

5•• ••

12•

A1

A2

B3

B3

C1

C2

F1 F2D2 E

B2

B2

G

B1

B1

6 green moon number tokens

6 orange sun number tokens

6 pirate lair tokens

orange sun-backed sea hex

Example 17:

1 new frame piece

1 new frame piece

3 VP cards

3 mission cards

Th

e M

issi

on

: bri

ng th

e m

ost f

ish

haul

s to

the

Cou

ncil

of C

atan

Fish

fo

r C

atan

Best Fisher

Th

e M

issi

on

: bri

ng th

e m

ost s

pice

sac

ks to

the

Cou

ncil

of C

atan

Spic

es f

or

Cat

an

Best Spice Merchant

Th

e M

issi

on

: con

quer

the

mos

t pir

ate

lair

s.

Pir

ate

Lai

rs

Greatest Pirate Scourge

15 roads 3 ships

2 settlers

5 settlements 4 harborsettlements

Each player chooses a color and takes:

2 gold1 pirate ship9 crews 3 markers

Catan-E&P 2015 Rule Book.indd 16 12/23/14 5:54 PM