savage worlds - cheat sheet
TRANSCRIPT
![Page 1: Savage Worlds - Cheat Sheet](https://reader036.vdocuments.us/reader036/viewer/2022082316/546d4864b4af9f86038b481e/html5/thumbnails/1.jpg)
Aim +2 Shooting / Throwing next round if character
does not move and spends a round aiming;
Area Effect Attacks Target under template suffers damage; Cover is treated as armor; Missed attack causes deviation of 1d6” for thrown
weapons or 1d10” for launched weapons x 1/2/3 for S/M/L range, d12 for direction;
Dive for cover with Agility –2;
Autofire Roll Action Dice up to ROF; Only 1 Wild Dice roll; –2 to attack for Autofire; Each Dice represents ROF shots;
Called Shots
Location ModifierLimb –2Head –4 (+4
dmg)Small Target –4Tiny Target –6
Cover
Cover ModifierLight –1Medium –2Heavy –4
Darkness
Situation ModifierDim –1Dark – max 10” (20 yards) –2Pitch Darkness –4
Defend +2 Parry; May move Pace, but no other action
possible;
Full Defense Fighting roll result becomes Parry until next action;
May not move at all, nor take any other action;
Disarm –2 Fighting roll; Target must roll Strength vs.
damage or drop weapon;
Double–Tap +1 attack and damage;
Three Round Burst +2 attack and damage;
The Drop +4 attack and damage; Attack assumed to have Initiative on hold;
Ganging Up +1 Fighting per additional attacker (max of +4);
Grappling Regular Fighting roll to grapple; Entangles target
with success, target is Shaken on raise; To escape, make opposed roll (Strength or Agility,
each person’s choice); Escapes on success with no action left, a raise grants action as normal once free;
Can attempt other action while entangled at –4. Can damage entangled foe with opposed Strength
rolls, with Strength as base damage roll;
Multiple Action / Two Weapons –2 to each action; –2 to off–hand;
Non–Lethal Damage A KO Blow puts the character down for 1d6 hours
instead of going to the KO Blow table;
Prone Offers Medium cover against ranged attacks over 3”
away; –2 Fighting and Parry in melee; Standing up costs 2” of movement; may be spent
when attacked to rise automatically;
Ranged Weapons in Melee Pistols only; Target number is opponent’s Parry;
Suppressive Fire Make Shooting roll with Autofire penalty and range
only; On success, targets in Medium Burst Template (2” / 4
yard radius) must make a Spirit roll or be Shaken (or hit on a roll of 1 on Spirit roll);
Test of Wills Opposed roll of Intimidate (vs. Spirit) or Taunt (vs.
Smarts); +2 to next action against target if successful; foe is
also Shaken on a Raise;
Touch Attack +2 Fighting if you only want to touch target;
Trick Opposed Agility or Smarts depending on trick; Target is –2 Parry until next action and also Shaken
on a Raise;
Unarmed Defender Armed attackers gain +2 Fighting;
Unstable Platform –2 Shooting penalty; Moving vehicle or animal are typical unstable
platforms;
Wild Attack +2 Fighting; +2 damage; –2 Parry until next action;
![Page 2: Savage Worlds - Cheat Sheet](https://reader036.vdocuments.us/reader036/viewer/2022082316/546d4864b4af9f86038b481e/html5/thumbnails/2.jpg)
Withdrawing from Melee Adjacent non-Shaken foes get free attack vs.
retreating character;