sample file - wargame vaulttwo of the “bleeding fronts” of the crusade: the altiplanos of...

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Far from Home The Quar and the Present State of The Long War Sample file

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Page 1: Sample file - Wargame Vaulttwo of the “bleeding fronts” of the Crusade: the altiplanos of Western Arnyara and the islands of the Inishcol, where the Crusader military is mired

Far from Home

The Quar and the Present State of The Long War

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Page 2: Sample file - Wargame Vaulttwo of the “bleeding fronts” of the Crusade: the altiplanos of Western Arnyara and the islands of the Inishcol, where the Crusader military is mired

Far from Home

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Page 3: Sample file - Wargame Vaulttwo of the “bleeding fronts” of the Crusade: the altiplanos of Western Arnyara and the islands of the Inishcol, where the Crusader military is mired

Far from Home �

The continent of Alwyd is the largest land mass on the Quar’s world, and home to its most developed civilizations. The political borders shown here are current as of CY10 (1771 in the traditional reckoning). A line drawn north to south through the middle of Lake Morandi provides a rough delineation between the core Crusader states of the East and the more recent conquests of the West. There are two exceptions: Fidwog in the east is a Royalist bulwark, and Toulmore in the west is ardently Crusader.

Coftyr lost Toulmore as a vassal state during the Crusader Liberation, and after the fall of Maer Braech had no political buffers between itself and the Crusaders. Coftyr sits between two of the “bleeding fronts” of the Crusade: the altiplanos of Western Arnyara and the islands of the Inishcol, where the Crusader military is mired in bloody stalemates. As well as the political dimension of defeating the Coftyran Royalists, the Crusaders see Coftyr as a key to breaking the deadlocked wars there.

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Page 4: Sample file - Wargame Vaulttwo of the “bleeding fronts” of the Crusade: the altiplanos of Western Arnyara and the islands of the Inishcol, where the Crusader military is mired

Far from Home

The PastIt seems the Quar have always been at war. When the first wandering clans of insect gatherers built their low, mud-walled buildings, it was as much to keep out other Quar as the wild animals. As they first learned to make tools to get food, they quickly learned to make tools to defend themselves. The mud walls quickly became fortified citadels, and then city-states. In five thousand years of civilization, the constants of their culture have been the changing of the seasons, the quadrennial storms, and the threat of war.

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Page 5: Sample file - Wargame Vaulttwo of the “bleeding fronts” of the Crusade: the altiplanos of Western Arnyara and the islands of the Inishcol, where the Crusader military is mired

Far from Home �

Quar BiologyAverage height: 1.5 metersAverage weight: 63 kg (5 kg standard dev.)Morphology: Bipedal synapsidDiet: Insectivore/facultative omnivore

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