sample file - drivethrurpg.com · for those of you who bought nuwisha and won-dered why it was so...
TRANSCRIPT
I’m really glad
you could join me here. This
stuff is so hot I didn’t trust
it to email.
Well, I hope
you at least brought
a hardcopy for me.
What’s the scoop?
Big stuff.
You know Reid
International? It’s
about them.
Stuff that
should have gone
into the biohazard
barrels. But they’re
putting it in medicine
and baby food!
Well,
it turns out
the stuff’s
tainted.
Reid’s been grabbing
headlines by sending baby food
products and medicine to the Third
World, right? Do a good deed and
get a tax write off, that
sort of thing.
Tainted?
How?
Raina!
Over here!
That was my first mistake.
Look, I’ve got
a shipment
schedule. You
want to
be at...
It had started
three days ago,
with a message
from one of my
best sources.
Well, one of my
best human
ones, anyway. He
wanted me to
meet him for
coffee. Claimed
that sending
the information
online was too
dangerous.
I agreed.
2
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Corax10
CreditsAuthor: Richard E. DanskyDeveloper: Ethan SkempEditor: Cary GoffArt Director: Aileen E. MilesLayout and Typesetting: Aileen E. Miles Art: Jason Felix, Anthony Hightower, Brian LeBlanc, Steve PrescottComic Book Art: Andrew Bates, colored and lettered by Matt Milberger Cover Art: Steve PrescottCover Design: Aileen E. Miles
© 1998 White Wolf Publishing, Inc. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and blank character sheets, which may be reproduced for personal use only. White Wolf is a registered trademark of White Wolf Publishing, Inc. All rights reserved. Werewolf the Apocalypse, Corax, and The Werewolf Players Guide are trademarks of White Wolf Publishing, Inc. All rights reserved. All characters, names, places and text herein are copyrighted by White Wolf Publishing, Inc.
The mention of or reference to any company or product in these pages is not a challenge to the trade-mark or copyright concerned.
This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fi ction and intended for entertainment purposes only. Reader discretion is advised.
Go on, check out White Wolf online athttp://www.white-wolf.com; alt.games.whitewolf
and rec.games.frp.storytellerDouble-dog dare ya.PRINTED IN CANADA.
Special ThanksBrian “Unwitting Victim” Petkash, for being blindsided by the debauch.Justin “Fascist Siskel” Achilli, for automatically disliking movies about big, exploding, sinking boats.Chris “Metted Mixaphor” McDonough, for letting Justin know he couldn’t be further from wrong.Mike “Gorkamorka” Tinney, for blowing up the General Lee to save Hazzard County. Rob “Mistress Sascha” Hatch, for booking the forbidden delight of the Game Studio — as long as it isn’t on Monday nights.
Word from the White Wolf Game Studio
Alright, already! We get the hint!For those of you who bought Nuwisha and won-
dered why it was so slim compared to Bastet, well, that was the plan. In fact, the original plan was to put out the Changing Breed books, one and all, as 72-page mock Tribebooks. After all, you didn’t want the repeated material from the Players Guide, right? Bastet would be the exception to this rule, simply because there are nine tribes of them — impossible to cram into 72 pages. Everything else would be slimmed down to avoid that “repeated information” bugbear.
Well, popular demand said otherwise, and so here you go. Corax, and all successive Changing Breed Books, will be whatever size we fi gure is necessary to give you whatever rules you need to generate an appropriately fl eshed out character, along with the detailed history and culture sections you’ve grown to love. Big and fat, just like you asked.
Happy now?
Sam
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Contents 11
Introduction: The View from Above 12Chapter One: An Oral History 14
The tale of the past as the Corax see it
Chapter Two: Going Through Customs 30Corax internal affairs
Chapter Three: A Bird s Eye View 44The wereravens around the world
Chapter Four: Traits and Secrets 58How to create a Corax character
Appendix: The Sky-Tossed 88Notable Corax, past and present
TM
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Introduction: The View From Above 13
There’s nothing quite like the taste of a dead man’s eye.
It’s not just the fl avor, though there’s a good salty tang to aqueous humor. No, it’s drinking in the secrets that the eye saw, back when it was still part of a something living. There’s no describing that, not to someone who hasn’t tasted those dying sights himself. I mean, you could try, but whoever you talked to would probably look at you kind of funny.
Sure, it’s ghoulish, but we drink deep for a reason. You can’t possibly think we feed ourselves on eyeball cocktails, can you? There’s not enough there to keep a real bird going, let alone one of us.
No, we do this to satisfy a soul hunger instead of a gut one. Think about it, junior. If we don’t come along and suck those last images out of the eyes of the dead, then those pictures are lost forever. Gone. Even the ghosts don’t always remember them, and the worms, well, let’s just say worms don’t talk much to our kind. And it’s against our nature to let any secrets go — that’s another thing you’ll learn, kiddo. After all, you never know when a tidbit’s go-ing to be useful….
For crying out loud, stop retching and listen. If the thought of a retina hors-de-ouvre is enough to make you dial long-distance on the porcelain phone, then there’s no way in hell you’re going to be able to handle what comes next.
And we need you, kid. We need you like nobody’s business.
But I’m getting ahead of myself here. Way ahead of myself. You’ve got questions you need answered — hey, we all do, it’s one of the defi ning traits of the species — but right now, yours are a little more pressing than most. You want to know the important things like why do you suddenly have wings, how did you get on top of this church, and most importantly, how the hell are you going to get down.
Am I right? Of course I’m right. I’ve been through this a lot of times, junior. But dig your claws in tight to that cornice there, because you’ve got a lot of listening to do, and I don’t want you dropping off — literally — before I’m done. And when I’m done, when I’ve fi nished telling you about the duty we owe to Raven and the Sun, when I’ve fi nished telling you why your little curiosity problem is going to get worse, and when I’ve fi nished explaining everything else you’re going to need to know to take advantage of what you’ve just been given — well, then I’ll tell you how to get down. I’m crappy at keeping secrets — hell, we all are, you included, kiddo — but I’ve at least got the stones to be able to pick the time and place to shoot my mouth off.
You settled in there, then? Grip nice and tight? Then settle down and get ready to have your ears talked off.
I love a captive audience.
Introduction: Introduction: The View The View
From AboveFrom AboveSa
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