sample file - drivethrurpg.com · for those of you who bought nuwisha and won-dered why it was so...

13
Sample file

Upload: others

Post on 30-Apr-2020

3 views

Category:

Documents


0 download

TRANSCRIPT

Sam

ple

file

I’m really glad

you could join me here. This

stuff is so hot I didn’t trust

it to email.

Well, I hope

you at least brought

a hardcopy for me.

What’s the scoop?

Big stuff.

You know Reid

International? It’s

about them.

Stuff that

should have gone

into the biohazard

barrels. But they’re

putting it in medicine

and baby food!

Well,

it turns out

the stuff’s

tainted.

Reid’s been grabbing

headlines by sending baby food

products and medicine to the Third

World, right? Do a good deed and

get a tax write off, that

sort of thing.

Tainted?

How?

Raina!

Over here!

That was my first mistake.

Look, I’ve got

a shipment

schedule. You

want to

be at...

It had started

three days ago,

with a message

from one of my

best sources.

Well, one of my

best human

ones, anyway. He

wanted me to

meet him for

coffee. Claimed

that sending

the information

online was too

dangerous.

I agreed.

2

Sam

ple

file

Sam

ple

file

Sam

ple

file

Sam

ple

file

Sam

ple

file

Sam

ple

file

Sam

ple

file

Contents 9

Sun, Storm and Shadow

By Richard E. Dansky

TM

Sam

ple

file

Corax10

CreditsAuthor: Richard E. DanskyDeveloper: Ethan SkempEditor: Cary GoffArt Director: Aileen E. MilesLayout and Typesetting: Aileen E. Miles Art: Jason Felix, Anthony Hightower, Brian LeBlanc, Steve PrescottComic Book Art: Andrew Bates, colored and lettered by Matt Milberger Cover Art: Steve PrescottCover Design: Aileen E. Miles

© 1998 White Wolf Publishing, Inc. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and blank character sheets, which may be reproduced for personal use only. White Wolf is a registered trademark of White Wolf Publishing, Inc. All rights reserved. Werewolf the Apocalypse, Corax, and The Werewolf Players Guide are trademarks of White Wolf Publishing, Inc. All rights reserved. All characters, names, places and text herein are copyrighted by White Wolf Publishing, Inc.

The mention of or reference to any company or product in these pages is not a challenge to the trade-mark or copyright concerned.

This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fi ction and intended for entertainment purposes only. Reader discretion is advised.

Go on, check out White Wolf online athttp://www.white-wolf.com; alt.games.whitewolf

and rec.games.frp.storytellerDouble-dog dare ya.PRINTED IN CANADA.

Special ThanksBrian “Unwitting Victim” Petkash, for being blindsided by the debauch.Justin “Fascist Siskel” Achilli, for automatically disliking movies about big, exploding, sinking boats.Chris “Metted Mixaphor” McDonough, for letting Justin know he couldn’t be further from wrong.Mike “Gorkamorka” Tinney, for blowing up the General Lee to save Hazzard County. Rob “Mistress Sascha” Hatch, for booking the forbidden delight of the Game Studio — as long as it isn’t on Monday nights.

Word from the White Wolf Game Studio

Alright, already! We get the hint!For those of you who bought Nuwisha and won-

dered why it was so slim compared to Bastet, well, that was the plan. In fact, the original plan was to put out the Changing Breed books, one and all, as 72-page mock Tribebooks. After all, you didn’t want the repeated material from the Players Guide, right? Bastet would be the exception to this rule, simply because there are nine tribes of them — impossible to cram into 72 pages. Everything else would be slimmed down to avoid that “repeated information” bugbear.

Well, popular demand said otherwise, and so here you go. Corax, and all successive Changing Breed Books, will be whatever size we fi gure is necessary to give you whatever rules you need to generate an appropriately fl eshed out character, along with the detailed history and culture sections you’ve grown to love. Big and fat, just like you asked.

Happy now?

Sam

ple

file

Contents 11

Introduction: The View from Above 12Chapter One: An Oral History 14

The tale of the past as the Corax see it

Chapter Two: Going Through Customs 30Corax internal affairs

Chapter Three: A Bird s Eye View 44The wereravens around the world

Chapter Four: Traits and Secrets 58How to create a Corax character

Appendix: The Sky-Tossed 88Notable Corax, past and present

TM

Sam

ple

file

Corax12

Sam

ple

file

Introduction: The View From Above 13

There’s nothing quite like the taste of a dead man’s eye.

It’s not just the fl avor, though there’s a good salty tang to aqueous humor. No, it’s drinking in the secrets that the eye saw, back when it was still part of a something living. There’s no describing that, not to someone who hasn’t tasted those dying sights himself. I mean, you could try, but whoever you talked to would probably look at you kind of funny.

Sure, it’s ghoulish, but we drink deep for a reason. You can’t possibly think we feed ourselves on eyeball cocktails, can you? There’s not enough there to keep a real bird going, let alone one of us.

No, we do this to satisfy a soul hunger instead of a gut one. Think about it, junior. If we don’t come along and suck those last images out of the eyes of the dead, then those pictures are lost forever. Gone. Even the ghosts don’t always remember them, and the worms, well, let’s just say worms don’t talk much to our kind. And it’s against our nature to let any secrets go — that’s another thing you’ll learn, kiddo. After all, you never know when a tidbit’s go-ing to be useful….

For crying out loud, stop retching and listen. If the thought of a retina hors-de-ouvre is enough to make you dial long-distance on the porcelain phone, then there’s no way in hell you’re going to be able to handle what comes next.

And we need you, kid. We need you like nobody’s business.

But I’m getting ahead of myself here. Way ahead of myself. You’ve got questions you need answered — hey, we all do, it’s one of the defi ning traits of the species — but right now, yours are a little more pressing than most. You want to know the important things like why do you suddenly have wings, how did you get on top of this church, and most importantly, how the hell are you going to get down.

Am I right? Of course I’m right. I’ve been through this a lot of times, junior. But dig your claws in tight to that cornice there, because you’ve got a lot of listening to do, and I don’t want you dropping off — literally — before I’m done. And when I’m done, when I’ve fi nished telling you about the duty we owe to Raven and the Sun, when I’ve fi nished telling you why your little curiosity problem is going to get worse, and when I’ve fi nished explaining everything else you’re going to need to know to take advantage of what you’ve just been given — well, then I’ll tell you how to get down. I’m crappy at keeping secrets — hell, we all are, you included, kiddo — but I’ve at least got the stones to be able to pick the time and place to shoot my mouth off.

You settled in there, then? Grip nice and tight? Then settle down and get ready to have your ears talked off.

I love a captive audience.

Introduction: Introduction: The View The View

From AboveFrom AboveSa

mpl

e file