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Monster Manual ® 2 ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Stephen Schubert Sample file

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Page 1: Sample file - watermark.dndclassics.comwatermark.dndclassics.com/pdf_previews/121102-sample.pdf · Sample file. CREDITS DUNGEONS & DRAGONS, D&D, ... d20 System, WIZARDS OF THE COAST,

Monster Manual® 2

R O L E P L A Y I N G G A M E S U P P L E M E N TRob Heinsoo • Stephen Schubert

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Page 2: Sample file - watermark.dndclassics.comwatermark.dndclassics.com/pdf_previews/121102-sample.pdf · Sample file. CREDITS DUNGEONS & DRAGONS, D&D, ... d20 System, WIZARDS OF THE COAST,

CREDITSCREDITS

DUNGEONS & DRAGONS, D&D, d20, d20 System, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, FORGOTTEN REALMS, D&D Insider, Adventurer’s Vault, Dragon Magic, Arcane Power, Inn Fighting, Martial Power, Open Grave: Secrets of the Undead, Three-Dragon Ante, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the U.S.A. and other countries. All Wizards characters, character names, and the distinctive likenesses thereof are property of Wizards of the Coast LLC. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast LLC. Any similarity to actual people, organizations, places, or events included herein is purely coincidental. Printed in the U.S.A. ©2009 Wizards of the Coast LLC

VISIT OUR WEBSITE AT WWW.WIZARDS.COM/DNDVISIT OUR WEBSITE AT WWW.WIZARDS.COM/DND

620-23966720-001 EN 9 8 7 6 5 4 3 2 1

First Printing: May 2009

ISBN: 978-0-7869-5101-7

DesignRob Heinsoo (lead), Eytan Bernstein,

Greg Bilsland, Jesse Decker, N. Eric Heath, Peter Lee, Chris Sims, Owen K.C. Stephens

Additional Design

Logan Bonner, Greg Gorden Chris Lindsay,Mike Mearls, Matthew Sernett, Greg Stolze,

DevelopmentStephen Schubert (lead), Peter Lee, Peter Schaefer

Additional DevelopmentStephen Radney-MacFarland

EditingJulia Martin (lead),

Greg Bilsland, Jeremy Crawford,Paul Grasshoff, Scott Fitzgerald Gray,M. Alexander Jurkat, Jessica Kristine,

Bill McQuillan, Jeff Morgenroth

Managing EditingTorah Cottrill, Kim Mohan

Director of D&D R&D and Book PublishingBill Slavicsek

D&D Creative ManagerChristopher Perkins

Senior Art DirectorJon Schindehette

D&D Design ManagerJames Wyatt

D&D Development and Editing ManagerAndy Collins

Art DirectorMari Kolkowsky

Graphic DesignerBob Jordan

Cover IllustrationJesper Ejsing (front), Ralph Horsley (back)

Interior IllustrationsDave Allsop, Zoltan Boros & Gabor Szikszai, Christopher Burdett, Chippy, Brian Despain, Steve Ellis, Wayne England, Jason Engle, Adam Gillespie, Tomás Giorello, Lars Grant-West, Des Hanley, Ralph Horsley, Andrew Hou, Jeremy Jarvis, Todd Lockwood, Warren Mahy, Jim Nelson, William O’Connor, Steve Prescott, Vinod Rams, Chris Seaman, Matias Tapia, Mark Tedin, Francis Tsai, Brian Valenzuela, Franz Vohwinkel, Eva Widermann, Eric Williams, Sam Wood, Ben Wootten

D&D Brand TeamLiz Schuh, Scott Rouse, Kierin Chase, Sara Girard, Martin Durham

Publishing Production SpecialistErin Dorries

Prepress ManagerJefferson Dunlap

Imaging TechnicianAshley Brock

Production ManagerCynda Callaway

Game rules based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition).

U.S., CANADA, ASIA, PACIFIC, & LATIN AMERICAWizards of the Coast LLCP.O. Box 707Renton WA 98057-0707+1-800-324-6496

EUROPEAN HEADQUARTERSHasbro UK LtdCaswell WayNewport, Gwent NP9 0YHGREAT BRITAINPlease keep this address for your records

WIZARDS OF THE COAST, BELGIUMIndustrialaan 11702 Groot-BijgaardenBelgium+32.070.233.277

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MONSTERS A TO ZMONSTERS A TO Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44

GLOSSARYGLOSSARY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216

RACIAL TRAITSRACIAL TRAITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220

MONSTERS BY LEVELMONSTERS BY LEVEL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221

Abolethic skum (ooze) . . . . 172Abyssal eviscerator (demon) . . . . . . . . . . . . . . . 51Abyssal marauder . . . . . . . . . 48Abyssal rotfi end (demon) . . . 52Adamantine dragon . . . . . . . 75Ambush vine . . . . . . . . . . . . 204Angels . . . . . . . . . . . . . . . . . . . . .8Ankheg . . . . . . . . . . . . . . . . . . .11Arbalester (homunculus) . . .143Arctide runespiral demon . . . . . . . . . . . . . . . . 60Aspect of Demogorgon . . . . 44Assassin devil . . . . . . . . . . . . 64Barghests . . . . . . . . . . . . . . . . 20Behirs . . . . . . . . . . . . . . . . . . . . 22Beholders . . . . . . . . . . . . . . . . 24Berserker prelate of Demogorgon . . . . . . . . . . 48Black pudding (ooze) . . . . . 172Bladerager troll . . . . . . . . . . 202Blood hawk . . . . . . . . . . . . . 142Bloodseeker drake . . . . . . . . 88Bloodseep demon . . . . . . . . 53Bloodthorn vine . . . . . . . . . 205Bone golem . . . . . . . . . . . . . 133Bonecrusher skeleton . . . . 183Bristle spider . . . . . . . . . . . . 189Bugbear wardancer (goblin) . . . . . . . . . . . . . . 130Bullywugs . . . . . . . . . . . . . . . . 28Centaurs . . . . . . . . . . . . . . . . . 30Centipede scuttler . . . . . . . . 33Chain golem . . . . . . . . . . . . . 133Chaos hydra . . . . . . . . . . . . . 151Chillfi re destroyer (elemental) . . . . . . . . . . . . 98Clay golem . . . . . . . . . . . . . . 134Cockatrice . . . . . . . . . . . . . . . 36Copper dragon . . . . . . . . . . . 77Couatl cloud serpent . . . . . . 38Couatl star serpent . . . . . . . 38Coure of mischief and strife . . . . . . . . . . . . . 97Cyclopses . . . . . . . . . . . . . . . . 40Dagon . . . . . . . . . . . . . . . . . . . 45Darkmantle . . . . . . . . . . . . . . .41Death shard . . . . . . . . . . . . . . 34Demogorgon . . . . . . . . . . . . . 42

Devas . . . . . . . . . . . . . . . . . . . . 62Diamondhide xorn . . . . . . . 215Dimensional marauder . . . . 69Dire tiger . . . . . . . . . . . . . . . . 199Direguard assassin . . . . . . . . 70Direguard deathbringer . . . 70Djinns . . . . . . . . . . . . . . . . . . . 71Doom fl ayer . . . . . . . . . . . . . . 49Drakkoths . . . . . . . . . . . . . . . . 90Dretch (demon) . . . . . . . . . . . 54Duergars . . . . . . . . . . . . . . . . . 92Dust devil (elemental) . . . . . 99Dweomer eater (rust monster) . . . . . . . . 179Earth archons . . . . . . . . . . . . .14Eladrin . . . . . . . . . . . . . . . . . . . 96Eldritch giants . . . . . . . . . . . 120Erinyes (devil) . . . . . . . . . . . . 64Fang of Yeenoghu (gnoll) . . . . . . . . . . . . . . . 126Fang titan drake . . . . . . . . . . 89Fell taints . . . . . . . . . . . . . . . 104Fey lingerer. . . . . . . . . . . . . . 106Firbolgs . . . . . . . . . . . . . . . . . 108Flame shard . . . . . . . . . . . . . . 34Flamespiker (elemental) . . . 99Fleshtearer shark . . . . . . . . 182Flux slaad . . . . . . . . . . . . . . . 184Fomorians . . . . . . . . . . . . . . . 112Frost giants . . . . . . . . . . . . . . 122Frost hawk . . . . . . . . . . . . . . 142Genasi . . . . . . . . . . . . . . . . . . 116Geonid (elemental) . . . . . . . 99Ghost legionnaire . . . . . . . . 119Giant ants . . . . . . . . . . . . . . . . .12Gnaw demon . . . . . . . . . . . . . 54Gnolls . . . . . . . . . . . . . . . . . . 126Gnomes . . . . . . . . . . . . . . . . . 128Goblin acolyte of Maglubiyet. . . . . . . . . 131Gold dragon . . . . . . . . . . . . . . 80Goliaths . . . . . . . . . . . . . . . . . 136Gorechain devil . . . . . . . . . . . 65Gray ooze . . . . . . . . . . . . . . . 173Gray render . . . . . . . . . . . . . 137Green slime (ooze) . . . . . . . 173Greenvise vine . . . . . . . . . . 205Half-elves . . . . . . . . . . . . . . . 138Half-orcs . . . . . . . . . . . . . . . . 140

Herald of Hadar (star spawn) . . . . . . . . . . 196Heroslayer hydra . . . . . . . . 151Hobgoblin fl eshcarver . . . . 132Horned drake . . . . . . . . . . . . 88Humans . . . . . . . . . . . . . . . . . 144Ice troll . . . . . . . . . . . . . . . . . 202Infernal armor animus (devil) . . . . . . . . . 66Iron dragon. . . . . . . . . . . . . . . 83Iron golems . . . . . . . . . . . . . 134Kazrith (demon) . . . . . . . . . . 55Kazuul, exarch of Demogorgon . . . . . . . . 46Kenkus . . . . . . . . . . . . . . . . . . 152Krenshars . . . . . . . . . . . . . . . 155Lolthbound goblin . . . . . . . 131Maruts . . . . . . . . . . . . . . . . . . 162Maw of Acamar (star spawn) . . . . . . . . . . 196Misfortune devil . . . . . . . . . . 66Mud lasher (elemental) . . . 100Myconids . . . . . . . . . . . . . . . . 164Needle demon . . . . . . . . . . . . 56Neldrazu (demon) . . . . . . . . . 56Neogis . . . . . . . . . . . . . . . . . . 166Nothics . . . . . . . . . . . . . . . . . 168Nycademon (demon) . . . . . . 57Nyfellar mammoth . . . . . . . 161Oni . . . . . . . . . . . . . . . . . . . . . 170Phase spider . . . . . . . . . . . . . 190Phoelarchs . . . . . . . . . . . . . . 174Phoera (phoelarch) . . . . . . . 175Pod demon . . . . . . . . . . . . . . . 58Podspawn (demon) . . . . . . . 59Poisonscales (lizardfolk) . . . 156Primordial colossus . . . . . . . 37Prismatic shard . . . . . . . . . . . 35Razor hydra . . . . . . . . . . . . . 150Remorhaz . . . . . . . . . . . . . . . 176Retriever . . . . . . . . . . . . . . . . . 177Rime hound . . . . . . . . . . . . . 211Rockfi st smasher (elemental) . . . . . . . . . . . 100Runespiral demon . . . . . . . . 59Rupture demon . . . . . . . . . . . 60Rust monster . . . . . . . . . . . . 178Scion of Gibbeth (star spawn) . . . . . . . . . . 197

Scytheclaw drake . . . . . . . . . 88Shadar-kai . . . . . . . . . . . . . . . 180Shardstorm vortexes (elemental) . . . . . . . . . . . 101Shocktroop devil . . . . . . . . . 67Shrieking cultist of Demogorgon . . . . . . . . 50Silver dragon . . . . . . . . . . . . . 85Skeletal steed . . . . . . . . . . . 183Slaad spawn . . . . . . . . . . . . . 185Slaughterstones . . . . . . . . . 186Son of the spirit wolf . . . . . 211Sphinx mystery . . . . . . . . . . 188Spriggans . . . . . . . . . . . . . . . 192Steel predator . . . . . . . . . . . 198Stone giants . . . . . . . . . . . . . 124Stonefi st defender (homunculus) . . . . . . . . . 143Storm archons . . . . . . . . . . . . .15Storm shard . . . . . . . . . . . . . . 34Stormstone fury (elemental) . . . . . . . . . . . 101Tempest wisp (elemental) . . . . . . . . . . . 102Thrarak, exarch of Demogorgon . . . . . . . . 47Tiger . . . . . . . . . . . . . . . . . . . . 199Tomb spider . . . . . . . . . . . . . 190Troglodytes . . . . . . . . . . . . . 200Troll vinespeaker . . . . . . . . 203Umbral sprite swarm . . . . . 194Warforged . . . . . . . . . . . . . . 206Water archons . . . . . . . . . . . . .18Wereboar . . . . . . . . . . . . . . . 158Weretiger . . . . . . . . . . . . . . . 159Werewolf lord . . . . . . . . . . . 160Will-o’-wisp . . . . . . . . . . . . . 209Windfi end fury (elemental) . . . . . . . . . . . 102Windstriker (elemental) . . . 103Winter wolf . . . . . . . . . . . . . 210Winter wolf snowfang. . . . 210Withering devil . . . . . . . . . . . 68Witherlings . . . . . . . . . . . . . 212Wood woad . . . . . . . . . . . . . 214Xorn . . . . . . . . . . . . . . . . . . . . 215Yochlol tempter (demon) . . . . . . . . . . . . . . . 61

contents

ALPHABETICAL LISTING OF MONSTERSALPHABETICAL LISTING OF MONSTERS

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Monsters A to ZMonsters A to Z

The second compendium of monsters for the DUNGEONS & DRAGONS® game, Monster Manual® 2 is filled with a new assortment of creatures designed to challenge and terrify adventurers of all levels. The monsters in these pages offer threats of every level and include brand new monsters, such as fir-bolgs and djinns, as well as new versions of familiar monsters like giants and demons. Monster Manual 2also introduces the metallic dragons, which join their chromatic kin in the game. The rest of this introduction explains how to read a monster’s statistics block and assumes you’re familiar with the power and combat rules in the Player’s Hand-book®. The glossary, starting on page 216, defines many of the terms used in the book, and the list of monsters by level, starting on page 221, is meant to assist you in tailoring encounters for your player char-acters (PCs).

The Statistics BlockA monster’s statistics are presented in a format meant to be used in play. A typical statistics block is format-ted as follows.

Monster Name Level and RoleSize, origin, and type (keywords) XP valueInitiative modifi er Senses Perception modifi er; special sensesAura name (keywords) aura size; eff ect.HP maximum; Bloodied valueRegenerationAC; Fortitude, Refl ex, WillImmune eff ects; Resist eff ects; Vulnerable eff ectsSaving Throws modifi erSpeedAction Points[Power icon] Power name (action; requirement; recharge) ✦

Keywords Range and area; targets; attack bonus vs. defense; eff ect on a

hit. Miss: Result (if any). Other eff ects.Alignment LanguagesSkills skill modifiersStr score (modifier) Dex score (modifier) Wis score (modifier)Con score (modifier) Int score (modifier) Cha score (modifier)Equipment armor, shield, weapons, other equipment

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Level and RoleA monster’s level and role are tools for the DM to use when building an encounter. Chapter 4 of the Dungeon Master’s Guide explains how to use these tools.

Level: A monster’s level summarizes how tough it is in an encounter. Level determines most of the mon-ster’s statistics as well as the experience point (XP) award the PCs earn for defeating it (Dungeon Master’s Guide, pages 56–57).

Role: A monster’s role describes its preferred combat tactics, much as a character class’s role sug-gests tactics for PCs. Monster roles are artillery, brute, controller, lurker, skirmisher, and soldier (Dungeon Master’s Guide, pages 54–55). A monster might have a second role: elite, solo, or minion. Elite monsters and solo monsters are tougher than standard monsters, and minions are weaker. For the purpose of encounter building, an elite monster counts as two standard monsters of its level, a solo monster counts as five, and four minions count as one. In addition, a monster might have the leader sub-role, indicating that it grants some sort of boon to its allies, such as a beneficial aura.

SizeA creature’s size determines its space as well as its reach.

Monster Size Space ReachTiny 1/2 × 1/2 0Small 1 × 1 1Medium 1 × 1 1Large 2 × 2 1 or 2Huge 3 × 3 2 or 3Gargantuan 4 × 4 or larger 3 or 4

Space: This is the area (measured in squares) that a creature occupies on the battle grid.

Reach: If a creature’s reach is greater than 1, the reach is noted in any melee power the creature has that uses that reach. Even if a creature’s reach is greater than 1, the creature can’t make opportunity attacks against targets that aren’t adjacent to it unless it has threatening reach. A creature that has reach 0 cannot normally make melee attacks outside its own space.

OriginA monster’s origin summarizes its place in the D&D cosmology. Origins are aberrant, elemental, fey, immortal, natural, and shadow. See the glossary for information about each origin.

TypeA creature’s type summarizes some basic things about its appearance and behavior. Types are ani-mate, beast, humanoid, and magical beast. See the glossary for information about each type.

KeywordsSome monsters have keywords that further define them. These keywords represent groups of monsters, such as angel, demon, devil, dragon, and undead. See the glossary for definitions of a monster’s keywords.

SensesEvery monster has a Perception modifier. Some mon-sters also have special senses, such as darkvision or tremorsense, which are noted in the “Senses” entry.

AuraIf a monster has an aura, that is noted near the top of its statistics block. An aura is a continuous effect that emanates from the monster. See the glossary for more about auras.

RegenerationSome monsters have regeneration. At the start of each of its turns, a monster that has regeneration regains a specific number of hit points, as long as the monster has at least 1 hit point. The regeneration of some monsters can be sup-pressed by certain types of damage or by specific circumstances, and some creatures can use regenera-tion only under specific circumstances (for example, only while bloodied).

SpeedIf a monster has alternative movement modes, such as f ly, climb, or swim, that fact is noted in its speed entry.

Action PointsElite and solo monsters have action points they can spend to take extra actions, just as PCs do. Unlike PCs, a monster can spend more than 1 action point in an encounter, but only 1 per round.

PowersA monster’s powers are presented so that its basic attacks appear first, followed by its other powers.

TypeEach power has an icon that represents its type: melee (M), ranged (R), close (C), or area (A). If a power doesn’t have an icon, it’s a personal power.

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