sample file - watermark.rpgnow.com · dedicated to: marty, who’s made my world a little braver....
TRANSCRIPT
By Matt Forbeck
O, brave new world, that has such people in’t. —William Shakespeare, The Tempest
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CreditsWritten and Designed by: Matt Forbeck
Editing: Hal MangoldCover: Zeke Sparkes
Interior Art: Jim Callahan, Mike Chen, Kim DeMulder, John Grigni, Don Hillsman, Ashe Marler, Nick Napolitano, Richard Pollard,
Kevin Sharpe, and Mike SellersComputer Coloring: Chuck Croft, Chris Impink,
Kevin Sharpe, Zeke Sparkes, and Matt TiceGraphic Design: Matt Forbeck, Charles Ryan, and Zeke Sparkes
Special Thanks to: Amber Bucheit, Rachel Butterworth, Ken Carpenter, Frank Chafe, Martin Forbeck, Marcelo Figueroa, Leticia Hayler, Michelle, Caden, and Shane Lacy Hensley, Christy and John Hopler, Ann Kolinsky, Ray Lau, Jim Pinto, Dave Seay, Matt Tice, Jennifer Wick, Maureen Yates, John Zinser, and John and Mary Zinser.
Playtesting: Eric Allan, Chet Bacon, Mario Lee Bansen III, Kevin Boerwinkle,
Arron Cattle, Jim Crocker, Marcelo Figueroa, Paul Filsinger, John Goff, Kevin Gormely, James Gormley, Andy Grim, Chris Hawkins, Michelle Hensley, Shane Lacy Hensley, John Hopler, Eric Hurst, Mark Ingraham, Charles Ingram, Gilbert Isla, Patrick Kapera, Vince Knuffman, Michael A. Letendre, Lucy Lewis, Shannon R. Lewis, Chris Libey, Ashe Marler, Aaron McConnell, Greg McNutt, Scott Michael, Andrew Morris, Brock Moses, Randy Moses, Tim Nanzer, Jason Olivier, Jason Park, Jim Pinto, Jess Ray, C. David Ross, Robert Scott, Alan Seyberth, Ralph Shelton, Eric Sofer, Bob Sohl, Zeke Sparkes, Annaleise Stehwein, Rob Stehwein, William Steinmetz, Simon Stroud, Kevin Swibaker, Matt Tice, John Wick, James Williams, Dave Wilson, and Kevin Wilson.
Dedicated to: Marty, who’s made my world a little braver.
Pinnacle Entertainment Group, Inc. P.O. Box 10908
Blacksburg, VA 24062-0908www.peginc.com
[email protected](800) 214-5645 (orders only)
Stop by www.peginc.com for regular, free updates!
Printed in the USA
Brave New World, Defiants, Defiance, Bargainers, Patriot, Superior, Truth,
Silver Ghost, Triumph, Inc., Evil Unlimited, delta, alpha, Covenant,
Delta Prime, Crossroads, New World Order, and all character names
and likenesses depicted herein are Trademarks of
Pinnacle Entertainment Group, Inc. © 1999 Pinnacle Entertainment Group,
Inc. All Rights Reserved.
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The End of Patriot! ..................... 5
Entering DeltaTimes.com............12Welcome .................................. 13What We’re About ................. 13Who We Are............................ 14Who You Are .......................... 14Decisions ................................. 33Being a Defiant ...................... 43A Defiant Life ......................... 44Our Mission ........................... 47
Chapter One: What You need to Know ......49
This Is a Roleplaying Game ........... 49
The Gist of It .......................... 49What You Need to Play ........ 50This Book ................................ 50
How to Use this Book ....... 50Brave New Secrets ............ 51The Road Goes Ever On ... 51Finding Our Products ...... 51
Pencils ..................................... 52The Dice .................................. 53
Dice Codes ......................... 53Reading the Dice ............... 53
The Players ............................. 54A Wild Imagination .............. 54Guiding ................................... 54
Guide as Storyteller .......... 55Guide as Judge .................. 55
The Hero Sheet ...................... 57
Chapter Two: What It Takes to Be a Hero ......................... 57
The Profile .............................. 58Traits ................................... 58Diceless Traits .................... 58Skills .................................... 59Trait Rolls ........................... 59Unskilled Rolls .................. 59Quirks ................................. 59Powers ................................ 59Tricks ................................... 59
Creating a Hero ...................... 60The Archetypes ...................... 60Creating Your
Hero from Scratch ............ 60Assigning Traits ................ 60Picking Skills ..................... 61Picking Quirks ................... 61
Picking a Power Package ............. 61
Picking Tricks .................... 61Buying Gear ....................... 61Creating a Hero ................. 621. Assign traits ................... 622. Pick Skills ....................... 623. Pick Quirks .................... 624. Pick a Power Package ... 635. Pick Tricks ...................... 636. Select Gear ..................... 63
Blank Hero Sheet .................. 64
Archetypes ................................65
Chapter Three: The Basic Mechanic ............. 81
Setting a Target Number .............................. 81Extra Successes & Tricks .. 82Opposed Rolls ................... 82Disasters ............................. 82Automatic Successes ........ 83
Jargon....................................... 83
Chapter Four: Getting the Job Done ..........85
Subskills ................................. 85Basic Skills ............................. 85
Recommended Skills ........ 86Swapping Skill Points ......... 86Skill Modifiers ....................... 86The Skills ................................ 86
Chapter Five: The Well-Rounded Hero .... 113
Roleplaying Quirks ............ 113The Quirks ............................ 114
Status Quirks ................... 114Standard Quirks .............. 115
Chapter Six: The Big Throwdown ............137
Surprise ................................. 137The Combat Round............. 137The Order of Combat ......... 138Actions ................................... 138
Simple Tasks .................... 138Short Tasks ...................... 139Long Tasks ...................... 139Classifying Tasks ............. 139
Holding an Action ............... 140Using a Held Action ....... 140
Showing the Fight ............... 140Moving .................................. 141
Moving on a Held Action ................ 141
Sprinting ........................... 141Getting Down—
and Back Up Again ... 142Leaping ............................. 142Lifting and Moving......... 142
Attacking ............................... 143Ranged Combat
Attacks ............................. 143Shooting ........................... 143Line of Sight ..................... 143
Ranged Weapons ................. 144Ranged Attack Modifiers ... 145Different Weapon Types .... 146
Firing a Burst ................... 146Multiple Targets .............. 146Shotguns ........................... 146
Explosives ............................. 147Deviation .............................. 148
Direction ........................... 148Distance ........................... 149
Two-Handed Weapons ........................... 149
Bystanders ............................ 149Stray Bullets ..................... 149Human Shields ................ 149
Ranged Combat Maneuvers ....................... 150Aiming .............................. 150Called Shots ..................... 150Disarming ........................ 150Hipshooting ..................... 150Quick Draw ..................... 150Reloading ......................... 151Speed-Loading ................ 151Firing with the
Off-Hand ..................... 151Using Two Weapons ....... 151
Thrown Weapons ................ 151Ranges .............................. 152Range Increments ........... 152
Close Combat Attacks ............................. 152Defensive Bonuses .......... 152
Close Combat Maneuvers ....................... 153Charging ........................... 153Disarming ........................ 153Rushing an Attack .......... 153Off-Hand Attacks ............ 154Two-Fisted Brawling ...... 154
Dodging ................................ 154
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Hit Locations ........................ 154Cover ................................ 155Prone Targets ................... 155
Damage ................................. 155Ranged Weapon
Damage ....................... 155Bare-Handed Damage .... 156Close Combat
Weapon Damage ........ 156Head Shots ....................... 156Size .................................... 156
Armor..................................... 156Layered Armor ................ 157Shields .............................. 158Improvised Armor .......... 158Battering It Down ........... 158Armor-Piercing Ammo .. 158
Wounds.................................. 158Useless Limbs .................. 158Death and
Dismemberment ........ 158Pulling a Punch ................... 159Wound-Effect Modifiers ..... 159Stun ........................................ 159
Stunners ............................ 160Recovery ........................... 160
Massive Damage ................. 160Other Ways
to Get Hurt ...................... 161Drowning
and Suffocating .......... 161Shrapnel ........................... 161Falling ............................... 162Improvised
Weapons ...................... 162Smoke and Fire ................ 162
Healing .................................. 163Waking Up ....................... 163See the Doctor .................. 163On the Mend .................... 164
On the Road ......................... 164Move Now! ...................... 164The Need for Speed ........ 164Turning ............................. 164Drive-Bys.......................... 165Crash and Burn ............... 165Crunch! ............................. 165
Chapter Seven: Tricks of the Trade ........... 167
Combat Tricks ...................... 167Trait & Skill Tricks .............. 169
Chapter Eight: What Makes a Delta a Delta .................... 171
Deltas Are People Too ........ 171Packaged Powers ................. 171
Making Your Own Power Packages ......... 172
Alpha Powers .................. 172The Power Packages ........... 173Bouncer ................................. 173Bargainer ............................... 174
Learning the Trade .......... 174The Totem ........................ 175The Mimic Totem ............ 176The Delta Totem .............. 176
Blaster .................................... 177Flyer ....................................... 177Gadgeteer .............................. 178
Maintaining a Gadget .... 179Creating Your
Own Gadgets ............. 179Power Armor ................... 180
Goliath ................................... 180Gunner .................................. 182Healer .................................... 183Scrapper ................................ 184Speedster ............................... 185
Chapter Nine: Things Every Hero Needs ......................... 187
Financing .............................. 187Pricing Other Gear .............. 187The Gear Tables ................... 188
Chapter Ten: Liberty or Death! ............... 191
Living in Fear ....................... 191The Abuse of Power ....... 192You Are the Enemy ......... 192
Delta Points .......................... 193Your Fate, Your Hands ... 193Only a Flesh Wound ....... 193Use ’Em or Lose ’Em ...... 193
Experience Points ................ 193Using
Experience Points ...... 194Earning
Experience Points ...... 194Experience
and Roleplaying ......... 194Having Fun ...................... 194
The Guide’s Handbook ........................... 195
Chapter Eleven: Guiding the Game .............. 197
The Guide’s Job ................... 197The Guide’s World .......... 197The Guide’s Power ......... 197The Guide’s Duty ............ 198
Assembling a Team ............. 198A Team Effort ................... 199
Running an Adventure ........................ 199The Saga ........................... 199
Creating Your Own Stories .................... 200Story Structure................. 200The Backstory .................. 200The Setup ......................... 200Chapters ........................... 201Rewards ............................ 201
Awarding Experience Points ........... 201
The Guide’s Shortcuts .......................... 202Handling the Extras ........ 202Profiles .............................. 202Initiative ........................... 203Injuries .............................. 203Maps and Miniatures ..... 203
Chapter Twelve: Brave New Secrets .............205
The Cone of Silence ............ 205The Guide’s Duty ............ 205
What’s Really Happening ....................... 206
Chapter Thirteen: The Usual Suspects .............213
Fighting Foes ........................ 213Using Foes ............................ 213
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