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By Matt Forbeck O, brave new world, that has such people in’t. —William Shakespeare, The Tempest Sample file

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Page 1: Sample file - watermark.rpgnow.com · Dedicated to: Marty, who’s made my world a little braver. Pinnacle Entertainment Group, Inc. P.O. Box 10908 Blacksburg, VA 24062-0908 deadlands@aol.com

By Matt Forbeck

O, brave new world, that has such people in’t. —William Shakespeare, The Tempest

Sam

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Page 2: Sample file - watermark.rpgnow.com · Dedicated to: Marty, who’s made my world a little braver. Pinnacle Entertainment Group, Inc. P.O. Box 10908 Blacksburg, VA 24062-0908 deadlands@aol.com

CreditsWritten and Designed by: Matt Forbeck

Editing: Hal MangoldCover: Zeke Sparkes

Interior Art: Jim Callahan, Mike Chen, Kim DeMulder, John Grigni, Don Hillsman, Ashe Marler, Nick Napolitano, Richard Pollard,

Kevin Sharpe, and Mike SellersComputer Coloring: Chuck Croft, Chris Impink,

Kevin Sharpe, Zeke Sparkes, and Matt TiceGraphic Design: Matt Forbeck, Charles Ryan, and Zeke Sparkes

Special Thanks to: Amber Bucheit, Rachel Butterworth, Ken Carpenter, Frank Chafe, Martin Forbeck, Marcelo Figueroa, Leticia Hayler, Michelle, Caden, and Shane Lacy Hensley, Christy and John Hopler, Ann Kolinsky, Ray Lau, Jim Pinto, Dave Seay, Matt Tice, Jennifer Wick, Maureen Yates, John Zinser, and John and Mary Zinser.

Playtesting: Eric Allan, Chet Bacon, Mario Lee Bansen III, Kevin Boerwinkle,

Arron Cattle, Jim Crocker, Marcelo Figueroa, Paul Filsinger, John Goff, Kevin Gormely, James Gormley, Andy Grim, Chris Hawkins, Michelle Hensley, Shane Lacy Hensley, John Hopler, Eric Hurst, Mark Ingraham, Charles Ingram, Gilbert Isla, Patrick Kapera, Vince Knuffman, Michael A. Letendre, Lucy Lewis, Shannon R. Lewis, Chris Libey, Ashe Marler, Aaron McConnell, Greg McNutt, Scott Michael, Andrew Morris, Brock Moses, Randy Moses, Tim Nanzer, Jason Olivier, Jason Park, Jim Pinto, Jess Ray, C. David Ross, Robert Scott, Alan Seyberth, Ralph Shelton, Eric Sofer, Bob Sohl, Zeke Sparkes, Annaleise Stehwein, Rob Stehwein, William Steinmetz, Simon Stroud, Kevin Swibaker, Matt Tice, John Wick, James Williams, Dave Wilson, and Kevin Wilson.

Dedicated to: Marty, who’s made my world a little braver.

Pinnacle Entertainment Group, Inc. P.O. Box 10908

Blacksburg, VA 24062-0908www.peginc.com

[email protected](800) 214-5645 (orders only)

Stop by www.peginc.com for regular, free updates!

Printed in the USA

Brave New World, Defiants, Defiance, Bargainers, Patriot, Superior, Truth,

Silver Ghost, Triumph, Inc., Evil Unlimited, delta, alpha, Covenant,

Delta Prime, Crossroads, New World Order, and all character names

and likenesses depicted herein are Trademarks of

Pinnacle Entertainment Group, Inc. © 1999 Pinnacle Entertainment Group,

Inc. All Rights Reserved.

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Page 3: Sample file - watermark.rpgnow.com · Dedicated to: Marty, who’s made my world a little braver. Pinnacle Entertainment Group, Inc. P.O. Box 10908 Blacksburg, VA 24062-0908 deadlands@aol.com

The End of Patriot! ..................... 5

Entering DeltaTimes.com............12Welcome .................................. 13What We’re About ................. 13Who We Are............................ 14Who You Are .......................... 14Decisions ................................. 33Being a Defiant ...................... 43A Defiant Life ......................... 44Our Mission ........................... 47

Chapter One: What You need to Know ......49

This Is a Roleplaying Game ........... 49

The Gist of It .......................... 49What You Need to Play ........ 50This Book ................................ 50

How to Use this Book ....... 50Brave New Secrets ............ 51The Road Goes Ever On ... 51Finding Our Products ...... 51

Pencils ..................................... 52The Dice .................................. 53

Dice Codes ......................... 53Reading the Dice ............... 53

The Players ............................. 54A Wild Imagination .............. 54Guiding ................................... 54

Guide as Storyteller .......... 55Guide as Judge .................. 55

The Hero Sheet ...................... 57

Chapter Two: What It Takes to Be a Hero ......................... 57

The Profile .............................. 58Traits ................................... 58Diceless Traits .................... 58Skills .................................... 59Trait Rolls ........................... 59Unskilled Rolls .................. 59Quirks ................................. 59Powers ................................ 59Tricks ................................... 59

Creating a Hero ...................... 60The Archetypes ...................... 60Creating Your

Hero from Scratch ............ 60Assigning Traits ................ 60Picking Skills ..................... 61Picking Quirks ................... 61

Picking a Power Package ............. 61

Picking Tricks .................... 61Buying Gear ....................... 61Creating a Hero ................. 621. Assign traits ................... 622. Pick Skills ....................... 623. Pick Quirks .................... 624. Pick a Power Package ... 635. Pick Tricks ...................... 636. Select Gear ..................... 63

Blank Hero Sheet .................. 64

Archetypes ................................65

Chapter Three: The Basic Mechanic ............. 81

Setting a Target Number .............................. 81Extra Successes & Tricks .. 82Opposed Rolls ................... 82Disasters ............................. 82Automatic Successes ........ 83

Jargon....................................... 83

Chapter Four: Getting the Job Done ..........85

Subskills ................................. 85Basic Skills ............................. 85

Recommended Skills ........ 86Swapping Skill Points ......... 86Skill Modifiers ....................... 86The Skills ................................ 86

Chapter Five: The Well-Rounded Hero .... 113

Roleplaying Quirks ............ 113The Quirks ............................ 114

Status Quirks ................... 114Standard Quirks .............. 115

Chapter Six: The Big Throwdown ............137

Surprise ................................. 137The Combat Round............. 137The Order of Combat ......... 138Actions ................................... 138

Simple Tasks .................... 138Short Tasks ...................... 139Long Tasks ...................... 139Classifying Tasks ............. 139

Holding an Action ............... 140Using a Held Action ....... 140

Showing the Fight ............... 140Moving .................................. 141

Moving on a Held Action ................ 141

Sprinting ........................... 141Getting Down—

and Back Up Again ... 142Leaping ............................. 142Lifting and Moving......... 142

Attacking ............................... 143Ranged Combat

Attacks ............................. 143Shooting ........................... 143Line of Sight ..................... 143

Ranged Weapons ................. 144Ranged Attack Modifiers ... 145Different Weapon Types .... 146

Firing a Burst ................... 146Multiple Targets .............. 146Shotguns ........................... 146

Explosives ............................. 147Deviation .............................. 148

Direction ........................... 148Distance ........................... 149

Two-Handed Weapons ........................... 149

Bystanders ............................ 149Stray Bullets ..................... 149Human Shields ................ 149

Ranged Combat Maneuvers ....................... 150Aiming .............................. 150Called Shots ..................... 150Disarming ........................ 150Hipshooting ..................... 150Quick Draw ..................... 150Reloading ......................... 151Speed-Loading ................ 151Firing with the

Off-Hand ..................... 151Using Two Weapons ....... 151

Thrown Weapons ................ 151Ranges .............................. 152Range Increments ........... 152

Close Combat Attacks ............................. 152Defensive Bonuses .......... 152

Close Combat Maneuvers ....................... 153Charging ........................... 153Disarming ........................ 153Rushing an Attack .......... 153Off-Hand Attacks ............ 154Two-Fisted Brawling ...... 154

Dodging ................................ 154

Table of Contents

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Page 4: Sample file - watermark.rpgnow.com · Dedicated to: Marty, who’s made my world a little braver. Pinnacle Entertainment Group, Inc. P.O. Box 10908 Blacksburg, VA 24062-0908 deadlands@aol.com

Hit Locations ........................ 154Cover ................................ 155Prone Targets ................... 155

Damage ................................. 155Ranged Weapon

Damage ....................... 155Bare-Handed Damage .... 156Close Combat

Weapon Damage ........ 156Head Shots ....................... 156Size .................................... 156

Armor..................................... 156Layered Armor ................ 157Shields .............................. 158Improvised Armor .......... 158Battering It Down ........... 158Armor-Piercing Ammo .. 158

Wounds.................................. 158Useless Limbs .................. 158Death and

Dismemberment ........ 158Pulling a Punch ................... 159Wound-Effect Modifiers ..... 159Stun ........................................ 159

Stunners ............................ 160Recovery ........................... 160

Massive Damage ................. 160Other Ways

to Get Hurt ...................... 161Drowning

and Suffocating .......... 161Shrapnel ........................... 161Falling ............................... 162Improvised

Weapons ...................... 162Smoke and Fire ................ 162

Healing .................................. 163Waking Up ....................... 163See the Doctor .................. 163On the Mend .................... 164

On the Road ......................... 164Move Now! ...................... 164The Need for Speed ........ 164Turning ............................. 164Drive-Bys.......................... 165Crash and Burn ............... 165Crunch! ............................. 165

Chapter Seven: Tricks of the Trade ........... 167

Combat Tricks ...................... 167Trait & Skill Tricks .............. 169

Chapter Eight: What Makes a Delta a Delta .................... 171

Deltas Are People Too ........ 171Packaged Powers ................. 171

Making Your Own Power Packages ......... 172

Alpha Powers .................. 172The Power Packages ........... 173Bouncer ................................. 173Bargainer ............................... 174

Learning the Trade .......... 174The Totem ........................ 175The Mimic Totem ............ 176The Delta Totem .............. 176

Blaster .................................... 177Flyer ....................................... 177Gadgeteer .............................. 178

Maintaining a Gadget .... 179Creating Your

Own Gadgets ............. 179Power Armor ................... 180

Goliath ................................... 180Gunner .................................. 182Healer .................................... 183Scrapper ................................ 184Speedster ............................... 185

Chapter Nine: Things Every Hero Needs ......................... 187

Financing .............................. 187Pricing Other Gear .............. 187The Gear Tables ................... 188

Chapter Ten: Liberty or Death! ............... 191

Living in Fear ....................... 191The Abuse of Power ....... 192You Are the Enemy ......... 192

Delta Points .......................... 193Your Fate, Your Hands ... 193Only a Flesh Wound ....... 193Use ’Em or Lose ’Em ...... 193

Experience Points ................ 193Using

Experience Points ...... 194Earning

Experience Points ...... 194Experience

and Roleplaying ......... 194Having Fun ...................... 194

The Guide’s Handbook ........................... 195

Chapter Eleven: Guiding the Game .............. 197

The Guide’s Job ................... 197The Guide’s World .......... 197The Guide’s Power ......... 197The Guide’s Duty ............ 198

Assembling a Team ............. 198A Team Effort ................... 199

Running an Adventure ........................ 199The Saga ........................... 199

Creating Your Own Stories .................... 200Story Structure................. 200The Backstory .................. 200The Setup ......................... 200Chapters ........................... 201Rewards ............................ 201

Awarding Experience Points ........... 201

The Guide’s Shortcuts .......................... 202Handling the Extras ........ 202Profiles .............................. 202Initiative ........................... 203Injuries .............................. 203Maps and Miniatures ..... 203

Chapter Twelve: Brave New Secrets .............205

The Cone of Silence ............ 205The Guide’s Duty ............ 205

What’s Really Happening ....................... 206

Chapter Thirteen: The Usual Suspects .............213

Fighting Foes ........................ 213Using Foes ............................ 213

Table of Contents

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Page 5: Sample file - watermark.rpgnow.com · Dedicated to: Marty, who’s made my world a little braver. Pinnacle Entertainment Group, Inc. P.O. Box 10908 Blacksburg, VA 24062-0908 deadlands@aol.com

Forbeck Sharpe Baumgartner Dreier Sparkes Tice

#01999

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Page 6: Sample file - watermark.rpgnow.com · Dedicated to: Marty, who’s made my world a little braver. Pinnacle Entertainment Group, Inc. P.O. Box 10908 Blacksburg, VA 24062-0908 deadlands@aol.com

Sam

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file